FBXLoader2.js 90 KB

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  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. */
  7. ( function () {
  8. THREE.FBXLoader = function ( manager ) {
  9. THREE.Loader.call( this );
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. this.fileLoader = new THREE.FileLoader( this.manager );
  12. this.textureLoader = new THREE.TextureLoader( this.manager );
  13. };
  14. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  15. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  16. Object.assign( THREE.FBXLoader.prototype, {
  17. load: function ( url, onLoad, onProgress, onError ) {
  18. var self = this;
  19. var resourceDirectory = url.split( /[\\\/]/ );
  20. resourceDirectory.pop();
  21. resourceDirectory = resourceDirectory.join( '/' );
  22. this.fileLoader.load( url, function ( text ) {
  23. if ( ! isFbxFormatASCII( text ) ) {
  24. console.error( 'FBXLoader: FBX Binary format not supported.' );
  25. return;
  26. }
  27. if ( getFbxVersion( text ) < 7000 ) {
  28. console.error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  29. return;
  30. }
  31. var scene = self.parse( text, resourceDirectory );
  32. onLoad( scene );
  33. }, onProgress, onError );
  34. },
  35. parse: function ( FBXText, resourceDirectory ) {
  36. var loader = this;
  37. var FBXTree = new TextParser().parse( FBXText );
  38. console.log( FBXTree );
  39. var connections = parseConnections( FBXTree );
  40. /**
  41. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  42. */
  43. function parseConnections( FBXTree ) {
  44. var connectionMap = new Map();
  45. if ( 'Connections' in FBXTree ) {
  46. /**
  47. * @type {number[]}
  48. */
  49. var connectionArray = FBXTree.Connections.properties.connections;
  50. connectionArray.forEach( function ( connection ) {
  51. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  52. connectionMap.set( connection[ 0 ], {
  53. parents: [],
  54. children: []
  55. } );
  56. }
  57. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  58. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  59. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  60. connectionMap.set( connection[ 1 ], {
  61. parents: [],
  62. children: []
  63. } );
  64. }
  65. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  66. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  67. } );
  68. }
  69. return connectionMap;
  70. }
  71. var textures = parseTextures( FBXTree );
  72. function parseTextures( FBXTree ) {
  73. var textureMap = new Map();
  74. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  75. var textureNodes = FBXTree.Objects.subNodes.Texture;
  76. for ( var nodeID in textureNodes ) {
  77. var texture = parseTexture( textureNodes[ nodeID ] );
  78. textureMap.set( parseInt( nodeID ), texture );
  79. }
  80. }
  81. return textureMap;
  82. function parseTexture( textureNode ) {
  83. var FBX_ID = textureNode.id;
  84. var name = textureNode.name;
  85. var filePath = textureNode.properties.FileName;
  86. var split = filePath.split( /[\\\/]/ );
  87. if ( split.length > 0 ) {
  88. var fileName = split[ split.length - 1 ];
  89. } else {
  90. var fileName = filePath;
  91. }
  92. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  93. texture.name = name;
  94. texture.FBX_ID = FBX_ID;
  95. return texture;
  96. }
  97. }
  98. var materials = parseMaterials( FBXTree, textures, connections );
  99. /**
  100. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  101. */
  102. function parseMaterials( FBXTree, textureMap, connections ) {
  103. var materialMap = new Map();
  104. if ( 'Material' in FBXTree.Objects.subNodes ) {
  105. var materialNodes = FBXTree.Objects.subNodes.Material;
  106. for ( var nodeID in materialNodes ) {
  107. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  108. materialMap.set( parseInt( nodeID ), material );
  109. }
  110. }
  111. return materialMap;
  112. /**
  113. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  114. */
  115. function parseMaterial( materialNode, textureMap, connections ) {
  116. var FBX_ID = materialNode.id;
  117. var name = materialNode.attrName;
  118. var type = materialNode.properties.ShadingModel;
  119. var children = connections.get( FBX_ID ).children;
  120. var parameters = parseParameters( materialNode.properties, textureMap, children );
  121. var material;
  122. switch ( type ) {
  123. case 'phong':
  124. material = new THREE.MeshPhongMaterial();
  125. break;
  126. case 'lambert':
  127. material = new THREE.MeshLambertMaterial();
  128. break;
  129. default:
  130. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  131. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  132. break;
  133. }
  134. material.setValues( parameters );
  135. material.name = name;
  136. return material;
  137. /**
  138. * @param {{ID: number, relationship: string}[]} childrenRelationships
  139. */
  140. function parseParameters( properties, textureMap, childrenRelationships ) {
  141. var parameters = {};
  142. if ( properties.Diffuse ) {
  143. parameters.color = parseColor( properties.Diffuse );
  144. }
  145. if ( properties.Specular ) {
  146. parameters.specular = parseColor( properties.Specular );
  147. }
  148. if ( properties.Shininess ) {
  149. parameters.shininess = properties.Shininess.value;
  150. }
  151. if ( properties.Emissive ) {
  152. parameters.emissive = parseColor( properties.Emissive );
  153. }
  154. if ( properties.EmissiveFactor ) {
  155. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  156. }
  157. if ( properties.Opacity ) {
  158. parameters.opacity = properties.Opacity.value;
  159. }
  160. if ( parameters.opacity < 1.0 ) {
  161. parameters.transparent = true;
  162. }
  163. childrenRelationships.forEach( function ( relationship ) {
  164. var type = relationship.relationship;
  165. switch ( type ) {
  166. case " \"AmbientColor":
  167. //TODO: Support AmbientColor textures
  168. break;
  169. case " \"DiffuseColor":
  170. parameters.map = textureMap.get( relationship.ID );
  171. break;
  172. default:
  173. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  174. break;
  175. }
  176. } );
  177. return parameters;
  178. }
  179. }
  180. }
  181. console.log( materials );
  182. var deformerMap = parseDeformers( FBXTree, connections );
  183. console.log( deformerMap );
  184. /**
  185. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  186. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  187. */
  188. function parseDeformers( FBXTree, connections ) {
  189. var skeletonMap = new Map();
  190. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  191. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  192. for ( var nodeID in DeformerNodes ) {
  193. var deformerNode = DeformerNodes[ nodeID ];
  194. if ( deformerNode.attrType === 'Skin' ) {
  195. var conns = connections.get( parseInt( nodeID ) );
  196. var skeleton = parseSkeleton( deformerNode, conns, DeformerNodes );
  197. skeleton.FBX_ID = parseInt( nodeID );
  198. skeletonMap.set( parseInt( nodeID ), skeleton );
  199. }
  200. }
  201. }
  202. return skeletonMap;
  203. /**
  204. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  205. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  206. */
  207. function parseSkeleton( deformerNode, connections, DeformerNodes ) {
  208. var subDeformers = new Map();
  209. var subDeformerArray = [];
  210. connections.children.forEach( function ( child ) {
  211. var subDeformerNode = DeformerNodes[ child.ID ];
  212. var subDeformer = {
  213. FBX_ID: child.ID,
  214. indices: parseIntArray( subDeformerNode.subNodes.Indexes.properties.a ),
  215. weights: parseFloatArray( subDeformerNode.subNodes.Weights.properties.a ),
  216. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  217. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  218. linkMode: subDeformerNode.properties.Mode
  219. };
  220. subDeformers.set( child.ID, subDeformer );
  221. subDeformerArray.push( subDeformer );
  222. } );
  223. return {
  224. map: subDeformers,
  225. array: subDeformerArray,
  226. bones: []
  227. };
  228. }
  229. }
  230. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  231. console.log( geometryMap );
  232. /**
  233. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  234. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  235. * @returns {Map<number, THREE.BufferGeometry>}
  236. */
  237. function parseGeometries( FBXTree, connections, deformerMap ) {
  238. var geometryMap = new Map();
  239. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  240. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  241. for ( var nodeID in geometryNodes ) {
  242. var relationships = connections.get( parseInt( nodeID ) );
  243. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  244. geometryMap.set( parseInt( nodeID ), geo );
  245. }
  246. }
  247. return geometryMap;
  248. /**
  249. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  250. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  251. */
  252. function parseGeometry( geometryNode, relationships, deformerMap ) {
  253. switch ( geometryNode.attrType ) {
  254. case 'Mesh':
  255. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  256. break;
  257. case 'NurbsCurve':
  258. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  259. break;
  260. }
  261. /**
  262. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  263. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  264. */
  265. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  266. var FBX_ID = geometryNode.id;
  267. var name = geometryNode.attrName;
  268. for ( var i = 0; i < relationships.children.length; ++ i ) {
  269. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  270. var deformer = deformerMap.get( relationships.children[ i ].ID );
  271. break;
  272. }
  273. }
  274. var geometry = genGeometry( geometryNode, deformer );
  275. return geometry;
  276. /**
  277. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer
  278. * @returns {THREE.BufferGeometry}
  279. */
  280. function genGeometry( geometryNode, deformer ) {
  281. var geometry = new Geometry();
  282. //First, each index is going to be its own vertex.
