ColladaLoader2.js 26 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.load( url, function ( text ) {
  18. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  19. }, onProgress, onError );
  20. },
  21. options: {
  22. set convertUpAxis ( value ) {
  23. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  24. }
  25. },
  26. setCrossOrigin: function ( value ) {
  27. this.crossOrigin = value;
  28. },
  29. parse: function ( text, baseUrl ) {
  30. function getElementsByTagName( xml, name ) {
  31. // Non recursive xml.getElementsByTagName() ...
  32. var array = [];
  33. var childNodes = xml.childNodes;
  34. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  35. var child = childNodes[ i ];
  36. if ( child.nodeName === name ) {
  37. array.push( child );
  38. }
  39. }
  40. return array;
  41. }
  42. function parseFloats( text ) {
  43. var parts = text.trim().split( /\s+/ );
  44. var array = new Array( parts.length );
  45. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  46. array[ i ] = parseFloat( parts[ i ] );
  47. }
  48. return array;
  49. }
  50. function parseInts( text ) {
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parseInt( parts[ i ] );
  55. }
  56. return array;
  57. }
  58. function parseId( text ) {
  59. return text.substring( 1 );
  60. }
  61. // asset
  62. function parseAsset( xml ) {
  63. return {
  64. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  65. };
  66. }
  67. function parseAssetUpAxis( xml ) {
  68. return xml !== undefined ? xml.textContent : 'Y_UP';
  69. }
  70. // library
  71. function parseLibrary( xml, data, libraryName, nodeName, parser ) {
  72. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  73. if ( library !== undefined ) {
  74. var elements = getElementsByTagName( library, nodeName );
  75. for ( var i = 0; i < elements.length; i ++ ) {
  76. parser( elements[ i ] );
  77. }
  78. }
  79. }
  80. function buildLibrary( data, builder ) {
  81. for ( var name in data ) {
  82. var object = data[ name ];
  83. object.build = builder( data[ name ] );
  84. }
  85. }
  86. // get
  87. function getBuild( data, builder ) {
  88. if ( data.build !== undefined ) return data.build;
  89. data.build = builder( data );
  90. return data.build;
  91. }
  92. // image
  93. var imageLoader = new THREE.ImageLoader();
  94. function parseImage( xml ) {
  95. var data = {
  96. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  97. };
  98. library.images[ xml.getAttribute( 'id' ) ] = data;
  99. }
  100. function buildImage( data ) {
  101. if ( data.build !== undefined ) return data.build;
  102. var url = data.init_from;
  103. if ( baseUrl !== undefined ) url = baseUrl + url;
  104. return imageLoader.load( url );
  105. }
  106. function getImage( id ) {
  107. return getBuild( library.images[ id ], buildImage );
  108. }
  109. // effect
  110. function parseEffect( xml ) {
  111. var data = {};
  112. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  113. var child = xml.childNodes[ i ];
  114. if ( child.nodeType !== 1 ) continue;
  115. switch ( child.nodeName ) {
  116. case 'profile_COMMON':
  117. data.profile = parseEffectProfileCOMMON( child );
  118. break;
  119. }
  120. }
  121. library.effects[ xml.getAttribute( 'id' ) ] = data;
  122. }
  123. function parseEffectProfileCOMMON( xml ) {
  124. var data = {
  125. surfaces: {},
  126. samplers: {}
  127. };
  128. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  129. var child = xml.childNodes[ i ];
  130. if ( child.nodeType !== 1 ) continue;
  131. switch ( child.nodeName ) {
  132. case 'newparam':
  133. parseEffectNewparam( child, data );
  134. break;
  135. case 'technique':
  136. data.technique = parseEffectTechnique( child );
  137. break;
  138. }
  139. }
  140. return data;
  141. }
  142. function parseEffectNewparam( xml, data ) {
  143. var sid = xml.getAttribute( 'sid' );
  144. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  145. var child = xml.childNodes[ i ];
  146. if ( child.nodeType !== 1 ) continue;
  147. switch ( child.nodeName ) {
  148. case 'surface':
  149. data.surfaces[ sid ] = parseEffectSurface( child );
  150. break;
  151. case 'sampler2D':
  152. data.samplers[ sid ] = parseEffectSampler( child );
  153. break;
  154. }
  155. }
  156. }
  157. function parseEffectSurface( xml ) {
  158. var data = {};
  159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  160. var child = xml.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. switch ( child.nodeName ) {
