ColladaLoader.js 78 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. THREE.Loader.call( this, manager );
  7. };
  8. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  13. var loader = new THREE.FileLoader( scope.manager );
  14. loader.setPath( scope.path );
  15. loader.load( url, function ( text ) {
  16. try {
  17. onLoad( scope.parse( text, path ) );
  18. } catch ( e ) {
  19. if ( onError ) {
  20. onError( e );
  21. } else {
  22. console.error( e );
  23. }
  24. scope.manager.itemError( url );
  25. }
  26. }, onProgress, onError );
  27. },
  28. options: {
  29. set convertUpAxis( value ) {
  30. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  31. }
  32. },
  33. parse: function ( text, path ) {
  34. function getElementsByTagName( xml, name ) {
  35. // Non recursive xml.getElementsByTagName() ...
  36. var array = [];
  37. var childNodes = xml.childNodes;
  38. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  39. var child = childNodes[ i ];
  40. if ( child.nodeName === name ) {
  41. array.push( child );
  42. }
  43. }
  44. return array;
  45. }
  46. function parseStrings( text ) {
  47. if ( text.length === 0 ) return [];
  48. var parts = text.trim().split( /\s+/ );
  49. var array = new Array( parts.length );
  50. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  51. array[ i ] = parts[ i ];
  52. }
  53. return array;
  54. }
  55. function parseFloats( text ) {
  56. if ( text.length === 0 ) return [];
  57. var parts = text.trim().split( /\s+/ );
  58. var array = new Array( parts.length );
  59. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  60. array[ i ] = parseFloat( parts[ i ] );
  61. }
  62. return array;
  63. }
  64. function parseInts( text ) {
  65. if ( text.length === 0 ) return [];
  66. var parts = text.trim().split( /\s+/ );
  67. var array = new Array( parts.length );
  68. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  69. array[ i ] = parseInt( parts[ i ] );
  70. }
  71. return array;
  72. }
  73. function parseId( text ) {
  74. return text.substring( 1 );
  75. }
  76. function generateId() {
  77. return 'three_default_' + ( count ++ );
  78. }
  79. function isEmpty( object ) {
  80. return Object.keys( object ).length === 0;
  81. }
  82. // asset
  83. function parseAsset( xml ) {
  84. return {
  85. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  86. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  87. };
  88. }
  89. function parseAssetUnit( xml ) {
  90. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  91. return parseFloat( xml.getAttribute( 'meter' ) );
  92. } else {
  93. return 1; // default 1 meter
  94. }
  95. }
  96. function parseAssetUpAxis( xml ) {
  97. return xml !== undefined ? xml.textContent : 'Y_UP';
  98. }
  99. // library
  100. function parseLibrary( xml, libraryName, nodeName, parser ) {
  101. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  102. if ( library !== undefined ) {
  103. var elements = getElementsByTagName( library, nodeName );
  104. for ( var i = 0; i < elements.length; i ++ ) {
  105. parser( elements[ i ] );
  106. }
  107. }
  108. }
  109. function buildLibrary( data, builder ) {
  110. for ( var name in data ) {
  111. var object = data[ name ];
  112. object.build = builder( data[ name ] );
  113. }
  114. }
  115. // get
  116. function getBuild( data, builder ) {
  117. if ( data.build !== undefined ) return data.build;
  118. data.build = builder( data );
  119. return data.build;
  120. }
  121. // animation
  122. function parseAnimation( xml ) {
  123. var data = {
  124. sources: {},
  125. samplers: {},
  126. channels: {}
  127. };
  128. var hasChildren = false;
  129. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  130. var child = xml.childNodes[ i ];
  131. if ( child.nodeType !== 1 ) continue;
  132. var id;
  133. switch ( child.nodeName ) {
  134. case 'source':
  135. id = child.getAttribute( 'id' );
  136. data.sources[ id ] = parseSource( child );
  137. break;
  138. case 'sampler':
  139. id = child.getAttribute( 'id' );
  140. data.samplers[ id ] = parseAnimationSampler( child );
  141. break;
  142. case 'channel':
  143. id = child.getAttribute( 'target' );
  144. data.channels[ id ] = parseAnimationChannel( child );
  145. break;
  146. case 'animation':
  147. // hierarchy of related animations
  148. parseAnimation( child );
  149. hasChildren = true;
  150. break;
  151. default:
  152. console.log( child );
  153. }
  154. }
  155. if ( hasChildren === false ) {
  156. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  157. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  158. }
  159. }
  160. function parseAnimationSampler( xml ) {
  161. var data = {
  162. inputs: {},
  163. };
  164. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  165. var child = xml.childNodes[ i ];
  166. if ( child.nodeType !== 1 ) continue;
  167. switch ( child.nodeName ) {
  168. case 'input':
  169. var id = parseId( child.getAttribute( 'source' ) );
  170. var semantic = child.getAttribute( 'semantic' );
  171. data.inputs[ semantic ] = id;
  172. break;
  173. }
  174. }
  175. return data;
  176. }
  177. function parseAnimationChannel( xml ) {
  178. var data = {};
  179. var target = xml.getAttribute( 'target' );
  180. // parsing SID Addressing Syntax
  181. var parts = target.split( '/' );
  182. var id = parts.shift();
  183. var sid = parts.shift();
  184. // check selection syntax
  185. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  186. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  187. if ( memberSyntax ) {
  188. // member selection access
  189. parts = sid.split( '.' );
  190. sid = parts.shift();
  191. data.member = parts.shift();
  192. } else if ( arraySyntax ) {
  193. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  194. var indices = sid.split( '(' );
  195. sid = indices.shift();
  196. for ( var i = 0; i < indices.length; i ++ ) {
  197. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  198. }
  199. data.indices = indices;
  200. }
  201. data.id = id;
  202. data.sid = sid;
  203. data.arraySyntax = arraySyntax;
  204. data.memberSyntax = memberSyntax;
  205. data.sampler = parseId( xml.getAttribute( 'source' ) );
  206. return data;
  207. }
  208. function buildAnimation( data ) {
  209. var tracks = [];
  210. var channels = data.channels;
  211. var samplers = data.samplers;
  212. var sources = data.sources;
  213. for ( var target in channels ) {
  214. if ( channels.hasOwnProperty( target ) ) {
  215. var channel = channels[ target ];
  216. var sampler = samplers[ channel.sampler ];
  217. var inputId = sampler.inputs.INPUT;
  218. var outputId = sampler.inputs.OUTPUT;
  219. var inputSource = sources[ inputId ];
  220. var outputSource = sources[ outputId ];
  221. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  222. createKeyframeTracks( animation, tracks );
  223. }
  224. }
  225. return tracks;
  226. }
  227. function getAnimation( id ) {
  228. return getBuild( library.animations[ id ], buildAnimation );
  229. }
  230. function buildAnimationChannel( channel, inputSource, outputSource ) {
  231. var node = library.nodes[ channel.id ];
  232. var object3D = getNode( node.id );
  233. var transform = node.transforms[ channel.sid ];
  234. var defaultMatrix = node.matrix.clone().transpose();
  235. var time, stride;
  236. var i, il, j, jl;
  237. var data = {};
  238. // the collada spec allows the animation of data in various ways.
