FilmPass.js 1.5 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  5. THREE.Pass.call( this );
  6. if ( THREE.FilmShader === undefined )
  7. console.error( "THREE.FilmPass relies on THREE.FilmShader" );
  8. var shader = THREE.FilmShader;
  9. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  10. this.material = new THREE.ShaderMaterial( {
  11. uniforms: this.uniforms,
  12. vertexShader: shader.vertexShader,
  13. fragmentShader: shader.fragmentShader
  14. } );
  15. if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
  16. if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  17. if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  18. if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  19. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  20. };
  21. THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  22. constructor: THREE.FilmPass,
  23. render: function ( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
  24. this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
  25. this.uniforms[ "time" ].value += deltaTime;
  26. if ( this.renderToScreen ) {
  27. renderer.setRenderTarget( null );
  28. this.fsQuad.render( renderer );
  29. } else {
  30. renderer.setRenderTarget( writeBuffer );
  31. if ( this.clear ) renderer.clear();
  32. this.fsQuad.render( renderer );
  33. }
  34. }
  35. } );