CSS3DRenderer.js 8.0 KB

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  1. console.warn( "THREE.CSS3DRenderer: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. /**
  3. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element || document.createElement( 'div' );
  8. this.element.style.position = 'absolute';
  9. this.element.style.pointerEvents = 'auto';
  10. this.addEventListener( 'removed', function () {
  11. this.traverse( function ( object ) {
  12. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  13. object.element.parentNode.removeChild( object.element );
  14. }
  15. } );
  16. } );
  17. };
  18. THREE.CSS3DObject.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  19. constructor: THREE.CSS3DObject,
  20. copy: function ( source, recursive ) {
  21. THREE.Object3D.prototype.copy.call( this, source, recursive );
  22. this.element = source.element.cloneNode( true );
  23. return this;
  24. }
  25. } );
  26. THREE.CSS3DSprite = function ( element ) {
  27. THREE.CSS3DObject.call( this, element );
  28. };
  29. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  30. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  31. //
  32. THREE.CSS3DRenderer = function () {
  33. var _this = this;
  34. var _width, _height;
  35. var _widthHalf, _heightHalf;
  36. var matrix = new THREE.Matrix4();
  37. var cache = {
  38. camera: { fov: 0, style: '' },
  39. objects: new WeakMap()
  40. };
  41. var domElement = document.createElement( 'div' );
  42. domElement.style.overflow = 'hidden';
  43. this.domElement = domElement;
  44. var cameraElement = document.createElement( 'div' );
  45. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  46. cameraElement.style.transformStyle = 'preserve-3d';
  47. cameraElement.style.pointerEvents = 'none';
  48. domElement.appendChild( cameraElement );
  49. var isIE = /Trident/i.test( navigator.userAgent );
  50. this.getSize = function () {
  51. return {
  52. width: _width,
  53. height: _height
  54. };
  55. };
  56. this.setSize = function ( width, height ) {
  57. _width = width;
  58. _height = height;
  59. _widthHalf = _width / 2;
  60. _heightHalf = _height / 2;
  61. domElement.style.width = width + 'px';
  62. domElement.style.height = height + 'px';
  63. cameraElement.style.width = width + 'px';
  64. cameraElement.style.height = height + 'px';
  65. };
  66. function epsilon( value ) {
  67. return Math.abs( value ) < 1e-10 ? 0 : value;
  68. }
  69. function getCameraCSSMatrix( matrix ) {
  70. var elements = matrix.elements;
  71. return 'matrix3d(' +
  72. epsilon( elements[ 0 ] ) + ',' +
  73. epsilon( - elements[ 1 ] ) + ',' +
  74. epsilon( elements[ 2 ] ) + ',' +
  75. epsilon( elements[ 3 ] ) + ',' +
  76. epsilon( elements[ 4 ] ) + ',' +
  77. epsilon( - elements[ 5 ] ) + ',' +
  78. epsilon( elements[ 6 ] ) + ',' +
  79. epsilon( elements[ 7 ] ) + ',' +
  80. epsilon( elements[ 8 ] ) + ',' +
  81. epsilon( - elements[ 9 ] ) + ',' +
  82. epsilon( elements[ 10 ] ) + ',' +
  83. epsilon( elements[ 11 ] ) + ',' +
  84. epsilon( elements[ 12 ] ) + ',' +
  85. epsilon( - elements[ 13 ] ) + ',' +
  86. epsilon( elements[ 14 ] ) + ',' +
  87. epsilon( elements[ 15 ] ) +
  88. ')';
  89. }
  90. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  91. var elements = matrix.elements;
  92. var matrix3d = 'matrix3d(' +
  93. epsilon( elements[ 0 ] ) + ',' +
  94. epsilon( elements[ 1 ] ) + ',' +
  95. epsilon( elements[ 2 ] ) + ',' +
  96. epsilon( elements[ 3 ] ) + ',' +
  97. epsilon( - elements[ 4 ] ) + ',' +
  98. epsilon( - elements[ 5 ] ) + ',' +
  99. epsilon( - elements[ 6 ] ) + ',' +
  100. epsilon( - elements[ 7 ] ) + ',' +
  101. epsilon( elements[ 8 ] ) + ',' +
  102. epsilon( elements[ 9 ] ) + ',' +
  103. epsilon( elements[ 10 ] ) + ',' +
  104. epsilon( elements[ 11 ] ) + ',' +
  105. epsilon( elements[ 12 ] ) + ',' +
  106. epsilon( elements[ 13 ] ) + ',' +
  107. epsilon( elements[ 14 ] ) + ',' +
  108. epsilon( elements[ 15 ] ) +
  109. ')';
  110. if ( isIE ) {
  111. return 'translate(-50%,-50%)' +
  112. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  113. cameraCSSMatrix +
  114. matrix3d;