  239. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  240. switch ( transform ) {
  241. case 'matrix':
  242. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  243. time = inputSource.array[ i ];
  244. stride = i * outputSource.stride;
  245. if ( data[ time ] === undefined ) data[ time ] = {};
  246. if ( channel.arraySyntax === true ) {
  247. var value = outputSource.array[ stride ];
  248. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  249. data[ time ][ index ] = value;
  250. } else {
  251. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  252. data[ time ][ j ] = outputSource.array[ stride + j ];
  253. }
  254. }
  255. }
  256. break;
  257. case 'translate':
  258. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  259. break;
  260. case 'rotate':
  261. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  262. break;
  263. case 'scale':
  264. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  265. break;
  266. }
  267. var keyframes = prepareAnimationData( data, defaultMatrix );
  268. var animation = {
  269. name: object3D.uuid,
  270. keyframes: keyframes
  271. };
  272. return animation;
  273. }
  274. function prepareAnimationData( data, defaultMatrix ) {
  275. var keyframes = [];
  276. // transfer data into a sortable array
  277. for ( var time in data ) {
  278. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  279. }
  280. // ensure keyframes are sorted by time
  281. keyframes.sort( ascending );
  282. // now we clean up all animation data, so we can use them for keyframe tracks
  283. for ( var i = 0; i < 16; i ++ ) {
  284. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  285. }
  286. return keyframes;
  287. // array sort function
  288. function ascending( a, b ) {
  289. return a.time - b.time;
  290. }
  291. }
  292. var position = new THREE.Vector3();
  293. var scale = new THREE.Vector3();
  294. var quaternion = new THREE.Quaternion();
  295. function createKeyframeTracks( animation, tracks ) {
  296. var keyframes = animation.keyframes;
  297. var name = animation.name;
  298. var times = [];
  299. var positionData = [];
  300. var quaternionData = [];
  301. var scaleData = [];
  302. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  303. var keyframe = keyframes[ i ];
  304. var time = keyframe.time;
  305. var value = keyframe.value;
  306. matrix.fromArray( value ).transpose();
  307. matrix.decompose( position, quaternion, scale );
  308. times.push( time );
  309. positionData.push( position.x, position.y, position.z );
  310. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  311. scaleData.push( scale.x, scale.y, scale.z );
  312. }
  313. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  314. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  315. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  316. return tracks;
  317. }
  318. function transformAnimationData( keyframes, property, defaultValue ) {
  319. var keyframe;
  320. var empty = true;
  321. var i, l;
  322. // check, if values of a property are missing in our keyframes
  323. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  324. keyframe = keyframes[ i ];
  325. if ( keyframe.value[ property ] === undefined ) {
  326. keyframe.value[ property ] = null; // mark as missing
  327. } else {
  328. empty = false;
  329. }
  330. }
  331. if ( empty === true ) {
  332. // no values at all, so we set a default value
  333. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  334. keyframe = keyframes[ i ];
  335. keyframe.value[ property ] = defaultValue;
  336. }
  337. } else {
  338. // filling gaps
  339. createMissingKeyframes( keyframes, property );
  340. }
  341. }
  342. function createMissingKeyframes( keyframes, property ) {
  343. var prev, next;
  344. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  345. var keyframe = keyframes[ i ];
  346. if ( keyframe.value[ property ] === null ) {
  347. prev = getPrev( keyframes, i, property );
  348. next = getNext( keyframes, i, property );
  349. if ( prev === null ) {
  350. keyframe.value[ property ] = next.value[ property ];
  351. continue;
  352. }
  353. if ( next === null ) {
  354. keyframe.value[ property ] = prev.value[ property ];
  355. continue;
  356. }
  357. interpolate( keyframe, prev, next, property );
  358. }
  359. }
  360. }
  361. function getPrev( keyframes, i, property ) {
  362. while ( i >= 0 ) {
  363. var keyframe = keyframes[ i ];
  364. if ( keyframe.value[ property ] !== null ) return keyframe;
  365. i --;
  366. }
  367. return null;
  368. }
  369. function getNext( keyframes, i, property ) {
  370. while ( i < keyframes.length ) {
  371. var keyframe = keyframes[ i ];
  372. if ( keyframe.value[ property ] !== null ) return keyframe;
  373. i ++;
  374. }
  375. return null;
  376. }
  377. function interpolate( key, prev, next, property ) {
  378. if ( ( next.time - prev.time ) === 0 ) {
  379. key.value[ property ] = prev.value[ property ];
  380. return;
  381. }
  382. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  383. }
  384. // animation clips
  385. function parseAnimationClip( xml ) {
  386. var data = {
  387. name: xml.getAttribute( 'id' ) || 'default',
  388. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  389. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  390. animations: []
  391. };
  392. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  393. var child = xml.childNodes[ i ];
  394. if ( child.nodeType !== 1 ) continue;
  395. switch ( child.nodeName ) {
  396. case 'instance_animation':
  397. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  398. break;
  399. }
  400. }
  401. library.clips[ xml.getAttribute( 'id' ) ] = data;
  402. }
  403. function buildAnimationClip( data ) {
  404. var tracks = [];
  405. var name = data.name;
  406. var duration = ( data.end - data.start ) || - 1;
  407. var animations = data.animations;
  408. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  409. var animationTracks = getAnimation( animations[ i ] );
  410. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  411. tracks.push( animationTracks[ j ] );
  412. }
  413. }
  414. return new THREE.AnimationClip( name, duration, tracks );
  415. }
  416. function getAnimationClip( id ) {
  417. return getBuild( library.clips[ id ], buildAnimationClip );
  418. }
  419. // controller
  420. function parseController( xml ) {
  421. var data = {};
  422. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  423. var child = xml.childNodes[ i ];
  424. if ( child.nodeType !== 1 ) continue;
  425. switch ( child.nodeName ) {
  426. case 'skin':
  427. // there is exactly one skin per controller
  428. data.id = parseId( child.getAttribute( 'source' ) );
  429. data.skin = parseSkin( child );
  430. break;
  431. case 'morph':
  432. data.id = parseId( child.getAttribute( 'source' ) );
  433. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  434. break;
  435. }
  436. }
  437. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  438. }
  439. function parseSkin( xml ) {
  440. var data = {
  441. sources: {}
  442. };
  443. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  444. var child = xml.childNodes[ i ];
  445. if ( child.nodeType !== 1 ) continue;
  446. switch ( child.nodeName ) {
  447. case 'bind_shape_matrix':
  448. data.bindShapeMatrix = parseFloats( child.textContent );
  449. break;
  450. case 'source':
  451. var id = child.getAttribute( 'id' );
  452. data.sources[ id ] = parseSource( child );
  453. break;
  454. case 'joints':
  455. data.joints = parseJoints( child );
  456. break;
  457. case 'vertex_weights':
  458. data.vertexWeights = parseVertexWeights( child );
  459. break;
  460. }
  461. }
  462. return data;
  463. }
  464. function parseJoints( xml ) {
  465. var data = {
  466. inputs: {}
  467. };
  468. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  469. var child = xml.childNodes[ i ];
  470. if ( child.nodeType !== 1 ) continue;
  471. switch ( child.nodeName ) {
  472. case 'input':
  473. var semantic = child.getAttribute( 'semantic' );
  474. var id = parseId( child.getAttribute( 'source' ) );
  475. data.inputs[ semantic ] = id;
  476. break;
  477. }
  478. }
  479. return data;
  480. }
  481. function parseVertexWeights( xml ) {
  482. var data = {
  483. inputs: {}
  484. };
  485. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  486. var child = xml.childNodes[ i ];
  487. if ( child.nodeType !== 1 ) continue;
  488. switch ( child.nodeName ) {
  489. case 'input':
  490. var semantic = child.getAttribute( 'semantic' );
  491. var id = parseId( child.getAttribute( 'source' ) );
  492. var offset = parseInt( child.getAttribute( 'offset' ) );
  493. data.inputs[ semantic ] = { id: id, offset: offset };
  494. break;
  495. case 'vcount':
  496. data.vcount = parseInts( child.textContent );
  497. break;
  498. case 'v':
  499. data.v = parseInts( child.textContent );
  500. break;
  501. }
  502. }
  503. return data;
  504. }
  505. function buildController( data ) {
  506. var build = {
  507. id: data.id
  508. };
  509. var geometry = library.geometries[ build.id ];
  510. if ( data.skin !== undefined ) {
  511. build.skin = buildSkin( data.skin );
  512. // we enhance the 'sources' property of the corresponding geometry with our skin data
  513. geometry.sources.skinIndices = build.skin.indices;
  514. geometry.sources.skinWeights = build.skin.weights;
  515. }
  516. return build;
  517. }
  518. function buildSkin( data ) {
  519. var BONE_LIMIT = 4;
  520. var build = {
  521. joints: [], // this must be an array to preserve the joint order
  522. indices: {
  523. array: [],
  524. stride: BONE_LIMIT
  525. },
  526. weights: {
  527. array: [],
  528. stride: BONE_LIMIT
  529. }
  530. };
  531. var sources = data.sources;
  532. var vertexWeights = data.vertexWeights;
  533. var vcount = vertexWeights.vcount;
  534. var v = vertexWeights.v;
  535. var jointOffset = vertexWeights.inputs.JOINT.offset;
  536. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  537. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  538. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  539. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  540. var stride = 0;
  541. var i, j, l;
  542. // procces skin data for each vertex
  543. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  544. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  545. var vertexSkinData = [];
  546. for ( j = 0; j < jointCount; j ++ ) {
  547. var skinIndex = v[ stride + jointOffset ];
  548. var weightId = v[ stride + weightOffset ];
  549. var skinWeight = weights[ weightId ];
  550. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  551. stride += 2;
  552. }
  553. // we sort the joints in descending order based on the weights.
  554. // this ensures, we only procced the most important joints of the vertex
  555. vertexSkinData.sort( descending );
  556. // now we provide for each vertex a set of four index and weight values.