  283. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  284. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  285. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  286. var normalInfo = getNormals( geometryNode );
  287. }
  288. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  289. var uvInfo = getUVs( geometryNode );
  290. }
  291. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  292. var materialInfo = getMaterials( geometryNode );
  293. }
  294. var faceVertexBuffer = [];
  295. var polygonIndex = 0;
  296. for ( var polygonVertexIndex = 0; polygonVertexIndex < indexBuffer.length; ++ polygonVertexIndex ) {
  297. var endOfFace;
  298. var vertexIndex = indexBuffer[ polygonVertexIndex ];
  299. if ( indexBuffer[ polygonVertexIndex ] < 0 ) {
  300. vertexIndex = vertexIndex ^ - 1;
  301. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  302. endOfFace = true;
  303. }
  304. var vertex = new Vertex();
  305. var weightIndices = [];
  306. var weights = [];
  307. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  308. if ( deformer ) {
  309. for ( var j = 0; j < deformer.array.length; ++ j ) {
  310. var index = deformer.array[ j ].indices.findIndex( function ( index ) {
  311. return index === indexBuffer[ polygonVertexIndex ];
  312. } );
  313. if ( index !== - 1 ) {
  314. weights.push( deformer.array[ j ].weights[ index ] );
  315. weightIndices.push( j );
  316. }
  317. }
  318. if ( weights.length > 4 ) {
  319. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  320. var WIndex = [ 0, 0, 0, 0 ];
  321. var Weight = [ 0, 0, 0, 0 ];
  322. for ( var polygonVertexIndex = 0; polygonVertexIndex < weights.length; ++ polygonVertexIndex ) {
  323. var currentWeight = weights[ polygonVertexIndex ];
  324. var currentIndex = weightIndices[ polygonVertexIndex ];
  325. for ( var j = 0; j < Weight.length; ++ j ) {
  326. if ( currentWeight > Weight[ j ] ) {
  327. var tmp = Weight[ j ];
  328. Weight[ j ] = currentWeight;
  329. currentWeight = tmp;
  330. tmp = WIndex[ j ];
  331. WIndex[ j ] = currentIndex;
  332. currentIndex = tmp;
  333. }
  334. }
  335. }
  336. weightIndices = WIndex;
  337. weights = Weight;
  338. }
  339. if ( weights.length === 0 ) { debugger; }
  340. for ( var i = weights.length; i < 4; i ++ ) {
  341. weights[ i ] = 0;
  342. weightIndices[ i ] = 0;
  343. }
  344. vertex.skinWeights.fromArray( weights );
  345. vertex.skinIndices.fromArray( weightIndices );
  346. //vertex.skinWeights.normalize();
  347. }
  348. if ( normalInfo ) {
  349. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  350. }
  351. if ( uvInfo ) {
  352. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  353. }
  354. //Add vertex to face buffer.
  355. faceVertexBuffer.push( vertex );
  356. // If index was negative to start with, we have finished this individual face
  357. // and can generate the face data to the geometry.
  358. if ( endOfFace ) {
  359. var face = new Face();
  360. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  361. face.genTrianglesFromVertices( faceVertexBuffer );
  362. face.materialIndex = materials[ 0 ];
  363. geometry.faces.push( face );
  364. faceVertexBuffer = [];
  365. polygonIndex ++;
  366. endOfFace = false;
  367. }
  368. }
  369. /**
  370. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  371. */
  372. var bufferInfo = geometry.flattenToBuffers();
  373. var geo = new THREE.BufferGeometry();
  374. geo.name = geometryNode.name;
  375. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  376. if ( bufferInfo.normalBuffer.length > 0 ) {
  377. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  378. }
  379. if ( bufferInfo.uvBuffer.length > 0 ) {
  380. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  381. }
  382. if ( deformer ) {
  383. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  384. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  385. geo.FBX_Deformer = deformer;
  386. }
  387. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  388. var startIndex = 0;
  389. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  390. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  391. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  392. startIndex = materialBufferIndex;
  393. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  394. }
  395. }
  396. return geo;
  397. /**
  398. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  399. */
  400. function getNormals( geometryNode ) {
  401. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  402. var mappingType = NormalNode.properties.MappingInformationType;
  403. var referenceType = NormalNode.properties.ReferenceInformationType;
  404. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  405. var indexBuffer = [];
  406. if ( referenceType === 'IndexToDirect' ) {
  407. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  408. }
  409. return {
  410. dataSize: 3,
  411. buffer: buffer,
  412. indices: indexBuffer,
  413. mappingType: mappingType,
  414. referenceType: referenceType
  415. };
  416. }
  417. /**
  418. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  419. */
  420. function getUVs( geometryNode ) {
  421. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  422. var mappingType = UVNode.properties.MappingInformationType;
  423. var referenceType = UVNode.properties.ReferenceInformationType;
  424. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  425. var indexBuffer = [];
  426. if ( referenceType === 'IndexToDirect' ) {
  427. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  428. }
  429. return {
  430. dataSize: 2,
  431. buffer: buffer,
  432. indices: indexBuffer,
  433. mappingType: mappingType,
  434. referenceType: referenceType
  435. };
  436. }
  437. /**
  438. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  439. */
  440. function getMaterials( geometryNode ) {
  441. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  442. var mappingType = MaterialNode.properties.MappingInformationType;
  443. var referenceType = MaterialNode.properties.ReferenceInformationType;
  444. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  445. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  446. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  447. // for conforming with the other functions we've written for other data.
  448. var materialIndices = [];
  449. materialIndexBuffer.forEach( function ( materialIndex, index ) {
  450. materialIndices.push( index );
  451. } );
  452. return {
  453. dataSize: 1,
  454. buffer: materialIndexBuffer,
  455. indices: materialIndices,
  456. mappingType: mappingType,
  457. referenceType: referenceType
  458. };
  459. }
  460. /**
  461. * Function uses the infoObject and given indices to return value array of object.
  462. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  463. * @param {number} polygonIndex - Index of polygon in geometry.
  464. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  465. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  466. * @returns {number[]}
  467. */
  468. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  469. var GetData = {
  470. ByPolygonVertex: {
  471. /**
  472. * Function uses the infoObject and given indices to return value array of object.
  473. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  474. * @param {number} polygonIndex - Index of polygon in geometry.
  475. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  476. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  477. * @returns {number[]}
  478. */
  479. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  480. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  481. },
  482. /**
  483. * Function uses the infoObject and given indices to return value array of object.
  484. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  485. * @param {number} polygonIndex - Index of polygon in geometry.
  486. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  487. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  488. * @returns {number[]}
  489. */
  490. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  491. var index = infoObject.indices[ polygonVertexIndex ];
  492. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  493. }
  494. },
  495. ByPolygon: {
  496. /**
  497. * Function uses the infoObject and given indices to return value array of object.
  498. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  499. * @param {number} polygonIndex - Index of polygon in geometry.
  500. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  501. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  502. * @returns {number[]}
  503. */
  504. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  505. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  506. },
  507. /**
  508. * Function uses the infoObject and given indices to return value array of object.
  509. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  510. * @param {number} polygonIndex - Index of polygon in geometry.
  511. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  512. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  513. * @returns {number[]}
  514. */
  515. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  516. var index = infoObject.indices[ polygonIndex ];
  517. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  518. }
  519. },
  520. AllSame: {
  521. /**
  522. * Function uses the infoObject and given indices to return value array of object.
  523. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  524. * @param {number} polygonIndex - Index of polygon in geometry.
  525. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  526. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  527. * @returns {number[]}
  528. */
  529. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  530. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  531. }
  532. }
  533. };
  534. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  535. }
  536. }
  537. }
  538. /**
  539. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  540. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  541. */
  542. function parseNurbsGeometry( geometryNode, relationships, deformerMap ) {
  543. if ( THREE.NURBSCurve === undefined ) {
  544. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  545. return new Geometry();
  546. }
  547. var order = parseInt( geometryNode.properties.Order );
  548. if ( isNaN( order ) ) {
  549. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  550. return new Geometry();
  551. }
  552. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  553. var controlPoints = [];
  554. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  555. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  556. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  557. }
  558. if ( geometryNode.properties.Form === 'Closed' ) {
  559. controlPoints.push( controlPoints[ 0 ] );
  560. }
  561. var curve = new THREE.NURBSCurve( order - 1, knots, controlPoints );
  562. var vertices = curve.getPoints( controlPoints.length * 1.5 );
  563. var vertexBuffer = [];
  564. vertices.forEach( function ( position ) {
  565. var array = position.toArray();
  566. vertexBuffer = vertexBuffer.concat( array );
  567. } );
  568. var geometry = new THREE.BufferGeometry();
  569. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  570. return geometry;
  571. }
  572. }
  573. }
  574. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  575. console.log( sceneGraph );
  576. return sceneGraph;
  577. /**
  578. * Finally generates Scene graph and Scene graph Objects.