  115. }
  116. return 'translate(-50%,-50%)' + matrix3d;
  117. }
  118. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  119. if ( object instanceof THREE.CSS3DObject ) {
  120. object.onBeforeRender( _this, scene, camera );
  121. var style;
  122. if ( object instanceof THREE.CSS3DSprite ) {
  123. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  124. matrix.copy( camera.matrixWorldInverse );
  125. matrix.transpose();
  126. matrix.copyPosition( object.matrixWorld );
  127. matrix.scale( object.scale );
  128. matrix.elements[ 3 ] = 0;
  129. matrix.elements[ 7 ] = 0;
  130. matrix.elements[ 11 ] = 0;
  131. matrix.elements[ 15 ] = 1;
  132. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  133. } else {
  134. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  135. }
  136. var element = object.element;
  137. var cachedObject = cache.objects.get( object );
  138. if ( cachedObject === undefined || cachedObject.style !== style ) {
  139. element.style.WebkitTransform = style;
  140. element.style.transform = style;
  141. var objectData = { style: style };
  142. if ( isIE ) {
  143. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  144. }
  145. cache.objects.set( object, objectData );
  146. }
  147. element.style.display = object.visible ? '' : 'none';
  148. if ( element.parentNode !== cameraElement ) {
  149. cameraElement.appendChild( element );
  150. }
  151. object.onAfterRender( _this, scene, camera );
  152. }
  153. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  154. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  155. }
  156. }
  157. var getDistanceToSquared = function () {
  158. var a = new THREE.Vector3();
  159. var b = new THREE.Vector3();
  160. return function ( object1, object2 ) {
  161. a.setFromMatrixPosition( object1.matrixWorld );
  162. b.setFromMatrixPosition( object2.matrixWorld );
  163. return a.distanceToSquared( b );
  164. };
  165. }();
  166. function filterAndFlatten( scene ) {
  167. var result = [];
  168. scene.traverse( function ( object ) {
  169. if ( object instanceof THREE.CSS3DObject ) result.push( object );
  170. } );
  171. return result;
  172. }
  173. function zOrder( scene ) {
  174. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  175. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  176. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  177. return distanceA - distanceB;
  178. } );
  179. var zMax = sorted.length;
  180. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  181. sorted[ i ].element.style.zIndex = zMax - i;
  182. }
  183. }
  184. this.render = function ( scene, camera ) {
  185. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  186. if ( cache.camera.fov !== fov ) {
  187. if ( camera.isPerspectiveCamera ) {
  188. domElement.style.WebkitPerspective = fov + 'px';
  189. domElement.style.perspective = fov + 'px';
  190. } else {
  191. domElement.style.WebkitPerspective = '';
  192. domElement.style.perspective = '';
  193. }
  194. cache.camera.fov = fov;
  195. }
  196. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  197. if ( camera.parent === null ) camera.updateMatrixWorld();
  198. if ( camera.isOrthographicCamera ) {
  199. var tx = - ( camera.right + camera.left ) / 2;
  200. var ty = ( camera.top + camera.bottom ) / 2;
  201. }
  202. var cameraCSSMatrix = camera.isOrthographicCamera ?
  203. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  204. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  205. var style = cameraCSSMatrix +
  206. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  207. if ( cache.camera.style !== style && ! isIE ) {
  208. cameraElement.style.WebkitTransform = style;
  209. cameraElement.style.transform = style;
  210. cache.camera.style = style;
  211. }
  212. renderObject( scene, scene, camera, cameraCSSMatrix );
  213. if ( isIE ) {
  214. // IE10 and 11 does not support 'preserve-3d'.
  215. // Thus, z-order in 3D will not work.
  216. // We have to calc z-order manually and set CSS z-index for IE.
  217. // FYI: z-index can't handle object intersection
  218. zOrder( scene );
  219. }
  220. };
  221. };