webgl_helpers.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script>
  17. var scene, renderer;
  18. var camera, light;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer();
  23. renderer.setSize( window.innerWidth, window.innerHeight );
  24. document.body.appendChild( renderer.domElement );
  25. //
  26. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  27. camera.position.z = 400;
  28. scene = new THREE.Scene();
  29. light = new THREE.PointLight();
  30. light.position.set( 200, 100, 150 );
  31. scene.add( light );
  32. scene.add( new THREE.PointLightHelper( light, 5 ) );
  33. var helper = new THREE.GridHelper( 200, 10 );
  34. helper.setColors( 0x0000ff, 0x808080 );
  35. helper.position.y = - 150;
  36. scene.add( helper );
  37. var loader = new THREE.JSONLoader();
  38. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function ( geometry, materials ) {
  39. var material = new THREE.MeshLambertMaterial();
  40. var mesh = new THREE.Mesh( geometry, material );
  41. mesh.scale.multiplyScalar( 50 );
  42. scene.add( mesh );
  43. scene.add( new THREE.FaceNormalsHelper( mesh, 10 ) );
  44. scene.add( new THREE.VertexNormalsHelper( mesh, 10 ) );
  45. var helper = new THREE.WireframeHelper( mesh );
  46. helper.material.depthTest = false;
  47. helper.material.opacity = 0.25;
  48. helper.material.transparent = true;
  49. scene.add( helper );
  50. scene.add( new THREE.BoxHelper( mesh ) );
  51. } );
  52. //
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. function animate() {
  61. requestAnimationFrame( animate );
  62. var time = - performance.now() * 0.0003;
  63. camera.position.x = 400 * Math.cos( time );
  64. camera.position.z = 400 * Math.sin( time );
  65. camera.lookAt( scene.position );
  66. light.position.x = Math.sin( time * 1.7 ) * 300;
  67. light.position.y = Math.cos( time * 1.5 ) * 400;
  68. light.position.z = Math.cos( time * 1.3 ) * 300;
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>