Three.js 181 KB

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  1. // Three.js r33 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
  3. THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,f,g,h,k,j;if(c==0)d=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=c*(1-b);j=c*(1-b*k);b=c*(1-b*(1-k));switch(h){case 1:d=j;f=c;g=a;break;case 2:d=a;f=c;g=b;break;case 3:d=a;f=j;g=c;break;case 4:d=b;f=a;g=c;break;case 5:d=c;f=a;g=j;break;case 6:case 0:d=c;f=b;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();
  4. this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
  5. THREE.Vector2=function(a,b){this.set(a||0,b||0)};
  6. THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
  7. this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
  8. THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
  9. b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
  10. a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
  11. this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
  12. THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
  13. a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
  14. THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(I,v,J,t){t=t.clone().subSelf(v);J=J.clone().subSelf(v);var K=I.clone().subSelf(v);I=t.dot(t);v=t.dot(J);t=t.dot(K);var R=J.dot(J);J=J.dot(K);K=1/(I*R-v*v);R=(R*t-v*J)*K;I=(I*J-v*t)*K;return R>0&&I>0&&R+I<1}var c,d,f,g,h,k,j,m,n,w,
  15. o,p=a.geometry,x=p.vertices,A=[];c=0;for(d=p.faces.length;c<d;c++){f=p.faces[c];w=this.origin.clone();o=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(x[f.a].position.clone());h=j.multiplyVector3(x[f.b].position.clone());k=j.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(x[f.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(f.normal.clone());n=o.dot(m);if(n<0){m=m.dot((new THREE.Vector3).sub(g,w))/n;w=w.addSelf(o.multiplyScalar(m));
  16. if(f instanceof THREE.Face3){if(b(w,g,h,k)){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}else if(f instanceof THREE.Face4&&(b(w,g,h,j)||b(w,h,k,j))){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}}return A}};
  17. THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,m,n,w){k=!1;b=j;c=m;d=n;f=w;a()};this.addPoint=function(j,m){if(k){k=!1;b=j;c=m;d=j;f=m}else{b=b<j?b:j;c=c<m?c:m;d=d>j?d:j;f=f>m?f:m}a()};
  18. this.add3Points=function(j,m,n,w,o,p){if(k){k=!1;b=j<n?j<o?j:o:n<o?n:o;c=m<w?m<p?m:p:w<p?w:p;d=j>n?j>o?j:o:n>o?n:o;f=m>w?m>p?m:p:w>p?w:p}else{b=j<n?j<o?j<b?j:b:o<b?o:b:n<o?n<b?n:b:o<b?o:b;c=m<w?m<p?m<c?m:c:p<c?p:c:w<p?w<c?w:c:p<c?p:c;d=j>n?j>o?j>d?j:d:o>d?o:d:n>o?n>d?n:d:o>d?o:d;f=m>w?m>p?m>f?m:f:p>f?p:f:w>p?w>f?w:f:p>f?p:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
  19. d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;d+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();d=d<j.getRight()?d:j.getRight();f=f<j.getBottom()?f:j.getBottom();a()};this.instersects=function(j){return Math.min(d,j.getRight())-Math.max(b,j.getLeft())>=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=d=c=b=0;a()};this.isEmpty=function(){return k}};
  20. THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
  21. THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,n,w,o,p,x,A){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,k||0,j||0,m||0,n||1,w||0,o||0,p||0,x||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  22. THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,k,j,m,n,w,o,p,x,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=n;this.n34=w;this.n41=o;this.n42=p;this.n43=x;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,
  23. f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n14=a.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n24=a.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;this.n34=a.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*
  24. b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;
  25. b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,o=a.n33,p=a.n34,x=a.n41,A=a.n42,I=a.n43,v=a.n44,J=b.n11,t=b.n12,K=b.n13,R=b.n14,e=b.n21,O=b.n22,Q=b.n23,W=b.n24,U=b.n31,aa=b.n32,ea=b.n33,M=b.n34;this.n11=
  26. c*J+d*e+f*U;this.n12=c*t+d*O+f*aa;this.n13=c*K+d*Q+f*ea;this.n14=c*R+d*W+f*M+g;this.n21=h*J+k*e+j*U;this.n22=h*t+k*O+j*aa;this.n23=h*K+k*Q+j*ea;this.n24=h*R+k*W+j*M+m;this.n31=n*J+w*e+o*U;this.n32=n*t+w*O+o*aa;this.n33=n*K+w*Q+o*ea;this.n34=n*R+w*W+o*M+p;this.n41=x*J+A*e+I*U;this.n42=x*t+A*O+I*aa;this.n43=x*K+A*Q+I*ea;this.n44=x*R+A*W+I*M+v;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,n=a.n24,w=a.n31,o=a.n32,p=a.n33,x=a.n34,A=a.n41,I=a.n42,
  27. v=a.n43;a=a.n44;var J=b.n11,t=b.n12,K=b.n13,R=b.n14,e=b.n21,O=b.n22,Q=b.n23,W=b.n24,U=b.n31,aa=b.n32,ea=b.n33,M=b.n34,X=b.n41,pa=b.n42,ba=b.n43;b=b.n44;this.n11=d*J+f*e+g*U+h*X;this.n12=d*t+f*O+g*aa+h*pa;this.n13=d*K+f*Q+g*ea+h*ba;this.n14=d*R+f*W+g*M+h*b;this.n21=k*J+j*e+m*U+n*X;this.n22=k*t+j*O+m*aa+n*pa;this.n23=k*K+j*Q+m*ea+n*ba;this.n24=k*R+j*W+m*M+n*b;this.n31=w*J+o*e+p*U+x*X;this.n32=w*t+o*O+p*aa+x*pa;this.n33=w*K+o*Q+p*ea+x*ba;this.n34=w*R+o*W+p*M+x*b;this.n41=A*J+I*e+v*U+a*X;this.n42=A*t+
  28. I*O+v*aa+a*pa;this.n43=A*K+I*Q+v*ea+a*ba;this.n44=A*R+I*W+v*M+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,n=this.n32,w=this.n33,o=this.n34,p=this.n41,x=this.n42,A=this.n43,
  29. I=this.n44,v=a.n11,J=a.n21,t=a.n31,K=a.n12,R=a.n22,e=a.n32,O=a.n13,Q=a.n23,W=a.n33,U=a.n14,aa=a.n24;a=a.n34;this.n11=b*v+c*J+d*t;this.n12=b*K+c*R+d*e;this.n13=b*O+c*Q+d*W;this.n14=b*U+c*aa+d*a+f;this.n21=g*v+h*J+k*t;this.n22=g*K+h*R+k*e;this.n23=g*O+h*Q+k*W;this.n24=g*U+h*aa+k*a+j;this.n31=m*v+n*J+w*t;this.n32=m*K+n*R+w*e;this.n33=m*O+n*Q+w*W;this.n34=m*U+n*aa+w*a+o;this.n41=p*v+x*J+A*t;this.n42=p*K+x*R+A*e;this.n43=p*O+x*Q+A*W;this.n44=p*U+x*aa+A*a+I;return this},multiplyScalar:function(a){this.n11*=
  30. a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,n=this.n33,w=this.n34,o=this.n41,p=this.n42,x=this.n43,A=this.n44;return d*h*m*o-c*k*m*o-d*g*n*o+b*k*n*o+c*g*w*o-b*h*w*o-d*h*j*p+c*k*j*p+d*f*n*p-a*k*n*p-c*f*w*p+a*h*w*p+
  31. d*g*j*x-b*k*j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*A+b*h*j*A+c*f*m*A-a*h*m*A-b*f*n*A+a*g*n*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;
  32. a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,
  33. b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
  34. 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*g,m=f*h;this.set(j*g+c,j*h-d*k,j*k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=
  35. a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,k=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=k*g+a*d;this.n22=-k*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=
  36. b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};
  37. THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
  38. THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,o=a.n33,p=a.n34,x=a.n41,A=a.n42,I=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*p*A-m*o*A+m*w*I-k*p*I-j*w*v+k*o*v;b.n12=g*o*A-f*p*A-g*w*I+d*p*I+f*w*v-d*o*v;b.n13=f*m*A-g*j*A+g*k*I-d*m*I-f*k*v+d*j*v;b.n14=g*j*w-f*m*w-g*k*o+d*m*o+f*k*p-d*j*p;b.n21=m*o*x-j*p*x-m*n*I+h*p*I+j*n*v-h*o*v;b.n22=f*p*x-g*o*x+g*n*I-c*p*I-f*n*v+c*o*v;b.n23=g*j*x-f*m*x-g*h*I+c*m*I+f*h*v-c*j*v;
  39. b.n24=f*m*n-g*j*n+g*h*o-c*m*o-f*h*p+c*j*p;b.n31=k*p*x-m*w*x+m*n*A-h*p*A-k*n*v+h*w*v;b.n32=g*w*x-d*p*x-g*n*A+c*p*A+d*n*v-c*w*v;b.n33=f*m*x-g*k*x+g*h*A-c*m*A-d*h*v+c*k*v;b.n34=g*k*n-d*m*n-g*h*w+c*m*w+d*h*p-c*k*p;b.n41=j*w*x-k*o*x-j*n*A+h*o*A+k*n*I-h*w*I;b.n42=d*o*x-f*w*x+f*n*A-c*o*A-d*n*I+c*w*I;b.n43=f*k*x-d*j*x-f*h*A+c*j*A+d*h*I-c*k*I;b.n44=d*j*n-f*k*n+f*h*w-c*j*w-d*h*o+c*k*o;b.multiplyScalar(1/a.determinant());return b};
  40. THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*n;c[8]=a*w;return b};
  41. THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
  42. THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
  43. THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
  44. this.visible=!0};
  45. THREE.Object3D.prototype={addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);
  46. if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);b=1/this.scale.x;a=1/this.scale.y;var d=1/this.scale.z;this.matrixRotationWorld.n11=this.matrixWorld.n11*b;this.matrixRotationWorld.n21=
  47. this.matrixWorld.n21*b;this.matrixRotationWorld.n31=this.matrixWorld.n31*b;this.matrixRotationWorld.n12=this.matrixWorld.n12*a;this.matrixRotationWorld.n22=this.matrixWorld.n22*a;this.matrixRotationWorld.n32=this.matrixWorld.n32*a;this.matrixRotationWorld.n13=this.matrixWorld.n13*d;this.matrixRotationWorld.n23=this.matrixWorld.n23*d;this.matrixRotationWorld.n33=this.matrixWorld.n33*d;this.matrixNeedsUpdate=!1;b=!0}a=0;for(d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}}};
  48. THREE.Object3DCounter={value:0};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};
  49. THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
  50. -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=b*a+f*g+c*k-d*h;this.y=c*a+f*h+d*g-b*k;this.z=d*a+f*k+b*h-c*g;this.w=f*a-b*g-c*h-d*k;return this},
  51. multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*c+h*f-k*d,n=j*d+k*c-g*f,w=j*f+g*d-h*c;c=-g*c-h*d-k*f;b.x=m*j+c*-g+n*-k-w*-h;b.y=n*j+c*-h+w*-g-m*-k;b.z=w*j+c*-k+m*-h-n*-g;return b}};
  52. THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};
  53. THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
  54. THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};
  55. THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
  56. THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
  57. c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
  58. c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
  59. new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
  60. b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(M,X,pa,ba,la,ia,ga){g=M.vertices[X].position;h=M.vertices[pa].position;k=M.vertices[ba].position;j=f[la];m=f[ia];n=f[ga];w=h.x-g.x;o=k.x-g.x;p=h.y-g.y;
  61. x=k.y-g.y;A=h.z-g.z;I=k.z-g.z;v=m.u-j.u;J=n.u-j.u;t=m.v-j.v;K=n.v-j.v;R=1/(v*K-J*t);Q.set((K*w-t*o)*R,(K*p-t*x)*R,(K*A-t*I)*R);W.set((v*o-J*w)*R,(v*x-J*p)*R,(v*I-J*A)*R);e[X].addSelf(Q);e[pa].addSelf(Q);e[ba].addSelf(Q);O[X].addSelf(W);O[pa].addSelf(W);O[ba].addSelf(W)}var b,c,d,f,g,h,k,j,m,n,w,o,p,x,A,I,v,J,t,K,R,e=[],O=[],Q=new THREE.Vector3,W=new THREE.Vector3,U=new THREE.Vector3,aa=new THREE.Vector3,ea=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){e[b]=new THREE.Vector3;O[b]=new THREE.Vector3}b=
  62. 0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
  63. this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){ea.copy(this.vertices[b].normal);d=e[b];U.copy(d);U.subSelf(ea.multiplyScalar(ea.dot(d))).normalize();aa.cross(this.vertices[b].normal,d);d=aa.dot(O[b]);d=d<0?-1:1;this.vertices[b].tangent.set(U.x,U.y,U.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
  64. z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
  65. this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
  66. THREE.Spline=function(){function a(o,p,x,A,I,v,J){o=(x-o)*0.5;A=(A-p)*0.5;return(2*(p-x)+o+A)*J+(-3*(p-x)-2*o-A)*v+o*I+p}var b=[],c={x:0,y:0,z:0},d,f,g,h,k,j,m,n,w;this.get2DPoint=function(o,p){d=(o.length-1)*p;f=Math.floor(d);g=d-f;b[0]=f==0?f:f-1;b[1]=f;b[2]=f>o.length-2?f:f+1;b[3]=f>o.length-3?f:f+2;j=o[b[0]];m=o[b[1]];n=o[b[2]];w=o[b[3]];h=g*g;k=g*h;c.x=a(j.x,m.x,n.x,w.x,g,h,k);c.y=a(j.y,m.y,n.y,w.y,g,h,k);c.z=a(j.z,m.z,n.z,w.z,g,h,k);return c}};
