app.js 5.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. var APP = {
  5. Player: function () {
  6. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  7. renderer.setPixelRatio( window.devicePixelRatio );
  8. renderer.outputEncoding = THREE.sRGBEncoding;
  9. var loader = new THREE.ObjectLoader();
  10. var camera, scene;
  11. var vrButton = VRButton.createButton( renderer );
  12. var events = {};
  13. var dom = document.createElement( 'div' );
  14. dom.appendChild( renderer.domElement );
  15. this.dom = dom;
  16. this.width = 500;
  17. this.height = 500;
  18. this.load = function ( json ) {
  19. var project = json.project;
  20. if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
  21. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  22. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  23. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  24. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  25. if ( project.toneMappingWhitePoint !== undefined ) renderer.toneMappingWhitePoint = project.toneMappingWhitePoint;
  26. if ( project.physicallyCorrectLights !== undefined ) renderer.physicallyCorrectLights = project.physicallyCorrectLights;
  27. this.setScene( loader.parse( json.scene ) );
  28. this.setCamera( loader.parse( json.camera ) );
  29. events = {
  30. init: [],
  31. start: [],
  32. stop: [],
  33. keydown: [],
  34. keyup: [],
  35. mousedown: [],
  36. mouseup: [],
  37. mousemove: [],
  38. touchstart: [],
  39. touchend: [],
  40. touchmove: [],
  41. update: []
  42. };
  43. var scriptWrapParams = 'player,renderer,scene,camera';
  44. var scriptWrapResultObj = {};
  45. for ( var eventKey in events ) {
  46. scriptWrapParams += ',' + eventKey;
  47. scriptWrapResultObj[ eventKey ] = eventKey;
  48. }
  49. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  50. for ( var uuid in json.scripts ) {
  51. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  52. if ( object === undefined ) {
  53. console.warn( 'APP.Player: Script without object.', uuid );
  54. continue;
  55. }
  56. var scripts = json.scripts[ uuid ];
  57. for ( var i = 0; i < scripts.length; i ++ ) {
  58. var script = scripts[ i ];
  59. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  60. for ( var name in functions ) {
  61. if ( functions[ name ] === undefined ) continue;
  62. if ( events[ name ] === undefined ) {
  63. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  64. continue;
  65. }
  66. events[ name ].push( functions[ name ].bind( object ) );
  67. }
  68. }
  69. }
  70. dispatch( events.init, arguments );
  71. };
  72. this.setCamera = function ( value ) {
  73. camera = value;
  74. camera.aspect = this.width / this.height;
  75. camera.updateProjectionMatrix();
  76. };
  77. this.setScene = function ( value ) {
  78. scene = value;
  79. };
  80. this.setSize = function ( width, height ) {
  81. this.width = width;
  82. this.height = height;
  83. if ( camera ) {
  84. camera.aspect = this.width / this.height;
  85. camera.updateProjectionMatrix();
  86. }
  87. if ( renderer ) {
  88. renderer.setSize( width, height );
  89. }
  90. };
  91. function dispatch( array, event ) {
  92. for ( var i = 0, l = array.length; i < l; i ++ ) {
  93. array[ i ]( event );
  94. }
  95. }
  96. var time, prevTime;
  97. function animate() {
  98. time = performance.now();
  99. try {
  100. dispatch( events.update, { time: time, delta: time - prevTime } );
  101. } catch ( e ) {
  102. console.error( ( e.message || e ), ( e.stack || "" ) );
  103. }
  104. renderer.render( scene, camera );
  105. prevTime = time;
  106. }
  107. this.play = function () {
  108. if ( renderer.xr.enabled ) dom.append( vrButton );
  109. prevTime = performance.now();
  110. document.addEventListener( 'keydown', onDocumentKeyDown );
  111. document.addEventListener( 'keyup', onDocumentKeyUp );
  112. document.addEventListener( 'mousedown', onDocumentMouseDown );
  113. document.addEventListener( 'mouseup', onDocumentMouseUp );
  114. document.addEventListener( 'mousemove', onDocumentMouseMove );
  115. document.addEventListener( 'touchstart', onDocumentTouchStart );
  116. document.addEventListener( 'touchend', onDocumentTouchEnd );
  117. document.addEventListener( 'touchmove', onDocumentTouchMove );
  118. dispatch( events.start, arguments );
  119. renderer.setAnimationLoop( animate );
  120. };
  121. this.stop = function () {
  122. if ( renderer.xr.enabled ) vrButton.remove();
  123. document.removeEventListener( 'keydown', onDocumentKeyDown );
  124. document.removeEventListener( 'keyup', onDocumentKeyUp );
  125. document.removeEventListener( 'mousedown', onDocumentMouseDown );
  126. document.removeEventListener( 'mouseup', onDocumentMouseUp );
  127. document.removeEventListener( 'mousemove', onDocumentMouseMove );
  128. document.removeEventListener( 'touchstart', onDocumentTouchStart );
  129. document.removeEventListener( 'touchend', onDocumentTouchEnd );
  130. document.removeEventListener( 'touchmove', onDocumentTouchMove );
  131. dispatch( events.stop, arguments );
  132. renderer.setAnimationLoop( null );
  133. };
  134. this.dispose = function () {
  135. renderer.dispose();
  136. camera = undefined;
  137. scene = undefined;
  138. };
  139. //
  140. function onDocumentKeyDown( event ) {
  141. dispatch( events.keydown, event );
  142. }
  143. function onDocumentKeyUp( event ) {
  144. dispatch( events.keyup, event );
  145. }
  146. function onDocumentMouseDown( event ) {
  147. dispatch( events.mousedown, event );
  148. }
  149. function onDocumentMouseUp( event ) {
  150. dispatch( events.mouseup, event );
  151. }
  152. function onDocumentMouseMove( event ) {
  153. dispatch( events.mousemove, event );
  154. }
  155. function onDocumentTouchStart( event ) {
  156. dispatch( events.touchstart, event );
  157. }
  158. function onDocumentTouchEnd( event ) {
  159. dispatch( events.touchend, event );
  160. }
  161. function onDocumentTouchMove( event ) {
  162. dispatch( events.touchmove, event );
  163. }
  164. }
  165. };
  166. export { APP };