webgl_postprocessing.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script src="js/shaders/CopyShader.js"></script>
  17. <script src="js/shaders/DotScreenShader.js"></script>
  18. <script src="js/shaders/RGBShiftShader.js"></script>
  19. <script src="js/postprocessing/EffectComposer.js"></script>
  20. <script src="js/postprocessing/RenderPass.js"></script>
  21. <script src="js/postprocessing/MaskPass.js"></script>
  22. <script src="js/postprocessing/ShaderPass.js"></script>
  23. <script>
  24. var camera, scene, renderer, composer;
  25. var object, light;
  26. init();
  27. animate();
  28. function init() {
  29. renderer = new THREE.WebGLRenderer();
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. document.body.appendChild( renderer.domElement );
  32. //
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  34. camera.position.z = 400;
  35. scene = new THREE.Scene();
  36. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  37. object = new THREE.Object3D();
  38. scene.add( object );
  39. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  40. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  41. for ( var i = 0; i < 100; i ++ ) {
  42. var mesh = new THREE.Mesh( geometry, material );
  43. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  44. mesh.position.multiplyScalar( Math.random() * 400 );
  45. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  46. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  47. object.add( mesh );
  48. }
  49. scene.add( new THREE.AmbientLight( 0x222222 ) );
  50. light = new THREE.DirectionalLight( 0xffffff );
  51. light.position.set( 1, 1, 1 );
  52. scene.add( light );
  53. // postprocessing
  54. composer = new THREE.EffectComposer( renderer );
  55. composer.addPass( new THREE.RenderPass( scene, camera ) );
  56. var effect = new THREE.ShaderPass( THREE.DotScreenShader );
  57. effect.uniforms[ 'scale' ].value = 4;
  58. composer.addPass( effect );
  59. var effect = new THREE.ShaderPass( THREE.RGBShiftShader );
  60. effect.uniforms[ 'amount' ].value = 0.0015;
  61. effect.renderToScreen = true;
  62. composer.addPass( effect );
  63. //
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. object.rotation.x += 0.005;
  74. object.rotation.y += 0.01;
  75. composer.render();
  76. }
  77. </script>
  78. </body>
  79. </html>