  557. // the order of the skin data matches the order of vertices
  558. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  559. var d = vertexSkinData[ j ];
  560. if ( d !== undefined ) {
  561. build.indices.array.push( d.index );
  562. build.weights.array.push( d.weight );
  563. } else {
  564. build.indices.array.push( 0 );
  565. build.weights.array.push( 0 );
  566. }
  567. }
  568. }
  569. // setup bind matrix
  570. if ( data.bindShapeMatrix ) {
  571. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  572. } else {
  573. build.bindMatrix = new THREE.Matrix4().identity();
  574. }
  575. // process bones and inverse bind matrix data
  576. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  577. var name = jointSource.array[ i ];
  578. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  579. build.joints.push( { name: name, boneInverse: boneInverse } );
  580. }
  581. return build;
  582. // array sort function
  583. function descending( a, b ) {
  584. return b.weight - a.weight;
  585. }
  586. }
  587. function getController( id ) {
  588. return getBuild( library.controllers[ id ], buildController );
  589. }
  590. // image
  591. function parseImage( xml ) {
  592. var data = {
  593. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  594. };
  595. library.images[ xml.getAttribute( 'id' ) ] = data;
  596. }
  597. function buildImage( data ) {
  598. if ( data.build !== undefined ) return data.build;
  599. return data.init_from;
  600. }
  601. function getImage( id ) {
  602. var data = library.images[ id ];
  603. if ( data !== undefined ) {
  604. return getBuild( data, buildImage );
  605. }
  606. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  607. return null;
  608. }
  609. // effect
  610. function parseEffect( xml ) {
  611. var data = {};
  612. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  613. var child = xml.childNodes[ i ];
  614. if ( child.nodeType !== 1 ) continue;
  615. switch ( child.nodeName ) {
  616. case 'profile_COMMON':
  617. data.profile = parseEffectProfileCOMMON( child );
  618. break;
  619. }
  620. }
  621. library.effects[ xml.getAttribute( 'id' ) ] = data;
  622. }
  623. function parseEffectProfileCOMMON( xml ) {
  624. var data = {
  625. surfaces: {},
  626. samplers: {}
  627. };
  628. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  629. var child = xml.childNodes[ i ];
  630. if ( child.nodeType !== 1 ) continue;
  631. switch ( child.nodeName ) {
  632. case 'newparam':
  633. parseEffectNewparam( child, data );
  634. break;
  635. case 'technique':
  636. data.technique = parseEffectTechnique( child );
  637. break;
  638. case 'extra':
  639. data.extra = parseEffectExtra( child );
  640. break;
  641. }
  642. }
  643. return data;
  644. }
  645. function parseEffectNewparam( xml, data ) {
  646. var sid = xml.getAttribute( 'sid' );
  647. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  648. var child = xml.childNodes[ i ];
  649. if ( child.nodeType !== 1 ) continue;
  650. switch ( child.nodeName ) {
  651. case 'surface':
  652. data.surfaces[ sid ] = parseEffectSurface( child );
  653. break;
  654. case 'sampler2D':
  655. data.samplers[ sid ] = parseEffectSampler( child );
  656. break;
  657. }
  658. }
  659. }
  660. function parseEffectSurface( xml ) {
  661. var data = {};
  662. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  663. var child = xml.childNodes[ i ];
  664. if ( child.nodeType !== 1 ) continue;
  665. switch ( child.nodeName ) {
  666. case 'init_from':
  667. data.init_from = child.textContent;
  668. break;
  669. }
  670. }
  671. return data;
  672. }
  673. function parseEffectSampler( xml ) {
  674. var data = {};
  675. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  676. var child = xml.childNodes[ i ];
  677. if ( child.nodeType !== 1 ) continue;
  678. switch ( child.nodeName ) {
  679. case 'source':
  680. data.source = child.textContent;
  681. break;
  682. }
  683. }
  684. return data;
  685. }
  686. function parseEffectTechnique( xml ) {
  687. var data = {};
  688. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  689. var child = xml.childNodes[ i ];
  690. if ( child.nodeType !== 1 ) continue;
  691. switch ( child.nodeName ) {
  692. case 'constant':
  693. case 'lambert':
  694. case 'blinn':
  695. case 'phong':
  696. data.type = child.nodeName;
  697. data.parameters = parseEffectParameters( child );
  698. break;
  699. }
  700. }
  701. return data;
  702. }
  703. function parseEffectParameters( xml ) {
  704. var data = {};
  705. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  706. var child = xml.childNodes[ i ];
  707. if ( child.nodeType !== 1 ) continue;
  708. switch ( child.nodeName ) {
  709. case 'emission':
  710. case 'diffuse':
  711. case 'specular':
  712. case 'bump':
  713. case 'ambient':
  714. case 'shininess':
  715. case 'transparency':
  716. data[ child.nodeName ] = parseEffectParameter( child );
  717. break;
  718. case 'transparent':
  719. data[ child.nodeName ] = {
  720. opaque: child.getAttribute( 'opaque' ),
  721. data: parseEffectParameter( child )
  722. };
  723. break;
  724. }
  725. }
  726. return data;
  727. }
  728. function parseEffectParameter( xml ) {
  729. var data = {};
  730. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  731. var child = xml.childNodes[ i ];
  732. if ( child.nodeType !== 1 ) continue;
  733. switch ( child.nodeName ) {
  734. case 'color':
  735. data[ child.nodeName ] = parseFloats( child.textContent );
  736. break;
  737. case 'float':
  738. data[ child.nodeName ] = parseFloat( child.textContent );
  739. break;
  740. case 'texture':
  741. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  742. break;
  743. }
  744. }
  745. return data;
  746. }
  747. function parseEffectParameterTexture( xml ) {
  748. var data = {
  749. technique: {}
  750. };
  751. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  752. var child = xml.childNodes[ i ];
  753. if ( child.nodeType !== 1 ) continue;
  754. switch ( child.nodeName ) {
  755. case 'extra':
  756. parseEffectParameterTextureExtra( child, data );
  757. break;
  758. }
  759. }
  760. return data;
  761. }
  762. function parseEffectParameterTextureExtra( xml, data ) {
  763. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  764. var child = xml.childNodes[ i ];
  765. if ( child.nodeType !== 1 ) continue;
  766. switch ( child.nodeName ) {
  767. case 'technique':
  768. parseEffectParameterTextureExtraTechnique( child, data );
  769. break;
  770. }
  771. }
  772. }
  773. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  774. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  775. var child = xml.childNodes[ i ];
  776. if ( child.nodeType !== 1 ) continue;
  777. switch ( child.nodeName ) {
  778. case 'repeatU':
  779. case 'repeatV':
  780. case 'offsetU':
  781. case 'offsetV':
  782. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  783. break;
  784. case 'wrapU':
  785. case 'wrapV':
  786. // some files have values for wrapU/wrapV which become NaN via parseInt
  787. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  788. data.technique[ child.nodeName ] = 1;
  789. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  790. data.technique[ child.nodeName ] = 0;
  791. } else {
  792. data.technique[ child.nodeName ] = parseInt( child.textContent );
  793. }
  794. break;
  795. }
  796. }
  797. }
  798. function parseEffectExtra( xml ) {
  799. var data = {};
  800. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  801. var child = xml.childNodes[ i ];
  802. if ( child.nodeType !== 1 ) continue;
  803. switch ( child.nodeName ) {
  804. case 'technique':
  805. data.technique = parseEffectExtraTechnique( child );
  806. break;
  807. }
  808. }
  809. return data;
  810. }
  811. function parseEffectExtraTechnique( xml ) {
  812. var data = {};
  813. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  814. var child = xml.childNodes[ i ];
  815. if ( child.nodeType !== 1 ) continue;
  816. switch ( child.nodeName ) {
  817. case 'double_sided':
  818. data[ child.nodeName ] = parseInt( child.textContent );
  819. break;
  820. }
  821. }
  822. return data;
  823. }
  824. function buildEffect( data ) {
  825. return data;
  826. }
  827. function getEffect( id ) {
  828. return getBuild( library.effects[ id ], buildEffect );
  829. }
  830. // material
  831. function parseMaterial( xml ) {
  832. var data = {
  833. name: xml.getAttribute( 'name' )
  834. };
  835. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  836. var child = xml.childNodes[ i ];
  837. if ( child.nodeType !== 1 ) continue;
  838. switch ( child.nodeName ) {
  839. case 'instance_effect':
  840. data.url = parseId( child.getAttribute( 'url' ) );
  841. break;
  842. }
  843. }
  844. library.materials[ xml.getAttribute( 'id' ) ] = data;
  845. }
  846. function getTextureLoader( image ) {
  847. var loader;
  848. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  849. extension = extension.toLowerCase();
  850. switch ( extension ) {
  851. case 'tga':
  852. loader = tgaLoader;
  853. break;
  854. default:
  855. loader = textureLoader;
  856. }
  857. return loader;
  858. }
  859. function buildMaterial( data ) {
  860. var effect = getEffect( data.url );
  861. var technique = effect.profile.technique;
  862. var extra = effect.profile.extra;
  863. var material;
  864. switch ( technique.type ) {
  865. case 'phong':
  866. case 'blinn':
  867. material = new THREE.MeshPhongMaterial();
  868. break;
  869. case 'lambert':
  870. material = new THREE.MeshLambertMaterial();
  871. break;
  872. default:
  873. material = new THREE.MeshBasicMaterial();
  874. break;
  875. }
  876. material.name = data.name || '';
  877. function getTexture( textureObject ) {
  878. var sampler = effect.profile.samplers[ textureObject.id ];
  879. var image = null;
  880. // get image
  881. if ( sampler !== undefined ) {