  163. case 'init_from':
  164. data.init_from = child.textContent;
  165. break;
  166. }
  167. }
  168. return data;
  169. }
  170. function parseEffectSampler( xml ) {
  171. var data = {};
  172. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  173. var child = xml.childNodes[ i ];
  174. if ( child.nodeType !== 1 ) continue;
  175. switch ( child.nodeName ) {
  176. case 'source':
  177. data.source = child.textContent;
  178. break;
  179. }
  180. }
  181. return data;
  182. }
  183. function parseEffectTechnique( xml ) {
  184. var data = {};
  185. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  186. var child = xml.childNodes[ i ];
  187. if ( child.nodeType !== 1 ) continue;
  188. switch ( child.nodeName ) {
  189. case 'constant':
  190. case 'lambert':
  191. case 'blinn':
  192. case 'phong':
  193. data.type = child.nodeName;
  194. data.parameters = parseEffectParameters( child );
  195. break;
  196. }
  197. }
  198. return data;
  199. }
  200. function parseEffectParameters( xml ) {
  201. var data = {};
  202. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  203. var child = xml.childNodes[ i ];
  204. if ( child.nodeType !== 1 ) continue;
  205. switch ( child.nodeName ) {
  206. case 'emission':
  207. case 'diffuse':
  208. case 'specular':
  209. case 'transparent':
  210. data[ child.nodeName ] = parseEffectParameter( child );
  211. break;
  212. }
  213. }
  214. return data;
  215. }
  216. function parseEffectParameter( xml ) {
  217. var data = {};
  218. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  219. var child = xml.childNodes[ i ];
  220. if ( child.nodeType !== 1 ) continue;
  221. switch ( child.nodeName ) {
  222. case 'color':
  223. data[ child.nodeName ] = parseFloats( child.textContent );
  224. break;
  225. case 'texture':
  226. data[ child.nodeName ] = child.getAttribute( 'texture' );
  227. break;
  228. }
  229. }
  230. return data;
  231. }
  232. function buildEffect( data ) {
  233. return data;
  234. }
  235. function getEffect( id ) {
  236. return getBuild( library.effects[ id ], buildEffect );
  237. }
  238. // material
  239. function parseMaterial( xml ) {
  240. var data = {
  241. name: xml.getAttribute( 'name' )
  242. };
  243. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  244. var child = xml.childNodes[ i ];
  245. if ( child.nodeType !== 1 ) continue;
  246. switch ( child.nodeName ) {
  247. case 'instance_effect':
  248. data.url = parseId( child.getAttribute( 'url' ) );
  249. break;
  250. }
  251. }
  252. library.materials[ xml.getAttribute( 'id' ) ] = data;
  253. }
  254. function buildMaterial( data ) {
  255. var effect = getEffect( data.url );
  256. var technique = effect.profile.technique;
  257. var material;
  258. switch ( technique.type ) {
  259. case 'phong':
  260. case 'blinn':
  261. material = new THREE.MeshPhongMaterial();
  262. break;
  263. case 'lambert':
  264. material = new THREE.MeshLambertMaterial();
  265. break;
  266. default:
  267. material = new THREE.MeshBasicMaterial();
  268. break;
  269. }
  270. material.name = data.name;
  271. function getTexture( sid ) {
  272. var sampler = effect.profile.samplers[ sid ];
  273. var surface = effect.profile.surfaces[ sampler.source ];
  274. var texture = new THREE.Texture( getImage( surface.init_from ) );
  275. texture.wrapS = THREE.RepeatWrapping;
  276. texture.wrapT = THREE.RepeatWrapping;
  277. texture.needsUpdate = true;
  278. return texture;
  279. }
  280. var parameters = technique.parameters;
  281. for ( var key in parameters ) {
  282. var parameter = parameters[ key ];
  283. switch ( key ) {
  284. case 'diffuse':
  285. if ( parameter.color ) material.color.fromArray( parameter.color );
  286. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  287. break;
  288. case 'specular':
  289. if ( parameter.color && material.specular )
  290. material.specular.fromArray( parameter.color );
  291. break;
  292. case 'emission':
  293. if ( parameter.color && material.emissive )
  294. material.emissive.fromArray( parameter.color );
  295. break;
  296. }
  297. }
  298. return material;
  299. }
  300. function getMaterial( id ) {
  301. return getBuild( library.materials[ id ], buildMaterial );
  302. }
  303. // camera
  304. function parseCamera( xml ) {
  305. var data = {
  306. name: xml.getAttribute( 'name' )
  307. };
  308. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  309. var child = xml.childNodes[ i ];
  310. if ( child.nodeType !== 1 ) continue;
  311. switch ( child.nodeName ) {