  579. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  580. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  581. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  582. * @param {Map<number, THREE.Material>} materialMap
  583. * @returns {THREE.Group}
  584. */
  585. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  586. var sceneGraph = new THREE.Group();
  587. var ModelNode = FBXTree.Objects.subNodes.Model;
  588. /**
  589. * @type {Array.<THREE.Object3D>}
  590. */
  591. var modelArray = [];
  592. /**
  593. * @type {Map.<number, THREE.Object3D>}
  594. */
  595. var modelMap = new Map();
  596. for ( var nodeID in ModelNode ) {
  597. var id = parseInt( nodeID );
  598. var node = ModelNode[ nodeID ];
  599. var conns = connections.get( id );
  600. var model = null;
  601. for ( var i = 0; i < conns.parents.length; ++ i ) {
  602. deformerMap.forEach( function ( deformer ) {
  603. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  604. model = new THREE.Bone();
  605. var index = deformer.array.findIndex( function ( subDeformer ) {
  606. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  607. } );
  608. deformer.bones[ index ] = model;
  609. }
  610. } );
  611. }
  612. if ( ! model ) {
  613. switch ( node.attrType ) {
  614. case "Mesh":
  615. /**
  616. * @type {?THREE.BufferGeometry}
  617. */
  618. var geometry = null;
  619. /**
  620. * @type {THREE.MultiMaterial|THREE.Material}
  621. */
  622. var material = null;
  623. /**
  624. * @type {Array.<THREE.Material>}
  625. */
  626. var materials = [];
  627. conns.children.forEach( function ( child ) {
  628. if ( geometryMap.has( child.ID ) ) {
  629. geometry = geometryMap.get( child.ID );
  630. }
  631. if ( materialMap.has( child.ID ) ) {
  632. materials.push( materialMap.get( child.ID ) );
  633. }
  634. } );
  635. if ( materials.length > 1 ) {
  636. material = new THREE.MultiMaterial( materials );
  637. } else if ( materials.length > 0 ) {
  638. material = materials[ 0 ];
  639. } else {
  640. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  641. }
  642. if ( geometry.FBX_Deformer ) {
  643. materials.forEach( function ( material ) {
  644. material.skinning = true;
  645. } );
  646. material.skinning = true;
  647. model = new THREE.SkinnedMesh( geometry, material );
  648. } else {
  649. model = new THREE.Mesh( geometry, material );
  650. }
  651. break;
  652. case "NurbsCurve":
  653. var geometry = null;
  654. conns.children.forEach( function ( child ) {
  655. if ( geometryMap.has( child.ID ) ) {
  656. geometry = geometryMap.get( child.ID );
  657. }
  658. } );
  659. model = new THREE.Line( geometry );
  660. break;
  661. default:
  662. model = new THREE.Object3D();
  663. break;
  664. }
  665. }
  666. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  667. model.FBX_ID = id;
  668. modelArray.push( model );
  669. modelMap.set( id, model );
  670. }
  671. modelArray.forEach( function ( model ) {
  672. var node = ModelNode[ model.FBX_ID ];
  673. if ( 'Lcl_Translation' in node.properties ) {
  674. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  675. }
  676. if ( 'Lcl_Rotation' in node.properties ) {
  677. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  678. return value * Math.PI / 180;
  679. } );
  680. rotation.push( 'ZYX' );
  681. model.rotation.fromArray( rotation );
  682. }
  683. if ( 'Lcl_Scaling' in node.properties ) {
  684. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  685. }
  686. var conns = connections.get( model.FBX_ID );
  687. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  688. var pIndex = modelArray.findIndex( function ( mod ) {
  689. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  690. } );
  691. if ( pIndex > -1 ) {
  692. modelArray[ pIndex ].add( model );
  693. break;
  694. }
  695. }
  696. if ( model.parent === null ) {
  697. sceneGraph.add( model );
  698. }
  699. } );
  700. debugger;
  701. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  702. sceneGraph.updateMatrixWorld( true );
  703. // Put skeleton into bind pose.
  704. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  705. for ( var nodeID in BindPoseNode ) {
  706. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  707. BindPoseNode = BindPoseNode[ nodeID ];
  708. break;
  709. }
  710. }
  711. if ( BindPoseNode ) {
  712. var PoseNode = BindPoseNode.subNodes.PoseNode;
  713. var worldMatrices = new Map();
  714. PoseNode.forEach( function ( node ) {
  715. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  716. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  717. } );
  718. }
  719. deformerMap.forEach( function ( deformer, FBX_ID ) {
  720. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  721. /**
  722. * @type {THREE.Bone}
  723. */
  724. var bone = deformer.bones[ subDeformerIndex ];
  725. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  726. return;
  727. }
  728. var mat = worldMatrices.get( bone.FBX_ID );
  729. bone.matrixWorld.copy( mat );
  730. } );
  731. // Now that skeleton is in bind pose, bind to model.
  732. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  733. var conns = connections.get( FBX_ID );
  734. conns.parents.forEach( function ( parent ) {
  735. if ( geometryMap.has( parent.ID ) ) {
  736. var geoID = parent.ID;
  737. var geoConns = connections.get( geoID );
  738. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  739. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  740. var model = modelMap.get( geoConns.parents[ i ].ID );
  741. //ASSERT model typeof SkinnedMesh
  742. model.bind( deformer.skeleton, model.matrixWorld );
  743. break;
  744. }
  745. }
  746. }
  747. } );
  748. } );
  749. // Skeleton is now bound, we are now free to set up the
  750. // scene graph.
  751. modelArray.forEach( function ( model ) {
  752. var node = ModelNode[ model.FBX_ID ];
  753. if ( 'Lcl_Translation' in node.properties ) {
  754. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  755. }
  756. if ( 'Lcl_Rotation' in node.properties ) {
  757. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  758. return value * Math.PI / 180;
  759. } );
  760. rotation.push( 'ZYX' );
  761. model.rotation.fromArray( rotation );
  762. }
  763. if ( 'Lcl_Scaling' in node.properties ) {
  764. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  765. }
  766. } );
  767. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  768. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  769. // not just for individual objects.
  770. sceneGraph.skeleton = {
  771. bones: modelArray
  772. };
  773. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  774. addAnimations( sceneGraph, animations );
  775. return sceneGraph;
  776. }
  777. /**
  778. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  779. */
  780. function parseAnimations( FBXTree, connections, sceneGraph ) {
  781. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  782. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  783. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  784. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  785. /**
  786. * @type {{
  787. curves: Map<number, {
  788. T: {
  789. id: number;
  790. attr: string;
  791. internalID: number;
  792. attrX: boolean;
  793. attrY: boolean;
  794. attrZ: boolean;
  795. containerBoneID: number;
  796. containerID: number;
  797. curves: {
  798. x: {
  799. version: any;
  800. id: number;
  801. internalID: number;
  802. times: number[];
  803. values: number[];
  804. attrFlag: number[];
  805. attrData: number[];
  806. };
  807. y: {
  808. version: any;
  809. id: number;
  810. internalID: number;
  811. times: number[];
  812. values: number[];
  813. attrFlag: number[];
  814. attrData: number[];
  815. };
  816. z: {
  817. version: any;
  818. id: number;
  819. internalID: number;
  820. times: number[];
  821. values: number[];
  822. attrFlag: number[];
  823. attrData: number[];
  824. };
  825. };
  826. },
  827. R: {
  828. id: number;
  829. attr: string;
  830. internalID: number;
  831. attrX: boolean;
  832. attrY: boolean;
  833. attrZ: boolean;
  834. containerBoneID: number;
  835. containerID: number;
  836. curves: {
  837. x: {
  838. version: any;
  839. id: number;
  840. internalID: number;
  841. times: number[];
  842. values: number[];
  843. attrFlag: number[];
  844. attrData: number[];
  845. };
  846. y: {
  847. version: any;
  848. id: number;
  849. internalID: number;
  850. times: number[];
  851. values: number[];
  852. attrFlag: number[];
  853. attrData: number[];
  854. };
  855. z: {
  856. version: any;
  857. id: number;
  858. internalID: number;
  859. times: number[];
  860. values: number[];
  861. attrFlag: number[];
  862. attrData: number[];
  863. };
  864. };
  865. },
  866. S: {
  867. id: number;
  868. attr: string;
  869. internalID: number;
  870. attrX: boolean;
  871. attrY: boolean;
  872. attrZ: boolean;
  873. containerBoneID: number;
  874. containerID: number;
  875. curves: {
  876. x: {
  877. version: any;
  878. id: number;
  879. internalID: number;
  880. times: number[];
  881. values: number[];
  882. attrFlag: number[];
  883. attrData: number[];
  884. };
  885. y: {
  886. version: any;
  887. id: number;
  888. internalID: number;
  889. times: number[];
  890. values: number[];
  891. attrFlag: number[];
  892. attrData: number[];
  893. };
  894. z: {
  895. version: any;
  896. id: number;
  897. internalID: number;
  898. times: number[];
  899. values: number[];
  900. attrFlag: number[];
  901. attrData: number[];
  902. };
  903. };
  904. }
  905. }>,
  906. layers: Map<number, {
  907. T: {
  908. id: number;
  909. attr: string;
  910. internalID: number;
  911. attrX: boolean;
  912. attrY: boolean;
  913. attrZ: boolean;
  914. containerBoneID: number;
  915. containerID: number;
  916. curves: {
  917. x: {
  918. version: any;
  919. id: number;
  920. internalID: number;
  921. times: number[];
  922. values: number[];
  923. attrFlag: number[];
