TransformControls.js 43 KB

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  1. /**
  2. * @author arodic / https://github.com/arodic
  3. */
  4. THREE.TransformControls = function ( camera, domElement ) {
  5. THREE.Object3D.call( this );
  6. domElement = ( domElement !== undefined ) ? domElement : document;
  7. this.visible = false;
  8. var _gizmo = new THREE.TransformControlsGizmo();
  9. this.add( _gizmo );
  10. var _plane = new THREE.TransformControlsPlane();
  11. this.add( _plane );
  12. var scope = this;
  13. // Define properties with getters/setter
  14. // Setting the defined property will automatically trigger change event
  15. // Defined properties are passed down to gizmo and plane
  16. defineProperty( "camera", camera );
  17. defineProperty( "object", undefined );
  18. defineProperty( "enabled", true );
  19. defineProperty( "axis", null );
  20. defineProperty( "mode", "translate" );
  21. defineProperty( "translationSnap", null );
  22. defineProperty( "rotationSnap", null );
  23. defineProperty( "space", "world" );
  24. defineProperty( "size", 1 );
  25. defineProperty( "dragging", false );
  26. defineProperty( "showX", true );
  27. defineProperty( "showY", true );
  28. defineProperty( "showZ", true );
  29. var changeEvent = { type: "change" };
  30. var mouseDownEvent = { type: "mouseDown" };
  31. var mouseUpEvent = { type: "mouseUp", mode: scope.mode };
  32. var objectChangeEvent = { type: "objectChange" };
  33. // Reusable utility variables
  34. var ray = new THREE.Raycaster();
  35. var _tempVector = new THREE.Vector3();
  36. var _tempVector2 = new THREE.Vector3();
  37. var _tempQuaternion = new THREE.Quaternion();
  38. var _unit = {
  39. X: new THREE.Vector3( 1, 0, 0 ),
  40. Y: new THREE.Vector3( 0, 1, 0 ),
  41. Z: new THREE.Vector3( 0, 0, 1 )
  42. };
  43. var pointStart = new THREE.Vector3();
  44. var pointEnd = new THREE.Vector3();
  45. var offset = new THREE.Vector3();
  46. var rotationAxis = new THREE.Vector3();
  47. var startNorm = new THREE.Vector3();
  48. var endNorm = new THREE.Vector3();
  49. var rotationAngle = 0;
  50. var cameraPosition = new THREE.Vector3();
  51. var cameraQuaternion = new THREE.Quaternion();
  52. var cameraScale = new THREE.Vector3();
  53. var parentPosition = new THREE.Vector3();
  54. var parentQuaternion = new THREE.Quaternion();
  55. var parentQuaternionInv = new THREE.Quaternion();
  56. var parentScale = new THREE.Vector3();
  57. var worldPositionStart = new THREE.Vector3();
  58. var worldQuaternionStart = new THREE.Quaternion();
  59. var worldScaleStart = new THREE.Vector3();
  60. var worldPosition = new THREE.Vector3();
  61. var worldQuaternion = new THREE.Quaternion();
  62. var worldQuaternionInv = new THREE.Quaternion();
  63. var worldScale = new THREE.Vector3();
  64. var eye = new THREE.Vector3();
  65. var positionStart = new THREE.Vector3();
  66. var quaternionStart = new THREE.Quaternion();
  67. var scaleStart = new THREE.Vector3();
  68. // TODO: remove properties unused in plane and gizmo
  69. defineProperty( "worldPosition", worldPosition );
  70. defineProperty( "worldPositionStart", worldPositionStart );
  71. defineProperty( "worldQuaternion", worldQuaternion );
  72. defineProperty( "worldQuaternionStart", worldQuaternionStart );
  73. defineProperty( "cameraPosition", cameraPosition );
  74. defineProperty( "cameraQuaternion", cameraQuaternion );
  75. defineProperty( "pointStart", pointStart );
  76. defineProperty( "pointEnd", pointEnd );
  77. defineProperty( "rotationAxis", rotationAxis );
  78. defineProperty( "rotationAngle", rotationAngle );
  79. defineProperty( "eye", eye );
  80. {
  81. domElement.addEventListener( "mousedown", onPointerDown, false );
  82. domElement.addEventListener( "touchstart", onPointerDown, false );
  83. domElement.addEventListener( "mousemove", onPointerHover, false );
  84. domElement.addEventListener( "touchmove", onPointerHover, false );
  85. domElement.addEventListener( "touchmove", onPointerMove, false );
  86. document.addEventListener( "mouseup", onPointerUp, false );