  312. case 'optics':
  313. data.optics = parseCameraOptics( child );
  314. break;
  315. }
  316. }
  317. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  318. }
  319. function parseCameraOptics( xml ) {
  320. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  321. var child = xml.childNodes[ i ];
  322. switch ( child.nodeName ) {
  323. case 'technique_common':
  324. return parseCameraTechnique( child );
  325. }
  326. }
  327. return {};
  328. }
  329. function parseCameraTechnique( xml ) {
  330. var data = {};
  331. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  332. var child = xml.childNodes[ i ];
  333. switch ( child.nodeName ) {
  334. case 'perspective':
  335. case 'orthographic':
  336. data.technique = child.nodeName;
  337. data.parameters = parseCameraParameters( child );
  338. break;
  339. }
  340. }
  341. return data;
  342. }
  343. function parseCameraParameters( xml ) {
  344. var data = {};
  345. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  346. var child = xml.childNodes[ i ];
  347. switch ( child.nodeName ) {
  348. case 'xfov':
  349. case 'yfov':
  350. case 'xmag':
  351. case 'ymag':
  352. case 'znear':
  353. case 'zfar':
  354. case 'aspect_ratio':
  355. data[ child.nodeName ] = parseFloat( child.textContent );
  356. break;
  357. }
  358. }
  359. return data;
  360. }
  361. function buildCamera( data ) {
  362. var camera;
  363. switch ( data.optics.technique ) {
  364. case 'perspective':
  365. camera = new THREE.PerspectiveCamera(
  366. data.optics.parameters.yfov,
  367. data.optics.parameters.aspect_ratio,
  368. data.optics.parameters.znear,
  369. data.optics.parameters.zfar
  370. );
  371. break;
  372. case 'orthographic':
  373. camera = new THREE.OrthographicCamera( /* TODO */ );
  374. break;
  375. default:
  376. camera = new THREE.PerspectiveCamera();
  377. break;
  378. }
  379. camera.name = data.name;
  380. return camera;
  381. }
  382. function getCamera( id ) {
  383. return getBuild( library.cameras[ id ], buildCamera );
  384. }
  385. // light
  386. function parseLight( xml ) {
  387. var data = {};
  388. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  389. var child = xml.childNodes[ i ];
  390. if ( child.nodeType !== 1 ) continue;
  391. switch ( child.nodeName ) {
  392. case 'technique_common':
  393. data = parseLightTechnique( child );
  394. break;
  395. }
  396. }
  397. library.lights[ xml.getAttribute( 'id' ) ] = data;
  398. }
  399. function parseLightTechnique( xml ) {
  400. var data = {};
  401. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  402. var child = xml.childNodes[ i ];
  403. if ( child.nodeType !== 1 ) continue;
  404. switch ( child.nodeName ) {
  405. case 'directional':
  406. case 'point':
  407. case 'spot':
  408. case 'ambient':
  409. data.technique = child.nodeName;
  410. data.parameters = parseLightParameters( child );
  411. }
  412. }
  413. return data;
  414. }
  415. function parseLightParameters( xml ) {
  416. var data = {};
  417. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  418. var child = xml.childNodes[ i ];
  419. if ( child.nodeType !== 1 ) continue;
  420. switch ( child.nodeName ) {
  421. case 'color':
  422. var array = parseFloats( child.textContent );
  423. data.color = new THREE.Color().fromArray( array );
  424. break;
  425. case 'falloff_angle':
  426. data.falloffAngle = parseFloat( child.textContent );
  427. break;
  428. case 'quadratic_attenuation':
  429. var f = parseFloat( child.textContent );
  430. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  431. break;
  432. }
  433. }
  434. return data;
  435. }
  436. function buildLight( data ) {
  437. var light;
  438. switch ( data.technique ) {
  439. case 'directional':
  440. light = new THREE.DirectionalLight();
  441. break;
  442. case 'point':
  443. light = new THREE.PointLight();
  444. break;
  445. case 'spot':
  446. light = new THREE.SpotLight();
  447. break;
  448. case 'ambient':
  449. light = new THREE.AmbientLight();
  450. break;
  451. }
  452. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  453. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  454. return light;
  455. }
  456. function getLight( id ) {
  457. return getBuild( library.lights[ id ], buildLight );
  458. }
  459. // geometry
  460. function parseSource( xml ) {
  461. var data = {
  462. array: [],
  463. stride: 3
  464. };
  465. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  466. var child = xml.childNodes[ i ];
