Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 895d39e3ee Merge pull request #4984 from okready/patch-2 11 years ago
build 43f0d66139 Object3D add() can take arbitrary arguments and is chainable. 11 years ago
docs 7793556b52 Merge pull request #4959 from gero3/patch-18 11 years ago
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. 11 years ago
examples 43f0d66139 Object3D add() can take arbitrary arguments and is chainable. 11 years ago
src da9594e2df Object3D remove() can take arbitrary arguments. 11 years ago
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 years ago
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.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
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README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 years ago
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases