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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - helpers</title>
- <meta charset="utf-8">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script>
- var scene, renderer;
- var camera, light;
- init();
- animate();
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- light = new THREE.PointLight();
- light.position.set( 200, 100, 150 );
- scene.add( light );
- scene.add( new THREE.PointLightHelper( light, 5 ) );
- var helper = new THREE.GridHelper( 200, 10 );
- helper.setColors( 0x0000ff, 0x808080 );
- helper.position.y = - 150;
- scene.add( helper );
- var loader = new THREE.JSONLoader();
- loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function ( geometry, materials ) {
- var material = new THREE.MeshLambertMaterial();
- var mesh = new THREE.Mesh( geometry, material );
- mesh.scale.multiplyScalar( 50 );
- scene.add( mesh );
- scene.add( new THREE.FaceNormalsHelper( mesh, 10 ) );
- scene.add( new THREE.VertexNormalsHelper( mesh, 10 ) );
- var helper = new THREE.WireframeHelper( mesh );
- helper.material.depthTest = false;
- helper.material.opacity = 0.25;
- helper.material.transparent = true;
- scene.add( helper );
- scene.add( new THREE.BoxHelper( mesh ) );
- } );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- var time = - performance.now() * 0.0003;
- camera.position.x = 400 * Math.cos( time );
- camera.position.z = 400 * Math.sin( time );
- camera.lookAt( scene.position );
- light.position.x = Math.sin( time * 1.7 ) * 300;
- light.position.y = Math.cos( time * 1.5 ) * 400;
- light.position.z = Math.cos( time * 1.3 ) * 300;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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