  467. if ( child.nodeType !== 1 ) continue;
  468. switch ( child.nodeName ) {
  469. case 'float_array':
  470. data.array = parseFloats( child.textContent );
  471. break;
  472. case 'technique_common':
  473. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  474. if ( accessor !== undefined ) {
  475. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  476. }
  477. break;
  478. default:
  479. console.log( child );
  480. }
  481. }
  482. return data;
  483. }
  484. function parseGeometry( xml ) {
  485. var data = {
  486. name: xml.getAttribute( 'name' ),
  487. sources: {},
  488. primitives: []
  489. };
  490. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  491. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  492. var child = mesh.childNodes[ i ];
  493. if ( child.nodeType !== 1 ) continue;
  494. var id = child.getAttribute( 'id' );
  495. switch ( child.nodeName ) {
  496. case 'source':
  497. data.sources[ id ] = parseSource( child );
  498. break;
  499. case 'vertices':
  500. data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  501. break;
  502. case 'polygons':
  503. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  504. break;
  505. case 'lines':
  506. case 'linestrips':
  507. case 'polylist':
  508. case 'triangles':
  509. data.primitives.push( parseGeometryPrimitive( child ) );
  510. break;
  511. default:
  512. console.log( child );
  513. }
  514. }
  515. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  516. }
  517. function parseGeometryPrimitive( xml ) {
  518. var primitive = {
  519. type: xml.nodeName,
  520. material: xml.getAttribute( 'material' ),
  521. inputs: {},
  522. stride: 0
  523. };
  524. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  525. var child = xml.childNodes[ i ];
  526. if ( child.nodeType !== 1 ) continue;
  527. switch ( child.nodeName ) {
  528. case 'input':
  529. var id = parseId( child.getAttribute( 'source' ) );
  530. var semantic = child.getAttribute( 'semantic' );
  531. var offset = parseInt( child.getAttribute( 'offset' ) );
  532. primitive.inputs[ semantic ] = { id: id, offset: offset };
  533. primitive.stride = Math.max( primitive.stride, offset + 1 );
  534. break;
  535. case 'vcount':
  536. primitive.vcount = parseInts( child.textContent );
  537. break;
  538. case 'p':
  539. primitive.p = parseInts( child.textContent );
  540. break;
  541. }
  542. }
  543. return primitive;
  544. }
  545. var DEFAULT_LINEMATERIAL = new THREE.LineBasicMaterial();
  546. var DEFAULT_MESHMATERIAL = new THREE.MeshPhongMaterial();
  547. function buildGeometry( data ) {
  548. var group = {};
  549. var sources = data.sources;
  550. var primitives = data.primitives;
  551. if ( primitives.length === 0 ) return group;
  552. for ( var p = 0; p < primitives.length; p ++ ) {
  553. var primitive = primitives[ p ];
  554. var inputs = primitive.inputs;
  555. var stride = primitive.stride;
  556. var vcount = primitive.vcount;
  557. var indices = primitive.p;
  558. var maxcount = 0;
  559. var geometry = new THREE.BufferGeometry();
  560. if ( data.name ) geometry.name = data.name;
  561. for ( var name in inputs ) {
  562. var input = inputs[ name ];
  563. var source = sources[ input.id ];
  564. var sourceArray = source.array;
  565. var sourceStride = source.stride;
  566. var offset = input.offset;
  567. var array = [];
  568. function pushVector( i ) {
  569. var index = indices[ i + offset ] * sourceStride;
  570. /*
  571. if ( asset.upAxis === 'Z_UP' ) {
  572. array.push( sourceArray[ index + 0 ], sourceArray[ index + 2 ], - sourceArray[ index + 1 ] );
  573. } else {
  574. array.push( sourceArray[ index + 0 ], sourceArray[ index + 1 ], sourceArray[ index + 2 ] );
  575. }
  576. */
  577. array.push( sourceArray[ index + 0 ], sourceArray[ index + 1 ], sourceArray[ index + 2 ] );
  578. }
  579. if ( primitive.vcount !== undefined ) {
  580. var index = 0;
  581. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  582. var count = vcount[ i ];
  583. if ( count === 4 ) {
  584. var a = index + stride * 0;
  585. var b = index + stride * 1;
  586. var c = index + stride * 2;
  587. var d = index + stride * 3;
  588. pushVector( a ); pushVector( b ); pushVector( d );
  589. pushVector( b ); pushVector( c ); pushVector( d );
  590. } else if ( count === 3 ) {
  591. var a = index + stride * 0;
  592. var b = index + stride * 1;
  593. var c = index + stride * 2;
  594. pushVector( a ); pushVector( b ); pushVector( c );
  595. } else {
  596. maxcount = Math.max( maxcount, count );
