Viewport.js 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600
  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var info = new UI.Text();
  6. info.setPosition( 'absolute' );
  7. info.setRight( '5px' );
  8. info.setBottom( '5px' );
  9. info.setFontSize( '12px' );
  10. info.setColor( '#ffffff' );
  11. container.add( info );
  12. var clearColor = 0xAAAAAA;
  13. var objects = [];
  14. // helpers
  15. var helpersToObjects = {};
  16. var objectsToHelpers = {};
  17. var sceneHelpers = new THREE.Scene();
  18. var grid = new THREE.GridHelper( 500, 25 );
  19. sceneHelpers.add( grid );
  20. var modifierAxis = new THREE.Vector3( 1, 1, 1 );
  21. var selectionBox = new THREE.BoxHelper();
  22. selectionBox.material.color.setHex( 0xffff00 );
  23. selectionBox.material.depthTest = false;
  24. selectionBox.material.transparent = true;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. //
  34. var scene = new THREE.Scene();
  35. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  36. camera.position.set( 500, 250, 500 );
  37. camera.lookAt( scene.position );
  38. // fog
  39. var oldFogType = "None";
  40. var oldFogColor = 0xaaaaaa;
  41. var oldFogNear = 1;
  42. var oldFogFar = 5000;
  43. var oldFogDensity = 0.00025;
  44. // object picking
  45. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 5000, 5000, 8, 8 ) );
  46. intersectionPlane.visible = false;
  47. sceneHelpers.add( intersectionPlane );
  48. var ray = new THREE.Raycaster();
  49. var projector = new THREE.Projector();
  50. var offset = new THREE.Vector3();
  51. var selected = camera;
  52. // events
  53. var onMouseDownPosition = new THREE.Vector2();
  54. var onMouseUpPosition = new THREE.Vector2();
  55. var onMouseDown = function ( event ) {
  56. event.preventDefault();
  57. container.dom.focus();
  58. onMouseDownPosition.set( event.layerX, event.layerY );
  59. if ( event.button === 0 ) {
  60. var vector = new THREE.Vector3(
  61. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  62. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  63. 0.5
  64. );
  65. projector.unprojectVector( vector, camera );
  66. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  67. var intersects = ray.intersectObjects( objects, true );
  68. if ( intersects.length > 0 ) {
  69. var object = intersects[ 0 ].object;
  70. if ( selected === object || selected === helpersToObjects[ object.id ] ) {
  71. intersectionPlane.position.copy( selected.position );
  72. intersectionPlane.lookAt( camera.position );
  73. intersectionPlane.updateMatrixWorld();
  74. var intersects = ray.intersectObject( intersectionPlane );
  75. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  76. document.addEventListener( 'mousemove', onMouseMove, false );
  77. controls.enabled = false;
  78. }
  79. } else {
  80. controls.enabled = true;
  81. }
  82. }
  83. document.addEventListener( 'mouseup', onMouseUp, false );
  84. };
  85. var onMouseMove = function ( event ) {
  86. var vector = new THREE.Vector3(
  87. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  88. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  89. 0.5
  90. );
  91. projector.unprojectVector( vector, camera );
  92. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  93. var intersects = ray.intersectObject( intersectionPlane );
  94. if ( intersects.length > 0 ) {
  95. var point = intersects[ 0 ].point.sub( offset );
  96. selected.position.x = modifierAxis.x === 1 ? point.x : intersectionPlane.position.x;
  97. selected.position.y = modifierAxis.y === 1 ? point.y : intersectionPlane.position.y;
  98. selected.position.z = modifierAxis.z === 1 ? point.z : intersectionPlane.position.z;
  99. signals.objectChanged.dispatch( selected );
  100. render();
  101. }
  102. };
  103. var onMouseUp = function ( event ) {
  104. onMouseUpPosition.set( event.layerX, event.layerY );
  105. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  106. var vector = new THREE.Vector3(
  107. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  108. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  109. 0.5
  110. );
  111. projector.unprojectVector( vector, camera );
  112. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  113. var intersects = ray.intersectObjects( objects, true );
  114. if ( intersects.length > 0 ) {
  115. selected = intersects[ 0 ].object;
  116. if ( helpersToObjects[ selected.id ] !== undefined ) {
  117. selected = helpersToObjects[ selected.id ];
  118. }
  119. signals.objectSelected.dispatch( selected );
  120. } else {
  121. controls.enabled = true;
  122. selected = camera;
  123. signals.objectSelected.dispatch( selected );
  124. }
  125. render();
  126. }
  127. document.removeEventListener( 'mousemove', onMouseMove );
  128. document.removeEventListener( 'mouseup', onMouseUp );
  129. };
  130. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  131. // controls need to be added *after* main logic,
  132. // otherwise controls.enabled doesn't work.