  882. var surface = effect.profile.surfaces[ sampler.source ];
  883. image = getImage( surface.init_from );
  884. } else {
  885. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  886. image = getImage( textureObject.id );
  887. }
  888. // create texture if image is avaiable
  889. if ( image !== null ) {
  890. var loader = getTextureLoader( image );
  891. if ( loader !== undefined ) {
  892. var texture = loader.load( image );
  893. var extra = textureObject.extra;
  894. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  895. var technique = extra.technique;
  896. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  897. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  898. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  899. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  900. } else {
  901. texture.wrapS = THREE.RepeatWrapping;
  902. texture.wrapT = THREE.RepeatWrapping;
  903. }
  904. return texture;
  905. } else {
  906. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  907. return null;
  908. }
  909. } else {
  910. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  911. return null;
  912. }
  913. }
  914. var parameters = technique.parameters;
  915. for ( var key in parameters ) {
  916. var parameter = parameters[ key ];
  917. switch ( key ) {
  918. case 'diffuse':
  919. if ( parameter.color ) material.color.fromArray( parameter.color );
  920. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  921. break;
  922. case 'specular':
  923. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  924. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  925. break;
  926. case 'bump':
  927. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  928. break;
  929. case 'ambient':
  930. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  931. break;
  932. case 'shininess':
  933. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  934. break;
  935. case 'emission':
  936. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  937. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  938. break;
  939. }
  940. }
  941. //
  942. var transparent = parameters[ 'transparent' ];
  943. var transparency = parameters[ 'transparency' ];
  944. // <transparency> does not exist but <transparent>
  945. if ( transparency === undefined && transparent ) {
  946. transparency = {
  947. float: 1
  948. };
  949. }
  950. // <transparent> does not exist but <transparency>
  951. if ( transparent === undefined && transparency ) {
  952. transparent = {
  953. opaque: 'A_ONE',
  954. data: {
  955. color: [ 1, 1, 1, 1 ]
  956. } };
  957. }
  958. if ( transparent && transparency ) {
  959. // handle case if a texture exists but no color
  960. if ( transparent.data.texture ) {
  961. // we do not set an alpha map (see #13792)
  962. material.transparent = true;
  963. } else {
  964. var color = transparent.data.color;
  965. switch ( transparent.opaque ) {
  966. case 'A_ONE':
  967. material.opacity = color[ 3 ] * transparency.float;
  968. break;
  969. case 'RGB_ZERO':
  970. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  971. break;
  972. case 'A_ZERO':
  973. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  974. break;
  975. case 'RGB_ONE':
  976. material.opacity = color[ 0 ] * transparency.float;
  977. break;
  978. default:
  979. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  980. }
  981. if ( material.opacity < 1 ) material.transparent = true;
  982. }
  983. }
  984. //
  985. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  986. material.side = THREE.DoubleSide;
  987. }
  988. return material;
  989. }
  990. function getMaterial( id ) {
  991. return getBuild( library.materials[ id ], buildMaterial );
  992. }
  993. // camera
  994. function parseCamera( xml ) {
  995. var data = {
  996. name: xml.getAttribute( 'name' )
  997. };
  998. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  999. var child = xml.childNodes[ i ];
  1000. if ( child.nodeType !== 1 ) continue;
  1001. switch ( child.nodeName ) {
  1002. case 'optics':
  1003. data.optics = parseCameraOptics( child );
  1004. break;
  1005. }
  1006. }
  1007. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1008. }
  1009. function parseCameraOptics( xml ) {
  1010. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1011. var child = xml.childNodes[ i ];
  1012. switch ( child.nodeName ) {
  1013. case 'technique_common':
  1014. return parseCameraTechnique( child );
  1015. }
  1016. }
  1017. return {};
  1018. }
  1019. function parseCameraTechnique( xml ) {
  1020. var data = {};
  1021. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1022. var child = xml.childNodes[ i ];
  1023. switch ( child.nodeName ) {
  1024. case 'perspective':
  1025. case 'orthographic':
  1026. data.technique = child.nodeName;
  1027. data.parameters = parseCameraParameters( child );
  1028. break;
  1029. }
  1030. }
  1031. return data;
  1032. }
  1033. function parseCameraParameters( xml ) {
  1034. var data = {};
  1035. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1036. var child = xml.childNodes[ i ];
  1037. switch ( child.nodeName ) {
  1038. case 'xfov':
  1039. case 'yfov':
  1040. case 'xmag':
  1041. case 'ymag':
  1042. case 'znear':
  1043. case 'zfar':
  1044. case 'aspect_ratio':
  1045. data[ child.nodeName ] = parseFloat( child.textContent );
  1046. break;
  1047. }
  1048. }
  1049. return data;
  1050. }
  1051. function buildCamera( data ) {
  1052. var camera;
  1053. switch ( data.optics.technique ) {
  1054. case 'perspective':
  1055. camera = new THREE.PerspectiveCamera(
  1056. data.optics.parameters.yfov,
  1057. data.optics.parameters.aspect_ratio,
  1058. data.optics.parameters.znear,
  1059. data.optics.parameters.zfar
  1060. );
  1061. break;
  1062. case 'orthographic':
  1063. var ymag = data.optics.parameters.ymag;
  1064. var xmag = data.optics.parameters.xmag;
  1065. var aspectRatio = data.optics.parameters.aspect_ratio;
  1066. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1067. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1068. xmag *= 0.5;
  1069. ymag *= 0.5;
  1070. camera = new THREE.OrthographicCamera(
  1071. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1072. data.optics.parameters.znear,
  1073. data.optics.parameters.zfar
  1074. );
  1075. break;
  1076. default:
  1077. camera = new THREE.PerspectiveCamera();
  1078. break;
  1079. }
  1080. camera.name = data.name || '';
  1081. return camera;
  1082. }
  1083. function getCamera( id ) {
  1084. var data = library.cameras[ id ];
  1085. if ( data !== undefined ) {
  1086. return getBuild( data, buildCamera );
  1087. }
  1088. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1089. return null;
  1090. }
  1091. // light
  1092. function parseLight( xml ) {
  1093. var data = {};
  1094. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1095. var child = xml.childNodes[ i ];
  1096. if ( child.nodeType !== 1 ) continue;
  1097. switch ( child.nodeName ) {
  1098. case 'technique_common':
  1099. data = parseLightTechnique( child );
  1100. break;
  1101. }
  1102. }
  1103. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1104. }
  1105. function parseLightTechnique( xml ) {
  1106. var data = {};
  1107. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1108. var child = xml.childNodes[ i ];
  1109. if ( child.nodeType !== 1 ) continue;
  1110. switch ( child.nodeName ) {
  1111. case 'directional':
  1112. case 'point':
  1113. case 'spot':
  1114. case 'ambient':
  1115. data.technique = child.nodeName;
  1116. data.parameters = parseLightParameters( child );
  1117. }
  1118. }
  1119. return data;
  1120. }
  1121. function parseLightParameters( xml ) {
  1122. var data = {};
  1123. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1124. var child = xml.childNodes[ i ];
  1125. if ( child.nodeType !== 1 ) continue;
  1126. switch ( child.nodeName ) {
  1127. case 'color':
  1128. var array = parseFloats( child.textContent );
  1129. data.color = new THREE.Color().fromArray( array );
  1130. break;
  1131. case 'falloff_angle':
  1132. data.falloffAngle = parseFloat( child.textContent );
  1133. break;
  1134. case 'quadratic_attenuation':
  1135. var f = parseFloat( child.textContent );
  1136. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1137. break;
  1138. }
  1139. }
  1140. return data;
  1141. }
  1142. function buildLight( data ) {
  1143. var light;
  1144. switch ( data.technique ) {
  1145. case 'directional':
  1146. light = new THREE.DirectionalLight();
  1147. break;
  1148. case 'point':
  1149. light = new THREE.PointLight();
  1150. break;
  1151. case 'spot':
  1152. light = new THREE.SpotLight();
  1153. break;
  1154. case 'ambient':
  1155. light = new THREE.AmbientLight();
  1156. break;
  1157. }
  1158. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1159. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1160. return light;
  1161. }
  1162. function getLight( id ) {
  1163. var data = library.lights[ id ];
  1164. if ( data !== undefined ) {
  1165. return getBuild( data, buildLight );
  1166. }
  1167. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1168. return null;
  1169. }
  1170. // geometry
  1171. function parseGeometry( xml ) {
  1172. var data = {
  1173. name: xml.getAttribute( 'name' ),
  1174. sources: {},
  1175. vertices: {},
  1176. primitives: []
  1177. };
  1178. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1179. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1180. if ( mesh === undefined ) return;
  1181. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1182. var child = mesh.childNodes[ i ];
  1183. if ( child.nodeType !== 1 ) continue;
  1184. var id = child.getAttribute( 'id' );
  1185. switch ( child.nodeName ) {
  1186. case 'source':
  1187. data.sources[ id ] = parseSource( child );
  1188. break;
  1189. case 'vertices':
  1190. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1191. data.vertices = parseGeometryVertices( child );