  597. }
  598. index += stride * count;
  599. }
  600. } else {
  601. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  602. pushVector( i );
  603. }
  604. }
  605. switch ( name ) {
  606. case 'VERTEX':
  607. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  608. break;
  609. case 'COLOR':
  610. geometry.addAttribute( 'color', new THREE.Float32Attribute( array, 3 ) );
  611. break;
  612. case 'NORMAL':
  613. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  614. break;
  615. case 'TEXCOORD':
  616. geometry.addAttribute( 'uv', new THREE.Float32Attribute( array, stride ) );
  617. break;
  618. }
  619. }
  620. if ( maxcount > 0 ) {
  621. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  622. }
  623. var object;
  624. switch ( primitive.type ) {
  625. case 'lines':
  626. object = new THREE.LineSegments( geometry, DEFAULT_LINEMATERIAL );
  627. break;
  628. case 'linestrips':
  629. object = new THREE.Line( geometry, DEFAULT_LINEMATERIAL );
  630. break;
  631. case 'triangles':
  632. case 'polylist':
  633. object = new THREE.Mesh( geometry, DEFAULT_MESHMATERIAL );
  634. break;
  635. }
  636. group[ primitive.material ] = object;
  637. }
  638. return group;
  639. }
  640. function getGeometry( id ) {
  641. return getBuild( library.geometries[ id ], buildGeometry );
  642. }
  643. // nodes
  644. var matrix = new THREE.Matrix4();
  645. var vector = new THREE.Vector3();
  646. function parseNode( xml ) {
  647. var data = {
  648. name: xml.getAttribute( 'name' ),
  649. matrix: new THREE.Matrix4(),
  650. nodes: [],
  651. instanceCameras: [],
  652. instanceLights: [],
  653. instanceGeometries: [],
  654. instanceNodes: []
  655. };
  656. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  657. var child = xml.childNodes[ i ];
  658. if ( child.nodeType !== 1 ) continue;
  659. switch ( child.nodeName ) {
  660. case 'node':
  661. parseNode( child );
  662. data.nodes.push( child.getAttribute( 'id' ) );
  663. break;
  664. case 'instance_camera':
  665. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  666. break;
  667. case 'instance_light':
  668. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  669. break;
  670. case 'instance_geometry':
  671. data.instanceGeometries.push( parseNodeInstanceGeometry( child ) );
  672. break;
  673. case 'instance_node':
  674. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  675. break;
  676. case 'matrix':
  677. var array = parseFloats( child.textContent );
  678. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  679. break;
  680. case 'translate':
  681. var array = parseFloats( child.textContent );
  682. vector.fromArray( array );
  683. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  684. break;
  685. case 'rotate':
  686. var array = parseFloats( child.textContent );
  687. var angle = THREE.Math.degToRad( array[ 3 ] );
  688. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  689. break;
  690. case 'scale':
  691. var array = parseFloats( child.textContent );
  692. data.matrix.scale( vector.fromArray( array ) );
  693. break;
  694. case 'extra':
  695. break;
  696. default:
  697. console.log( child );
  698. }
  699. }
  700. if ( xml.getAttribute( 'id' ) !== null ) {
  701. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  702. }
  703. return data;
  704. }
  705. function parseNodeInstanceGeometry( xml ) {
  706. var data = {
  707. id: parseId( xml.getAttribute( 'url' ) ),
  708. materials: {}
  709. };
  710. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  711. var child = xml.childNodes[ i ];
  712. if ( child.nodeName === 'bind_material' ) {
  713. var instances = child.getElementsByTagName( 'instance_material' );
  714. for ( var j = 0; j < instances.length; j ++ ) {
  715. var instance = instances[ j ];
  716. var symbol = instance.getAttribute( 'symbol' );
  717. var target = instance.getAttribute( 'target' );
  718. data.materials[ symbol ] = parseId( target );
  719. }
  720. break;
  721. }
  722. }
  723. return data;
  724. }
  725. function buildNode( data ) {
  726. var objects = [];
  727. var matrix = data.matrix;
  728. var nodes = data.nodes;
  729. var instanceCameras = data.instanceCameras;
  730. var instanceLights = data.instanceLights;
  731. var instanceGeometries = data.instanceGeometries;
  732. var instanceNodes = data.instanceNodes;
  733. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  734. objects.push( getNode( nodes[ i ] ).clone() );
  735. }