  924. attrData: number[];
  925. };
  926. y: {
  927. version: any;
  928. id: number;
  929. internalID: number;
  930. times: number[];
  931. values: number[];
  932. attrFlag: number[];
  933. attrData: number[];
  934. };
  935. z: {
  936. version: any;
  937. id: number;
  938. internalID: number;
  939. times: number[];
  940. values: number[];
  941. attrFlag: number[];
  942. attrData: number[];
  943. };
  944. },
  945. },
  946. R: {
  947. id: number;
  948. attr: string;
  949. internalID: number;
  950. attrX: boolean;
  951. attrY: boolean;
  952. attrZ: boolean;
  953. containerBoneID: number;
  954. containerID: number;
  955. curves: {
  956. x: {
  957. version: any;
  958. id: number;
  959. internalID: number;
  960. times: number[];
  961. values: number[];
  962. attrFlag: number[];
  963. attrData: number[];
  964. };
  965. y: {
  966. version: any;
  967. id: number;
  968. internalID: number;
  969. times: number[];
  970. values: number[];
  971. attrFlag: number[];
  972. attrData: number[];
  973. };
  974. z: {
  975. version: any;
  976. id: number;
  977. internalID: number;
  978. times: number[];
  979. values: number[];
  980. attrFlag: number[];
  981. attrData: number[];
  982. };
  983. },
  984. },
  985. S: {
  986. id: number;
  987. attr: string;
  988. internalID: number;
  989. attrX: boolean;
  990. attrY: boolean;
  991. attrZ: boolean;
  992. containerBoneID: number;
  993. containerID: number;
  994. curves: {
  995. x: {
  996. version: any;
  997. id: number;
  998. internalID: number;
  999. times: number[];
  1000. values: number[];
  1001. attrFlag: number[];
  1002. attrData: number[];
  1003. };
  1004. y: {
  1005. version: any;
  1006. id: number;
  1007. internalID: number;
  1008. times: number[];
  1009. values: number[];
  1010. attrFlag: number[];
  1011. attrData: number[];
  1012. };
  1013. z: {
  1014. version: any;
  1015. id: number;
  1016. internalID: number;
  1017. times: number[];
  1018. values: number[];
  1019. attrFlag: number[];
  1020. attrData: number[];
  1021. };
  1022. },
  1023. }
  1024. }[]>,
  1025. stacks: Map<number, {
  1026. name: string,
  1027. layers: {
  1028. T: {
  1029. id: number;
  1030. attr: string;
  1031. internalID: number;
  1032. attrX: boolean;
  1033. attrY: boolean;
  1034. attrZ: boolean;
  1035. containerBoneID: number;
  1036. containerID: number;
  1037. curves: {
  1038. x: {
  1039. version: any;
  1040. id: number;
  1041. internalID: number;
  1042. times: number[];
  1043. values: number[];
  1044. attrFlag: number[];
  1045. attrData: number[];
  1046. };
  1047. y: {
  1048. version: any;
  1049. id: number;
  1050. internalID: number;
  1051. times: number[];
  1052. values: number[];
  1053. attrFlag: number[];
  1054. attrData: number[];
  1055. };
  1056. z: {
  1057. version: any;
  1058. id: number;
  1059. internalID: number;
  1060. times: number[];
  1061. values: number[];
  1062. attrFlag: number[];
  1063. attrData: number[];
  1064. };
  1065. };
  1066. };
  1067. R: {
  1068. id: number;
  1069. attr: string;
  1070. internalID: number;
  1071. attrX: boolean;
  1072. attrY: boolean;
  1073. attrZ: boolean;
  1074. containerBoneID: number;
  1075. containerID: number;
  1076. curves: {
  1077. x: {
  1078. version: any;
  1079. id: number;
  1080. internalID: number;
  1081. times: number[];
  1082. values: number[];
  1083. attrFlag: number[];
  1084. attrData: number[];
  1085. };
  1086. y: {
  1087. version: any;
  1088. id: number;
  1089. internalID: number;
  1090. times: number[];
  1091. values: number[];
  1092. attrFlag: number[];
  1093. attrData: number[];
  1094. };
  1095. z: {
  1096. version: any;
  1097. id: number;
  1098. internalID: number;
  1099. times: number[];
  1100. values: number[];
  1101. attrFlag: number[];
  1102. attrData: number[];
  1103. };
  1104. };
  1105. };
  1106. S: {
  1107. id: number;
  1108. attr: string;
  1109. internalID: number;
  1110. attrX: boolean;
  1111. attrY: boolean;
  1112. attrZ: boolean;
  1113. containerBoneID: number;
  1114. containerID: number;
  1115. curves: {
  1116. x: {
  1117. version: any;
  1118. id: number;
  1119. internalID: number;
  1120. times: number[];
  1121. values: number[];
  1122. attrFlag: number[];
  1123. attrData: number[];
  1124. };
  1125. y: {
  1126. version: any;
  1127. id: number;
  1128. internalID: number;
  1129. times: number[];
  1130. values: number[];
  1131. attrFlag: number[];
  1132. attrData: number[];
  1133. };
  1134. z: {
  1135. version: any;
  1136. id: number;
  1137. internalID: number;
  1138. times: number[];
  1139. values: number[];
  1140. attrFlag: number[];
  1141. attrData: number[];
  1142. };
  1143. };
  1144. };
  1145. }[][],
  1146. length: number,
  1147. frames: number }>,
  1148. length: number,
  1149. fps: number,
  1150. frames: number
  1151. }}
  1152. */
  1153. var returnObject = {
  1154. /**
  1155. * @type {Map.<number, any>}
  1156. */
  1157. curves: new Map(),
  1158. /**
  1159. * @type {Map<number, {
  1160. T: {
  1161. id: number;
  1162. attr: string;
  1163. internalID: number;
  1164. attrX: boolean;
  1165. attrY: boolean;
  1166. attrZ: boolean;
  1167. containerBoneID: number;
  1168. containerID: number;
  1169. curves: {
  1170. x: {
  1171. version: any;
  1172. id: number;
  1173. internalID: number;
  1174. times: number[];
  1175. values: number[];
  1176. attrFlag: number[];
  1177. attrData: number[];
  1178. };
  1179. y: {
  1180. version: any;
  1181. id: number;
  1182. internalID: number;
  1183. times: number[];
  1184. values: number[];
  1185. attrFlag: number[];
  1186. attrData: number[];
  1187. };
  1188. z: {
  1189. version: any;
  1190. id: number;
  1191. internalID: number;
  1192. times: number[];
  1193. values: number[];
  1194. attrFlag: number[];
  1195. attrData: number[];
  1196. };
  1197. },
  1198. },
  1199. R: {
  1200. id: number;
  1201. attr: string;
  1202. internalID: number;
  1203. attrX: boolean;
  1204. attrY: boolean;
  1205. attrZ: boolean;
  1206. containerBoneID: number;
  1207. containerID: number;
  1208. curves: {
  1209. x: {
  1210. version: any;
  1211. id: number;
  1212. internalID: number;
  1213. times: number[];
  1214. values: number[];
  1215. attrFlag: number[];
  1216. attrData: number[];
  1217. };
  1218. y: {
  1219. version: any;
  1220. id: number;
  1221. internalID: number;
  1222. times: number[];
  1223. values: number[];
  1224. attrFlag: number[];
  1225. attrData: number[];
  1226. };
  1227. z: {
  1228. version: any;
  1229. id: number;
  1230. internalID: number;
  1231. times: number[];
  1232. values: number[];
  1233. attrFlag: number[];
  1234. attrData: number[];
  1235. };
  1236. },
  1237. },
  1238. S: {
  1239. id: number;
  1240. attr: string;
  1241. internalID: number;
  1242. attrX: boolean;
  1243. attrY: boolean;
  1244. attrZ: boolean;
  1245. containerBoneID: number;
  1246. containerID: number;
  1247. curves: {
  1248. x: {
  1249. version: any;
  1250. id: number;
  1251. internalID: number;
  1252. times: number[];
  1253. values: number[];
  1254. attrFlag: number[];
  1255. attrData: number[];
  1256. };
  1257. y: {
  1258. version: any;
  1259. id: number;
  1260. internalID: number;
  1261. times: number[];
  1262. values: number[];
  1263. attrFlag: number[];
  1264. attrData: number[];
  1265. };
  1266. z: {
  1267. version: any;
  1268. id: number;
  1269. internalID: number;
  1270. times: number[];
  1271. values: number[];
  1272. attrFlag: number[];
  1273. attrData: number[];
  1274. };
  1275. },
  1276. }
  1277. }[]>}
  1278. */
  1279. layers: new Map(),
  1280. /**
  1281. * @type {Map.<number, any>}
  1282. */
  1283. stacks: new Map(),
  1284. length: 0,
  1285. fps: 30,
  1286. frames: 0
  1287. };
  1288. /**
  1289. * @type {Array.<{
  1290. id: number;
  1291. attr: string;
  1292. internalID: number;
  1293. attrX: boolean;
  1294. attrY: boolean;
  1295. attrZ: boolean;
  1296. containerBoneID: number;
  1297. containerID: number;
  1298. }>}
  1299. */
  1300. var animationCurveNodes = [];
  1301. for ( var nodeID in rawNodes ) {
  1302. if ( nodeID.match( /\d+/ ) ) {
  1303. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1304. animationCurveNodes.push( animationNode );
  1305. }
  1306. }
  1307. /**
  1308. * @type {Map.<number, {
  1309. id: number,
  1310. attr: string,
  1311. internalID: number,
  1312. attrX: boolean,
  1313. attrY: boolean,
  1314. attrZ: boolean,
  1315. containerBoneID: number,
  1316. containerID: number,
  1317. curves: {
  1318. x: {
  1319. version: any,
  1320. id: number,
  1321. internalID: number,
  1322. times: number[],
  1323. values: number[],
  1324. attrFlag: number[],
  1325. attrData: number[],
  1326. },
  1327. y: {
  1328. version: any,
  1329. id: number,
  1330. internalID: number,
  1331. times: number[],
  1332. values: number[],
  1333. attrFlag: number[],
  1334. attrData: number[],
  1335. },
  1336. z: {
  1337. version: any,
  1338. id: number,
  1339. internalID: number,
  1340. times: number[],
  1341. values: number[],
  1342. attrFlag: number[],
  1343. attrData: number[],
  1344. }
  1345. }
  1346. }>}
  1347. */
  1348. var tmpMap = new Map();
  1349. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1350. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1351. continue;
  1352. }
  1353. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1354. }
  1355. /**
  1356. * @type {{
  1357. version: any,
  1358. id: number,
  1359. internalID: number,
  1360. times: number[],
  1361. values: number[],
  1362. attrFlag: number[],
  1363. attrData: number[],
  1364. }[]}
  1365. */
  1366. var animationCurves = [];
  1367. for ( nodeID in rawCurves ) {
  1368. if ( nodeID.match( /\d+/ ) ) {
  1369. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1370. animationCurves.push( animationCurve );
  1371. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1372. var firstParentID = firstParentConn.ID
