Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

erichlof 8c767daedf added test for intersectSphere(sphere) method 11 tahun lalu
build a1c6a3d2a0 Updated builds. 11 tahun lalu
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editor 457c5408e1 Editor: Added SkeletonHelpers. 11 tahun lalu
examples 6d3415e206 Added THREE.CubeTexture. 11 tahun lalu
src a9a95eb453 Added method Ray.intersectSphere(sphere) 11 tahun lalu
test 8c767daedf added test for intersectSphere(sphere) method 11 tahun lalu
utils 6d3415e206 Added THREE.CubeTexture. 11 tahun lalu
.gitignore 6536ce7052 gitignore node_modules 11 tahun lalu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 tahun lalu
LICENSE 4857e75774 Update LICENSE 11 tahun lalu
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 tahun lalu
bower.json fa4e4ae77f Updated bower. 11 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases