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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.DirectionalLight = function ( hex, intensity, distance ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 1, 0 );
- this.target = new THREE.Object3D();
- this.intensity = ( intensity !== undefined ) ? intensity : 1;
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.castShadow = false;
- this.onlyShadow = false;
- //
- this.shadowCameraNear = 50;
- this.shadowCameraFar = 5000;
- this.shadowCameraLeft = -500;
- this.shadowCameraRight = 500;
- this.shadowCameraTop = 500;
- this.shadowCameraBottom = -500;
- this.shadowCameraVisible = false;
- this.shadowBias = 0;
- this.shadowDarkness = 0.5;
- this.shadowMapWidth = 512;
- this.shadowMapHeight = 512;
- //
- this.shadowCascade = false;
- this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 );
- this.shadowCascadeCount = 2;
- this.shadowCascadeBias = [ 0, 0, 0 ];
- this.shadowCascadeWidth = [ 512, 512, 512 ];
- this.shadowCascadeHeight = [ 512, 512, 512 ];
- this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ];
- this.shadowCascadeFarZ = [ 0.990, 0.998, 1.000 ];
- this.shadowCascadeArray = [];
- //
- this.shadowMap = null;
- this.shadowMapSize = null;
- this.shadowCamera = null;
- this.shadowMatrix = null;
- };
- THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype );
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