  1373. var firstParentRelationship = firstParentConn.relationship;
  1374. var axis = '';
  1375. if ( firstParentRelationship.match( /X/ ) ) {
  1376. axis = 'x';
  1377. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1378. axis = 'y';
  1379. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1380. axis = 'z';
  1381. } else {
  1382. continue;
  1383. }
  1384. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1385. }
  1386. }
  1387. tmpMap.forEach( function ( curveNode ) {
  1388. var id = curveNode.containerBoneID;
  1389. if ( ! returnObject.curves.has( id ) ) {
  1390. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1391. }
  1392. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1393. } );
  1394. for ( var nodeID in rawLayers ) {
  1395. /**
  1396. * @type {{
  1397. T: {
  1398. id: number;
  1399. attr: string;
  1400. internalID: number;
  1401. attrX: boolean;
  1402. attrY: boolean;
  1403. attrZ: boolean;
  1404. containerBoneID: number;
  1405. containerID: number;
  1406. curves: {
  1407. x: {
  1408. version: any;
  1409. id: number;
  1410. internalID: number;
  1411. times: number[];
  1412. values: number[];
  1413. attrFlag: number[];
  1414. attrData: number[];
  1415. };
  1416. y: {
  1417. version: any;
  1418. id: number;
  1419. internalID: number;
  1420. times: number[];
  1421. values: number[];
  1422. attrFlag: number[];
  1423. attrData: number[];
  1424. };
  1425. z: {
  1426. version: any;
  1427. id: number;
  1428. internalID: number;
  1429. times: number[];
  1430. values: number[];
  1431. attrFlag: number[];
  1432. attrData: number[];
  1433. };
  1434. },
  1435. },
  1436. R: {
  1437. id: number;
  1438. attr: string;
  1439. internalID: number;
  1440. attrX: boolean;
  1441. attrY: boolean;
  1442. attrZ: boolean;
  1443. containerBoneID: number;
  1444. containerID: number;
  1445. curves: {
  1446. x: {
  1447. version: any;
  1448. id: number;
  1449. internalID: number;
  1450. times: number[];
  1451. values: number[];
  1452. attrFlag: number[];
  1453. attrData: number[];
  1454. };
  1455. y: {
  1456. version: any;
  1457. id: number;
  1458. internalID: number;
  1459. times: number[];
  1460. values: number[];
  1461. attrFlag: number[];
  1462. attrData: number[];
  1463. };
  1464. z: {
  1465. version: any;
  1466. id: number;
  1467. internalID: number;
  1468. times: number[];
  1469. values: number[];
  1470. attrFlag: number[];
  1471. attrData: number[];
  1472. };
  1473. },
  1474. },
  1475. S: {
  1476. id: number;
  1477. attr: string;
  1478. internalID: number;
  1479. attrX: boolean;
  1480. attrY: boolean;
  1481. attrZ: boolean;
  1482. containerBoneID: number;
  1483. containerID: number;
  1484. curves: {
  1485. x: {
  1486. version: any;
  1487. id: number;
  1488. internalID: number;
  1489. times: number[];
  1490. values: number[];
  1491. attrFlag: number[];
  1492. attrData: number[];
  1493. };
  1494. y: {
  1495. version: any;
  1496. id: number;
  1497. internalID: number;
  1498. times: number[];
  1499. values: number[];
  1500. attrFlag: number[];
  1501. attrData: number[];
  1502. };
  1503. z: {
  1504. version: any;
  1505. id: number;
  1506. internalID: number;
  1507. times: number[];
  1508. values: number[];
  1509. attrFlag: number[];
  1510. attrData: number[];
  1511. };
  1512. },
  1513. }
  1514. }[]}
  1515. */
  1516. var layer = [];
  1517. var children = connections.get( parseInt( nodeID ) ).children;
  1518. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1519. // Skip lockInfluenceWeights
  1520. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1521. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1522. var boneID = curveNode.containerBoneID;
  1523. if ( layer[ boneID ] === undefined ) {
  1524. layer[ boneID ] = {
  1525. T: null,
  1526. R: null,
  1527. S: null
  1528. };
  1529. }
  1530. layer[ boneID ][ curveNode.attr ] = curveNode;
  1531. }
  1532. }
  1533. returnObject.layers.set( parseInt( nodeID ), layer );
  1534. }
  1535. for ( var nodeID in rawStacks ) {
  1536. var layers = [];
  1537. var children = connections.get( parseInt( nodeID ) ).children;
  1538. var maxTimeStamp = 0;
  1539. var minTimeStamp = Number.MAX_VALUE;
  1540. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1541. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1542. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1543. layers.push( currentLayer );
  1544. for ( var curveIndex = 0; curveIndex < currentLayer.length; ++ curveIndex ) {
  1545. function getLayerMaxMinTimeStamps( layer ) {
  1546. function getCurveMaxMinTimeStamp( crv ) {
  1547. function getCurveAxisMaxMinTimeStamps( axis ) {
  1548. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1549. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1550. }
  1551. if ( crv.x ) {
  1552. getCurveAxisMaxMinTimeStamps( crv.x );
  1553. }
  1554. if ( crv.y ) {
  1555. getCurveAxisMaxMinTimeStamps( crv.y );
  1556. }
  1557. if ( crv.z ) {
  1558. getCurveAxisMaxMinTimeStamps( crv.z );
  1559. }
  1560. }
  1561. if ( layer.R ) {
  1562. getCurveMaxMinTimeStamp( layer.R.curves );
  1563. }
  1564. if ( layer.S ) {
  1565. getCurveMaxMinTimeStamp( layer.S.curves );
  1566. }
  1567. if ( layer.T ) {
  1568. getCurveMaxMinTimeStamp( layer.T.curves );
  1569. }
  1570. }
  1571. var layer = currentLayer[ curveIndex ];
  1572. if ( layer ) {
  1573. getLayerMaxMinTimeStamps( layer );
  1574. }
  1575. }
  1576. }
  1577. }
  1578. // Do we have an animation clip with actual length?
  1579. if ( maxTimeStamp > minTimeStamp ) {
  1580. returnObject.stacks.set( parseInt( nodeID ), {
  1581. name: rawStacks[ nodeID ].attrName,
  1582. layers: layers,
  1583. length: maxTimeStamp - minTimeStamp,
  1584. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1585. } );
  1586. }
  1587. }
  1588. return returnObject;
  1589. /**
  1590. * @param {Object} FBXTree
  1591. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1592. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1593. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1594. */
  1595. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1596. var returnObject = {
  1597. /**
  1598. * @type {number}
  1599. */
  1600. id: animationCurveNode.id,
  1601. /**
  1602. * @type {string}
  1603. */
  1604. attr: animationCurveNode.attrName,
  1605. /**
  1606. * @type {number}
  1607. */
  1608. internalID: animationCurveNode.id,
  1609. /**
  1610. * @type {boolean}
  1611. */
  1612. attrX: false,
  1613. /**
  1614. * @type {boolean}
  1615. */
  1616. attrY: false,
  1617. /**
  1618. * @type {boolean}
  1619. */
  1620. attrZ: false,
  1621. /**
  1622. * @type {number}
  1623. */
  1624. containerBoneID: -1,
  1625. /**
  1626. * @type {number}
  1627. */
  1628. containerID: -1,
  1629. curves: {
  1630. x: null,
  1631. y: null,
  1632. z: null
  1633. }
  1634. };
  1635. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1636. for ( var attributeKey in animationCurveNode.properties ) {
  1637. if ( attributeKey.match( /X/ ) ) {
  1638. returnObject.attrX = true;
  1639. }
  1640. if ( attributeKey.match( /Y/ ) ) {
  1641. returnObject.attrY = true;
  1642. }
  1643. if ( attributeKey.match( /Z/ ) ) {
  1644. returnObject.attrZ = true;
  1645. }
  1646. }
  1647. } else {
  1648. return null;
  1649. }
  1650. var conns = connections.get( returnObject.id );
  1651. var containerIndices = conns.parents;
  1652. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1653. var boneID = sceneGraph.skeleton.bones.findIndex( function( bone ) {
  1654. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1655. } );
  1656. if ( boneID > -1 ) {
  1657. returnObject.containerBoneID = boneID;
  1658. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1659. break;
  1660. }
  1661. }
  1662. return returnObject;
  1663. }
  1664. /**
  1665. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1666. */
  1667. function parseAnimationCurve( animationCurve ) {
  1668. return {
  1669. version: null,
  1670. id: animationCurve.id,
  1671. internalID: animationCurve.id,
  1672. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1673. return ConvertFBXTimeToSeconds( time );
  1674. } ),
  1675. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1676. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1677. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1678. };
  1679. }
  1680. }
  1681. /**
  1682. * @param {{
  1683. curves: Map<number, {
  1684. T: {
  1685. id: number;
  1686. attr: string;
  1687. internalID: number;
  1688. attrX: boolean;
  1689. attrY: boolean;
  1690. attrZ: boolean;
  1691. containerBoneID: number;
  1692. containerID: number;
  1693. curves: {
  1694. x: {
  1695. version: any;
  1696. id: number;
  1697. internalID: number;
  1698. times: number[];
  1699. values: number[];
  1700. attrFlag: number[];
  1701. attrData: number[];
  1702. };
  1703. y: {
  1704. version: any;
  1705. id: number;
  1706. internalID: number;
  1707. times: number[];
  1708. values: number[];
  1709. attrFlag: number[];
  1710. attrData: number[];
  1711. };
  1712. z: {
  1713. version: any;
  1714. id: number;
  1715. internalID: number;
  1716. times: number[];
  1717. values: number[];
  1718. attrFlag: number[];
  1719. attrData: number[];
  1720. };
  1721. };
  1722. };
  1723. R: {
  1724. id: number;
  1725. attr: string;
  1726. internalID: number;
  1727. attrX: boolean;
  1728. attrY: boolean;
  1729. attrZ: boolean;
  1730. containerBoneID: number;
  1731. containerID: number;
  1732. curves: {
  1733. x: {
  1734. version: any;
  1735. id: number;
  1736. internalID: number;
  1737. times: number[];
  1738. values: number[];
  1739. attrFlag: number[];
  1740. attrData: number[];
  1741. };
  1742. y: {
  1743. version: any;
  1744. id: number;
  1745. internalID: number;
  1746. times: number[];
  1747. values: number[];
  1748. attrFlag: number[];
  1749. attrData: number[];
  1750. };
  1751. z: {
  1752. version: any;
  1753. id: number;
  1754. internalID: number;
  1755. times: number[];