  67. THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var d=0;d<a.length;d++)a[d].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var d=0;d<c.hierarchy.length;d++)for(var f=0;f<c.hierarchy[d].keys.length;f++){if(c.hierarchy[d].keys[f].time<0)c.hierarchy[d].keys[f].time=0;c.hierarchy[d].keys[f].index=f;if(c.hierarchy[d].keys[f].rot!==undefined&&!(c.hierarchy[d].keys[f].rot instanceof
  68. THREE.Quaternion)){var g=c.hierarchy[d].keys[f].rot;c.hierarchy[d].keys[f].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}}f=parseInt(c.length*c.fps,10);c.JIT={};c.JIT.hierarchy=[];for(d=0;d<c.hierarchy.length;d++)c.JIT.hierarchy.push(Array(f));c.initialized=!0}};return b}();
  69. THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.startTime=0;this.isPlaying=!1;this.loop=!0;this.offset=0;this.data.initialized||THREE.AnimationHandler.initData(this.data);if(a instanceof THREE.SkinnedMesh)for(var c=0;c<this.root.bones.length;c++)this.hierarchy.push(this.root.bones[c])};
  70. THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.001;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].matrixAutoUpdate=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
  71. this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
  72. THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,d,f,g,h,k=this.data.JIT.hierarchy,j=(new Date).getTime()*0.001-this.startTime+this.offset,m=j;if(j>this.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.001-j;j=(new Date).getTime()*0.001-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var n=0,w=this.hierarchy.length;n<w;n++){g=this.hierarchy[n];if(k[n][h]!==undefined){g.skinMatrix=
  73. k[n][h];g.matrixAutoUpdate=!1;g.matrixNeedsUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,n*16)}else for(var o=0;o<3;o++){c=a[o];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[n].keys[0];f=this.getNextKeyWith(c,n,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,n,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.matrixAutoUpdate=!0;g.matrixNeedsUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];f=f[c];if(c==="rot"){if(b<
  74. 0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(n=0;n<this.hierarchy.length;n++)k[n][h]=this.hierarchy[n].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
  75. THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys;c<d.length;c++)if(d[c][a]!==undefined)return d[c];return this.data.hierarchy[b].keys[0]};
  76. THREE.Camera=function(a,b,c,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(g,h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);if(h)this.tmpVec.y=0;this.position.addSelf(this.tmpVec);
  77. this.target.position.addSelf(this.tmpVec)};this.translateZ=function(g,h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);if(h)this.tmpVec.y=0;this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
  78. THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
  79. THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,
  80. this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};function bind(a,b){return function(){b.apply(a,arguments)}}function clamp_bottom(a,b){return a<b?b:a}function clamp(a,b,c){return a<b?b:a>c?c:a}
  81. THREE.QuakeCamera=function(a){THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==
  82. undefined)this.autoForward=a.autoForward;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phy=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.windowHalfX=
  83. window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
  84. !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?(clamp(this.position.y,this.heightMin,this.heightMax)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&
  85. this.translateZ(-(this.movementSpeed+this.autoSpeedFactor),this.noFly);this.moveBackward&&this.translateZ(this.movementSpeed,this.noFly);this.moveLeft&&this.translateX(-this.movementSpeed,this.noFly);this.moveRight&&this.translateX(this.movementSpeed,this.noFly);this.lon+=this.mouseX*this.lookSpeed;this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,c=this.position;
  86. b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",bind(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",bind(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",bind(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",
  87. bind(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",bind(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;
  88. THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  89. THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
  90. THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  91. THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
  92. a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
  93. THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
  94. this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
  95. a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  96. THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&&
  97. this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
  98. a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  99. THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
  100. this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==
  101. undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==
  102. undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  103. THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  104. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
  105. THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  106. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
  107. THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader=
  108. a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==
  109. undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
  110. THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
  111. undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
  112. THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
  113. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
  114. THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  115. THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
  116. var Uniforms={clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
  117. THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
  118. THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
  119. THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  120. THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(d=0;d<f;d++)this.children[d].update(this.skinMatrix,
  121. b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
  122. THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];g=f.pos;h=f.rotq;k=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);k!==undefined?d.scale.set(k[0],k[1],k[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];d=this.bones[c];
  123. f.parent===-1?this.addChild(d):this.bones[f.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
  124. THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d,f=this.children.length;for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.matrixWorld,b,c)}}};
  125. THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  126. THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
  127. d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
  128. THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
  129. THREE.Sound=function(a,b,c,d){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,c!==undefined?c:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=d!==undefined?d:!0;this.sources=a instanceof Array?a:[a];var f;c=this.sources.length;for(a=0;a<c;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)f=
  130. "audio/mpeg";else if(b.indexOf(".ogg")!==-1)f="audio/ogg";else b.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
  131. THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
  132. THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
  133. THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
  134. THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
  135. THREE.LOD.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=!1;this.LODs[d].object3D.visible=
  136. !0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
  137. THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
  138. THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
  139. THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
  140. THREE.Projector=function(){function a(O,Q){return Q.z-O.z}function b(O,Q){var W=0,U=1,aa=O.z+O.w,ea=Q.z+Q.w,M=-O.z+O.w,X=-Q.z+Q.w;if(aa>=0&&ea>=0&&M>=0&&X>=0)return!0;else if(aa<0&&ea<0||M<0&&X<0)return!1;else{if(aa<0)W=Math.max(W,aa/(aa-ea));else ea<0&&(U=Math.min(U,aa/(aa-ea)));if(M<0)W=Math.max(W,M/(M-X));else X<0&&(U=Math.min(U,M/(M-X)));if(U<W)return!1;else{O.lerpSelf(Q,W);Q.lerpSelf(O,1-U);return!0}}}var c,d,f=[],g,h,k,j=[],m,n,w=[],o,p,x=[],A=new THREE.Vector4,I=new THREE.Vector4,v=new THREE.Matrix4,
  141. J=new THREE.Matrix4,t=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Vector4,R=new THREE.Vector4,e;this.projectObjects=function(O,Q,W){Q=[];var U,aa,ea;d=0;aa=O.objects;O=0;for(U=aa.length;O<U;O++){ea=aa[O];var M;if(!(M=!ea.visible))if(M=ea instanceof THREE.Mesh){a:{M=void 0;for(var X=ea.matrixWorld,pa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),ba=0;ba<6;ba++){M=t[ba].x*X.n14+t[ba].y*
  142. X.n24+t[ba].z*X.n34+t[ba].w;if(M<=pa){M=!1;break a}}M=!0}M=!M}if(!M){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);c.object=ea;c.z=A.z;Q.push(c);d++}}W&&Q.sort(a);return Q};this.projectScene=function(O,Q,W){var U=[],aa=Q.near,ea=Q.far,M,X,pa,ba,la,ia,ga,ua,xa,l,z,B,u,q,E,C;k=n=p=0;Q.matrixAutoUpdate&&Q.update();v.multiply(Q.projectionMatrix,Q.matrixWorldInverse);t[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);t[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,
  143. v.n44+v.n14);t[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);t[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);t[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);t[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(M=0;M<6;M++){ia=t[M];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}O.update(undefined,!1,Q);ia=this.projectObjects(O,Q,!0);O=0;for(M=ia.length;O<M;O++){ga=ia[O].object;if(ga.visible){ua=ga.matrixWorld;z=ga.matrixRotationWorld;xa=ga.materials;
  144. l=ga.overdraw;if(ga instanceof THREE.Mesh){B=ga.geometry;u=B.vertices;X=0;for(pa=u.length;X<pa;X++){q=u[X];q.positionWorld.copy(q.position);ua.multiplyVector3(q.positionWorld);ba=q.positionScreen;ba.copy(q.positionWorld);v.multiplyVector4(ba);ba.x/=ba.w;ba.y/=ba.w;q.__visible=ba.z>aa&&ba.z<ea}B=B.faces;X=0;for(pa=B.length;X<pa;X++){q=B[X];if(q instanceof THREE.Face3){ba=u[q.a];la=u[q.b];E=u[q.c];if(ba.__visible&&la.__visible&&E.__visible&&(ga.doubleSided||ga.flipSided!=(E.positionScreen.x-ba.positionScreen.x)*
  145. (la.positionScreen.y-ba.positionScreen.y)-(E.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(q.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(q.centroid);
  146. ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);E=q.vertexNormals;e=g.vertexNormalsWorld;ba=0;for(la=E.length;ba<la;ba++){C=e[ba]=e[ba]||new THREE.Vector3;C.copy(E[ba]);z.multiplyVector3(C)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=q.materials;g.overdraw=l;if(ga.geometry.uvs[X]){g.uvs[0]=ga.geometry.uvs[X][0];g.uvs[1]=ga.geometry.uvs[X][1];g.uvs[2]=ga.geometry.uvs[X][2]}U.push(g);k++}}else if(q instanceof THREE.Face4){ba=
  147. u[q.a];la=u[q.b];E=u[q.c];C=u[q.d];if(ba.__visible&&la.__visible&&E.__visible&&C.__visible&&(ga.doubleSided||ga.flipSided!=((C.positionScreen.x-ba.positionScreen.x)*(la.positionScreen.y-ba.positionScreen.y)-(C.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0||(la.positionScreen.x-E.positionScreen.x)*(C.positionScreen.y-E.positionScreen.y)-(la.positionScreen.y-E.positionScreen.y)*(C.positionScreen.x-E.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);
  148. g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(q.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(q.centroid);ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=q.materials;g.overdraw=
  149. l;if(ga.geometry.uvs[X]){g.uvs[0]=ga.geometry.uvs[X][0];g.uvs[1]=ga.geometry.uvs[X][1];g.uvs[2]=ga.geometry.uvs[X][3]}U.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(la.positionWorld);h.v2.positionWorld.copy(E.positionWorld);h.v3.positionWorld.copy(C.positionWorld);h.v1.positionScreen.copy(la.positionScreen);h.v2.positionScreen.copy(E.positionScreen);h.v3.positionScreen.copy(C.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);
  150. h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=q.materials;h.overdraw=l;if(ga.geometry.uvs[X]){h.uvs[0]=ga.geometry.uvs[X][1];h.uvs[1]=ga.geometry.uvs[X][2];h.uvs[2]=ga.geometry.uvs[X][3]}U.push(h);k++}}}}else if(ga instanceof THREE.Line){J.multiply(v,ua);u=ga.geometry.vertices;q=u[0];q.positionScreen.copy(q.position);J.multiplyVector4(q.positionScreen);X=1;for(pa=u.length;X<pa;X++){ba=u[X];ba.positionScreen.copy(ba.position);J.multiplyVector4(ba.positionScreen);la=u[X-1];K.copy(ba.positionScreen);
  151. R.copy(la.positionScreen);if(b(K,R)){K.multiplyScalar(1/K.w);R.multiplyScalar(1/R.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(K);m.v2.positionScreen.copy(R);m.z=Math.max(K.z,R.z);m.materials=ga.materials;U.push(m);n++}}}else if(ga instanceof THREE.Particle){I.set(ga.position.x,ga.position.y,ga.position.z,1);v.multiplyVector4(I);I.z/=I.w;if(I.z>0&&I.z<1){o=x[p]=x[p]||new THREE.RenderableParticle;o.x=I.x/I.w;o.y=I.y/I.w;o.z=I.z;o.rotation=ga.rotation.z;o.scale.x=ga.scale.x*Math.abs(o.x-
  152. (I.x+Q.projectionMatrix.n11)/(I.w+Q.projectionMatrix.n14));o.scale.y=ga.scale.y*Math.abs(o.y-(I.y+Q.projectionMatrix.n22)/(I.w+Q.projectionMatrix.n24));o.materials=ga.materials;U.push(o);p++}}}}W&&U.sort(a);return U};this.unprojectVector=function(O,Q){var W=Q.matrixWorld.clone();W.multiplySelf(THREE.Matrix4.makeInvert(Q.projectionMatrix));W.multiplyVector3(O);return O}};
  153. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,o,p,x,A;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){o=a[j];if(o instanceof THREE.RenderableParticle){x=o.x*f+f;A=o.y*g+g;n=0;for(w=o.material.length;n<w;n++){p=o.material[n];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=x+"px";p.style.top=A+"px"}}}}}};
  154. THREE.CanvasRenderer=function(){function a(ha){if(o!=ha)m.globalAlpha=o=ha}function b(ha){if(p!=ha){switch(ha){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}p=ha}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),n=new THREE.Color(0),w=0,o=1,p=0,x=null,A=null,I=1,v,J,t,K,R,e,O,Q,W,U=new THREE.Color,
  155. aa=new THREE.Color,ea=new THREE.Color,M=new THREE.Color,X=new THREE.Color,pa,ba,la,ia,ga,ua,xa,l,z,B=new THREE.Rectangle,u=new THREE.Rectangle,q=new THREE.Rectangle,E=!1,C=new THREE.Color,G=new THREE.Color,H=new THREE.Color,y=new THREE.Color,D=Math.PI*2,F=new THREE.Vector3,T,P,fa,ka,ra,na,ma=16;T=document.createElement("canvas");T.width=T.height=2;P=T.getContext("2d");P.fillStyle="rgba(0,0,0,1)";P.fillRect(0,0,2,2);fa=P.getImageData(0,0,2,2);ka=fa.data;ra=document.createElement("canvas");ra.width=
  156. ra.height=ma;na=ra.getContext("2d");na.translate(-ma/2,-ma/2);na.scale(ma,ma);ma--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ha,Ca){g=ha;h=Ca;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);o=1;p=0;A=x=null;I=1};this.setClearColor=function(ha,Ca){n=ha;w=Ca;u.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(ha,Ca){n.setHex(ha);w=Ca;u.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=
  157. function(){m.setTransform(1,0,0,-1,k,j);if(!u.isEmpty()){u.inflate(1);u.minSelf(B);if(n.hex==0&&w==0)m.clearRect(u.getX(),u.getY(),u.getWidth(),u.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+w+")";m.fillRect(u.getX(),u.getY(),u.getWidth(),u.getHeight())}u.empty()}};this.render=function(ha,Ca){function S(L){var ja,ca,V,Y=L.lights;G.setRGB(0,0,0);H.setRGB(0,0,0);y.setRGB(0,0,0);L=0;for(ja=Y.length;L<ja;L++){ca=
  158. Y[L];V=ca.color;if(ca instanceof THREE.AmbientLight){G.r+=V.r;G.g+=V.g;G.b+=V.b}else if(ca instanceof THREE.DirectionalLight){H.r+=V.r;H.g+=V.g;H.b+=V.b}else if(ca instanceof THREE.PointLight){y.r+=V.r;y.g+=V.g;y.b+=V.b}}}function Ga(L,ja,ca,V){var Y,qa,Da,Ea,Ia=L.lights;L=0;for(Y=Ia.length;L<Y;L++){qa=Ia[L];Da=qa.color;Ea=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ca.dot(qa.position)*Ea;if(qa>0){V.r+=Da.r*qa;V.g+=Da.g*qa;V.b+=Da.b*qa}}else if(qa instanceof THREE.PointLight){F.sub(qa.position,
  159. ja);F.normalize();qa=ca.dot(F)*Ea;if(qa>0){V.r+=Da.r*qa;V.g+=Da.g*qa;V.b+=Da.b*qa}}}}function Ha(L,ja,ca){if(ca.opacity!=0){a(ca.opacity);b(ca.blending);var V,Y,qa,Da,Ea,Ia;if(ca instanceof THREE.ParticleBasicMaterial){if(ca.map){Da=ca.map.image;Ea=Da.width>>1;Ia=Da.height>>1;Y=ja.scale.x*k;qa=ja.scale.y*j;ca=Y*Ea;V=qa*Ia;q.set(L.x-ca,L.y-V,L.x+ca,L.y+V);if(B.instersects(q)){m.save();m.translate(L.x,L.y);m.rotate(-ja.rotation);m.scale(Y,-qa);m.translate(-Ea,-Ia);m.drawImage(Da,0,0);m.restore()}}}else if(ca instanceof
  160. THREE.ParticleCircleMaterial){if(E){C.r=G.r+H.r+y.r;C.g=G.g+H.g+y.g;C.b=G.b+H.b+y.b;U.r=ca.color.r*C.r;U.g=ca.color.g*C.g;U.b=ca.color.b*C.b;U.updateStyleString()}else U.__styleString=ca.color.__styleString;ca=ja.scale.x*k;V=ja.scale.y*j;q.set(L.x-ca,L.y-V,L.x+ca,L.y+V);if(B.instersects(q)){Y=U.__styleString;if(A!=Y)m.fillStyle=A=Y;m.save();m.translate(L.x,L.y);m.rotate(-ja.rotation);m.scale(ca,V);m.beginPath();m.arc(0,0,1,0,D,!0);m.closePath();m.fill();m.restore()}}}}function La(L,ja,ca,V){if(V.opacity!=
  161. 0){a(V.opacity);b(V.blending);m.beginPath();m.moveTo(L.positionScreen.x,L.positionScreen.y);m.lineTo(ja.positionScreen.x,ja.positionScreen.y);m.closePath();if(V instanceof THREE.LineBasicMaterial){U.__styleString=V.color.__styleString;L=V.linewidth;if(I!=L)m.lineWidth=I=L;L=U.__styleString;if(x!=L)m.strokeStyle=x=L;m.stroke();q.inflate(V.linewidth*2)}}}function da(L,ja,ca,V,Y,qa){if(Y.opacity!=0){a(Y.opacity);b(Y.blending);K=L.positionScreen.x;R=L.positionScreen.y;e=ja.positionScreen.x;O=ja.positionScreen.y;
  162. Q=ca.positionScreen.x;W=ca.positionScreen.y;m.beginPath();m.moveTo(K,R);m.lineTo(e,O);m.lineTo(Q,W);m.lineTo(K,R);m.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.mapping instanceof THREE.UVMapping&&sa(K,R,e,O,Q,W,Y.map.image,V.uvs[0].u,V.uvs[0].v,V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=Ca.matrixWorldInverse;F.copy(V.vertexNormalsWorld[0]);ia=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;ga=-(F.x*
  163. L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;F.copy(V.vertexNormalsWorld[1]);ua=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;xa=-(F.x*L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;F.copy(V.vertexNormalsWorld[2]);l=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;z=-(F.x*L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;sa(K,R,e,O,Q,W,Y.envMap.image,ia,ga,ua,xa,l,z)}}else Y.wireframe?Z(Y.color.__styleString,Y.wireframeLinewidth):$(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof
  164. THREE.UVMapping&&sa(K,R,e,O,Q,W,Y.map.image,V.uvs[0].u,V.uvs[0].v,V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);b(THREE.SubtractiveBlending)}if(E)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3){aa.r=ea.r=M.r=G.r;aa.g=ea.g=M.g=G.g;aa.b=ea.b=M.b=G.b;Ga(qa,V.v1.positionWorld,V.vertexNormalsWorld[0],aa);Ga(qa,V.v2.positionWorld,V.vertexNormalsWorld[1],ea);Ga(qa,V.v3.positionWorld,V.vertexNormalsWorld[2],M);X.r=(ea.r+M.r)*0.5;X.g=(ea.g+M.g)*0.5;X.b=(ea.b+M.b)*0.5;la=Ja(aa,
  165. ea,M,X);sa(K,R,e,O,Q,W,la,0,0,1,0,0,1)}else{C.r=G.r;C.g=G.g;C.b=G.b;Ga(qa,V.centroidWorld,V.normalWorld,C);U.r=Y.color.r*C.r;U.g=Y.color.g*C.g;U.b=Y.color.b*C.b;U.updateStyleString();Y.wireframe?Z(U.__styleString,Y.wireframeLinewidth):$(U.__styleString)}else Y.wireframe?Z(Y.color.__styleString,Y.wireframeLinewidth):$(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){pa=Ca.near;ba=Ca.far;aa.r=aa.g=aa.b=1-Aa(L.positionScreen.z,pa,ba);ea.r=ea.g=ea.b=1-Aa(ja.positionScreen.z,pa,ba);
  166. M.r=M.g=M.b=1-Aa(ca.positionScreen.z,pa,ba);X.r=(ea.r+M.r)*0.5;X.g=(ea.g+M.g)*0.5;X.b=(ea.b+M.b)*0.5;la=Ja(aa,ea,M,X);sa(K,R,e,O,Q,W,la,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){U.r=N(V.normalWorld.x);U.g=N(V.normalWorld.y);U.b=N(V.normalWorld.z);U.updateStyleString();Y.wireframe?Z(U.__styleString,Y.wireframeLinewidth):$(U.__styleString)}}}function Z(L,ja){if(x!=L)m.strokeStyle=x=L;if(I!=ja)m.lineWidth=I=ja;m.stroke();q.inflate(ja*2)}function $(L){if(A!=L)m.fillStyle=A=L;m.fill()}
  167. function sa(L,ja,ca,V,Y,qa,Da,Ea,Ia,Ma,Ka,Fa,Sa){var Na,Oa;Na=Da.width-1;Oa=Da.height-1;Ea*=Na;Ia*=Oa;Ma*=Na;Ka*=Oa;Fa*=Na;Sa*=Oa;ca-=L;V-=ja;Y-=L;qa-=ja;Ma-=Ea;Ka-=Ia;Fa-=Ea;Sa-=Ia;Na=Ma*Sa-Fa*Ka;if(Na!=0){Oa=1/Na;Na=(Sa*ca-Ka*Y)*Oa;Ka=(Sa*V-Ka*qa)*Oa;ca=(Ma*Y-Fa*ca)*Oa;V=(Ma*qa-Fa*V)*Oa;L=L-Na*Ea-ca*Ia;ja=ja-Ka*Ea-V*Ia;m.save();m.transform(Na,Ka,ca,V,L,ja);m.clip();m.drawImage(Da,0,0);m.restore()}}function Ja(L,ja,ca,V){var Y=~~(L.r*255),qa=~~(L.g*255);L=~~(L.b*255);var Da=~~(ja.r*255),Ea=~~(ja.g*
  168. 255);ja=~~(ja.b*255);var Ia=~~(ca.r*255),Ma=~~(ca.g*255);ca=~~(ca.b*255);var Ka=~~(V.r*255),Fa=~~(V.g*255);V=~~(V.b*255);ka[0]=Y<0?0:Y>255?255:Y;ka[1]=qa<0?0:qa>255?255:qa;ka[2]=L<0?0:L>255?255:L;ka[4]=Da<0?0:Da>255?255:Da;ka[5]=Ea<0?0:Ea>255?255:Ea;ka[6]=ja<0?0:ja>255?255:ja;ka[8]=Ia<0?0:Ia>255?255:Ia;ka[9]=Ma<0?0:Ma>255?255:Ma;ka[10]=ca<0?0:ca>255?255:ca;ka[12]=Ka<0?0:Ka>255?255:Ka;ka[13]=Fa<0?0:Fa>255?255:Fa;ka[14]=V<0?0:V>255?255:V;P.putImageData(fa,0,0);na.drawImage(T,0,0);return ra}function Aa(L,
  169. ja,ca){L=(L-ja)/(ca-ja);return L*L*(3-2*L)}function N(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function Ba(L,ja){var ca=ja.x-L.x,V=ja.y-L.y,Y=1/Math.sqrt(ca*ca+V*V);ca*=Y;V*=Y;ja.x+=ca;ja.y+=V;L.x-=ca;L.y-=V}var Pa,Ta,ta,oa,za,wa,ya,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(ha,Ca,this.sortElements);(E=ha.lights.length>0)&&S(ha);Pa=0;for(Ta=c.length;Pa<Ta;Pa++){ta=c[Pa];q.empty();if(ta instanceof THREE.RenderableParticle){v=ta;v.x*=k;v.y*=j;oa=0;for(za=ta.materials.length;oa<
  170. za;oa++)Ha(v,ta,ta.materials[oa],ha)}else if(ta instanceof THREE.RenderableLine){v=ta.v1;J=ta.v2;v.positionScreen.x*=k;v.positionScreen.y*=j;J.positionScreen.x*=k;J.positionScreen.y*=j;q.addPoint(v.positionScreen.x,v.positionScreen.y);q.addPoint(J.positionScreen.x,J.positionScreen.y);if(B.instersects(q)){oa=0;for(za=ta.materials.length;oa<za;)La(v,J,ta,ta.materials[oa++],ha)}}else if(ta instanceof THREE.RenderableFace3){v=ta.v1;J=ta.v2;t=ta.v3;v.positionScreen.x*=k;v.positionScreen.y*=j;J.positionScreen.x*=
  171. k;J.positionScreen.y*=j;t.positionScreen.x*=k;t.positionScreen.y*=j;if(ta.overdraw){Ba(v.positionScreen,J.positionScreen);Ba(J.positionScreen,t.positionScreen);Ba(t.positionScreen,v.positionScreen)}q.add3Points(v.positionScreen.x,v.positionScreen.y,J.positionScreen.x,J.positionScreen.y,t.positionScreen.x,t.positionScreen.y);if(B.instersects(q)){oa=0;for(za=ta.meshMaterials.length;oa<za;){va=ta.meshMaterials[oa++];if(va instanceof THREE.MeshFaceMaterial){wa=0;for(ya=ta.faceMaterials.length;wa<ya;)(va=
  172. ta.faceMaterials[wa++])&&da(v,J,t,ta,va,ha)}else da(v,J,t,ta,va,ha)}}}u.addRectangle(q)}m.setTransform(1,0,0,1,0,0)}};
  173. THREE.SVGRenderer=function(){function a(ia,ga,ua){var xa,l,z,B;xa=0;for(l=ia.lights.length;xa<l;xa++){z=ia.lights[xa];if(z instanceof THREE.DirectionalLight){B=ga.normalWorld.dot(z.position)*z.intensity;if(B>0){ua.r+=z.color.r*B;ua.g+=z.color.g*B;ua.b+=z.color.b*B}}else if(z instanceof THREE.PointLight){W.sub(z.position,ga.centroidWorld);W.normalize();B=ga.normalWorld.dot(W)*z.intensity;if(B>0){ua.r+=z.color.r*B;ua.g+=z.color.g*B;ua.b+=z.color.b*B}}}}function b(ia,ga,ua,xa,l,z){M=d(X++);M.setAttribute("d",
  174. "M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)t.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(J){K.r=R.r;K.g=R.g;K.b=R.b;a(z,xa,K);t.r=l.color.r*K.r;t.g=l.color.g*K.g;t.b=l.color.b*K.b;t.updateStyleString()}else t.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){Q=1-l.__2near/(l.__farPlusNear-
  175. xa.z*l.__farMinusNear);t.setRGB(Q,Q,Q)}else l instanceof THREE.MeshNormalMaterial&&t.setRGB(f(xa.normalWorld.x),f(xa.normalWorld.y),f(xa.normalWorld.z));l.wireframe?M.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):M.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(M)}function c(ia,ga,ua,xa,l,
  176. z,B){M=d(X++);M.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)t.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(J){K.r=R.r;K.g=R.g;K.b=R.b;a(B,l,K);t.r=z.color.r*K.r;t.g=z.color.g*K.g;t.b=z.color.b*K.b;t.updateStyleString()}else t.__styleString=z.color.__styleString;
  177. else if(z instanceof THREE.MeshDepthMaterial){Q=1-z.__2near/(z.__farPlusNear-l.z*z.__farMinusNear);t.setRGB(Q,Q,Q)}else z instanceof THREE.MeshNormalMaterial&&t.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));z.wireframe?M.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+z.wireframeLinewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframeLinecap+"; stroke-linejoin: "+z.wireframeLinejoin):M.setAttribute("style","fill: "+t.__styleString+
  178. "; fill-opacity: "+z.opacity);k.appendChild(M)}function d(ia){if(U[ia]==null){U[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");la==0&&U[ia].setAttribute("shape-rendering","crispEdges")}return U[ia]}function f(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,n,w,o,p,x,A,I=new THREE.Rectangle,v=new THREE.Rectangle,J=!1,t=new THREE.Color(16777215),K=new THREE.Color(16777215),
  179. R=new THREE.Color(0),e=new THREE.Color(0),O=new THREE.Color(0),Q,W=new THREE.Vector3,U=[],aa=[],ea=[],M,X,pa,ba,la=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":la=1;break;case "low":la=0}};this.setSize=function(ia,ga){j=ia;m=ga;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);I.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
  180. this.render=function(ia,ga){var ua,xa,l,z,B,u,q,E;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ba=pa=X=0;if(J=ia.lights.length>0){q=ia.lights;R.setRGB(0,0,0);e.setRGB(0,0,0);O.setRGB(0,0,0);ua=0;for(xa=q.length;ua<xa;ua++){l=q[ua];z=l.color;if(l instanceof THREE.AmbientLight){R.r+=z.r;R.g+=z.g;R.b+=z.b}else if(l instanceof THREE.DirectionalLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(l instanceof THREE.PointLight){O.r+=z.r;O.g+=z.g;O.b+=z.b}}}ua=0;for(xa=g.length;ua<xa;ua++){q=
  181. g[ua];v.empty();if(q instanceof THREE.RenderableParticle){o=q;o.x*=n;o.y*=-w;l=0;for(z=q.materials.length;l<z;l++)if(E=q.materials[l]){B=o;u=q;var C=pa++;if(aa[C]==null){aa[C]=document.createElementNS("http://www.w3.org/2000/svg","circle");la==0&&aa[C].setAttribute("shape-rendering","crispEdges")}M=aa[C];M.setAttribute("cx",B.x);M.setAttribute("cy",B.y);M.setAttribute("r",u.scale.x*n);if(E instanceof THREE.ParticleCircleMaterial){if(J){K.r=R.r+e.r+O.r;K.g=R.g+e.g+O.g;K.b=R.b+e.b+O.b;t.r=E.color.r*
  182. K.r;t.g=E.color.g*K.g;t.b=E.color.b*K.b;t.updateStyleString()}else t=E.color;M.setAttribute("style","fill: "+t.__styleString)}k.appendChild(M)}}else if(q instanceof THREE.RenderableLine){o=q.v1;p=q.v2;o.positionScreen.x*=n;o.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;v.addPoint(o.positionScreen.x,o.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);if(I.instersects(v)){l=0;for(z=q.materials.length;l<z;)if(E=q.materials[l++]){B=o;u=p;C=ba++;if(ea[C]==null){ea[C]=
  183. document.createElementNS("http://www.w3.org/2000/svg","line");la==0&&ea[C].setAttribute("shape-rendering","crispEdges")}M=ea[C];M.setAttribute("x1",B.positionScreen.x);M.setAttribute("y1",B.positionScreen.y);M.setAttribute("x2",u.positionScreen.x);M.setAttribute("y2",u.positionScreen.y);if(E instanceof THREE.LineBasicMaterial){t.__styleString=E.color.__styleString;M.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+
  184. E.linecap+"; stroke-linejoin: "+E.linejoin);k.appendChild(M)}}}}else if(q instanceof THREE.RenderableFace3){o=q.v1;p=q.v2;x=q.v3;o.positionScreen.x*=n;o.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;v.addPoint(o.positionScreen.x,o.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);v.addPoint(x.positionScreen.x,x.positionScreen.y);if(I.instersects(v)){l=0;for(z=q.meshMaterials.length;l<z;){E=q.meshMaterials[l++];if(E instanceof
  185. THREE.MeshFaceMaterial){B=0;for(u=q.faceMaterials.length;B<u;)(E=q.faceMaterials[B++])&&b(o,p,x,q,E,ia)}else E&&b(o,p,x,q,E,ia)}}}else if(q instanceof THREE.RenderableFace4){o=q.v1;p=q.v2;x=q.v3;A=q.v4;o.positionScreen.x*=n;o.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;A.positionScreen.x*=n;A.positionScreen.y*=-w;v.addPoint(o.positionScreen.x,o.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);v.addPoint(x.positionScreen.x,
  186. x.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(I.instersects(v)){l=0;for(z=q.meshMaterials.length;l<z;){E=q.meshMaterials[l++];if(E instanceof THREE.MeshFaceMaterial){B=0;for(u=q.faceMaterials.length;B<u;)(E=q.faceMaterials[B++])&&c(o,p,x,A,q,E,ia)}else E&&c(o,p,x,A,q,E,ia)}}}}}};
  187. THREE.WebGLRenderer=function(a){function b(l,z,B){var u,q,E,C=l.vertices,G=C.length,H=l.colors,y=H.length,D=l.__vertexArray,F=l.__colorArray,T=l.__sortArray,P=l.__dirtyVertices,fa=l.__dirtyColors;if(B.sortParticles){pa.multiplySelf(B.matrixWorld);for(u=0;u<G;u++){q=C[u].position;ia.copy(q);pa.multiplyVector3(ia);T[u]=[ia.z,u]}T.sort(function(ka,ra){return ra[0]-ka[0]});for(u=0;u<G;u++){q=C[T[u][1]].position;E=u*3;D[E]=q.x;D[E+1]=q.y;D[E+2]=q.z}for(u=0;u<y;u++){E=u*3;color=H[T[u][1]];F[E]=color.r;
  188. F[E+1]=color.g;F[E+2]=color.b}}else{if(P)for(u=0;u<G;u++){q=C[u].position;E=u*3;D[E]=q.x;D[E+1]=q.y;D[E+2]=q.z}if(fa)for(u=0;u<y;u++){color=H[u];E=u*3;F[E]=color.r;F[E+1]=color.g;F[E+2]=color.b}}if(P||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,D,z)}if(fa||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,z)}}function c(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;l.uniforms=
  189. Uniforms.clone(z.uniforms)}function d(l,z,B,u,q){u.program||W.initMaterial(u,z,B);var E=u.program,C=E.uniforms,G=u.uniforms;if(E!=O){e.useProgram(E);O=E;e.uniformMatrix4fv(C.projectionMatrix,!1,ba)}if(B&&(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial||u instanceof THREE.LineBasicMaterial||u instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(B.color.hex);if(B instanceof THREE.Fog){G.fogNear.value=B.near;G.fogFar.value=
  190. B.far}else if(B instanceof THREE.FogExp2)G.fogDensity.value=B.density}if(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial){var H,y,D=0,F=0,T=0,P,fa,ka,ra=W.lights,na=ra.directional.colors,ma=ra.directional.positions,ha=ra.point.colors,Ca=ra.point.positions,S=0,Ga=0;B=y=y=0;for(H=z.length;B<H;B++){y=z[B];P=y.color;fa=y.position;ka=y.intensity;if(y instanceof THREE.AmbientLight){D+=P.r;F+=P.g;T+=P.b}else if(y instanceof THREE.DirectionalLight){y=S*3;na[y]=P.r*ka;na[y+1]=
  191. P.g*ka;na[y+2]=P.b*ka;ma[y]=fa.x;ma[y+1]=fa.y;ma[y+2]=fa.z;S+=1}else if(y instanceof THREE.PointLight){y=Ga*3;ha[y]=P.r*ka;ha[y+1]=P.g*ka;ha[y+2]=P.b*ka;Ca[y]=fa.x;Ca[y+1]=fa.y;Ca[y+2]=fa.z;Ga+=1}}for(B=S*3;B<na.length;B++)na[B]=0;for(B=Ga*3;B<ha.length;B++)ha[B]=0;ra.point.length=Ga;ra.directional.length=S;ra.ambient[0]=D;ra.ambient[1]=F;ra.ambient[2]=T;z=W.lights;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=z.directional.colors;
  192. G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(u.color.r*u.opacity,u.color.g*u.opacity,u.color.b*u.opacity);G.opacity.value=u.opacity;G.map.texture=u.map;G.lightMap.texture=u.lightMap;G.envMap.texture=u.envMap;G.reflectivity.value=u.reflectivity;G.refractionRatio.value=
  193. u.refractionRatio;G.combine.value=u.combine;G.useRefract.value=u.envMap&&u.envMap.mapping instanceof THREE.CubeRefractionMapping}if(u instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(u.color.r*u.opacity,u.color.g*u.opacity,u.color.b*u.opacity);G.opacity.value=u.opacity}else if(u instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(u.color.r*u.opacity,u.color.g*u.opacity,u.color.b*u.opacity);G.opacity.value=u.opacity;G.size.value=u.size;G.map.texture=u.map}else if(u instanceof THREE.MeshPhongMaterial){G.ambient.value.setRGB(u.ambient.r,
  194. u.ambient.g,u.ambient.b);G.specular.value.setRGB(u.specular.r,u.specular.g,u.specular.b);G.shininess.value=u.shininess}else if(u instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=u.opacity}else if(u instanceof THREE.MeshNormalMaterial)G.opacity.value=u.opacity;for(var Ha in G)if(D=E.uniforms[Ha]){B=G[Ha];H=B.type;z=B.value;if(H=="i")e.uniform1i(D,z);else if(H=="f")e.uniform1f(D,z);else if(H=="fv1")e.uniform1fv(D,z);else if(H=="fv")e.uniform3fv(D,z);else if(H==
  195. "v2")e.uniform2f(D,z.x,z.y);else if(H=="v3")e.uniform3f(D,z.x,z.y,z.z);else if(H=="c")e.uniform3f(D,z.r,z.g,z.b);else if(H=="t"){e.uniform1i(D,z);if(B=B.texture)if(B.image instanceof Array&&B.image.length==6){if(B.image.length==6){if(B.needsUpdate){if(!B.image.__webGLTextureCube)B.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,
  196. e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(H=0;H<6;++H)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+H,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image[H]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube)}}else{if(B.needsUpdate){if(B.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
  197. B.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(B.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(B.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(B.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(B.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}else{B.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.texImage2D(e.TEXTURE_2D,
  198. 0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(B.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(B.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(B.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(B.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null);B.__wasSetOnce=!0}B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_2D,B.__webGLTexture)}}}e.uniformMatrix4fv(C.modelViewMatrix,
  199. !1,q._modelViewMatrixArray);e.uniformMatrix3fv(C.normalMatrix,!1,q._normalMatrixArray);(u instanceof THREE.MeshShaderMaterial||u instanceof THREE.MeshPhongMaterial||u.envMap)&&e.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(u instanceof THREE.MeshShaderMaterial||u.envMap||u.skinning)&&e.uniformMatrix4fv(C.objectMatrix,!1,q._objectMatrixArray);(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshShaderMaterial||u.skinning)&&e.uniformMatrix4fv(C.viewMatrix,