  1192. break;
  1193. case 'polygons':
  1194. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1195. break;
  1196. case 'lines':
  1197. case 'linestrips':
  1198. case 'polylist':
  1199. case 'triangles':
  1200. data.primitives.push( parseGeometryPrimitive( child ) );
  1201. break;
  1202. default:
  1203. console.log( child );
  1204. }
  1205. }
  1206. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1207. }
  1208. function parseSource( xml ) {
  1209. var data = {
  1210. array: [],
  1211. stride: 3
  1212. };
  1213. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1214. var child = xml.childNodes[ i ];
  1215. if ( child.nodeType !== 1 ) continue;
  1216. switch ( child.nodeName ) {
  1217. case 'float_array':
  1218. data.array = parseFloats( child.textContent );
  1219. break;
  1220. case 'Name_array':
  1221. data.array = parseStrings( child.textContent );
  1222. break;
  1223. case 'technique_common':
  1224. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1225. if ( accessor !== undefined ) {
  1226. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1227. }
  1228. break;
  1229. }
  1230. }
  1231. return data;
  1232. }
  1233. function parseGeometryVertices( xml ) {
  1234. var data = {};
  1235. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1236. var child = xml.childNodes[ i ];
  1237. if ( child.nodeType !== 1 ) continue;
  1238. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1239. }
  1240. return data;
  1241. }
  1242. function parseGeometryPrimitive( xml ) {
  1243. var primitive = {
  1244. type: xml.nodeName,
  1245. material: xml.getAttribute( 'material' ),
  1246. count: parseInt( xml.getAttribute( 'count' ) ),
  1247. inputs: {},
  1248. stride: 0,
  1249. hasUV: false
  1250. };
  1251. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1252. var child = xml.childNodes[ i ];
  1253. if ( child.nodeType !== 1 ) continue;
  1254. switch ( child.nodeName ) {
  1255. case 'input':
  1256. var id = parseId( child.getAttribute( 'source' ) );
  1257. var semantic = child.getAttribute( 'semantic' );
  1258. var offset = parseInt( child.getAttribute( 'offset' ) );
  1259. var set = parseInt( child.getAttribute( 'set' ) );
  1260. var inputname = ( set > 0 ? semantic + set : semantic );
  1261. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1262. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1263. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1264. break;
  1265. case 'vcount':
  1266. primitive.vcount = parseInts( child.textContent );
  1267. break;
  1268. case 'p':
  1269. primitive.p = parseInts( child.textContent );
  1270. break;
  1271. }
  1272. }
  1273. return primitive;
  1274. }
  1275. function groupPrimitives( primitives ) {
  1276. var build = {};
  1277. for ( var i = 0; i < primitives.length; i ++ ) {
  1278. var primitive = primitives[ i ];
  1279. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1280. build[ primitive.type ].push( primitive );
  1281. }
  1282. return build;
  1283. }
  1284. function checkUVCoordinates( primitives ) {
  1285. var count = 0;
  1286. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1287. var primitive = primitives[ i ];
  1288. if ( primitive.hasUV === true ) {
  1289. count ++;
  1290. }
  1291. }
  1292. if ( count > 0 && count < primitives.length ) {
  1293. primitives.uvsNeedsFix = true;
  1294. }
  1295. }
  1296. function buildGeometry( data ) {
  1297. var build = {};
  1298. var sources = data.sources;
  1299. var vertices = data.vertices;
  1300. var primitives = data.primitives;
  1301. if ( primitives.length === 0 ) return {};
  1302. // our goal is to create one buffer geometry for a single type of primitives
  1303. // first, we group all primitives by their type
  1304. var groupedPrimitives = groupPrimitives( primitives );
  1305. for ( var type in groupedPrimitives ) {
  1306. var primitiveType = groupedPrimitives[ type ];
  1307. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1308. checkUVCoordinates( primitiveType );
  1309. // third, create a buffer geometry for each type of primitives
  1310. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1311. }
  1312. return build;
  1313. }
  1314. function buildGeometryType( primitives, sources, vertices ) {
  1315. var build = {};
  1316. var position = { array: [], stride: 0 };
  1317. var normal = { array: [], stride: 0 };
  1318. var uv = { array: [], stride: 0 };
  1319. var uv2 = { array: [], stride: 0 };
  1320. var color = { array: [], stride: 0 };
  1321. var skinIndex = { array: [], stride: 4 };
  1322. var skinWeight = { array: [], stride: 4 };
  1323. var geometry = new THREE.BufferGeometry();
  1324. var materialKeys = [];
  1325. var start = 0;
  1326. for ( var p = 0; p < primitives.length; p ++ ) {
  1327. var primitive = primitives[ p ];
  1328. var inputs = primitive.inputs;
  1329. // groups
  1330. var count = 0;
  1331. switch ( primitive.type ) {
  1332. case 'lines':
  1333. case 'linestrips':
  1334. count = primitive.count * 2;
  1335. break;
  1336. case 'triangles':
  1337. count = primitive.count * 3;
  1338. break;
  1339. case 'polylist':
  1340. for ( var g = 0; g < primitive.count; g ++ ) {
  1341. var vc = primitive.vcount[ g ];
  1342. switch ( vc ) {
  1343. case 3:
  1344. count += 3; // single triangle
  1345. break;
  1346. case 4:
  1347. count += 6; // quad, subdivided into two triangles
  1348. break;
  1349. default:
  1350. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1351. break;
  1352. }
  1353. }
  1354. break;
  1355. default:
  1356. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1357. }
  1358. geometry.addGroup( start, count, p );
  1359. start += count;
  1360. // material
  1361. if ( primitive.material ) {
  1362. materialKeys.push( primitive.material );
  1363. }
  1364. // geometry data
  1365. for ( var name in inputs ) {
  1366. var input = inputs[ name ];
  1367. switch ( name ) {
  1368. case 'VERTEX':
  1369. for ( var key in vertices ) {
  1370. var id = vertices[ key ];
  1371. switch ( key ) {
  1372. case 'POSITION':
  1373. var prevLength = position.array.length;
  1374. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1375. position.stride = sources[ id ].stride;
  1376. if ( sources.skinWeights && sources.skinIndices ) {
  1377. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1378. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1379. }
  1380. // see #3803
  1381. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1382. var count = ( position.array.length - prevLength ) / position.stride;
  1383. for ( var i = 0; i < count; i ++ ) {
  1384. // fill missing uv coordinates
  1385. uv.array.push( 0, 0 );
  1386. }
  1387. }
  1388. break;
  1389. case 'NORMAL':
  1390. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1391. normal.stride = sources[ id ].stride;
  1392. break;
  1393. case 'COLOR':
  1394. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1395. color.stride = sources[ id ].stride;
  1396. break;
  1397. case 'TEXCOORD':
  1398. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1399. uv.stride = sources[ id ].stride;
  1400. break;
  1401. case 'TEXCOORD1':
  1402. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1403. uv.stride = sources[ id ].stride;
  1404. break;
  1405. default:
  1406. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1407. }
  1408. }
  1409. break;
  1410. case 'NORMAL':
  1411. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1412. normal.stride = sources[ input.id ].stride;
  1413. break;
  1414. case 'COLOR':
  1415. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1416. color.stride = sources[ input.id ].stride;
  1417. break;
  1418. case 'TEXCOORD':
  1419. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1420. uv.stride = sources[ input.id ].stride;
  1421. break;
  1422. case 'TEXCOORD1':
  1423. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1424. uv2.stride = sources[ input.id ].stride;
  1425. break;
  1426. }
  1427. }
  1428. }
  1429. // build geometry
  1430. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1431. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1432. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1433. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1434. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1435. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1436. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1437. build.data = geometry;
  1438. build.type = primitives[ 0 ].type;
  1439. build.materialKeys = materialKeys;
  1440. return build;
  1441. }
  1442. function buildGeometryData( primitive, source, offset, array ) {
  1443. var indices = primitive.p;
  1444. var stride = primitive.stride;
  1445. var vcount = primitive.vcount;
  1446. function pushVector( i ) {
  1447. var index = indices[ i + offset ] * sourceStride;
  1448. var length = index + sourceStride;
  1449. for ( ; index < length; index ++ ) {
  1450. array.push( sourceArray[ index ] );
  1451. }
  1452. }
  1453. var sourceArray = source.array;
  1454. var sourceStride = source.stride;
  1455. if ( primitive.vcount !== undefined ) {
  1456. var index = 0;
  1457. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1458. var count = vcount[ i ];
  1459. if ( count === 4 ) {
  1460. var a = index + stride * 0;
  1461. var b = index + stride * 1;
  1462. var c = index + stride * 2;
  1463. var d = index + stride * 3;
  1464. pushVector( a ); pushVector( b ); pushVector( d );
  1465. pushVector( b ); pushVector( c ); pushVector( d );
  1466. } else if ( count === 3 ) {
  1467. var a = index + stride * 0;
  1468. var b = index + stride * 1;
  1469. var c = index + stride * 2;
  1470. pushVector( a ); pushVector( b ); pushVector( c );
  1471. } else if ( count > 4 ) {
  1472. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1473. var a = index + stride * 0;
  1474. var b = index + stride * k;
  1475. var c = index + stride * ( k + 1 );
  1476. pushVector( a ); pushVector( b ); pushVector( c );