  1756. values: number[];
  1757. attrFlag: number[];
  1758. attrData: number[];
  1759. };
  1760. };
  1761. };
  1762. S: {
  1763. id: number;
  1764. attr: string;
  1765. internalID: number;
  1766. attrX: boolean;
  1767. attrY: boolean;
  1768. attrZ: boolean;
  1769. containerBoneID: number;
  1770. containerID: number;
  1771. curves: {
  1772. x: {
  1773. version: any;
  1774. id: number;
  1775. internalID: number;
  1776. times: number[];
  1777. values: number[];
  1778. attrFlag: number[];
  1779. attrData: number[];
  1780. };
  1781. y: {
  1782. version: any;
  1783. id: number;
  1784. internalID: number;
  1785. times: number[];
  1786. values: number[];
  1787. attrFlag: number[];
  1788. attrData: number[];
  1789. };
  1790. z: {
  1791. version: any;
  1792. id: number;
  1793. internalID: number;
  1794. times: number[];
  1795. values: number[];
  1796. attrFlag: number[];
  1797. attrData: number[];
  1798. };
  1799. };
  1800. };
  1801. }>;
  1802. layers: Map<number, {
  1803. T: {
  1804. id: number;
  1805. attr: string;
  1806. internalID: number;
  1807. attrX: boolean;
  1808. attrY: boolean;
  1809. attrZ: boolean;
  1810. containerBoneID: number;
  1811. containerID: number;
  1812. curves: {
  1813. x: {
  1814. version: any;
  1815. id: number;
  1816. internalID: number;
  1817. times: number[];
  1818. values: number[];
  1819. attrFlag: number[];
  1820. attrData: number[];
  1821. };
  1822. y: {
  1823. version: any;
  1824. id: number;
  1825. internalID: number;
  1826. times: number[];
  1827. values: number[];
  1828. attrFlag: number[];
  1829. attrData: number[];
  1830. };
  1831. z: {
  1832. version: any;
  1833. id: number;
  1834. internalID: number;
  1835. times: number[];
  1836. values: number[];
  1837. attrFlag: number[];
  1838. attrData: number[];
  1839. };
  1840. };
  1841. };
  1842. R: {
  1843. id: number;
  1844. attr: string;
  1845. internalID: number;
  1846. attrX: boolean;
  1847. attrY: boolean;
  1848. attrZ: boolean;
  1849. containerBoneID: number;
  1850. containerID: number;
  1851. curves: {
  1852. x: {
  1853. version: any;
  1854. id: number;
  1855. internalID: number;
  1856. times: number[];
  1857. values: number[];
  1858. attrFlag: number[];
  1859. attrData: number[];
  1860. };
  1861. y: {
  1862. version: any;
  1863. id: number;
  1864. internalID: number;
  1865. times: number[];
  1866. values: number[];
  1867. attrFlag: number[];
  1868. attrData: number[];
  1869. };
  1870. z: {
  1871. version: any;
  1872. id: number;
  1873. internalID: number;
  1874. times: number[];
  1875. values: number[];
  1876. attrFlag: number[];
  1877. attrData: number[];
  1878. };
  1879. };
  1880. };
  1881. S: {
  1882. id: number;
  1883. attr: string;
  1884. internalID: number;
  1885. attrX: boolean;
  1886. attrY: boolean;
  1887. attrZ: boolean;
  1888. containerBoneID: number;
  1889. containerID: number;
  1890. curves: {
  1891. x: {
  1892. version: any;
  1893. id: number;
  1894. internalID: number;
  1895. times: number[];
  1896. values: number[];
  1897. attrFlag: number[];
  1898. attrData: number[];
  1899. };
  1900. y: {
  1901. version: any;
  1902. id: number;
  1903. internalID: number;
  1904. times: number[];
  1905. values: number[];
  1906. attrFlag: number[];
  1907. attrData: number[];
  1908. };
  1909. z: {
  1910. version: any;
  1911. id: number;
  1912. internalID: number;
  1913. times: number[];
  1914. values: number[];
  1915. attrFlag: number[];
  1916. attrData: number[];
  1917. };
  1918. };
  1919. };
  1920. }[]>;
  1921. stacks: Map<number, {
  1922. name: string;
  1923. layers: {
  1924. T: {
  1925. id: number;
  1926. attr: string;
  1927. internalID: number;
  1928. attrX: boolean;
  1929. attrY: boolean;
  1930. attrZ: boolean;
  1931. containerBoneID: number;
  1932. containerID: number;
  1933. curves: {
  1934. x: {
  1935. version: any;
  1936. id: number;
  1937. internalID: number;
  1938. times: number[];
  1939. values: number[];
  1940. attrFlag: number[];
  1941. attrData: number[];
  1942. };
  1943. y: {
  1944. version: any;
  1945. id: number;
  1946. internalID: number;
  1947. times: number[];
  1948. values: number[];
  1949. attrFlag: number[];
  1950. attrData: number[];
  1951. };
  1952. z: {
  1953. version: any;
  1954. id: number;
  1955. internalID: number;
  1956. times: number[];
  1957. values: number[];
  1958. attrFlag: number[];
  1959. attrData: number[];
  1960. };
  1961. };
  1962. };
  1963. R: {
  1964. id: number;
  1965. attr: string;
  1966. internalID: number;
  1967. attrX: boolean;
  1968. attrY: boolean;
  1969. attrZ: boolean;
  1970. containerBoneID: number;
  1971. containerID: number;
  1972. curves: {
  1973. x: {
  1974. version: any;
  1975. id: number;
  1976. internalID: number;
  1977. times: number[];
  1978. values: number[];
  1979. attrFlag: number[];
  1980. attrData: number[];
  1981. };
  1982. y: {
  1983. version: any;
  1984. id: number;
  1985. internalID: number;
  1986. times: number[];
  1987. values: number[];
  1988. attrFlag: number[];
  1989. attrData: number[];
  1990. };
  1991. z: {
  1992. version: any;
  1993. id: number;
  1994. internalID: number;
  1995. times: number[];
  1996. values: number[];
  1997. attrFlag: number[];
  1998. attrData: number[];
  1999. };
  2000. };
  2001. };
  2002. S: {
  2003. id: number;
  2004. attr: string;
  2005. internalID: number;
  2006. attrX: boolean;
  2007. attrY: boolean;
  2008. attrZ: boolean;
  2009. containerBoneID: number;
  2010. containerID: number;
  2011. curves: {
  2012. x: {
  2013. version: any;
  2014. id: number;
  2015. internalID: number;
  2016. times: number[];
  2017. values: number[];
  2018. attrFlag: number[];
  2019. attrData: number[];
  2020. };
  2021. y: {
  2022. version: any;
  2023. id: number;
  2024. internalID: number;
  2025. times: number[];
  2026. values: number[];
  2027. attrFlag: number[];
  2028. attrData: number[];
  2029. };
  2030. z: {
  2031. version: any;
  2032. id: number;
  2033. internalID: number;
  2034. times: number[];
  2035. values: number[];
  2036. attrFlag: number[];
  2037. attrData: number[];
  2038. };
  2039. };
  2040. };
  2041. }[][];
  2042. length: number;
  2043. frames: number;
  2044. }>;
  2045. length: number;
  2046. fps: number;
  2047. frames: number;
  2048. }} animations,
  2049. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2050. */
  2051. function addAnimations( group, animations ) {
  2052. if ( group.animations === undefined ) {
  2053. group.animations = [];
  2054. }
  2055. animations.stacks.forEach( function ( stack ) {
  2056. var animationData = {
  2057. name: stack.name,
  2058. fps: 30,
  2059. length: stack.length,
  2060. hierarchy: []
  2061. }
  2062. var bones = group.skeleton.bones;
  2063. bones.forEach( function ( bone ) {
  2064. var name = bone.name.replace( /.*:/, '' );
  2065. var parentIndex = bones.findIndex( function ( parentBone ) {
  2066. return bone.parent === parentBone;
  2067. } );
  2068. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2069. } );
  2070. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2071. bones.forEach( function ( bone, boneIndex ) {
  2072. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2073. animationData.hierarchy.forEach( function ( node ) {
  2074. if ( node.name === bone.name ) {
  2075. node.keys.push( generateKey( animationNode, bone, frame ) );
  2076. }
  2077. } );
  2078. } );
  2079. }
  2080. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2081. /**
  2082. * @param {THREE.Bone} bone
  2083. */
  2084. function generateKey( animationNode, bone, frame ) {
  2085. var key = {
  2086. time: frame / animations.fps,
  2087. pos: bone.position.toArray(),
  2088. rot: bone.quaternion.toArray(),
  2089. scl: bone.scale.toArray()
  2090. };
  2091. if ( animationNode === undefined ) {
  2092. return key;
  2093. }
  2094. try {
  2095. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2096. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2097. }
  2098. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2099. var rotationX = degreeToRadian( animationNode.R.curves.x.values[ frame ] );
  2100. var rotationY = degreeToRadian( animationNode.R.curves.y.values[ frame ] );
  2101. var rotationZ = degreeToRadian( animationNode.R.curves.z.values[ frame ] );
  2102. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2103. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2104. }
  2105. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2106. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2107. }
  2108. } catch ( error ) {
  2109. // Curve is not fully plotted.
  2110. console.log( bone );
  2111. console.log( error );
  2112. }
  2113. return key;
  2114. function hasCurve( animationNode, attribute ) {
  2115. if ( animationNode === undefined ) {
  2116. return false;
  2117. }
  2118. var attributeNode = animationNode[ attribute ];
  2119. if ( ! attributeNode ) {
  2120. return false;
  2121. }
  2122. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2123. return attributeNode.curves[ key ] !== undefined;
  2124. } );
  2125. }
  2126. function hasKeyOnFrame( attributeNode, frame ) {
  2127. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2128. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2129. function isKeyExistOnFrame( curve, frame ) {
  2130. return curve.values[ frame ] !== undefined;
  2131. }
  2132. } );
  2133. }
  2134. }
  2135. } );
  2136. }
  2137. // UTILS
  2138. /**
  2139. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2140. * @param {{value: { x: string, y: string, z: string }}} property - Property to parse as Vector3.
  2141. * @returns {THREE.Vector3}
  2142. */
  2143. function parseVector3( property ) {
  2144. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2145. }
  2146. /**
  2147. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2148. * @param {{value: { x: string, y: string, z: string }}} property - Property to parse as Color.