  200. !1,la);if(u.skinning){e.uniformMatrix4fv(C.cameraInverseMatrix,!1,la);e.uniformMatrix4fv(C.boneGlobalMatrices,!1,q.boneMatrices)}return E}function f(l,z,B,u,q,E){l=d(l,z,B,u,E).attributes;e.bindBuffer(e.ARRAY_BUFFER,q.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,
  201. 3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(q.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(q.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);
  202. if(u.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,
  203. 4,e.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(u.wireframe){e.lineWidth(u.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);e.drawElements(e.LINES,q.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,q.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(E,0,q.__webGLLineCount)}else if(E instanceof
  204. THREE.ParticleSystem)e.drawArrays(e.POINTS,0,q.__webGLParticleCount);else E instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,q.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,
  205. 3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(U!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);U=l.doubleSided}if(aa!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);aa=l.flipSided}}function k(l){if(M!=
  206. l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);M=l}}function j(l){X[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);X[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);X[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);X[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);X[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);X[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=X[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}
  207. function m(l){for(var z=l.matrixWorld,B=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),u=0;u<6;u++){l=X[u].x*z.n14+X[u].y*z.n24+X[u].z*z.n34+X[u].w;if(l<=B)return!1}return!0}function n(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,B,u=l.object,q=l.opaque,E=l.transparent;E.count=0;l=q.count=0;for(z=u.materials.length;l<z;l++){B=u.materials[l];B.opacity&&B.opacity<1||B.blending!=THREE.NormalBlending?n(E,B):n(q,B)}}function o(l){var z,B,u,q,E=l.object,C=l.buffer,
  208. G=l.opaque,H=l.transparent;H.count=0;l=G.count=0;for(u=E.materials.length;l<u;l++){z=E.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(B=C.materials.length;z<B;z++)(q=C.materials[z])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?n(H,q):n(G,q))}else{q=z;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?n(H,q):n(G,q)}}}function p(l,z){return z.z-l.z}function x(l){function z(F){var T=[];B=0;for(u=F.length;B<u;B++)F[B]==undefined?T.push("undefined"):T.push(F[B].id);return T.join("_")}
  209. var B,u,q,E,C,G,H,y,D={};l.geometryGroups={};q=0;for(E=l.faces.length;q<E;q++){C=l.faces[q];G=C.materials;H=z(G);D[H]==undefined&&(D[H]={hash:H,counter:0});y=D[H].hash+"_"+D[H].counter;l.geometryGroups[y]==undefined&&(l.geometryGroups[y]={faces:[],materials:G,vertices:0});C=C instanceof THREE.Face3?3:4;if(l.geometryGroups[y].vertices+C>65535){D[H].counter+=1;y=D[H].hash+"_"+D[H].counter;l.geometryGroups[y]==undefined&&(l.geometryGroups[y]={faces:[],materials:G,vertices:0})}l.geometryGroups[y].faces.push(q);
  210. l.geometryGroups[y].vertices+=C}}function A(l,z,B,u,q){if(z[B]==undefined){l.push({buffer:u,object:q,opaque:{list:[],count:0},transparent:{list:[],count:0}});z[B]=1}}function I(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function v(l){if(l!=ea){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,
  211. e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ea=l}}function J(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,
  212. l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,K(l.format),l.width,l.height,0,K(l.format),K(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,
  213. l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,u,q;if(l){B=l.__webGLFramebuffer;u=l.width;q=l.height}else{B=null;u=R.width;q=R.height}if(B!=Q){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(0,0,u,q);z&&e.clear(e.COLOR_BUFFER_BIT|
  214. e.DEPTH_BUFFER_BIT);Q=B}}function t(l,z){var B;if(l=="fragment")B=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(B=e.createShader(e.VERTEX_SHADER));e.shaderSource(B,z);e.compileShader(B);if(!e.getShaderParameter(B,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(B));return null}return B}function K(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
  215. case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
  216. case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var R=document.createElement("canvas"),e,O=null,Q=null,W=this,U=null,aa=null,ea=null,M=null,X=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
  217. pa=new THREE.Matrix4,ba=new Float32Array(16),la=new Float32Array(16),ia=new THREE.Vector4,ga=!0,ua=new THREE.Color(0),xa=0;if(a){if(a.antialias!==undefined)ga=a.antialias;a.clearColor!==undefined&&ua.setHex(a.clearColor);if(a.clearAlpha!==undefined)xa=a.clearAlpha}this.domElement=R;this.autoClear=!0;this.sortObjects=!1;(function(l,z,B){try{e=R.getContext("experimental-webgl",{antialias:l})}catch(u){console.log(u)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);
  218. e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,B);_cullEnabled=!0})(ga,ua,xa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,z){R.width=l;R.height=z;e.viewport(0,0,R.width,R.height)};this.setClearColorHex=function(l,z){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,z)};this.setClearColor=
  219. function(l,z){e.clearColor(l.r,l.g,l.b,z)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,B){var u,q;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);
  220. else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var E,C,G,H;q=G=H=0;for(E=z.length;q<E;q++){C=z[q];C instanceof THREE.DirectionalLight&&G++;C instanceof THREE.PointLight&&H++}if(H+G<=4)z=G;else{z=Math.ceil(4*G/(H+G));H=4-z}q={directional:z,point:H};H=l.fragmentShader;z=l.vertexShader;E={fog:B,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:q.directional,
  221. maxPointLights:q.point};B=e.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
  222. 0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"",E.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
  223. e.attachShader(B,t("fragment",q+H));e.attachShader(B,t("vertex",E+z));e.linkProgram(B);e.getProgramParameter(B,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(B,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");B.uniforms={};B.attributes={};l.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(u in l.uniforms)B.push(u);u=l.program;H=0;for(z=B.length;H<
  224. z;H++){q=B[H];u.uniforms[q]=e.getUniformLocation(u,q)}u=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];H=0;for(z=B.length;H<z;H++){q=B[H];u.attributes[q]=e.getAttribLocation(u,q)}u=l.program.attributes;e.enableVertexAttribArray(u.position);u.color>=0&&e.enableVertexAttribArray(u.color);u.normal>=0&&e.enableVertexAttribArray(u.normal);u.tangent>=0&&e.enableVertexAttribArray(u.tangent);if(l.skinning&&u.skinVertexA>=0&&u.skinVertexB>=
  225. 0&&u.skinIndex>=0&&u.skinWeight>=0){e.enableVertexAttribArray(u.skinVertexA);e.enableVertexAttribArray(u.skinVertexB);e.enableVertexAttribArray(u.skinIndex);e.enableVertexAttribArray(u.skinWeight)}};this.render=function(l,z,B,u){var q,E,C,G,H,y,D,F,T=l.lights,P=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(la);z.projectionMatrix.flattenToArray(ba);pa.multiply(z.projectionMatrix,z.matrixWorldInverse);j(pa);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,
  226. !1,z);this.initWebGLObjects(l,z);J(B,u!==undefined?u:!0);this.autoClear&&this.clear();H=l.__webGLObjects.length;for(u=0;u<H;u++){q=l.__webGLObjects[u];D=q.object;if(D.visible)if(!(D instanceof THREE.Mesh)||m(D)){D.matrixWorld.flattenToArray(D._objectMatrixArray);I(D,z);o(q);q.render=!0;if(this.sortObjects){ia.copy(D.position);pa.multiplyVector3(ia);q.z=ia.z}}else q.render=!1;else q.render=!1}this.sortObjects&&l.__webGLObjects.sort(p);y=l.__webGLObjectsImmediate.length;for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];
  227. D=q.object;if(D.visible){D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray);I(D,z);w(q)}}v(THREE.NormalBlending);for(u=0;u<H;u++){q=l.__webGLObjects[u];if(q.render){D=q.object;F=q.buffer;C=q.opaque;h(D);for(q=0;q<C.count;q++){G=C.list[q];k(G.depthTest);f(z,T,P,G,F,D)}}}for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];D=q.object;if(D.visible){C=q.opaque;h(D);for(q=0;q<C.count;q++){G=C.list[q];k(G.depthTest);E=d(z,T,P,G,D);D.render(function(fa){g(fa,E)})}}}for(u=0;u<H;u++){q=l.__webGLObjects[u];
  228. if(q.render){D=q.object;F=q.buffer;C=q.transparent;h(D);for(q=0;q<C.count;q++){G=C.list[q];v(G.blending);k(G.depthTest);f(z,T,P,G,F,D)}}}for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];D=q.object;if(D.visible){C=q.transparent;h(D);for(q=0;q<C.count;q++){G=C.list[q];v(G.blending);k(G.depthTest);E=d(z,T,P,G,D);D.render(function(fa){g(fa,E)})}}}if(B&&B.minFilter!==THREE.NearestFilter&&B.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,
  229. null)}};this.initWebGLObjects=function(l,z){if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}for(var B=0,u=l.objects.length;B<u;B++){var q=l.objects[B],E=l,C=z,G=void 0,H=void 0,y=void 0,D=void 0;if(E.__webGLObjectsMap[q.id]==undefined){E.__webGLObjectsMap[q.id]={};q._modelViewMatrix=new THREE.Matrix4;q._normalMatrixArray=new Float32Array(9);q._modelViewMatrixArray=new Float32Array(16);q._objectMatrixArray=new Float32Array(16);q.matrixWorld.flattenToArray(q._objectMatrixArray)}D=
  230. E.__webGLObjectsMap[q.id];objlist=E.__webGLObjects;if(q instanceof THREE.Mesh){H=q.geometry;H.geometryGroups==undefined&&x(H);for(G in H.geometryGroups){y=H.geometryGroups[G];if(!y.__webGLVertexBuffer){C=y;C.__webGLVertexBuffer=e.createBuffer();C.__webGLNormalBuffer=e.createBuffer();C.__webGLTangentBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C.__webGLUVBuffer=e.createBuffer();C.__webGLUV2Buffer=e.createBuffer();C.__webGLSkinVertexABuffer=e.createBuffer();C.__webGLSkinVertexBBuffer=
  231. e.createBuffer();C.__webGLSkinIndicesBuffer=e.createBuffer();C.__webGLSkinWeightsBuffer=e.createBuffer();C.__webGLFaceBuffer=e.createBuffer();C.__webGLLineBuffer=e.createBuffer();C=y;var F=q,T=void 0,P=void 0,fa=0,ka=E=0,ra=F.geometry.faces,na=C.faces;T=0;for(P=na.length;T<P;T++){fi=na[T];face=ra[fi];if(face instanceof THREE.Face3){fa+=3;E+=1;ka+=3}else if(face instanceof THREE.Face4){fa+=4;E+=2;ka+=4}}C.__vertexArray=new Float32Array(fa*3);C.__normalArray=new Float32Array(fa*3);C.__tangentArray=
  232. new Float32Array(fa*4);C.__colorArray=new Float32Array(fa*3);C.__uvArray=new Float32Array(fa*2);C.__uv2Array=new Float32Array(fa*2);C.__skinVertexAArray=new Float32Array(fa*4);C.__skinVertexBArray=new Float32Array(fa*4);C.__skinIndexArray=new Float32Array(fa*4);C.__skinWeightArray=new Float32Array(fa*4);C.__faceArray=new Uint16Array(E*3);C.__lineArray=new Uint16Array(ka*2);P=T=C;fa=void 0;ra=void 0;var ma=void 0,ha=void 0;ma=void 0;na=!1;fa=0;for(ra=F.materials.length;fa<ra;fa++){ma=F.materials[fa];
  233. if(ma instanceof THREE.MeshFaceMaterial){ma=0;for(ha=P.materials.length;ma<ha;ma++)if(P.materials[ma]&&P.materials[ma].shading!=undefined&&P.materials[ma].shading==THREE.SmoothShading){na=!0;break}}else if(ma&&ma.shading!=undefined&&ma.shading==THREE.SmoothShading){na=!0;break}if(na)break}T.__needsSmoothNormals=na;C.__webGLFaceCount=E*3;C.__webGLLineCount=ka*2;H.__dirtyVertices=!0;H.__dirtyElements=!0;H.__dirtyUvs=!0;H.__dirtyNormals=!0;H.__dirtyTangents=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||