  1477. }
  1478. }
  1479. index += stride * count;
  1480. }
  1481. } else {
  1482. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1483. pushVector( i );
  1484. }
  1485. }
  1486. }
  1487. function getGeometry( id ) {
  1488. return getBuild( library.geometries[ id ], buildGeometry );
  1489. }
  1490. // kinematics
  1491. function parseKinematicsModel( xml ) {
  1492. var data = {
  1493. name: xml.getAttribute( 'name' ) || '',
  1494. joints: {},
  1495. links: []
  1496. };
  1497. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1498. var child = xml.childNodes[ i ];
  1499. if ( child.nodeType !== 1 ) continue;
  1500. switch ( child.nodeName ) {
  1501. case 'technique_common':
  1502. parseKinematicsTechniqueCommon( child, data );
  1503. break;
  1504. }
  1505. }
  1506. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1507. }
  1508. function buildKinematicsModel( data ) {
  1509. if ( data.build !== undefined ) return data.build;
  1510. return data;
  1511. }
  1512. function getKinematicsModel( id ) {
  1513. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1514. }
  1515. function parseKinematicsTechniqueCommon( xml, data ) {
  1516. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1517. var child = xml.childNodes[ i ];
  1518. if ( child.nodeType !== 1 ) continue;
  1519. switch ( child.nodeName ) {
  1520. case 'joint':
  1521. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1522. break;
  1523. case 'link':
  1524. data.links.push( parseKinematicsLink( child ) );
  1525. break;
  1526. }
  1527. }
  1528. }
  1529. function parseKinematicsJoint( xml ) {
  1530. var data;
  1531. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1532. var child = xml.childNodes[ i ];
  1533. if ( child.nodeType !== 1 ) continue;
  1534. switch ( child.nodeName ) {
  1535. case 'prismatic':
  1536. case 'revolute':
  1537. data = parseKinematicsJointParameter( child );
  1538. break;
  1539. }
  1540. }
  1541. return data;
  1542. }
  1543. function parseKinematicsJointParameter( xml, data ) {
  1544. var data = {
  1545. sid: xml.getAttribute( 'sid' ),
  1546. name: xml.getAttribute( 'name' ) || '',
  1547. axis: new THREE.Vector3(),
  1548. limits: {
  1549. min: 0,
  1550. max: 0
  1551. },
  1552. type: xml.nodeName,
  1553. static: false,
  1554. zeroPosition: 0,
  1555. middlePosition: 0
  1556. };
  1557. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1558. var child = xml.childNodes[ i ];
  1559. if ( child.nodeType !== 1 ) continue;
  1560. switch ( child.nodeName ) {
  1561. case 'axis':
  1562. var array = parseFloats( child.textContent );
  1563. data.axis.fromArray( array );
  1564. break;
  1565. case 'limits':
  1566. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1567. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1568. data.limits.max = parseFloat( max.textContent );
  1569. data.limits.min = parseFloat( min.textContent );
  1570. break;
  1571. }
  1572. }
  1573. // if min is equal to or greater than max, consider the joint static
  1574. if ( data.limits.min >= data.limits.max ) {
  1575. data.static = true;
  1576. }
  1577. // calculate middle position
  1578. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1579. return data;
  1580. }
  1581. function parseKinematicsLink( xml ) {
  1582. var data = {
  1583. sid: xml.getAttribute( 'sid' ),
  1584. name: xml.getAttribute( 'name' ) || '',
  1585. attachments: [],
  1586. transforms: []
  1587. };
  1588. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1589. var child = xml.childNodes[ i ];
  1590. if ( child.nodeType !== 1 ) continue;
  1591. switch ( child.nodeName ) {
  1592. case 'attachment_full':
  1593. data.attachments.push( parseKinematicsAttachment( child ) );
  1594. break;
  1595. case 'matrix':
  1596. case 'translate':
  1597. case 'rotate':
  1598. data.transforms.push( parseKinematicsTransform( child ) );
  1599. break;
  1600. }
  1601. }
  1602. return data;
  1603. }
  1604. function parseKinematicsAttachment( xml ) {
  1605. var data = {
  1606. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1607. transforms: [],
  1608. links: []
  1609. };
  1610. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1611. var child = xml.childNodes[ i ];
  1612. if ( child.nodeType !== 1 ) continue;
  1613. switch ( child.nodeName ) {
  1614. case 'link':
  1615. data.links.push( parseKinematicsLink( child ) );
  1616. break;
  1617. case 'matrix':
  1618. case 'translate':
  1619. case 'rotate':
  1620. data.transforms.push( parseKinematicsTransform( child ) );
  1621. break;
  1622. }
  1623. }
  1624. return data;
  1625. }
  1626. function parseKinematicsTransform( xml ) {
  1627. var data = {
  1628. type: xml.nodeName
  1629. };
  1630. var array = parseFloats( xml.textContent );
  1631. switch ( data.type ) {
  1632. case 'matrix':
  1633. data.obj = new THREE.Matrix4();
  1634. data.obj.fromArray( array ).transpose();
  1635. break;
  1636. case 'translate':
  1637. data.obj = new THREE.Vector3();
  1638. data.obj.fromArray( array );
  1639. break;
  1640. case 'rotate':
  1641. data.obj = new THREE.Vector3();
  1642. data.obj.fromArray( array );
  1643. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1644. break;
  1645. }
  1646. return data;
  1647. }
  1648. // physics
  1649. function parsePhysicsModel( xml ) {
  1650. var data = {
  1651. name: xml.getAttribute( 'name' ) || '',
  1652. rigidBodies: {}
  1653. };
  1654. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1655. var child = xml.childNodes[ i ];
  1656. if ( child.nodeType !== 1 ) continue;
  1657. switch ( child.nodeName ) {
  1658. case 'rigid_body':
  1659. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1660. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1661. break;
  1662. }
  1663. }
  1664. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1665. }
  1666. function parsePhysicsRigidBody( xml, data ) {
  1667. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1668. var child = xml.childNodes[ i ];
  1669. if ( child.nodeType !== 1 ) continue;
  1670. switch ( child.nodeName ) {
  1671. case 'technique_common':
  1672. parsePhysicsTechniqueCommon( child, data );
  1673. break;
  1674. }
  1675. }
  1676. }
  1677. function parsePhysicsTechniqueCommon( xml, data ) {
  1678. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1679. var child = xml.childNodes[ i ];
  1680. if ( child.nodeType !== 1 ) continue;
  1681. switch ( child.nodeName ) {
  1682. case 'inertia':
  1683. data.inertia = parseFloats( child.textContent );
  1684. break;
  1685. case 'mass':
  1686. data.mass = parseFloats( child.textContent )[ 0 ];
  1687. break;
  1688. }
  1689. }
  1690. }
  1691. // scene
  1692. function parseKinematicsScene( xml ) {
  1693. var data = {
  1694. bindJointAxis: []
  1695. };
  1696. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1697. var child = xml.childNodes[ i ];
  1698. if ( child.nodeType !== 1 ) continue;
  1699. switch ( child.nodeName ) {
  1700. case 'bind_joint_axis':
  1701. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1702. break;
  1703. }
  1704. }
  1705. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1706. }
  1707. function parseKinematicsBindJointAxis( xml ) {
  1708. var data = {
  1709. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1710. };
  1711. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1712. var child = xml.childNodes[ i ];
  1713. if ( child.nodeType !== 1 ) continue;
  1714. switch ( child.nodeName ) {
  1715. case 'axis':
  1716. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1717. data.axis = param.textContent;
  1718. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1719. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1720. break;
  1721. }
  1722. }
  1723. return data;
  1724. }
  1725. function buildKinematicsScene( data ) {
  1726. if ( data.build !== undefined ) return data.build;
  1727. return data;
  1728. }
  1729. function getKinematicsScene( id ) {
  1730. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1731. }
  1732. function setupKinematics() {
  1733. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1734. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1735. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1736. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1737. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1738. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1739. var visualScene = getVisualScene( visualSceneId );
  1740. var bindJointAxis = kinematicsScene.bindJointAxis;
  1741. var jointMap = {};
  1742. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1743. var axis = bindJointAxis[ i ];
  1744. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1745. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1746. if ( targetElement ) {
  1747. // get the parent of the transform element
  1748. var parentVisualElement = targetElement.parentElement;
  1749. // connect the joint of the kinematics model with the element in the visual scene
  1750. connect( axis.jointIndex, parentVisualElement );
  1751. }
  1752. }
  1753. function connect( jointIndex, visualElement ) {
  1754. var visualElementName = visualElement.getAttribute( 'name' );
  1755. var joint = kinematicsModel.joints[ jointIndex ];
  1756. visualScene.traverse( function ( object ) {
  1757. if ( object.name === visualElementName ) {
  1758. jointMap[ jointIndex ] = {
  1759. object: object,
  1760. transforms: buildTransformList( visualElement ),
  1761. joint: joint,
  1762. position: joint.zeroPosition
  1763. };
  1764. }
  1765. } );
  1766. }
  1767. var m0 = new THREE.Matrix4();
  1768. kinematics = {
  1769. joints: kinematicsModel && kinematicsModel.joints,
  1770. getJointValue: function ( jointIndex ) {
  1771. var jointData = jointMap[ jointIndex ];
  1772. if ( jointData ) {
  1773. return jointData.position;
  1774. } else {
  1775. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1776. }
  1777. },
