webgl_sandbox.html 13 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  31. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  32. <script type="text/javascript" src="../src/Three.js"></script>
  33. <script type="text/javascript" src="../src/core/Color.js"></script>
  34. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  35. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  36. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  37. <script type="text/javascript" src="../src/core/Ray.js"></script>
  38. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  39. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  40. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  41. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  42. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  43. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  44. <script type="text/javascript" src="../src/core/Face3.js"></script>
  45. <script type="text/javascript" src="../src/core/Face4.js"></script>
  46. <script type="text/javascript" src="../src/core/UV.js"></script>
  47. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  48. <script type="text/javascript" src="../src/core/Spline.js"></script>
  49. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  50. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  51. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  52. <script type="text/javascript" src="../src/lights/Light.js"></script>
  53. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  54. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  55. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  56. <script type="text/javascript" src="../src/materials/Material.js"></script>
  57. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  58. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  59. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  60. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  71. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  72. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  73. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  74. <script type="text/javascript" src="../src/objects/Line.js"></script>
  75. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  76. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  77. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  78. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  79. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  80. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  81. <script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
  82. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  83. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  84. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  85. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  86. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  87. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  88. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  89. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  90. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  91. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  92. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  93. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  94. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  95. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  96. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  97. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  98. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  99. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  100. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  101. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  102. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  103. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  104. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  105. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  106. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  107. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  108. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  109. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  110. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  113. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  114. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  115. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  116. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  117. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  118. <script type="text/javascript" src="js/Stats.js"></script>
  119. <script type="text/javascript">
  120. var statsEnabled = true;
  121. var container, stats;
  122. var camera, scene, renderer;
  123. var mesh, zmesh, lightMesh, geometry;
  124. var mouseX = 0, mouseY = 0;
  125. var windowHalfX = window.innerWidth / 2;
  126. var windowHalfY = window.innerHeight / 2;
  127. init();
  128. animate();
  129. function init() {
  130. container = document.createElement( 'div' );
  131. document.body.appendChild( container );
  132. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  133. camera.position.z = 3200;
  134. scene = new THREE.Scene();
  135. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  136. var geometry = new Sphere( 50, 32, 16 );
  137. var uniforms = ShaderUtils.lib[ 'basic' ].uniforms;
  138. var vertexShader = ShaderUtils.lib[ 'basic' ].vertexShader;
  139. var fragmentShader = ShaderUtils.lib[ 'basic' ].fragmentShader;
  140. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  141. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  142. var materials = [
  143. new THREE.MeshNormalMaterial(),
  144. new THREE.MeshDepthMaterial(),
  145. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  146. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  147. new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  148. new THREE.MeshBasicMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  149. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  150. /*
  151. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  152. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  153. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  154. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  155. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  156. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  157. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  158. new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
  159. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  160. new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  161. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  162. */
  163. ];
  164. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  165. var face = geometry.faces[ i ];
  166. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  167. }
  168. materials.push( new THREE.MeshFaceMaterial() );
  169. // materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
  170. for ( var i = 0; i < 5000; i ++ ) {
  171. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  172. mesh.position.x = Math.random() * 10000 - 5000;
  173. mesh.position.y = Math.random() * 10000 - 5000;
  174. mesh.position.z = Math.random() * 10000 - 5000;
  175. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  176. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  177. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  178. mesh.matrixAutoUpdate = false;
  179. mesh.updateMatrix();
  180. scene.addObject( mesh );
  181. }
  182. renderer = new THREE.WebGLRenderer();
  183. renderer.setSize( window.innerWidth, window.innerHeight );
  184. container.appendChild( renderer.domElement );
  185. if ( statsEnabled ) {
  186. stats = new Stats();
  187. stats.domElement.style.position = 'absolute';
  188. stats.domElement.style.top = '0px';
  189. stats.domElement.style.zIndex = 100;
  190. container.appendChild( stats.domElement );
  191. }
  192. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  193. }
  194. function generateTexture( r, g, b ) {
  195. var canvas = document.createElement( 'canvas' );
  196. canvas.width = 256;
  197. canvas.height = 256;
  198. var context = canvas.getContext( '2d' );
  199. var image = context.getImageData( 0, 0, 256, 256 );
  200. var x = 0, y = 0, p;
  201. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  202. x = j % 256;
  203. y = x == 0 ? y + 1 : y;
  204. p = Math.floor( x ^ y );
  205. image.data[ i ] = ~~ p * r;
  206. image.data[ i + 1 ] = ~~ p * g;
  207. image.data[ i + 2 ] = ~~ p * b;
  208. image.data[ i + 3 ] = 255;
  209. }
  210. context.putImageData( image, 0, 0 );
  211. return canvas;
  212. }
  213. function onDocumentMouseMove(event) {
  214. mouseX = ( event.clientX - windowHalfX ) * 10;
  215. mouseY = ( event.clientY - windowHalfY ) * 10;
  216. }
  217. //
  218. function animate() {
  219. requestAnimationFrame( animate );
  220. render();
  221. if ( statsEnabled ) stats.update();
  222. }
  223. function render() {
  224. camera.position.x += ( mouseX - camera.position.x ) * .05;
  225. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  226. renderer.render( scene, camera );
  227. }
  228. function log( text ) {
  229. var e = document.getElementById("log");
  230. e.innerHTML = text + "<br/>" + e.innerHTML;
  231. }
  232. </script>
  233. </body>
  234. </html>