  133. var controls = new THREE.OrbitControls( camera, container.dom );
  134. controls.userPanSpeed = 4.0;
  135. controls.addEventListener( 'change', function () {
  136. signals.objectChanged.dispatch( camera );
  137. } );
  138. // signals
  139. signals.modifierAxisChanged.add( function ( axis ) {
  140. modifierAxis.copy( axis );
  141. } );
  142. signals.rendererChanged.add( function ( object ) {
  143. container.dom.removeChild( renderer.domElement );
  144. renderer = object;
  145. renderer.setClearColor( clearColor );
  146. renderer.autoClear = false;
  147. renderer.autoUpdateScene = false;
  148. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  149. container.dom.appendChild( renderer.domElement );
  150. render();
  151. } );
  152. signals.objectAdded.add( function ( object ) {
  153. // handle children
  154. object.traverse( function ( object ) {
  155. // create helpers for invisible object types (lights, cameras, targets)
  156. if ( object instanceof THREE.PointLight ) {
  157. var helper = new THREE.PointLightHelper( object, 10 );
  158. sceneHelpers.add( helper );
  159. objectsToHelpers[ object.id ] = helper;
  160. helpersToObjects[ helper.lightSphere.id ] = object;
  161. objects.push( helper.lightSphere );
  162. } else if ( object instanceof THREE.DirectionalLight ) {
  163. var helper = new THREE.DirectionalLightHelper( object, 10 );
  164. sceneHelpers.add( helper );
  165. objectsToHelpers[ object.id ] = helper;
  166. helpersToObjects[ helper.lightSphere.id ] = object;
  167. objects.push( helper.lightSphere );
  168. } else if ( object instanceof THREE.SpotLight ) {
  169. var helper = new THREE.SpotLightHelper( object, 10 );
  170. sceneHelpers.add( helper );
  171. objectsToHelpers[ object.id ] = helper;
  172. helpersToObjects[ helper.lightSphere.id ] = object;
  173. objects.push( helper.lightSphere );
  174. } else if ( object instanceof THREE.HemisphereLight ) {
  175. var helper = new THREE.HemisphereLightHelper( object, 10 );
  176. sceneHelpers.add( helper );
  177. objectsToHelpers[ object.id ] = helper;
  178. helpersToObjects[ helper.lightSphere.id ] = object;
  179. objects.push( helper.lightSphere );
  180. } else {
  181. // add to picking list
  182. objects.push( object );
  183. }
  184. } );
  185. scene.add( object );
  186. // TODO: Add support for hierarchies with lights
  187. if ( object instanceof THREE.Light ) {
  188. updateMaterials( scene );
  189. }
  190. updateInfo();
  191. signals.sceneChanged.dispatch( scene );
  192. signals.objectSelected.dispatch( object );
  193. } );
  194. signals.objectSelected.add( function ( object ) {
  195. selectionBox.visible = false;
  196. selectionAxis.visible = false;
  197. if ( object !== null ) {
  198. if ( object.geometry !== undefined ) {
  199. selectionBox.update( object );
  200. selectionBox.visible = true;
  201. }
  202. selectionAxis.matrixWorld = object.matrixWorld;
  203. selectionAxis.visible = true;
  204. selected = object;
  205. }
  206. render();
  207. } );
  208. signals.objectChanged.add( function ( object ) {
  209. if ( object.geometry !== undefined ) {
  210. selectionBox.update( object );
  211. updateInfo();
  212. }
  213. if ( objectsToHelpers[ object.id ] !== undefined ) {
  214. objectsToHelpers[ object.id ].update();
  215. }
  216. render();
  217. } );
  218. signals.cloneSelectedObject.add( function () {
  219. if ( selected === camera ) return;
  220. var object = selected.clone();
  221. signals.objectAdded.dispatch( object );
  222. } );
  223. signals.removeSelectedObject.add( function () {
  224. if ( selected.parent === undefined ) return;
  225. var name = selected.name ? '"' + selected.name + '"': "selected object";
  226. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  227. var parent = selected.parent;
  228. if ( selected instanceof THREE.Light ) {