  234. H.__dirtyElements||H.__dirtyUvs||H.__dirtyNormals||H.__dirtyColors||H.__dirtyTangents){C=y;E=e.DYNAMIC_DRAW;ka=void 0;T=void 0;var Ca=void 0,S=void 0,Ga=void 0,Ha=void 0,La=void 0;Ca=void 0;var da=void 0,Z=void 0,$=void 0,sa=void 0;da=void 0;Z=void 0;$=void 0;S=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;S=void 0;Ha=void 0;Ga=void 0;La=void 0;var Ja=
  235. ha=ma=na=ra=fa=F=P=0,Aa=0,N=0,Ba=C.__vertexArray,Pa=C.__uvArray,Ta=C.__uv2Array,ta=C.__normalArray,oa=C.__tangentArray,za=C.__colorArray,wa=C.__skinVertexAArray,ya=C.__skinVertexBArray,va=C.__skinIndexArray,L=C.__skinWeightArray,ja=C.__faceArray,ca=C.__lineArray,V=C.__needsSmoothNormals,Y=q.geometry,qa=Y.__dirtyVertices,Da=Y.__dirtyElements,Ea=Y.__dirtyUvs,Ia=Y.__dirtyNormals,Ma=Y.__dirtyTangents,Ka=Y.__dirtyColors,Fa=Y.vertices,Sa=C.faces,Na=Y.faces,Oa=Y.uvs,Xa=Y.uvs2,Qa=Y.colors,Ua=Y.skinVerticesA,
  236. Va=Y.skinVerticesB,Wa=Y.skinIndices,Ra=Y.skinWeights;ka=0;for(T=Sa.length;ka<T;ka++){Ca=Sa[ka];S=Na[Ca];La=Oa[Ca];Ca=Xa[Ca];Ga=S.vertexNormals;Ha=S.normal;if(S instanceof THREE.Face3){if(qa){da=Fa[S.a].position;Z=Fa[S.b].position;$=Fa[S.c].position;Ba[F]=da.x;Ba[F+1]=da.y;Ba[F+2]=da.z;Ba[F+3]=Z.x;Ba[F+4]=Z.y;Ba[F+5]=Z.z;Ba[F+6]=$.x;Ba[F+7]=$.y;Ba[F+8]=$.z;F+=9}if(Ra.length){da=Ra[S.a];Z=Ra[S.b];$=Ra[S.c];L[N]=da.x;L[N+1]=da.y;L[N+2]=da.z;L[N+3]=da.w;L[N+4]=Z.x;L[N+5]=Z.y;L[N+6]=Z.z;L[N+7]=Z.w;L[N+
  237. 8]=$.x;L[N+9]=$.y;L[N+10]=$.z;L[N+11]=$.w;da=Wa[S.a];Z=Wa[S.b];$=Wa[S.c];va[N]=da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+3]=da.w;va[N+4]=Z.x;va[N+5]=Z.y;va[N+6]=Z.z;va[N+7]=Z.w;va[N+8]=$.x;va[N+9]=$.y;va[N+10]=$.z;va[N+11]=$.w;da=Ua[S.a];Z=Ua[S.b];$=Ua[S.c];wa[N]=da.x;wa[N+1]=da.y;wa[N+2]=da.z;wa[N+3]=1;wa[N+4]=Z.x;wa[N+5]=Z.y;wa[N+6]=Z.z;wa[N+7]=1;wa[N+8]=$.x;wa[N+9]=$.y;wa[N+10]=$.z;wa[N+11]=1;da=Va[S.a];Z=Va[S.b];$=Va[S.c];ya[N]=da.x;ya[N+1]=da.y;ya[N+2]=da.z;ya[N+3]=1;ya[N+4]=Z.x;ya[N+5]=Z.y;ya[N+6]=
  238. Z.z;ya[N+7]=1;ya[N+8]=$.x;ya[N+9]=$.y;ya[N+10]=$.z;ya[N+11]=1;N+=12}if(Ka&&Qa.length){da=Qa[S.a];Z=Qa[S.b];$=Qa[S.c];za[Aa]=da.r;za[Aa+1]=da.g;za[Aa+2]=da.b;za[Aa+3]=Z.r;za[Aa+4]=Z.g;za[Aa+5]=Z.b;za[Aa+6]=$.r;za[Aa+7]=$.g;za[Aa+8]=$.b;Aa+=9}if(Ma&&Y.hasTangents){da=Fa[S.a].tangent;Z=Fa[S.b].tangent;$=Fa[S.c].tangent;oa[ha]=da.x;oa[ha+1]=da.y;oa[ha+2]=da.z;oa[ha+3]=da.w;oa[ha+4]=Z.x;oa[ha+5]=Z.y;oa[ha+6]=Z.z;oa[ha+7]=Z.w;oa[ha+8]=$.x;oa[ha+9]=$.y;oa[ha+10]=$.z;oa[ha+11]=$.w;ha+=12}if(Ia)if(Ga.length==
  239. 3&&V)for(S=0;S<3;S++){Ha=Ga[S];ta[ma]=Ha.x;ta[ma+1]=Ha.y;ta[ma+2]=Ha.z;ma+=3}else for(S=0;S<3;S++){ta[ma]=Ha.x;ta[ma+1]=Ha.y;ta[ma+2]=Ha.z;ma+=3}if(Ea&&La)for(S=0;S<3;S++){Ga=La[S];Pa[fa]=Ga.u;Pa[fa+1]=Ga.v;fa+=2}if(Ea&&Ca)for(S=0;S<3;S++){La=Ca[S];Ta[ra]=La.u;Ta[ra+1]=La.v;ra+=2}if(Da){ja[na]=P;ja[na+1]=P+1;ja[na+2]=P+2;na+=3;ca[Ja]=P;ca[Ja+1]=P+1;ca[Ja+2]=P;ca[Ja+3]=P+2;ca[Ja+4]=P+1;ca[Ja+5]=P+2;Ja+=6;P+=3}}else if(S instanceof THREE.Face4){if(qa){da=Fa[S.a].position;Z=Fa[S.b].position;$=Fa[S.c].position;
  240. sa=Fa[S.d].position;Ba[F]=da.x;Ba[F+1]=da.y;Ba[F+2]=da.z;Ba[F+3]=Z.x;Ba[F+4]=Z.y;Ba[F+5]=Z.z;Ba[F+6]=$.x;Ba[F+7]=$.y;Ba[F+8]=$.z;Ba[F+9]=sa.x;Ba[F+10]=sa.y;Ba[F+11]=sa.z;F+=12}if(Ra.length){da=Ra[S.a];Z=Ra[S.b];$=Ra[S.c];sa=Ra[S.d];L[N]=da.x;L[N+1]=da.y;L[N+2]=da.z;L[N+3]=da.w;L[N+4]=Z.x;L[N+5]=Z.y;L[N+6]=Z.z;L[N+7]=Z.w;L[N+8]=$.x;L[N+9]=$.y;L[N+10]=$.z;L[N+11]=$.w;L[N+12]=sa.x;L[N+13]=sa.y;L[N+14]=sa.z;L[N+15]=sa.w;da=Wa[S.a];Z=Wa[S.b];$=Wa[S.c];sa=Wa[S.d];va[N]=da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+
  241. 3]=da.w;va[N+4]=Z.x;va[N+5]=Z.y;va[N+6]=Z.z;va[N+7]=Z.w;va[N+8]=$.x;va[N+9]=$.y;va[N+10]=$.z;va[N+11]=$.w;va[N+12]=sa.x;va[N+13]=sa.y;va[N+14]=sa.z;va[N+15]=sa.w;da=Ua[S.a];Z=Ua[S.b];$=Ua[S.c];sa=Ua[S.d];wa[N]=da.x;wa[N+1]=da.y;wa[N+2]=da.z;wa[N+3]=1;wa[N+4]=Z.x;wa[N+5]=Z.y;wa[N+6]=Z.z;wa[N+7]=1;wa[N+8]=$.x;wa[N+9]=$.y;wa[N+10]=$.z;wa[N+11]=1;wa[N+12]=sa.x;wa[N+13]=sa.y;wa[N+14]=sa.z;wa[N+15]=1;da=Va[S.a];Z=Va[S.b];$=Va[S.c];sa=Va[S.d];ya[N]=da.x;ya[N+1]=da.y;ya[N+2]=da.z;ya[N+3]=1;ya[N+4]=Z.x;ya[N+
  242. 5]=Z.y;ya[N+6]=Z.z;ya[N+7]=1;ya[N+8]=$.x;ya[N+9]=$.y;ya[N+10]=$.z;ya[N+11]=1;ya[N+12]=sa.x;ya[N+13]=sa.y;ya[N+14]=sa.z;ya[N+15]=1;N+=16}if(Ka&&Qa.length){da=Qa[S.a];Z=Qa[S.b];$=Qa[S.c];sa=Qa[S.d];za[Aa]=da.r;za[Aa+1]=da.g;za[Aa+2]=da.b;za[Aa+3]=Z.r;za[Aa+4]=Z.g;za[Aa+5]=Z.b;za[Aa+6]=$.r;za[Aa+7]=$.g;za[Aa+8]=$.b;za[Aa+9]=sa.r;za[Aa+10]=sa.g;za[Aa+11]=sa.b;Aa+=12}if(Ma&&Y.hasTangents){da=Fa[S.a].tangent;Z=Fa[S.b].tangent;$=Fa[S.c].tangent;S=Fa[S.d].tangent;oa[ha]=da.x;oa[ha+1]=da.y;oa[ha+2]=da.z;oa[ha+
  243. 3]=da.w;oa[ha+4]=Z.x;oa[ha+5]=Z.y;oa[ha+6]=Z.z;oa[ha+7]=Z.w;oa[ha+8]=$.x;oa[ha+9]=$.y;oa[ha+10]=$.z;oa[ha+11]=$.w;oa[ha+12]=S.x;oa[ha+13]=S.y;oa[ha+14]=S.z;oa[ha+15]=S.w;ha+=16}if(Ia)if(Ga.length==4&&V)for(S=0;S<4;S++){Ha=Ga[S];ta[ma]=Ha.x;ta[ma+1]=Ha.y;ta[ma+2]=Ha.z;ma+=3}else for(S=0;S<4;S++){ta[ma]=Ha.x;ta[ma+1]=Ha.y;ta[ma+2]=Ha.z;ma+=3}if(Ea&&La)for(S=0;S<4;S++){Ga=La[S];Pa[fa]=Ga.u;Pa[fa+1]=Ga.v;fa+=2}if(Ea&&Ca)for(S=0;S<4;S++){La=Ca[S];Ta[ra]=La.u;Ta[ra+1]=La.v;ra+=2}if(Da){ja[na]=P;ja[na+1]=
  244. P+1;ja[na+2]=P+2;ja[na+3]=P;ja[na+4]=P+2;ja[na+5]=P+3;na+=6;ca[Ja]=P;ca[Ja+1]=P+1;ca[Ja+2]=P;ca[Ja+3]=P+3;ca[Ja+4]=P+1;ca[Ja+5]=P+2;ca[Ja+6]=P+2;ca[Ja+7]=P+3;Ja+=8;P+=4}}}if(qa){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ba,E)}if(Ka&&Qa.length){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,za,E)}if(Ia){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,E)}if(Ma&&Y.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
  245. C.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,oa,E)}if(Ea&&fa>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,E)}if(Ea&&ra>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ta,E)}if(Da){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,E);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ca,E)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);
  246. e.bufferData(e.ARRAY_BUFFER,wa,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ya,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,va,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,L,E)}}A(objlist,D,G,y,q)}H.__dirtyVertices=!1;H.__dirtyElements=!1;H.__dirtyUvs=!1;H.__dirtyNormals=!1;H.__dirtyTangents=!1;H.__dirtyColors=!1}else if(q instanceof THREE.Ribbon){H=q.geometry;if(!H.__webGLVertexBuffer){G=
  247. H;G.__webGLVertexBuffer=e.createBuffer();G.__webGLColorBuffer=e.createBuffer();G=H;y=G.vertices.length;G.__vertexArray=new Float32Array(y*3);G.__colorArray=new Float32Array(y*3);G.__webGLVertexCount=y;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){G=H;y=e.DYNAMIC_DRAW;P=void 0;P=void 0;F=void 0;C=void 0;fa=G.vertices;E=G.colors;ra=fa.length;ka=E.length;na=G.__vertexArray;T=G.__colorArray;ma=G.__dirtyColors;if(G.__dirtyVertices){for(P=0;P<ra;P++){F=fa[P].position;C=
  248. P*3;na[C]=F.x;na[C+1]=F.y;na[C+2]=F.z}e.bindBuffer(e.ARRAY_BUFFER,G.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,na,y)}if(ma){for(P=0;P<ka;P++){color=E[P];C=P*3;T[C]=color.r;T[C+1]=color.g;T[C+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,G.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,y)}}A(objlist,D,0,H,q);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(q instanceof THREE.Line){H=q.geometry;if(!H.__webGLVertexBuffer){G=H;G.__webGLVertexBuffer=e.createBuffer();G.__webGLColorBuffer=e.createBuffer();
  249. G=H;y=G.vertices.length;G.__vertexArray=new Float32Array(y*3);G.__colorArray=new Float32Array(y*3);G.__webGLLineCount=y;H.__dirtyVertices=!0;H.__dirtyColors=!0}if(H.__dirtyVertices||H.__dirtyColors){G=H;y=e.DYNAMIC_DRAW;P=void 0;P=void 0;F=void 0;C=void 0;fa=G.vertices;E=G.colors;ra=fa.length;ka=E.length;na=G.__vertexArray;T=G.__colorArray;ma=G.__dirtyColors;if(G.__dirtyVertices){for(P=0;P<ra;P++){F=fa[P].position;C=P*3;na[C]=F.x;na[C+1]=F.y;na[C+2]=F.z}e.bindBuffer(e.ARRAY_BUFFER,G.__webGLVertexBuffer);
  250. e.bufferData(e.ARRAY_BUFFER,na,y)}if(ma){for(P=0;P<ka;P++){color=E[P];C=P*3;T[C]=color.r;T[C+1]=color.g;T[C+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,G.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,y)}}A(objlist,D,0,H,q);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(q instanceof THREE.ParticleSystem){H=q.geometry;if(!H.__webGLVertexBuffer){G=H;G.__webGLVertexBuffer=e.createBuffer();G.__webGLColorBuffer=e.createBuffer();G=H;y=G.vertices.length;G.__vertexArray=new Float32Array(y*3);G.__colorArray=
  251. new Float32Array(y*3);G.__sortArray=[];G.__webGLParticleCount=y;H.__dirtyVertices=!0;H.__dirtyColors=!0}(H.__dirtyVertices||H.__dirtyColors||q.sortParticles)&&b(H,e.DYNAMIC_DRAW,q,C);A(objlist,D,0,H,q);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(THREE.MarchingCubes!==undefined&&q instanceof THREE.MarchingCubes){H=D;if(H[0]==undefined){E.__webGLObjectsImmediate.push({object:q,opaque:{list:[],count:0},transparent:{list:[],count:0}});H[0]=1}}}};this.removeObject=function(l,z){var B,u;for(B=l.__webGLObjects.length-
  252. 1;B>=0;B--){u=l.__webGLObjects[B].object;z==u&&l.__webGLObjects.splice(B,1)}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
  253. THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  254. envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
  255. envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  256. map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
  257. lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  258. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  259. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  260. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
  261. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
  262. value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  263. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
  264. value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
  265. THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
  266. THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,
  267. THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,
  268. THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
  269. THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
  270. THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
  271. THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
  272. THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
  273. THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};
  274. THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,f=c.length;for(d=0;d<f;d++){a=c[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
  275. THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
  276. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
  277. var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,w=h.length;n<w;n++){var o=new THREE.Vertex(h[n].position.clone());c&&b.matrix.multiplyVector3(o.position);g.push(o)}n=0;for(w=j.length;n<w;n++){h=j[n];var p,x=h.vertexNormals;if(h instanceof THREE.Face3)p=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(p=new THREE.Face4(h.a+
  278. d,h.b+d,h.c+d,h.d+d));p.centroid.copy(h.centroid);p.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){o=x[c];p.vertexNormals.push(o.clone())}p.materials=h.materials.slice();k.push(p)}n=0;for(w=f.length;n<w;n++){d=f[n];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,