  2149. * @returns {THREE.Color}
  2150. */
  2151. function parseColor( property ) {
  2152. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2153. }
  2154. }
  2155. } );
  2156. /**
  2157. * An instance of a Vertex with data for drawing vertices to the screen.
  2158. * @constructor
  2159. */
  2160. function Vertex() {
  2161. /**
  2162. * Position of the vertex.
  2163. * @type {THREE.Vector3}
  2164. */
  2165. this.position = new THREE.Vector3( );
  2166. /**
  2167. * Normal of the vertex
  2168. * @type {THREE.Vector3}
  2169. */
  2170. this.normal = new THREE.Vector3( );
  2171. /**
  2172. * UV coordinates of the vertex.
  2173. * @type {THREE.Vector2}
  2174. */
  2175. this.uv = new THREE.Vector2( );
  2176. /**
  2177. * Indices of the bones vertex is influenced by.
  2178. * @type {THREE.Vector4}
  2179. */
  2180. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2181. /**
  2182. * Weights that each bone influences the vertex.
  2183. * @type {THREE.Vector4}
  2184. */
  2185. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2186. }
  2187. Object.assign( Vertex.prototype, {
  2188. copy: function ( target ) {
  2189. var returnVar = target || new Vertex();
  2190. returnVar.position.copy( this.position );
  2191. returnVar.normal.copy( this.normal );
  2192. returnVar.uv.copy( this.uv );
  2193. returnVar.skinIndices.copy( this.skinIndices );
  2194. returnVar.skinWeights.copy( this.skinWeights );
  2195. return returnVar;
  2196. },
  2197. flattenToBuffers: function () {
  2198. var vertexBuffer = this.position.toArray();
  2199. var normalBuffer = this.normal.toArray();
  2200. var uvBuffer = this.uv.toArray();
  2201. var skinIndexBuffer = this.skinIndices.toArray();
  2202. var skinWeightBuffer = this.skinWeights.toArray();
  2203. return {
  2204. vertexBuffer: vertexBuffer,
  2205. normalBuffer: normalBuffer,
  2206. uvBuffer: uvBuffer,
  2207. skinIndexBuffer: skinIndexBuffer,
  2208. skinWeightBuffer: skinWeightBuffer,
  2209. };
  2210. }
  2211. } );
  2212. /**
  2213. * @constructor
  2214. */
  2215. function Triangle() {
  2216. /**
  2217. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2218. */
  2219. this.vertices = [ ];
  2220. }
  2221. Object.assign( Triangle.prototype, {
  2222. copy: function ( target ) {
  2223. var returnVar = target || new Triangle();
  2224. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2225. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2226. }
  2227. return returnVar;
  2228. },
  2229. flattenToBuffers: function () {
  2230. var vertexBuffer = [];
  2231. var normalBuffer = [];
  2232. var uvBuffer = [];
  2233. var skinIndexBuffer = [];
  2234. var skinWeightBuffer = [];
  2235. this.vertices.forEach( function ( vertex ) {
  2236. var flatVertex = vertex.flattenToBuffers();
  2237. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2238. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2239. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2240. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2241. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2242. } );
  2243. return {
  2244. vertexBuffer: vertexBuffer,
  2245. normalBuffer: normalBuffer,
  2246. uvBuffer: uvBuffer,
  2247. skinIndexBuffer: skinIndexBuffer,
  2248. skinWeightBuffer: skinWeightBuffer,
  2249. };
  2250. }
  2251. } );
  2252. /**
  2253. * @constructor
  2254. */
  2255. function Face() {
  2256. /**
  2257. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2258. */
  2259. this.triangles = [ ];
  2260. this.materialIndex = 0;
  2261. }
  2262. Object.assign( Face.prototype, {
  2263. copy: function ( target ) {
  2264. var returnVar = target || new Face();
  2265. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2266. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2267. }
  2268. returnVar.materialIndex = this.materialIndex;
  2269. return returnVar;
  2270. },
  2271. genTrianglesFromVertices: function ( vertexArray ) {
  2272. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2273. var triangle = new Triangle();
  2274. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2275. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2276. triangle.vertices[ 2 ] = vertexArray[ i ];
  2277. this.triangles.push( triangle );
  2278. }
  2279. },
  2280. flattenToBuffers: function () {
  2281. var vertexBuffer = [];
  2282. var normalBuffer = [];
  2283. var uvBuffer = [];
  2284. var skinIndexBuffer = [];
  2285. var skinWeightBuffer = [];
  2286. var materialIndexBuffer = [];
  2287. var materialIndex = this.materialIndex;
  2288. this.triangles.forEach( function ( triangle ) {
  2289. var flatTriangle = triangle.flattenToBuffers();
  2290. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2291. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2292. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2293. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2294. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2295. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2296. } );
  2297. return {
  2298. vertexBuffer: vertexBuffer,
  2299. normalBuffer: normalBuffer,
  2300. uvBuffer: uvBuffer,
  2301. skinIndexBuffer: skinIndexBuffer,
  2302. skinWeightBuffer: skinWeightBuffer,
  2303. materialIndexBuffer: materialIndexBuffer
  2304. };
  2305. }
  2306. } );
  2307. /**
  2308. * @constructor
  2309. */
  2310. function Geometry() {
  2311. /**
  2312. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2313. */
  2314. this.faces = [ ];
  2315. /**
  2316. * @type {{}|THREE.Skeleton}
  2317. */
  2318. this.skeleton = null;
  2319. }
  2320. Object.assign( Geometry.prototype, {
  2321. /**
  2322. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2323. */
  2324. flattenToBuffers: function () {
  2325. var vertexBuffer = [];
  2326. var normalBuffer = [];
  2327. var uvBuffer = [];
  2328. var skinIndexBuffer = [];
  2329. var skinWeightBuffer = [];
  2330. var materialIndexBuffer = [];
  2331. this.faces.forEach( function ( face ) {
  2332. var flatFace = face.flattenToBuffers();
  2333. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2334. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2335. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2336. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2337. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2338. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2339. } );
  2340. return {
  2341. vertexBuffer: vertexBuffer,
  2342. normalBuffer: normalBuffer,
  2343. uvBuffer: uvBuffer,
  2344. skinIndexBuffer: skinIndexBuffer,
  2345. skinWeightBuffer: skinWeightBuffer,
  2346. materialIndexBuffer: materialIndexBuffer
  2347. };
  2348. }
  2349. } );
  2350. function TextParser() {}
  2351. Object.assign( TextParser.prototype, {
  2352. getPrevNode: function () {
  2353. return this.nodeStack[ this.currentIndent - 2 ];
  2354. },
  2355. getCurrentNode: function () {
  2356. return this.nodeStack[ this.currentIndent - 1 ];
  2357. },
  2358. getCurrentProp: function () {
  2359. return this.currentProp;
  2360. },
  2361. pushStack: function ( node ) {
  2362. this.nodeStack.push( node );
  2363. this.currentIndent += 1;
  2364. },
  2365. popStack: function () {
  2366. this.nodeStack.pop();
  2367. this.currentIndent -= 1;
  2368. },
  2369. setCurrentProp: function ( val, name ) {
  2370. this.currentProp = val;
  2371. this.currentPropName = name;
  2372. },
  2373. // ----------parse ---------------------------------------------------
  2374. parse: function ( text ) {
  2375. this.currentIndent = 0;
  2376. this.allNodes = new FBXTree();
  2377. this.nodeStack = [];
  2378. this.currentProp = [];
  2379. this.currentPropName = '';
  2380. var split = text.split( "\n" );
  2381. for ( var line in split ) {
  2382. var l = split[ line ];
  2383. // short cut
  2384. if ( l.match( /^[\s\t]*;/ ) ) {
  2385. continue;
  2386. } // skip comment line
  2387. if ( l.match( /^[\s\t]*$/ ) ) {
  2388. continue;
  2389. } // skip empty line
  2390. // beginning of node
  2391. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2392. var match = l.match( beginningOfNodeExp );
  2393. if ( match ) {
  2394. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2395. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2396. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2397. } );
  2398. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2399. continue;
  2400. }
  2401. // node's property
  2402. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2403. var match = l.match( propExp );
  2404. if ( match ) {
  2405. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2406. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2407. this.parseNodeProperty( l, propName, propValue );
  2408. continue;
  2409. }
  2410. // end of node
  2411. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2412. if ( l.match( endOfNodeExp ) ) {
  2413. this.nodeEnd();
  2414. continue;
  2415. }
  2416. // for special case,
  2417. //
  2418. // Vertices: *8670 {
  2419. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2420. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2421. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2422. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2423. //
  2424. // these case the lines must contiue with previous line
  2425. if ( l.match( /^[^\s\t}]/ ) ) {
  2426. this.parseNodePropertyContinued( l );
  2427. }
  2428. }
  2429. return this.allNodes;
  2430. },
  2431. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2432. // var nodeName = match[1];
  2433. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2434. var attrs = this.parseNodeAttr( nodeAttrs );
  2435. var currentNode = this.getCurrentNode();
  2436. // a top node
  2437. if ( this.currentIndent === 0 ) {
  2438. this.allNodes.add( nodeName, node );
  2439. } else {
  2440. // a subnode
  2441. // already exists subnode, then append it
  2442. if ( nodeName in currentNode.subNodes ) {
  2443. var tmp = currentNode.subNodes[ nodeName ];
  2444. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2445. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2446. if ( attrs.id === '' ) {
  2447. currentNode.subNodes[ nodeName ] = [];
  2448. currentNode.subNodes[ nodeName ].push( tmp );
  2449. } else {
  2450. currentNode.subNodes[ nodeName ] = {};
  2451. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2452. }
