CSS3DRenderer.js 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295
  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function ( event ) {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  17. THREE.CSS3DSprite = function ( element ) {
  18. THREE.CSS3DObject.call( this, element );
  19. };
  20. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  21. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  22. //
  23. THREE.CSS3DRenderer = function () {
  24. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  25. var _width, _height;
  26. var _widthHalf, _heightHalf;
  27. var matrix = new THREE.Matrix4();
  28. var cache = {
  29. camera: { fov: 0, style: '' },
  30. objects: {}
  31. };
  32. var domElement = document.createElement( 'div' );
  33. domElement.style.overflow = 'hidden';
  34. this.domElement = domElement;
  35. var cameraElement = document.createElement( 'div' );
  36. // IE10 and 11 does not support 'preserve-3d'.
  37. // Thus, z-order in 3D will not work.
  38. // We have to calc z-order and set "CSS z-index" manually for IE.
  39. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  40. cameraElement.style.MozTransformStyle = 'preserve-3d';
  41. cameraElement.style.oTransformStyle = 'preserve-3d';
  42. cameraElement.style.transformStyle = 'preserve-3d';
  43. domElement.appendChild( cameraElement );
  44. // Should we replace to feature detection?
  45. // https://github.com/Modernizr/Modernizr/issues/762
  46. var isIE = !!document.documentMode;
  47. this.setClearColor = function () {};
  48. this.getSize = function() {
  49. return {
  50. width: _width,
  51. height: _height
  52. };
  53. };
  54. this.setSize = function ( width, height ) {
  55. _width = width;
  56. _height = height;
  57. _widthHalf = _width / 2;
  58. _heightHalf = _height / 2;
  59. domElement.style.width = width + 'px';
  60. domElement.style.height = height + 'px';
  61. cameraElement.style.width = width + 'px';
  62. cameraElement.style.height = height + 'px';
  63. };
  64. var epsilon = function ( value ) {
  65. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  66. };
  67. var getCameraCSSMatrix = function ( matrix ) {
  68. var elements = matrix.elements;
  69. return 'matrix3d(' +
  70. epsilon( elements[ 0 ] ) + ',' +
  71. epsilon( - elements[ 1 ] ) + ',' +
  72. epsilon( elements[ 2 ] ) + ',' +
  73. epsilon( elements[ 3 ] ) + ',' +
  74. epsilon( elements[ 4 ] ) + ',' +
  75. epsilon( - elements[ 5 ] ) + ',' +
  76. epsilon( elements[ 6 ] ) + ',' +
  77. epsilon( elements[ 7 ] ) + ',' +
  78. epsilon( elements[ 8 ] ) + ',' +
  79. epsilon( - elements[ 9 ] ) + ',' +
  80. epsilon( elements[ 10 ] ) + ',' +
  81. epsilon( elements[ 11 ] ) + ',' +
  82. epsilon( elements[ 12 ] ) + ',' +
  83. epsilon( - elements[ 13 ] ) + ',' +
  84. epsilon( elements[ 14 ] ) + ',' +
  85. epsilon( elements[ 15 ] ) +
  86. ')';
  87. };
  88. var getObjectCSSMatrix = function ( matrix ) {
  89. var elements = matrix.elements;
  90. return 'matrix3d(' +
  91. epsilon( elements[ 0 ] ) + ',' +
  92. epsilon( elements[ 1 ] ) + ',' +
  93. epsilon( elements[ 2 ] ) + ',' +
  94. epsilon( elements[ 3 ] ) + ',' +
  95. epsilon( - elements[ 4 ] ) + ',' +
  96. epsilon( - elements[ 5 ] ) + ',' +
  97. epsilon( - elements[ 6 ] ) + ',' +
  98. epsilon( - elements[ 7 ] ) + ',' +
  99. epsilon( elements[ 8 ] ) + ',' +
  100. epsilon( elements[ 9 ] ) + ',' +
  101. epsilon( elements[ 10 ] ) + ',' +
  102. epsilon( elements[ 11 ] ) + ',' +
  103. epsilon( elements[ 12 ] ) + ',' +
  104. epsilon( elements[ 13 ] ) + ',' +
  105. epsilon( elements[ 14 ] ) + ',' +
  106. epsilon( elements[ 15 ] ) +
  107. ') ';
  108. };
  109. var getDistanceToSquared = function () {
  110. var a = new THREE.Vector3();
  111. var b = new THREE.Vector3();
  112. return function ( object1, object2 ) {
  113. a.set(
  114. object1.matrixWorld.elements[ 12 ],
  115. object1.matrixWorld.elements[ 13 ],
  116. object1.matrixWorld.elements[ 14 ]
  117. );
  118. b.set(
  119. object2.matrixWorld.elements[ 12 ],
  120. object2.matrixWorld.elements[ 13 ],
  121. object2.matrixWorld.elements[ 14 ]
  122. );
  123. return a.distanceToSquared( b );
  124. }
  125. }();
  126. var renderObject = function ( object, camera, parentTransfrom ) {
  127. var style;
  128. if ( object instanceof THREE.CSS3DObject ) {
  129. if ( object instanceof THREE.CSS3DSprite ) {
  130. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  131. matrix.copy( camera.matrixWorldInverse );
  132. matrix.transpose();
  133. matrix.copyPosition( object.matrixWorld );
  134. matrix.scale( object.scale );
  135. matrix.elements[ 3 ] = 0;
  136. matrix.elements[ 7 ] = 0;
  137. matrix.elements[ 11 ] = 0;
  138. matrix.elements[ 15 ] = 1;
  139. style = parentTransfrom + getObjectCSSMatrix( matrix );
  140. } else {
  141. style = parentTransfrom + getObjectCSSMatrix( object.matrixWorld );
  142. }
  143. var element = object.element;
  144. var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style;
  145. if ( cachedStyle === undefined || cachedStyle !== style ) {
  146. element.style.WebkitTransform = 'translate3d(-50%,-50%,0) ' + style;
  147. element.style.MozTransform = 'translate3d(-50%,-50%,0) ' + style;
  148. element.style.oTransform = 'translate3d(-50%,-50%,0) ' + style;
  149. element.style.transform = 'translate3d(-50%,-50%,0) ' + style;
  150. cache.objects[ object.id ] = { style: 'translate3d(-50%,-50%,0) ' + style };
  151. if ( isIE ) cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object );
  152. }
  153. if ( element.parentNode !== cameraElement ) {
  154. cameraElement.appendChild( element );
  155. }
  156. }
  157. var parentTransfrom = style || parentTransfrom;
  158. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  159. renderObject( object.children[ i ], camera, parentTransfrom );
  160. }
  161. };
  162. this.zOrder = function ( scene ) {
  163. var order = Object.keys( cache.objects ).sort( function ( a, b ) {
  164. return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared;
  165. } );
  166. var zMax = order.length;
  167. scene.traverse( function ( object ) {
  168. var index = order.indexOf( object.id + '' );
  169. if ( index !== -1 ) {
  170. object.element.style.zIndex = zMax - index;
  171. }
  172. } );
  173. }
  174. this.render = function ( scene, camera ) {
  175. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
  176. if ( cache.camera.fov !== fov ) {
  177. domElement.style.WebkitPerspective = fov + 'px';
  178. domElement.style.MozPerspective = fov + 'px';
  179. domElement.style.oPerspective = fov + 'px';
  180. domElement.style.perspective = fov + 'px';
  181. cache.camera.fov = fov;
  182. }
  183. scene.updateMatrixWorld();
  184. if ( camera.parent === null ) camera.updateMatrixWorld();
  185. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  186. var style = 'translate3d(' + _widthHalf + 'px,' + _heightHalf + 'px, ' + fov + 'px) ' +
  187. getCameraCSSMatrix( camera.matrixWorldInverse );
  188. renderObject( scene, camera, style );
  189. if ( isIE ) this.zOrder( scene );
  190. };
  191. };