  279. b);b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)};f[b].src=a[b]}return g}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(n in O.objects)if(!M.objects[n]){A=O.objects[n];if(t=M.geometries[A.geometry]){e=[];for(i=0;i<A.materials.length;i++)e[i]=M.materials[A.materials[i]];I=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(t,e);object.position.set(I[0],
  280. I[1],I[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;M.scene.addObject(object);M.objects[n]=object}}}function h(X){return function(pa){M.geometries[X]=pa;g();W-=1;k()}}function k(){d({total_models:aa,total_textures:ea,loaded_models:aa-W,loaded_textures:ea-U},M);W==0&&U==0&&c(M)}var j,m,n,w,o,p,x,A,I,v,J,t,K,R,e,O,Q,W,U,aa,ea,M;O=f.data;Q=new THREE.Loader;U=W=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
  281. lights:{},fogs:{}};f=function(){U-=1;k()};for(o in O.cameras){v=O.cameras[o];if(v.type=="perspective")K=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}I=v.position;v=v.target;K.position.set(I[0],I[1],I[2]);K.target.position.set(v[0],v[1],v[2]);M.cameras[o]=K}for(w in O.lights){o=O.lights[w];if(o.type=="directional"){I=o.direction;light=new THREE.DirectionalLight;light.position.set(I[0],
  282. I[1],I[2]);light.position.normalize()}else if(o.type=="point"){I=o.position;light=new THREE.PointLight;light.position.set(I[0],I[1],I[2])}v=o.color;i=o.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);M.scene.addLight(light);M.lights[w]=light}for(p in O.fogs){w=O.fogs[p];if(w.type=="linear")R=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(R=new THREE.FogExp2(0,w.density));v=w.color;R.color.setRGB(v[0],v[1],v[2]);M.fogs[p]=R}if(M.cameras&&O.defaults.camera)M.currentCamera=M.cameras[O.defaults.camera];
  283. if(M.fogs&&O.defaults.fog)M.scene.fog=M.fogs[O.defaults.fog];v=O.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=O.defaults.bgalpha;for(j in O.geometries){p=O.geometries[j];if(p.type=="bin_mesh"||p.type=="ascii_mesh")W+=1}aa=W;for(j in O.geometries){p=O.geometries[j];if(p.type=="cube"){t=new Cube(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,null,p.flipped,p.sides);M.geometries[j]=t}else if(p.type=="plane"){t=new Plane(p.width,p.height,p.segmentsWidth,
  284. p.segmentsHeight);M.geometries[j]=t}else if(p.type=="sphere"){t=new Sphere(p.radius,p.segmentsWidth,p.segmentsHeight);M.geometries[j]=t}else if(p.type=="cylinder"){t=new Cylinder(p.numSegs,p.topRad,p.botRad,p.height,p.topOffset,p.botOffset);M.geometries[j]=t}else if(p.type=="torus"){t=new Torus(p.radius,p.tube,p.segmentsR,p.segmentsT);M.geometries[j]=t}else if(p.type=="icosahedron"){t=new Icosahedron(p.subdivisions);M.geometries[j]=t}else if(p.type=="bin_mesh")Q.loadBinary({model:p.url,callback:h(j)});
  285. else p.type=="ascii_mesh"&&Q.loadAscii({model:p.url,callback:h(j)})}for(x in O.textures){j=O.textures[x];U+=j.url instanceof Array?j.url.length:1}ea=U;for(x in O.textures){j=O.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)p=ImageUtils.loadTextureCube(j.url,j.mapping,f);else{p=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.minFilter]!=undefined)p.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)p.magFilter=
  286. THREE[j.magFilter]}M.textures[x]=p}for(m in O.materials){x=O.materials[m];for(J in x.parameters)if(J=="envMap"||J=="map"||J=="lightMap")x.parameters[J]=M.textures[x.parameters[J]];else if(J=="shading")x.parameters[J]=x.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")x.parameters[J]=THREE[x.parameters[J]]?THREE[x.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(x.parameters[J]=x.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);
  287. M.materials[m]=x}g();b(M)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);
  288. return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,b,b,1,1,d,!0),new THREE.MeshFaceMaterial);
  289. a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
  290. SceneUtils.addMesh(a,b,1,0,-d,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
  291. vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
  292. normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
  293. uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
  294. vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
  295. cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
  296. value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
  297. film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
  298. screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
  299. fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(A,I,v,J,t,K,R,e){var O,Q,W=d||1,U=f||1,aa=W+1,ea=U+1,M=t/2,X=K/2;t/=W;var pa=K/U,ba=m.vertices.length;if(A=="x"&&I=="y"||A=="y"&&I=="x")O="z";else if(A=="x"&&I=="z"||A=="z"&&I=="x")O="y";
  300. else if(A=="z"&&I=="y"||A=="y"&&I=="z")O="x";for(Q=0;Q<ea;Q++)for(K=0;K<aa;K++){var la=new THREE.Vector3;la[A]=(K*t-M)*v;la[I]=(Q*pa-X)*J;la[O]=R;m.vertices.push(new THREE.Vertex(la))}for(Q=0;Q<U;Q++)for(K=0;K<W;K++){m.faces.push(new THREE.Face4(K+aa*Q+ba,K+aa*(Q+1)+ba,K+1+aa*(Q+1)+ba,K+1+aa*Q+ba,null,e));m.uvs.push([new THREE.UV(K/W,Q/U),new THREE.UV(K/W,(Q+1)/U),new THREE.UV((K+1)/W,(Q+1)/U),new THREE.UV((K+1)/W,Q/U)])}}THREE.Geometry.call(this);var m=this,n=a/2,w=b/2,o=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
  301. Array)this.materials=g;else{this.materials=[];for(var p=0;p<6;p++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-n,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,n,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
  302. a,b,o,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-o,this.materials[5]);(function(){for(var A=[],I=[],v=0,J=m.vertices.length;v<J;v++){for(var t=m.vertices[v],K=!1,R=0,e=A.length;R<e;R++){var O=A[R];if(t.position.x==O.position.x&&t.position.y==O.position.y&&t.position.z==O.position.z){I[v]=R;K=!0;break}}if(!K){I[v]=A.length;A.push(new THREE.Vertex(t.position.clone()))}}v=0;for(J=m.faces.length;v<J;v++){t=m.faces[v];t.a=I[t.a];t.b=I[t.b];t.c=I[t.c];t.d=I[t.d]}m.vertices=A})();this.computeCentroids();
  303. this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
  304. var Cylinder=function(a,b,c,d,f){function g(m,n,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,n,w)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
  305. 2*a;j++)h.faces.push(new THREE.Face4((2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
  306. var Plane=function(a,b,c,d){THREE.Geometry.call(this);var f,g=a/2,h=b/2;c=c||1;d=d||1;var k=c+1,j=d+1;a/=c;var m=b/d;for(f=0;f<j;f++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(f*m-h),0)));for(f=0;f<d;f++)for(b=0;b<c;b++){this.faces.push(new THREE.Face4(b+k*f,b+k*(f+1),b+1+k*(f+1),b+1+k*f));this.uvs.push([new THREE.UV(b/c,f/d),new THREE.UV(b/c,(f+1)/d),new THREE.UV((b+1)/c,(f+1)/d),new THREE.UV((b+1)/c,f/d)])}this.computeCentroids();this.computeFaceNormals()};
  307. Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
  308. var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],n=0;for(d=0;d<g;d++){var w=2*d/g,o=j*Math.sin(w*f);w=j*Math.cos(w*f);(c==0||c==h)&&d>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,o)))-1);m.push(n)}b.push(m)}var p,x,A;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
  309. 0:d+1];o=c/(f-1);p=(c-1)/(f-1);x=(d+1)/g;w=d/g;n=new THREE.UV(1-x,o);o=new THREE.UV(1-w,o);w=new THREE.UV(1-w,p);var I=new THREE.UV(1-x,p);if(c<b.length-1){p=this.vertices[h].position.clone();x=this.vertices[k].position.clone();A=this.vertices[j].position.clone();p.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([n,o,w])}if(c>1){p=this.vertices[h].position.clone();
  310. x=this.vertices[j].position.clone();A=this.vertices[m].position.clone();p.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([n,w,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
  311. var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
  312. 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
  313. var Icosahedron=function(a){function b(w,o,p){var x=Math.sqrt(w*w+o*o+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,o/x,p/x)))-1}function c(w,o,p,x){x.faces.push(new THREE.Face3(w,o,p))}function d(w,o){var p=f.vertices[w].position,x=f.vertices[o].position;return b((p.x+x.x)/2,(p.y+x.y)/2,(p.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
  314. 1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),n=d(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,n,h);c(g.faces[k].b,m,j,h);c(g.faces[k].c,
  315. n,m,h);c(j,m,n,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
  316. function LathedObject(a,b,c){THREE.Geometry.call(this);this.nsteps=b||12;this.latheAngle=c||2*Math.PI;b=this.latheAngle/this.nsteps;for(var d=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));f[k]=this.vertices.length-1;d[k]=new THREE.Vector3(a[k].x,a[k].y,a[k].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.001;m+=this.stepSize){for(k=0;k<d.length;k++)if(m<c){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));
  317. g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.uvs.push([new THREE.UV(m/c,k/a.length),new THREE.UV(m/c,(k+1)/a.length),new THREE.UV((m-b)/c,(k+1)/a.length),new THREE.UV((m-b)/c,k/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
  318. if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
  319. THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
  320. 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(n[c],n[c+3],h);f[g+1]=this.lerp(n[c+1],n[c+4],h);f[g+2]=this.lerp(n[c+2],n[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
  321. 2]=m;d=c+this.yd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
  322. this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,n=g+this.zd,w=j+this.yd,o=j+this.zd,p=g+this.yd+this.zd,x=j+this.yd+this.zd,A=0,I=this.field[g],v=this.field[j],J=this.field[m],t=this.field[w],K=this.field[n],R=this.field[o],e=this.field[p],O=this.field[x];I<h&&(A|=1);v<h&&(A|=2);J<h&&(A|=8);t<h&&(A|=4);K<h&&(A|=16);R<h&&(A|=32);e<h&&(A|=128);O<h&&(A|=64);var Q=THREE.edgeTable[A];if(Q==0)return 0;
  323. var W=this.delta,U=c+W,aa=d+W;W=f+W;if(Q&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,I,v)}if(Q&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,U,d,f,v,t)}if(Q&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,aa,f,J,t)}if(Q&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,I,J)}if(Q&16){this.compNorm(n);this.compNorm(o);this.VIntX(n*3,this.vlist,this.nlist,12,h,c,d,
  324. W,K,R)}if(Q&32){this.compNorm(o);this.compNorm(x);this.VIntY(o*3,this.vlist,this.nlist,15,h,U,d,W,R,O)}if(Q&64){this.compNorm(p);this.compNorm(x);this.VIntX(p*3,this.vlist,this.nlist,18,h,c,aa,W,e,O)}if(Q&128){this.compNorm(n);this.compNorm(p);this.VIntY(n*3,this.vlist,this.nlist,21,h,c,d,W,K,e)}if(Q&256){this.compNorm(g);this.compNorm(n);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,I,K)}if(Q&512){this.compNorm(j);this.compNorm(o);this.VIntZ(j*3,this.vlist,this.nlist,27,h,U,d,f,v,R)}if(Q&1024){this.compNorm(w);
  325. this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,U,aa,f,t,O)}if(Q&2048){this.compNorm(m);this.compNorm(p);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,aa,f,J,e)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){c=A+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
  326. 3]=c[g];this.positionArray[j+4]=c[g+1];this.positionArray[j+5]=c[g+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
  327. function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,n=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(n-k);p<1&&(p=1);k=Math.floor(n+k);