  2453. }
  2454. if ( attrs.id === '' ) {
  2455. currentNode.subNodes[ nodeName ].push( node );
  2456. } else {
  2457. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2458. }
  2459. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2460. currentNode.subNodes[ nodeName ] = {};
  2461. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2462. } else {
  2463. currentNode.subNodes[ nodeName ] = node;
  2464. }
  2465. }
  2466. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2467. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2468. if ( nodeAttrs ) {
  2469. node.id = attrs.id;
  2470. node.attrName = attrs.name;
  2471. node.attrType = attrs.type;
  2472. }
  2473. this.pushStack( node );
  2474. },
  2475. parseNodeAttr: function ( attrs ) {
  2476. var id = attrs[ 0 ];
  2477. if ( attrs[ 0 ] !== "" ) {
  2478. id = parseInt( attrs[ 0 ] );
  2479. if ( isNaN( id ) ) {
  2480. // PolygonVertexIndex: *16380 {
  2481. id = attrs[ 0 ];
  2482. }
  2483. }
  2484. var name;
  2485. var type;
  2486. if ( attrs.length > 1 ) {
  2487. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2488. type = attrs[ 2 ];
  2489. }
  2490. return { id: id, name: name || '', type: type || '' };
  2491. },
  2492. parseNodeProperty: function ( line, propName, propValue ) {
  2493. var currentNode = this.getCurrentNode();
  2494. var parentName = currentNode.name;
  2495. // special case parent node's is like "Properties70"
  2496. // these chilren nodes must treat with careful
  2497. if ( parentName !== undefined ) {
  2498. var propMatch = parentName.match( /Properties(\d)+/ );
  2499. if ( propMatch ) {
  2500. this.parseNodeSpecialProperty( line, propName, propValue );
  2501. return;
  2502. }
  2503. }
  2504. // special case Connections
  2505. if ( propName == 'C' ) {
  2506. var connProps = propValue.split( ',' ).slice( 1 );
  2507. var from = parseInt( connProps[ 0 ] );
  2508. var to = parseInt( connProps[ 1 ] );
  2509. var rest = propValue.split( ',' ).slice( 3 );
  2510. propName = 'connections';
  2511. propValue = [ from, to ];
  2512. propValue = propValue.concat( rest );
  2513. if ( currentNode.properties[ propName ] === undefined ) {
  2514. currentNode.properties[ propName ] = [];
  2515. }
  2516. }
  2517. // special case Connections
  2518. if ( propName == 'Node' ) {
  2519. var id = parseInt( propValue );
  2520. currentNode.properties.id = id;
  2521. currentNode.id = id;
  2522. }
  2523. // already exists in properties, then append this
  2524. if ( propName in currentNode.properties ) {
  2525. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2526. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2527. currentNode.properties[ propName ].push( propValue );
  2528. } else {
  2529. currentNode.properties[ propName ] += propValue;
  2530. }
  2531. } else {
  2532. // console.log( propName + ": " + propValue );
  2533. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2534. currentNode.properties[ propName ].push( propValue );
  2535. } else {
  2536. currentNode.properties[ propName ] = propValue;
  2537. }
  2538. }
  2539. this.setCurrentProp( currentNode.properties, propName );
  2540. },
  2541. // TODO:
  2542. parseNodePropertyContinued: function ( line ) {
  2543. this.currentProp[ this.currentPropName ] += line;
  2544. },
  2545. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2546. // split this
  2547. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2548. // into array like below
  2549. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2550. var props = propValue.split( '",' ).map( function ( element ) {
  2551. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2552. } );
  2553. var innerPropName = props[ 0 ];
  2554. var innerPropType1 = props[ 1 ];
  2555. var innerPropType2 = props[ 2 ];
  2556. var innerPropFlag = props[ 3 ];
  2557. var innerPropValue = props[ 4 ];
  2558. /*
  2559. if ( innerPropValue === undefined ) {
  2560. innerPropValue = props[3];
  2561. }
  2562. */
  2563. // cast value in its type
  2564. switch ( innerPropType1 ) {
  2565. case "int":
  2566. innerPropValue = parseInt( innerPropValue );
  2567. break;
  2568. case "double":
  2569. innerPropValue = parseFloat( innerPropValue );
  2570. break;
  2571. case "ColorRGB":
  2572. case "Vector3D":
  2573. var tmp = innerPropValue.split( ',' );
  2574. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2575. break;
  2576. }
  2577. // CAUTION: these props must append to parent's parent
  2578. this.getPrevNode().properties[ innerPropName ] = {
  2579. 'type': innerPropType1,
  2580. 'type2': innerPropType2,
  2581. 'flag': innerPropFlag,
  2582. 'value': innerPropValue
  2583. };
  2584. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2585. },
  2586. nodeEnd: function () {
  2587. this.popStack();
  2588. },
  2589. /* ---------------------------------------------------------------- */
  2590. /* util */
  2591. isFlattenNode: function ( node ) {
  2592. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2593. }
  2594. } );
  2595. function FBXTree() {}
  2596. Object.assign( FBXTree.prototype, {
  2597. add: function ( key, val ) {
  2598. this[ key ] = val;
  2599. },
  2600. searchConnectionParent: function ( id ) {
  2601. if ( this.__cache_search_connection_parent === undefined ) {
  2602. this.__cache_search_connection_parent = [];
  2603. }
  2604. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2605. return this.__cache_search_connection_parent[ id ];
  2606. } else {
  2607. this.__cache_search_connection_parent[ id ] = [];
  2608. }
  2609. var conns = this.Connections.properties.connections;
  2610. var results = [];
  2611. for ( var i = 0; i < conns.length; ++ i ) {
  2612. if ( conns[ i ][ 0 ] == id ) {
  2613. // 0 means scene root
  2614. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2615. results.push( res );
  2616. }
  2617. }
  2618. if ( results.length > 0 ) {
  2619. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2620. return results;
  2621. } else {
  2622. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2623. return [ - 1 ];
  2624. }
  2625. },
  2626. searchConnectionChildren: function ( id ) {
  2627. if ( this.__cache_search_connection_children === undefined ) {
  2628. this.__cache_search_connection_children = [];
  2629. }
  2630. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2631. return this.__cache_search_connection_children[ id ];
  2632. } else {
  2633. this.__cache_search_connection_children[ id ] = [];
  2634. }
  2635. var conns = this.Connections.properties.connections;
  2636. var res = [];
  2637. for ( var i = 0; i < conns.length; ++ i ) {
  2638. if ( conns[ i ][ 1 ] == id ) {
  2639. // 0 means scene root
  2640. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2641. // there may more than one kid, then search to the end
  2642. }
  2643. }
  2644. if ( res.length > 0 ) {
  2645. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2646. return res;
  2647. } else {
  2648. this.__cache_search_connection_children[ id ] = [ ];
  2649. return [ ];
  2650. }
  2651. },
  2652. searchConnectionType: function ( id, to ) {
  2653. var key = id + ',' + to; // TODO: to hash
  2654. if ( this.__cache_search_connection_type === undefined ) {
  2655. this.__cache_search_connection_type = {};
  2656. }
  2657. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2658. return this.__cache_search_connection_type[ key ];
  2659. } else {
  2660. this.__cache_search_connection_type[ key ] = '';
  2661. }
  2662. var conns = this.Connections.properties.connections;
  2663. for ( var i = 0; i < conns.length; ++ i ) {
  2664. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2665. // 0 means scene root
  2666. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2667. return conns[ i ][ 2 ];
  2668. }
  2669. }
  2670. this.__cache_search_connection_type[ id ] = null;
  2671. return null;
  2672. }
  2673. } );
  2674. /**
  2675. * @returns {boolean}
  2676. */
  2677. function isFbxFormatASCII( text ) {
  2678. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2679. var cursor = 0;
  2680. var read = function ( offset ) {
  2681. var result = text[ offset - 1 ];
  2682. text = text.slice( cursor + offset );
  2683. cursor ++;
  2684. return result;
  2685. };
  2686. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2687. var num = read( 1 );
  2688. if ( num == CORRECT[ i ] ) {
  2689. return false;
  2690. }
  2691. }
  2692. return true;
  2693. }
  2694. /**
  2695. * @returns {number}
  2696. */
  2697. function getFbxVersion( text ) {
  2698. var versionRegExp = /FBXVersion: (\d+)/;
  2699. var match = text.match( versionRegExp );
  2700. if ( match ) {
  2701. var version = parseInt( match[ 1 ] );
  2702. return version;
  2703. }
  2704. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2705. }
  2706. /**
  2707. * Converts FBX ticks into real time seconds.
  2708. * @param {number} time - FBX tick timestamp to convert.
  2709. * @returns {number} - FBX tick in real world time.
  2710. */
  2711. function ConvertFBXTimeToSeconds( time ) {
  2712. // Constant is FBX ticks per second.
  2713. return time / 46186158000;
  2714. }
  2715. /**
  2716. * Parses comma separated list of float numbers and returns them in an array.
  2717. * @example
  2718. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2719. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2720. * @returns {number[]}
  2721. */
  2722. function parseFloatArray( floatString ) {
  2723. return floatString.split( ',' ).map( function ( stringValue ) {
  2724. return parseFloat( stringValue );
  2725. } );
  2726. }
  2727. /**
  2728. * Parses comma separated list of int numbers and returns them in an array.
  2729. * @example
  2730. * // Returns [ 5, 8, 2, 3 ]
  2731. * parseFloatArray( "5,8,2,3" )
  2732. * @returns {number[]}
  2733. */
  2734. function parseIntArray( intString ) {
  2735. return intString.split( ',' ).map( function ( stringValue ) {
  2736. return parseInt( stringValue );
  2737. } );
  2738. }
  2739. function parseMatrixArray( floatString ) {
  2740. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2741. }
  2742. /**
  2743. * Converts number from degrees into radians.
  2744. * @param {number} value
  2745. * @returns {number}
  2746. */
  2747. function degreeToRadian( value ) {
  2748. return value * Math.PI / 180;
  2749. }
  2750. } )();