  1778. setJointValue: function ( jointIndex, value ) {
  1779. var jointData = jointMap[ jointIndex ];
  1780. if ( jointData ) {
  1781. var joint = jointData.joint;
  1782. if ( value > joint.limits.max || value < joint.limits.min ) {
  1783. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1784. } else if ( joint.static ) {
  1785. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1786. } else {
  1787. var object = jointData.object;
  1788. var axis = joint.axis;
  1789. var transforms = jointData.transforms;
  1790. matrix.identity();
  1791. // each update, we have to apply all transforms in the correct order
  1792. for ( var i = 0; i < transforms.length; i ++ ) {
  1793. var transform = transforms[ i ];
  1794. // if there is a connection of the transform node with a joint, apply the joint value
  1795. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1796. switch ( joint.type ) {
  1797. case 'revolute':
  1798. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1799. break;
  1800. case 'prismatic':
  1801. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1802. break;
  1803. default:
  1804. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1805. break;
  1806. }
  1807. } else {
  1808. switch ( transform.type ) {
  1809. case 'matrix':
  1810. matrix.multiply( transform.obj );
  1811. break;
  1812. case 'translate':
  1813. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1814. break;
  1815. case 'scale':
  1816. matrix.scale( transform.obj );
  1817. break;
  1818. case 'rotate':
  1819. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1820. break;
  1821. }
  1822. }
  1823. }
  1824. object.matrix.copy( matrix );
  1825. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1826. jointMap[ jointIndex ].position = value;
  1827. }
  1828. } else {
  1829. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1830. }
  1831. }
  1832. };
  1833. }
  1834. function buildTransformList( node ) {
  1835. var transforms = [];
  1836. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1837. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1838. var child = xml.childNodes[ i ];
  1839. if ( child.nodeType !== 1 ) continue;
  1840. switch ( child.nodeName ) {
  1841. case 'matrix':
  1842. var array = parseFloats( child.textContent );
  1843. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1844. transforms.push( {
  1845. sid: child.getAttribute( 'sid' ),
  1846. type: child.nodeName,
  1847. obj: matrix
  1848. } );
  1849. break;
  1850. case 'translate':
  1851. case 'scale':
  1852. var array = parseFloats( child.textContent );
  1853. var vector = new THREE.Vector3().fromArray( array );
  1854. transforms.push( {
  1855. sid: child.getAttribute( 'sid' ),
  1856. type: child.nodeName,
  1857. obj: vector
  1858. } );
  1859. break;
  1860. case 'rotate':
  1861. var array = parseFloats( child.textContent );
  1862. var vector = new THREE.Vector3().fromArray( array );
  1863. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1864. transforms.push( {
  1865. sid: child.getAttribute( 'sid' ),
  1866. type: child.nodeName,
  1867. obj: vector,
  1868. angle: angle
  1869. } );
  1870. break;
  1871. }
  1872. }
  1873. return transforms;
  1874. }
  1875. // nodes
  1876. function prepareNodes( xml ) {
  1877. var elements = xml.getElementsByTagName( 'node' );
  1878. // ensure all node elements have id attributes
  1879. for ( var i = 0; i < elements.length; i ++ ) {
  1880. var element = elements[ i ];
  1881. if ( element.hasAttribute( 'id' ) === false ) {
  1882. element.setAttribute( 'id', generateId() );
  1883. }
  1884. }
  1885. }
  1886. var matrix = new THREE.Matrix4();
  1887. var vector = new THREE.Vector3();
  1888. function parseNode( xml ) {
  1889. var data = {
  1890. name: xml.getAttribute( 'name' ) || '',
  1891. type: xml.getAttribute( 'type' ),
  1892. id: xml.getAttribute( 'id' ),
  1893. sid: xml.getAttribute( 'sid' ),
  1894. matrix: new THREE.Matrix4(),
  1895. nodes: [],
  1896. instanceCameras: [],
  1897. instanceControllers: [],
  1898. instanceLights: [],
  1899. instanceGeometries: [],
  1900. instanceNodes: [],
  1901. transforms: {}
  1902. };
  1903. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1904. var child = xml.childNodes[ i ];
  1905. if ( child.nodeType !== 1 ) continue;
  1906. switch ( child.nodeName ) {
  1907. case 'node':
  1908. data.nodes.push( child.getAttribute( 'id' ) );
  1909. parseNode( child );
  1910. break;
  1911. case 'instance_camera':
  1912. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1913. break;
  1914. case 'instance_controller':
  1915. data.instanceControllers.push( parseNodeInstance( child ) );
  1916. break;
  1917. case 'instance_light':
  1918. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1919. break;
  1920. case 'instance_geometry':
  1921. data.instanceGeometries.push( parseNodeInstance( child ) );
  1922. break;
  1923. case 'instance_node':
  1924. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1925. break;
  1926. case 'matrix':
  1927. var array = parseFloats( child.textContent );
  1928. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1929. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1930. break;
  1931. case 'translate':
  1932. var array = parseFloats( child.textContent );
  1933. vector.fromArray( array );
  1934. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1935. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1936. break;
  1937. case 'rotate':
  1938. var array = parseFloats( child.textContent );
  1939. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1940. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1941. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1942. break;
  1943. case 'scale':
  1944. var array = parseFloats( child.textContent );
  1945. data.matrix.scale( vector.fromArray( array ) );
  1946. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1947. break;
  1948. case 'extra':
  1949. break;
  1950. default:
  1951. console.log( child );
  1952. }
  1953. }
  1954. if ( hasNode( data.id ) ) {
  1955. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1956. } else {
  1957. library.nodes[ data.id ] = data;
  1958. }
  1959. return data;
  1960. }
  1961. function parseNodeInstance( xml ) {
  1962. var data = {
  1963. id: parseId( xml.getAttribute( 'url' ) ),
  1964. materials: {},
  1965. skeletons: []
  1966. };
  1967. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1968. var child = xml.childNodes[ i ];
  1969. switch ( child.nodeName ) {
  1970. case 'bind_material':
  1971. var instances = child.getElementsByTagName( 'instance_material' );
  1972. for ( var j = 0; j < instances.length; j ++ ) {
  1973. var instance = instances[ j ];
  1974. var symbol = instance.getAttribute( 'symbol' );
  1975. var target = instance.getAttribute( 'target' );
  1976. data.materials[ symbol ] = parseId( target );
  1977. }
  1978. break;
  1979. case 'skeleton':
  1980. data.skeletons.push( parseId( child.textContent ) );
  1981. break;
  1982. default:
  1983. break;
  1984. }
  1985. }
  1986. return data;
  1987. }
  1988. function buildSkeleton( skeletons, joints ) {
  1989. var boneData = [];
  1990. var sortedBoneData = [];
  1991. var i, j, data;
  1992. // a skeleton can have multiple root bones. collada expresses this
  1993. // situtation with multiple "skeleton" tags per controller instance
  1994. for ( i = 0; i < skeletons.length; i ++ ) {
  1995. var skeleton = skeletons[ i ];
  1996. var root;
  1997. if ( hasNode( skeleton ) ) {
  1998. root = getNode( skeleton );
  1999. buildBoneHierarchy( root, joints, boneData );
  2000. } else if ( hasVisualScene( skeleton ) ) {
  2001. // handle case where the skeleton refers to the visual scene (#13335)
  2002. var visualScene = library.visualScenes[ skeleton ];
  2003. var children = visualScene.children;
  2004. for ( var j = 0; j < children.length; j ++ ) {
  2005. var child = children[ j ];
  2006. if ( child.type === 'JOINT' ) {
  2007. var root = getNode( child.id );
  2008. buildBoneHierarchy( root, joints, boneData );
  2009. }
  2010. }
  2011. } else {
  2012. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2013. }
  2014. }
  2015. // sort bone data (the order is defined in the corresponding controller)
  2016. for ( i = 0; i < joints.length; i ++ ) {
  2017. for ( j = 0; j < boneData.length; j ++ ) {
  2018. data = boneData[ j ];
  2019. if ( data.bone.name === joints[ i ].name ) {
  2020. sortedBoneData[ i ] = data;
  2021. data.processed = true;
  2022. break;
  2023. }
  2024. }
  2025. }
  2026. // add unprocessed bone data at the end of the list
  2027. for ( i = 0; i < boneData.length; i ++ ) {
  2028. data = boneData[ i ];
  2029. if ( data.processed === false ) {
  2030. sortedBoneData.push( data );
  2031. data.processed = true;
  2032. }
  2033. }
  2034. // setup arrays for skeleton creation
  2035. var bones = [];
  2036. var boneInverses = [];
  2037. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2038. data = sortedBoneData[ i ];
  2039. bones.push( data.bone );
  2040. boneInverses.push( data.boneInverse );
  2041. }
  2042. return new THREE.Skeleton( bones, boneInverses );
  2043. }
  2044. function buildBoneHierarchy( root, joints, boneData ) {
  2045. // setup bone data from visual scene
  2046. root.traverse( function ( object ) {
  2047. if ( object.isBone === true ) {
  2048. var boneInverse;
  2049. // retrieve the boneInverse from the controller data
  2050. for ( var i = 0; i < joints.length; i ++ ) {
  2051. var joint = joints[ i ];
  2052. if ( joint.name === object.name ) {
  2053. boneInverse = joint.boneInverse;
  2054. break;
  2055. }
  2056. }
  2057. if ( boneInverse === undefined ) {
  2058. // Unfortunately, there can be joints in the visual scene that are not part of the
  2059. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2060. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2061. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2062. // ensure a correct animation of the model.
