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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing</title>
- <meta charset="utf-8">
- <style>
- body {
- margin: 0px;
- background-color: #ffffff;
- overflow: hidden;
- }
- div {
- position: absolute;
- z-index: 10;
- color: #fff;
- font-family: monospace;
- text-align: center;
- margin: 10px;
- width: 100%;
- }
- label, input {
- cursor: pointer;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/SSAOShader.js"></script>
- <script src="js/shaders/DotScreenShader.js"></script>
- <script src="js/shaders/RGBShiftShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <div>
- <label for="ssao">Ambient Occlusion:</label><input id="ssao" checked type="checkbox" onchange="updateOptions()"/><br />
- <label for="dotScreen">Dot Screen:</label><input id="dotScreen" type="checkbox" onchange="updateOptions()"/><br />
- <label for="rgbShift">RGB Shift:</label><input id="rgbShift" type="checkbox" onchange="updateOptions()" /><br />
- </div>
- <script>
- var camera, scene, renderer, composer;
- var object, light;
- var depthScale = 0.5;
- var depthPassPlugin, depthTarget;
- var ssaoEffect, dotScreenEffect, rgbShiftEffect;
- init();
- animate();
- function updateOptions() {
- ssaoEffect.enabled = document.getElementById('ssao').checked;
- dotScreenEffect.enabled = document.getElementById('dotScreen').checked;
- rgbShiftEffect.enabled = document.getElementById('rgbShift').checked;
- }
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColor( 0xf0f0f0 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- object = new THREE.Object3D();
- scene.add( object );
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
- for ( var i = 0; i < 100; i ++ ) {
-
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
- mesh.position.multiplyScalar( Math.random() * 400 );
- mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
- object.add( mesh );
- }
- light = new THREE.DirectionalLight( 0xffffff, 0.5 );
- light.position.set( - 1, - 1, - 1 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0xffffff, 1.5 );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- // postprocessing
- composer = new THREE.EffectComposer( renderer );
- composer.addPass( new THREE.RenderPass( scene, camera ) );
- depthTarget = new THREE.WebGLRenderTarget( window.innerWidth * depthScale, window.innerHeight * depthScale, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
- ssaoEffect = new THREE.ShaderPass( THREE.SSAOShader );
- ssaoEffect.uniforms[ 'tDepth' ].value = depthTarget;
- ssaoEffect.uniforms[ 'size' ].value.set( window.innerWidth * depthScale, window.innerHeight * depthScale );
- ssaoEffect.uniforms[ 'cameraNear' ].value = camera.near;
- ssaoEffect.uniforms[ 'cameraFar' ].value = camera.far;
- composer.addPass( ssaoEffect );
- dotScreenEffect = new THREE.ShaderPass( THREE.DotScreenShader );
- dotScreenEffect.uniforms[ 'scale' ].value = 4;
- composer.addPass( dotScreenEffect );
- rgbShiftEffect = new THREE.ShaderPass( THREE.RGBShiftShader );
- rgbShiftEffect.uniforms[ 'amount' ].value = 0.0015;
- composer.addPass( rgbShiftEffect );
- var effect = new THREE.ShaderPass( THREE.CopyShader);
- effect.renderToScreen = true;
- composer.addPass( effect );
- //
- // depth pass
- depthPassPlugin = new THREE.DepthPassPlugin();
- depthPassPlugin.renderTarget = depthTarget;
- renderer.addPrePlugin( depthPassPlugin );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- updateOptions();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- depthTarget = new THREE.WebGLRenderTarget( window.innerWidth * depthScale, window.innerHeight * depthScale, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter } );
- depthPassPlugin.renderTarget = depthTarget;
- ssaoEffect.uniforms[ 'size' ].value.set( window.innerWidth * depthScale, window.innerHeight * depthScale );
- ssaoEffect.uniforms[ 'tDepth' ].value = depthTarget;
- }
- function animate() {
- requestAnimationFrame( animate );
- var time = Date.now();
- object.rotation.x = time * 0.0002;
- object.rotation.y = time * 0.0001;
- for ( var i = 0, l = object.children.length; i < l; i ++ ) {
- var child = object.children[ i ];
- var scale = Math.sin( child.position.x + time * 0.0005 ) * 50 + 50;
- child.scale.set( scale, scale, scale );
- }
- depthPassPlugin.enabled = true;
- renderer.autoClear = false;
- renderer.render( scene, camera );
- // renderer.render( scene, camera, depthTarget, true );
- depthPassPlugin.enabled = false;
- //
- composer.render();
- }
- </script>
- </body>
- </html>
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