webgl_geometry_colors_lookuptable.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lookup table</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
  31. </div>
  32. <div id="container"></div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/math/Lut.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container;
  43. var perpCamera, orthoCamera, renderer, lut;
  44. var mesh;
  45. var scene, uiScene;
  46. var params;
  47. init();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0xffffff );
  52. uiScene = new THREE.Scene();
  53. var width = window.innerWidth;
  54. var height = window.innerHeight;
  55. perpCamera = new THREE.PerspectiveCamera( 60, width / height, 1, 100 );
  56. perpCamera.position.set( 0, 0, 10 );
  57. // sized camera to legend dimenions
  58. orthoCamera = new THREE.OrthographicCamera( - 6, 6, 2, - 2, 1, 10 );
  59. orthoCamera.position.set( 3, 0, 10 );
  60. var ambientLight = new THREE.AmbientLight( 0x444444 );
  61. scene.add( ambientLight );
  62. mesh = new THREE.Mesh( undefined, new THREE.MeshLambertMaterial( {
  63. side: THREE.DoubleSide,
  64. color: 0xF5F5F5,
  65. vertexColors: THREE.VertexColors
  66. } ) );
  67. scene.add( mesh );
  68. params = {
  69. colorMap: 'rainbow',
  70. legendLayout: 'vertical'
  71. };
  72. loadModel( );
  73. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  74. directionalLight.position.set( 17, 9, 30 );
  75. scene.add( directionalLight );
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.autoClear = false;
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. var controls = new THREE.OrbitControls( perpCamera, renderer.domElement );
  83. controls.addEventListener( 'change', render );
  84. var gui = new dat.GUI();
  85. gui.add( params, 'legendLayout', [ 'vertical', 'horizontal' ] ).onChange( updateLegend );
  86. gui.add( params, 'colorMap', [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ] ).onChange( updateColors );
  87. }
  88. function onWindowResize() {
  89. var width = window.innerWidth;
  90. var height = window.innerHeight;
  91. perpCamera.aspect = width / height;
  92. perpCamera.updateProjectionMatrix();
  93. renderer.setSize( width, height );
  94. render();
  95. }
  96. function render() {
  97. renderer.clear();
  98. renderer.render( scene, perpCamera );
  99. renderer.render( uiScene, orthoCamera );
  100. }
  101. function loadModel( ) {
  102. var loader = new THREE.BufferGeometryLoader();
  103. loader.load( 'models/json/pressure.json', function ( geometry ) {
  104. geometry.center();
  105. geometry.computeVertexNormals();
  106. mesh.geometry = geometry;
  107. updateColors();
  108. } );
  109. }
  110. function updateColors() {
  111. var lutColors = [];
  112. lut = new THREE.Lut( params.colorMap );
  113. lut.setMax( 2000 );
  114. lut.setMin( 0 );
  115. var geometry = mesh.geometry;
  116. for ( var i = 0; i < geometry.attributes.pressure.array.length; i ++ ) {
  117. var colorValue = geometry.attributes.pressure.array[ i ];
  118. var color = lut.getColor( colorValue );
  119. if ( color === undefined ) {
  120. console.log( 'Unable to determine color for value:', colorValue );
  121. } else {
  122. lutColors[ 3 * i ] = color.r;
  123. lutColors[ 3 * i + 1 ] = color.g;
  124. lutColors[ 3 * i + 2 ] = color.b;
  125. }
  126. }
  127. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( lutColors, 3 ) );
  128. updateLegend();
  129. }
  130. function updateLegend() {
  131. if ( params.legendLayout ) {
  132. uiScene.traverse( dispose );
  133. uiScene.children.length = 0;
  134. var legend;
  135. if ( params.legendLayout === 'horizontal' ) {
  136. legend = lut.setLegendOn( { 'layout': 'horizontal' } );
  137. } else {
  138. legend = lut.setLegendOn();
  139. }
  140. uiScene.add( legend );
  141. var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': '[Pa]', 'ticks': 5 } );
  142. uiScene.add( labels[ 'title' ] );
  143. for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i ++ ) {
  144. uiScene.add( labels[ 'ticks' ][ i ] );
  145. uiScene.add( labels[ 'lines' ][ i ] );
  146. }
  147. render();
  148. }
  149. }
  150. function dispose( obj ) {
  151. if ( obj.geometry ) {
  152. obj.geometry.dispose();
  153. }
  154. if ( obj.material ) {
  155. obj.material.dispose();
  156. if ( obj.material.map ) {
  157. obj.material.map.dispose();
  158. }
  159. }
  160. }
  161. </script>
  162. </body>
  163. </html>