  736. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  737. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  738. }
  739. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  740. objects.push( getLight( instanceLights[ i ] ).clone() );
  741. }
  742. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  743. var instance = instanceGeometries[ i ];
  744. var geometries = getGeometry( instance.id );
  745. for ( var key in geometries ) {
  746. var object = geometries[ key ].clone();
  747. if ( instance.materials[ key ] !== undefined ) {
  748. object.material = getMaterial( instance.materials[ key ] );
  749. }
  750. objects.push( object );
  751. }
  752. }
  753. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  754. objects.push( getNode( instanceNodes[ i ] ).clone() );
  755. }
  756. var object;
  757. if ( objects.length === 1 ) {
  758. object = objects[ 0 ];
  759. } else {
  760. object = new THREE.Group();
  761. for ( var i = 0; i < objects.length; i ++ ) {
  762. object.add( objects[ i ] );
  763. }
  764. }
  765. object.name = data.name;
  766. matrix.decompose( object.position, object.quaternion, object.scale );
  767. return object;
  768. }
  769. function getNode( id ) {
  770. return getBuild( library.nodes[ id ], buildNode );
  771. }
  772. // visual scenes
  773. function parseVisualScene( xml ) {
  774. var data = {
  775. name: xml.getAttribute( 'name' ),
  776. children: []
  777. };
  778. var elements = getElementsByTagName( xml, 'node' );
  779. for ( var i = 0; i < elements.length; i ++ ) {
  780. data.children.push( parseNode( elements[ i ] ) );
  781. }
  782. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  783. }
  784. function buildVisualScene( data ) {
  785. var group = new THREE.Group();
  786. group.name = data.name;
  787. var children = data.children;
  788. for ( var i = 0; i < children.length; i ++ ) {
  789. group.add( buildNode( children[ i ] ) );
  790. }
  791. return group;
  792. }
  793. function getVisualScene( id ) {
  794. return getBuild( library.visualScenes[ id ], buildVisualScene );
  795. }
  796. // scenes
  797. function parseScene( xml ) {
  798. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  799. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  800. }
  801. console.time( 'ColladaLoader' );
  802. console.time( 'ColladaLoader: DOMParser' );
  803. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  804. console.timeEnd( 'ColladaLoader: DOMParser' );
  805. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  806. // metadata
  807. var version = collada.getAttribute( 'version' );
  808. console.log( 'ColladaLoader: File version', version );
  809. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  810. //
  811. var library = {
  812. images: {},
  813. effects: {},
  814. materials: {},
  815. cameras: {},
  816. lights: {},
  817. geometries: {},
  818. nodes: {},
  819. visualScenes: {}
  820. };
  821. console.time( 'ColladaLoader: Parse' );
  822. parseLibrary( collada, library.images, 'library_images', 'image', parseImage );
  823. parseLibrary( collada, library.effects, 'library_effects', 'effect', parseEffect );
  824. parseLibrary( collada, library.materials, 'library_materials', 'material', parseMaterial );
  825. parseLibrary( collada, library.cameras, 'library_cameras', 'camera', parseCamera );
  826. parseLibrary( collada, library.lights, 'library_lights', 'light', parseLight );
  827. parseLibrary( collada, library.geometries, 'library_geometries', 'geometry', parseGeometry );
  828. parseLibrary( collada, library.nodes, 'library_nodes', 'node', parseNode );
  829. parseLibrary( collada, library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  830. console.timeEnd( 'ColladaLoader: Parse' );
  831. console.time( 'ColladaLoader: Build' );
  832. buildLibrary( library.images, buildImage );
  833. buildLibrary( library.effects, buildEffect );
  834. buildLibrary( library.materials, buildMaterial );
  835. buildLibrary( library.cameras, buildCamera );
  836. buildLibrary( library.lights, buildLight );
  837. buildLibrary( library.geometries, buildGeometry );
  838. buildLibrary( library.nodes, buildNode );
  839. buildLibrary( library.visualScenes, buildVisualScene );
  840. console.timeEnd( 'ColladaLoader: Build' );
  841. // console.log( library );
  842. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  843. console.timeEnd( 'ColladaLoader' );
  844. // console.log( scene );
  845. return {
  846. animations: [],
  847. kinematics: { joints: [] },
  848. scene: scene
  849. };
  850. }
  851. };