  229. var helper = objectsToHelpers[ selected.id ];
  230. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  231. helper.parent.remove( helper );
  232. selected.parent.remove( selected );
  233. delete objectsToHelpers[ selected.id ];
  234. delete helpersToObjects[ helper.id ];
  235. if ( selected instanceof THREE.DirectionalLight ||
  236. selected instanceof THREE.SpotLight ) {
  237. selected.target.parent.remove( selected.target );
  238. }
  239. updateMaterials( scene );
  240. } else {
  241. selected.traverse( function ( object ) {
  242. var index = objects.indexOf( object );
  243. if ( index !== -1 ) {
  244. objects.splice( index, 1 )
  245. }
  246. } );
  247. selected.parent.remove( selected );
  248. updateInfo();
  249. }
  250. signals.sceneChanged.dispatch( scene );
  251. signals.objectSelected.dispatch( parent );
  252. } );
  253. signals.materialChanged.add( function ( material ) {
  254. render();
  255. } );
  256. signals.clearColorChanged.add( function ( color ) {
  257. renderer.setClearColor( color );
  258. render();
  259. clearColor = color;
  260. } );
  261. signals.fogTypeChanged.add( function ( fogType ) {
  262. if ( fogType !== oldFogType ) {
  263. if ( fogType === "None" ) {
  264. scene.fog = null;
  265. } else if ( fogType === "Fog" ) {
  266. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  267. } else if ( fogType === "FogExp2" ) {
  268. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  269. }
  270. updateMaterials( scene );
  271. oldFogType = fogType;
  272. }
  273. render();
  274. } );
  275. signals.fogColorChanged.add( function ( fogColor ) {
  276. oldFogColor = fogColor;
  277. updateFog( scene );
  278. render();
  279. } );
  280. signals.fogParametersChanged.add( function ( near, far, density ) {
  281. oldFogNear = near;
  282. oldFogFar = far;
  283. oldFogDensity = density;
  284. updateFog( scene );
  285. render();
  286. } );
  287. signals.windowResize.add( function () {
  288. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  289. camera.updateProjectionMatrix();
  290. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  291. render();
  292. } );
  293. //
  294. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  295. renderer.setClearColor( clearColor );
  296. renderer.autoClear = false;
  297. renderer.autoUpdateScene = false;
  298. container.dom.appendChild( renderer.domElement );
  299. animate();
  300. //
  301. function updateInfo() {
  302. var objects = 0;
  303. var vertices = 0;
  304. var faces = 0;
  305. scene.traverse( function ( object ) {
  306. if ( object instanceof THREE.Mesh ) {
  307. objects ++;
  308. vertices += object.geometry.vertices.length;
  309. faces += object.geometry.faces.length;
  310. }
  311. } );
  312. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  313. }
  314. function updateMaterials( root ) {
  315. root.traverse( function ( node ) {
  316. if ( node.material ) {
  317. node.material.needsUpdate = true;
  318. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  319. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  320. node.material.materials[ i ].needsUpdate = true;
  321. }
  322. }
  323. }
  324. } );
  325. }
  326. function updateFog( root ) {
  327. if ( root.fog ) {
  328. root.fog.color.setHex( oldFogColor );
  329. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  330. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  331. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  332. }
  333. }
  334. function animate() {
  335. requestAnimationFrame( animate );
  336. controls.update();
  337. }
  338. function render() {
  339. sceneHelpers.updateMatrixWorld();
  340. scene.updateMatrixWorld();
  341. renderer.clear();
  342. renderer.render( scene, camera );
  343. renderer.render( sceneHelpers, camera );
  344. }
  345. return container;
  346. }