  2063. boneInverse = new THREE.Matrix4();
  2064. }
  2065. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2066. }
  2067. } );
  2068. }
  2069. function buildNode( data ) {
  2070. var objects = [];
  2071. var matrix = data.matrix;
  2072. var nodes = data.nodes;
  2073. var type = data.type;
  2074. var instanceCameras = data.instanceCameras;
  2075. var instanceControllers = data.instanceControllers;
  2076. var instanceLights = data.instanceLights;
  2077. var instanceGeometries = data.instanceGeometries;
  2078. var instanceNodes = data.instanceNodes;
  2079. // nodes
  2080. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2081. objects.push( getNode( nodes[ i ] ) );
  2082. }
  2083. // instance cameras
  2084. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2085. var instanceCamera = getCamera( instanceCameras[ i ] );
  2086. if ( instanceCamera !== null ) {
  2087. objects.push( instanceCamera.clone() );
  2088. }
  2089. }
  2090. // instance controllers
  2091. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2092. var instance = instanceControllers[ i ];
  2093. var controller = getController( instance.id );
  2094. var geometries = getGeometry( controller.id );
  2095. var newObjects = buildObjects( geometries, instance.materials );
  2096. var skeletons = instance.skeletons;
  2097. var joints = controller.skin.joints;
  2098. var skeleton = buildSkeleton( skeletons, joints );
  2099. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2100. var object = newObjects[ j ];
  2101. if ( object.isSkinnedMesh ) {
  2102. object.bind( skeleton, controller.skin.bindMatrix );
  2103. object.normalizeSkinWeights();
  2104. }
  2105. objects.push( object );
  2106. }
  2107. }
  2108. // instance lights
  2109. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2110. var instanceLight = getLight( instanceLights[ i ] );
  2111. if ( instanceLight !== null ) {
  2112. objects.push( instanceLight.clone() );
  2113. }
  2114. }
  2115. // instance geometries
  2116. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2117. var instance = instanceGeometries[ i ];
  2118. // a single geometry instance in collada can lead to multiple object3Ds.
  2119. // this is the case when primitives are combined like triangles and lines
  2120. var geometries = getGeometry( instance.id );
  2121. var newObjects = buildObjects( geometries, instance.materials );
  2122. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2123. objects.push( newObjects[ j ] );
  2124. }
  2125. }
  2126. // instance nodes
  2127. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2128. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2129. }
  2130. var object;
  2131. if ( nodes.length === 0 && objects.length === 1 ) {
  2132. object = objects[ 0 ];
  2133. } else {
  2134. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2135. for ( var i = 0; i < objects.length; i ++ ) {
  2136. object.add( objects[ i ] );
  2137. }
  2138. }
  2139. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2140. object.matrix.copy( matrix );
  2141. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2142. return object;
  2143. }
  2144. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2145. function resolveMaterialBinding( keys, instanceMaterials ) {
  2146. var materials = [];
  2147. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2148. var id = instanceMaterials[ keys[ i ] ];
  2149. if ( id === undefined ) {
  2150. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2151. materials.push( fallbackMaterial );
  2152. } else {
  2153. materials.push( getMaterial( id ) );
  2154. }
  2155. }
  2156. return materials;
  2157. }
  2158. function buildObjects( geometries, instanceMaterials ) {
  2159. var objects = [];
  2160. for ( var type in geometries ) {
  2161. var geometry = geometries[ type ];
  2162. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2163. // handle case if no materials are defined
  2164. if ( materials.length === 0 ) {
  2165. if ( type === 'lines' || type === 'linestrips' ) {
  2166. materials.push( new THREE.LineBasicMaterial() );
  2167. } else {
  2168. materials.push( new THREE.MeshPhongMaterial() );
  2169. }
  2170. }
  2171. // regard skinning
  2172. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2173. if ( skinning ) {
  2174. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2175. materials[ i ].skinning = true;
  2176. }
  2177. }
  2178. // choose between a single or multi materials (material array)
  2179. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2180. // now create a specific 3D object
  2181. var object;
  2182. switch ( type ) {
  2183. case 'lines':
  2184. object = new THREE.LineSegments( geometry.data, material );
  2185. break;
  2186. case 'linestrips':
  2187. object = new THREE.Line( geometry.data, material );
  2188. break;
  2189. case 'triangles':
  2190. case 'polylist':
  2191. if ( skinning ) {
  2192. object = new THREE.SkinnedMesh( geometry.data, material );
  2193. } else {
  2194. object = new THREE.Mesh( geometry.data, material );
  2195. }
  2196. break;
  2197. }
  2198. objects.push( object );
  2199. }
  2200. return objects;
  2201. }
  2202. function hasNode( id ) {
  2203. return library.nodes[ id ] !== undefined;
  2204. }
  2205. function getNode( id ) {
  2206. return getBuild( library.nodes[ id ], buildNode );
  2207. }
  2208. // visual scenes
  2209. function parseVisualScene( xml ) {
  2210. var data = {
  2211. name: xml.getAttribute( 'name' ),
  2212. children: []
  2213. };
  2214. prepareNodes( xml );
  2215. var elements = getElementsByTagName( xml, 'node' );
  2216. for ( var i = 0; i < elements.length; i ++ ) {
  2217. data.children.push( parseNode( elements[ i ] ) );
  2218. }
  2219. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2220. }
  2221. function buildVisualScene( data ) {
  2222. var group = new THREE.Group();
  2223. group.name = data.name;
  2224. var children = data.children;
  2225. for ( var i = 0; i < children.length; i ++ ) {
  2226. var child = children[ i ];
  2227. group.add( getNode( child.id ) );
  2228. }
  2229. return group;
  2230. }
  2231. function hasVisualScene( id ) {
  2232. return library.visualScenes[ id ] !== undefined;
  2233. }
  2234. function getVisualScene( id ) {
  2235. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2236. }
  2237. // scenes
  2238. function parseScene( xml ) {
  2239. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2240. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2241. }
  2242. function setupAnimations() {
  2243. var clips = library.clips;
  2244. if ( isEmpty( clips ) === true ) {
  2245. if ( isEmpty( library.animations ) === false ) {
  2246. // if there are animations but no clips, we create a default clip for playback
  2247. var tracks = [];
  2248. for ( var id in library.animations ) {
  2249. var animationTracks = getAnimation( id );
  2250. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2251. tracks.push( animationTracks[ i ] );
  2252. }
  2253. }
  2254. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2255. }
  2256. } else {
  2257. for ( var id in clips ) {
  2258. animations.push( getAnimationClip( id ) );
  2259. }
  2260. }
  2261. }
  2262. // convert the parser error element into text with each child elements text
  2263. // separated by new lines.
  2264. function parserErrorToText( parserError ) {
  2265. var result = '';
  2266. var stack = [ parserError ];
  2267. while ( stack.length ) {
  2268. var node = stack.shift();
  2269. if ( node.nodeType === Node.TEXT_NODE ) {
  2270. result += node.textContent;
  2271. } else {
  2272. result += '\n';
  2273. stack.push.apply( stack, node.childNodes );
  2274. }
  2275. }
  2276. return result.trim();
  2277. }
  2278. if ( text.length === 0 ) {
  2279. return { scene: new THREE.Scene() };
  2280. }
  2281. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2282. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2283. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2284. if ( parserError !== undefined ) {
  2285. // Chrome will return parser error with a div in it
  2286. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2287. var errorText;
  2288. if ( errorElement ) {
  2289. errorText = errorElement.textContent;
  2290. } else {
  2291. errorText = parserErrorToText( parserError );
  2292. }
  2293. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2294. return null;
  2295. }
  2296. // metadata
  2297. var version = collada.getAttribute( 'version' );
  2298. console.log( 'THREE.ColladaLoader: File version', version );
  2299. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2300. var textureLoader = new THREE.TextureLoader( this.manager );
  2301. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2302. var tgaLoader;
  2303. if ( THREE.TGALoader ) {
  2304. tgaLoader = new THREE.TGALoader( this.manager );
  2305. tgaLoader.setPath( this.resourcePath || path );
  2306. }
  2307. //
  2308. var animations = [];
  2309. var kinematics = {};
  2310. var count = 0;
  2311. //
  2312. var library = {
  2313. animations: {},
  2314. clips: {},
  2315. controllers: {},
  2316. images: {},
  2317. effects: {},
  2318. materials: {},
  2319. cameras: {},
  2320. lights: {},
  2321. geometries: {},
  2322. nodes: {},
  2323. visualScenes: {},
  2324. kinematicsModels: {},
  2325. physicsModels: {},
  2326. kinematicsScenes: {}
  2327. };
  2328. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2329. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2330. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2331. parseLibrary( collada, 'library_images', 'image', parseImage );
  2332. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2333. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2334. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2335. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2336. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2337. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2338. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2339. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2340. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2341. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2342. buildLibrary( library.animations, buildAnimation );
  2343. buildLibrary( library.clips, buildAnimationClip );
  2344. buildLibrary( library.controllers, buildController );
  2345. buildLibrary( library.images, buildImage );
  2346. buildLibrary( library.effects, buildEffect );
  2347. buildLibrary( library.materials, buildMaterial );
  2348. buildLibrary( library.cameras, buildCamera );
  2349. buildLibrary( library.lights, buildLight );
  2350. buildLibrary( library.geometries, buildGeometry );
  2351. buildLibrary( library.visualScenes, buildVisualScene );
  2352. setupAnimations();
  2353. setupKinematics();
  2354. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2355. if ( asset.upAxis === 'Z_UP' ) {
  2356. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2357. }
  2358. scene.scale.multiplyScalar( asset.unit );
  2359. return {
  2360. animations: animations,
  2361. kinematics: kinematics,
  2362. library: library,
  2363. scene: scene
  2364. };
  2365. }
  2366. } );