  328. k>this.size-1&&(k=this.size-1);for(var x,A,I,v,J,t;w<j;w++){n=this.size2*w;A=w/this.size-f;J=A*A;for(A=o;A<m;A++){I=n+this.size*A;x=A/this.size-d;t=x*x;for(x=p;x<k;x++){v=x/this.size-c;v=g/(1.0E-6+v*v+t+J)-h;v>0&&(this.field[I+x]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,n=this.yd,w=this.zd,o=this.field,p=m*Math.sqrt(c/d);p>m&&(p=m);for(f=0;f<p;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*n;for(h=0;h<m;h++)o[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
  329. h,k,j,m,n=this.size,w=this.yd,o=this.zd,p=this.field,x=n*Math.sqrt(c/d);x>n&&(x=n);for(g=0;g<x;g++){f=g/n;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*w;for(f=0;f<n;f++){m=j+f;for(h=0;h<n;h++)p[o*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
  330. for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,n,w,o=this.size-2;for(h=1;h<o;h++){w=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<o;g++){n=w+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<o;f++){k=(f-this.halfsize)/this.halfsize;d=n+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,n,w,o;for(g=
  331. 0;g<f.count;g++){m=g*3;w=m+1;o=m+2;h=f.positionArray[m];k=f.positionArray[w];j=f.positionArray[o];n=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[w];j=f.normalArray[o];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(n,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;w=m+1;o=m+2;n=d.vertices[m].normal;h=d.vertices[w].normal;k=d.vertices[o].normal;m=new THREE.Face3(m,w,o,[n,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});return d};this.init(a)};
  332. THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
  333. THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
  334. 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
  335. 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
  336. THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
  337. -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
  338. -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
  339. -1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
  340. 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
  341. -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
  342. 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
  343. -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
  344. 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
  345. 6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
  346. 8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
  347. 2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
  348. -1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
  349. -1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
  350. -1,7,6,10,7,10,8,5,4,10,4,8,10,-1,-1,-1,-1,6,9,5,6,11,9,11,8,9,-1,-1,-1,-1,-1,-1,-1,3,6,11,0,6,3,0,5,6,0,9,5,-1,-1,-1,-1,0,11,8,0,5,11,0,1,5,5,6,11,-1,-1,-1,-1,6,11,3,6,3,5,5,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,11,9,11,8,11,5,6,-1,-1,-1,-1,0,11,3,0,6,11,0,9,6,5,6,9,1,2,10,-1,11,8,5,11,5,6,8,0,5,10,5,2,0,2,5,-1,6,11,3,6,3,5,2,10,3,10,5,3,-1,-1,-1,-1,5,8,9,5,2,8,5,6,2,3,8,2,-1,-1,-1,-1,9,5,6,9,6,0,0,6,2,-1,-1,-1,-1,-1,-1,-1,1,5,8,1,8,0,5,6,8,3,8,2,6,2,8,-1,1,5,6,2,1,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  351. 1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
  352. -1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
  353. 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
  354. 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
  355. -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
  356. 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
  357. THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
  358. b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="text/javascript";c.onload=b;c.src=a;document.getElementsByTagName("head")[0].appendChild(c)},loadAscii:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,c,d)};b.postMessage(a)},loadBinary:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:
  359. THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
  360. h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
  361. createBinModel:function(a,b,c,d){var f=function(g){function h(y,D){var F=n(y,D),T=n(y,D+1),P=n(y,D+2),fa=n(y,D+3),ka=(fa<<1&255|P>>7)-127;F|=(P&127)<<16|T<<8;if(F==0&&ka==-127)return 0;return(1-2*(fa>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ka)}function k(y,D){var F=n(y,D),T=n(y,D+1),P=n(y,D+2);return(n(y,D+3)<<24)+(P<<16)+(T<<8)+F}function j(y,D){var F=n(y,D);return(n(y,D+1)<<8)+F}function m(y,D){var F=n(y,D);return F>127?F-256:F}function n(y,D){return y.charCodeAt(D)&255}function w(y){var D,F,T;D=
  362. k(a,y);F=k(a,y+e);T=k(a,y+O);y=j(a,y+Q);THREE.Loader.prototype.f3(v,D,F,T,y)}function o(y){var D,F,T,P,fa,ka;D=k(a,y);F=k(a,y+e);T=k(a,y+O);P=j(a,y+Q);fa=k(a,y+W);ka=k(a,y+U);y=k(a,y+aa);THREE.Loader.prototype.f3n(v,K,D,F,T,P,fa,ka,y)}function p(y){var D,F,T,P;D=k(a,y);F=k(a,y+ea);T=k(a,y+M);P=k(a,y+X);y=j(a,y+pa);THREE.Loader.prototype.f4(v,D,F,T,P,y)}function x(y){var D,F,T,P,fa,ka,ra,na;D=k(a,y);F=k(a,y+ea);T=k(a,y+M);P=k(a,y+X);fa=j(a,y+pa);ka=k(a,y+ba);ra=k(a,y+la);na=k(a,y+ia);y=k(a,y+ga);THREE.Loader.prototype.f4n(v,
  363. K,D,F,T,P,fa,ka,ra,na,y)}function A(y){var D,F;D=k(a,y);F=k(a,y+ua);y=k(a,y+xa);THREE.Loader.prototype.uv3(v.uvs,R[D*2],R[D*2+1],R[F*2],R[F*2+1],R[y*2],R[y*2+1])}function I(y){var D,F,T;D=k(a,y);F=k(a,y+l);T=k(a,y+z);y=k(a,y+B);THREE.Loader.prototype.uv4(v.uvs,R[D*2],R[D*2+1],R[F*2],R[F*2+1],R[T*2],R[T*2+1],R[y*2],R[y*2+1])}var v=this,J=0,t,K=[],R=[],e,O,Q,W,U,aa,ea,M,X,pa,ba,la,ia,ga,ua,xa,l,z,B,u,q,E,C,G,H;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);t={signature:a.substr(J,
  364. 8),header_bytes:n(a,J+8),vertex_coordinate_bytes:n(a,J+9),normal_coordinate_bytes:n(a,J+10),uv_coordinate_bytes:n(a,J+11),vertex_index_bytes:n(a,J+12),normal_index_bytes:n(a,J+13),uv_index_bytes:n(a,J+14),material_index_bytes:n(a,J+15),nvertices:k(a,J+16),nnormals:k(a,J+16+4),nuvs:k(a,J+16+8),ntri_flat:k(a,J+16+12),ntri_smooth:k(a,J+16+16),ntri_flat_uv:k(a,J+16+20),ntri_smooth_uv:k(a,J+16+24),nquad_flat:k(a,J+16+28),nquad_smooth:k(a,J+16+32),nquad_flat_uv:k(a,J+16+36),nquad_smooth_uv:k(a,J+16+40)};
  365. J+=t.header_bytes;e=t.vertex_index_bytes;O=t.vertex_index_bytes*2;Q=t.vertex_index_bytes*3;W=t.vertex_index_bytes*3+t.material_index_bytes;U=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;aa=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;ea=t.vertex_index_bytes;M=t.vertex_index_bytes*2;X=t.vertex_index_bytes*3;pa=t.vertex_index_bytes*4;ba=t.vertex_index_bytes*4+t.material_index_bytes;la=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;ia=
  366. t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;ga=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;ua=t.uv_index_bytes;xa=t.uv_index_bytes*2;l=t.uv_index_bytes;z=t.uv_index_bytes*2;B=t.uv_index_bytes*3;g=t.vertex_index_bytes*3+t.material_index_bytes;H=t.vertex_index_bytes*4+t.material_index_bytes;u=t.ntri_flat*g;q=t.ntri_smooth*(g+t.normal_index_bytes*3);E=t.ntri_flat_uv*(g+t.uv_index_bytes*3);C=t.ntri_smooth_uv*(g+t.normal_index_bytes*3+t.uv_index_bytes*
  367. 3);G=t.nquad_flat*H;g=t.nquad_smooth*(H+t.normal_index_bytes*4);H=t.nquad_flat_uv*(H+t.uv_index_bytes*4);J+=function(y){for(var D,F,T,P=t.vertex_coordinate_bytes*3,fa=y+t.nvertices*P;y<fa;y+=P){D=h(a,y);F=h(a,y+t.vertex_coordinate_bytes);T=h(a,y+t.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,D,F,T)}return t.nvertices*P}(J);J+=function(y){for(var D,F,T,P=t.normal_coordinate_bytes*3,fa=y+t.nnormals*P;y<fa;y+=P){D=m(a,y);F=m(a,y+t.normal_coordinate_bytes);T=m(a,y+t.normal_coordinate_bytes*2);
  368. K.push(D/127,F/127,T/127)}return t.nnormals*P}(J);J+=function(y){for(var D,F,T=t.uv_coordinate_bytes*2,P=y+t.nuvs*T;y<P;y+=T){D=h(a,y);F=h(a,y+t.uv_coordinate_bytes);R.push(D,F)}return t.nuvs*T}(J);u=J+u;q=u+q;E=q+E;C=E+C;G=C+G;g=G+g;H=g+H;(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes,T=F+t.uv_index_bytes*3,P=y+t.ntri_flat_uv*T;for(D=y;D<P;D+=T){w(D);A(D+F)}return P-y})(q);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,T=F+t.uv_index_bytes*
  369. 3,P=y+t.ntri_smooth_uv*T;for(D=y;D<P;D+=T){o(D);A(D+F)}return P-y})(E);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes,T=F+t.uv_index_bytes*4,P=y+t.nquad_flat_uv*T;for(D=y;D<P;D+=T){p(D);I(D+F)}return P-y})(g);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,T=F+t.uv_index_bytes*4,P=y+t.nquad_smooth_uv*T;for(D=y;D<P;D+=T){x(D);I(D+F)}return P-y})(H);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes,T=y+t.ntri_flat*F;for(D=
  370. y;D<T;D+=F)w(D);return T-y})(J);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,T=y+t.ntri_smooth*F;for(D=y;D<T;D+=F)o(D);return T-y})(u);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes,T=y+t.nquad_flat*F;for(D=y;D<T;D+=F)p(D);return T-y})(C);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,T=y+t.nquad_smooth*F;for(D=y;D<T;D+=F)x(D);return T-y})(G);this.computeCentroids();this.computeFaceNormals()};
  371. f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,n;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];n=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,n)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=a.colors[h+1];n=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,n)}}})();(function(){function h(x,
  372. A){THREE.Loader.prototype.f3(g,x[A],x[A+1],x[A+2],x[A+3])}function k(x,A){THREE.Loader.prototype.f3n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6])}function j(x,A){THREE.Loader.prototype.f4(g,x[A],x[A+1],x[A+2],x[A+3],x[A+4])}function m(x,A){THREE.Loader.prototype.f4n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6],x[A+7],x[A+8])}function n(x,A){var I,v,J,t,K,R,e,O,Q;I=x[A];v=x[A+1];J=x[A+2];t=a.uvs[I*2];e=a.uvs[I*2+1];K=a.uvs[v*2];O=a.uvs[v*2+1];R=a.uvs[J*2];Q=a.uvs[J*2+1];
  373. THREE.Loader.prototype.uv3(g.uvs,t,e,K,O,R,Q);if(a.uvs2&&a.uvs2.length){t=a.uvs2[I*2];e=a.uvs2[I*2+1];K=a.uvs2[v*2];O=a.uvs2[v*2+1];R=a.uvs2[J*2];Q=a.uvs2[J*2+1];THREE.Loader.prototype.uv3(g.uvs2,t,1-e,K,1-O,R,1-Q)}}function w(x,A){var I,v,J,t,K,R,e,O,Q,W,U,aa;I=x[A];v=x[A+1];J=x[A+2];t=x[A+3];K=a.uvs[I*2];Q=a.uvs[I*2+1];R=a.uvs[v*2];W=a.uvs[v*2+1];e=a.uvs[J*2];U=a.uvs[J*2+1];O=a.uvs[t*2];aa=a.uvs[t*2+1];THREE.Loader.prototype.uv4(g.uvs,K,Q,R,W,e,U,O,aa);if(a.uvs2){K=a.uvs2[I*2];Q=a.uvs2[I*2+1];R=
  374. a.uvs2[v*2];W=a.uvs2[v*2+1];e=a.uvs2[J*2];U=a.uvs2[J*2+1];O=a.uvs2[t*2];aa=a.uvs2[t*2+1];THREE.Loader.prototype.uv4(g.uvs2,K,1-Q,R,1-W,e,1-U,O,1-aa)}}var o,p;o=0;for(p=a.trianglesUvs.length;o<p;o+=7){h(a.trianglesUvs,o);n(a.trianglesUvs,o+4)}o=0;for(p=a.trianglesNormalsUvs.length;o<p;o+=10){k(a.trianglesNormalsUvs,o);n(a.trianglesNormalsUvs,o+7)}o=0;for(p=a.quadsUvs.length;o<p;o+=9){j(a.quadsUvs,o);w(a.quadsUvs,o+5)}o=0;for(p=a.quadsNormalsUvs.length;o<p;o+=13){m(a.quadsNormalsUvs,o);w(a.quadsNormalsUvs,
  375. o+9)}o=0;for(p=a.triangles.length;o<p;o+=4)h(a.triangles,o);o=0;for(p=a.trianglesNormals.length;o<p;o+=7)k(a.trianglesNormals,o);o=0;for(p=a.quads.length;o<p;o+=5)j(a.quads,o);o=0;for(p=a.quadsNormals.length;o<p;o+=9)m(a.quadsNormals,o)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];
  376. THREE.Loader.prototype.si(g,j,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},bones:function(a,b){a.bones=b},animation:function(a,b){a.animation=b},si:function(a,b,c,d,f){a.skinIndices.push(new THREE.Vector4(b,c,d,f))},sw:function(a,b,c,d,f){a.skinWeights.push(new THREE.Vector4(b,c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
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