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- /**
- * @author renej
- * NURBS curve object
- *
- * Derives from Curve, overriding getPoint and getTangent.
- *
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
- *
- **/
- /**************************************************************
- * NURBS curve
- **************************************************************/
- THREE.NURBSCurve = function ( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */) {
- this.degree = degree;
- this.knots = knots;
- this.controlPoints = [];
- for (var i = 0; i < controlPoints.length; ++i) { // ensure Vector4 for control points
- var point = controlPoints[i];
- this.controlPoints[i] = new THREE.Vector4(point.x, point.y, point.z, point.w);
- }
- };
- THREE.NURBSCurve.prototype = Object.create( THREE.Curve.prototype );
- THREE.NURBSCurve.prototype.getPoint = function ( t ) {
- var u = this.knots[0] + t * (this.knots[this.knots.length - 1] - this.knots[0]); // linear mapping t->u
- // following results in (wx, wy, wz, w) homogeneous point
- var hpoint = THREE.NURBSUtils.calcBSplinePoint(this.degree, this.knots, this.controlPoints, u);
- if (hpoint.w != 1.0) { // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
- hpoint.divideScalar(hpoint.w);
- }
- return new THREE.Vector3(hpoint.x, hpoint.y, hpoint.z);
- };
- THREE.NURBSCurve.prototype.getTangent = function ( t ) {
- var u = this.knots[0] + t * (this.knots[this.knots.length - 1] - this.knots[0]);
- var ders = THREE.NURBSUtils.calcNURBSDerivatives(this.degree, this.knots, this.controlPoints, u, 1);
- var tangent = ders[1].clone();
- tangent.normalize();
- return tangent;
- };
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