webxr_ar_paint.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - paint
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { TubePainter } from './jsm/misc/TubePainter.js';
  16. import { ARButton } from './jsm/webxr/ARButton.js';
  17. var container;
  18. var camera, scene, renderer;
  19. var controller, painter;
  20. var up = new THREE.Vector3( 0, 1, 0 );
  21. init();
  22. animate();
  23. function init() {
  24. container = document.createElement( 'div' );
  25. document.body.appendChild( container );
  26. var info = document.createElement( 'div' );
  27. info.style.position = 'absolute';
  28. info.style.top = '10px';
  29. info.style.width = '100%';
  30. info.style.textAlign = 'center';
  31. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - paint<br/>Enable chrome://flags/#webxr-ar-module<br/>(Chrome 80+)';
  32. container.appendChild( info );
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  35. //
  36. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.xr.enabled = true;
  40. container.appendChild( renderer.domElement );
  41. //
  42. document.body.appendChild( ARButton.createButton( renderer ) );
  43. // model
  44. var light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
  45. light.position.set( 0, 1, 0 );
  46. scene.add( light );
  47. //
  48. painter = new TubePainter();
  49. painter.setSize( 0.4 );
  50. painter.mesh.material.side = THREE.DoubleSide;
  51. scene.add( painter.mesh );
  52. //
  53. function onSelectStart() {
  54. this.userData.isSelecting = true;
  55. this.userData.skipFrames = 2;
  56. }
  57. function onSelectEnd() {
  58. this.userData.isSelecting = false;
  59. }
  60. controller = renderer.xr.getController( 0 );
  61. controller.addEventListener( 'selectstart', onSelectStart );
  62. controller.addEventListener( 'selectend', onSelectEnd );
  63. controller.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
  64. controller.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
  65. controller.userData.skipFrames = 0;
  66. scene.add( controller );
  67. //
  68. window.addEventListener( 'resize', onWindowResize, false );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. //
  76. function handleController( controller ) {
  77. var userData = controller.userData;
  78. var point1 = userData.points[ 0 ];
  79. var point2 = userData.points[ 1 ];
  80. var matrix1 = userData.matrices[ 0 ];
  81. var matrix2 = userData.matrices[ 1 ];
  82. point1.set( 0, 0, - 0.2 ).applyMatrix4( controller.matrixWorld );
  83. matrix1.lookAt( point2, point1, up );
  84. if ( userData.isSelecting === true ) {
  85. if ( userData.skipFrames >= 0 ) {
  86. // TODO(mrdoob) Revisit this
  87. userData.skipFrames --;
  88. } else {
  89. var count = painter.mesh.geometry.drawRange.count;
  90. painter.stroke( point1, point2, matrix1, matrix2 );
  91. painter.updateGeometry( count, painter.mesh.geometry.drawRange.count );
  92. }
  93. }
  94. point2.copy( point1 );
  95. matrix2.copy( matrix1 );
  96. }
  97. function animate() {
  98. renderer.setAnimationLoop( render );
  99. }
  100. function render() {
  101. handleController( controller );
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>