  87. domElement.addEventListener( "touchend", onPointerUp, false );
  88. domElement.addEventListener( "touchcancel", onPointerUp, false );
  89. domElement.addEventListener( "touchleave", onPointerUp, false );
  90. }
  91. this.dispose = function () {
  92. domElement.removeEventListener( "mousedown", onPointerDown );
  93. domElement.removeEventListener( "touchstart", onPointerDown );
  94. domElement.removeEventListener( "mousemove", onPointerHover );
  95. document.removeEventListener( "mousemove", onPointerMove );
  96. domElement.removeEventListener( "touchmove", onPointerHover );
  97. domElement.removeEventListener( "touchmove", onPointerMove );
  98. document.removeEventListener( "mouseup", onPointerUp );
  99. domElement.removeEventListener( "touchend", onPointerUp );
  100. domElement.removeEventListener( "touchcancel", onPointerUp );
  101. domElement.removeEventListener( "touchleave", onPointerUp );
  102. this.traverse( function ( child ) {
  103. if ( child.geometry ) child.geometry.dispose();
  104. if ( child.material ) child.material.dispose();
  105. } );
  106. };
  107. // Set current object
  108. this.attach = function ( object ) {
  109. this.object = object;
  110. this.visible = true;
  111. return this;
  112. };
  113. // Detatch from object
  114. this.detach = function () {
  115. this.object = undefined;
  116. this.visible = false;
  117. this.axis = null;
  118. return this;
  119. };
  120. // Defined getter, setter and store for a property
  121. function defineProperty( propName, defaultValue ) {
  122. var propValue = defaultValue;
  123. Object.defineProperty( scope, propName, {
  124. get: function () {
  125. return propValue !== undefined ? propValue : defaultValue;
  126. },
  127. set: function ( value ) {
  128. if ( propValue !== value ) {
  129. propValue = value;
  130. _plane[ propName ] = value;
  131. _gizmo[ propName ] = value;
  132. scope.dispatchEvent( { type: propName + "-changed", value: value } );
  133. scope.dispatchEvent( changeEvent );
  134. }
  135. }
  136. } );
  137. scope[ propName ] = defaultValue;
  138. _plane[ propName ] = defaultValue;
  139. _gizmo[ propName ] = defaultValue;
  140. }
  141. // updateMatrixWorld updates key transformation variables
  142. this.updateMatrixWorld = function () {
  143. if ( this.object !== undefined ) {
  144. this.object.updateMatrixWorld();
  145. this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
  146. this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );
  147. parentQuaternionInv.copy( parentQuaternion ).inverse();
  148. worldQuaternionInv.copy( worldQuaternion ).inverse();
  149. }
  150. this.camera.updateMatrixWorld();
  151. this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );
  152. eye.copy( cameraPosition ).sub( worldPosition ).normalize();
  153. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  154. };
  155. this.pointerHover = function ( pointer ) {
  156. if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  157. ray.setFromCamera( pointer, this.camera );
  158. var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false;
  159. if ( intersect ) {
  160. this.axis = intersect.object.name;
  161. } else {
  162. this.axis = null;
  163. }
  164. };
  165. this.pointerDown = function ( pointer ) {
  166. if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  167. if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) {
  168. ray.setFromCamera( pointer, this.camera );
  169. var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
  170. if ( planeIntersect ) {
  171. var space = this.space;
  172. if ( this.mode === 'scale' ) {
  173. space = 'local';
  174. } else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) {
  175. space = 'world';
  176. }
  177. if ( space === 'local' && this.mode === 'rotate' ) {
  178. var snap = this.rotationSnap;
  179. if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap;
  180. if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap;
  181. if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap;
  182. }
  183. this.object.updateMatrixWorld();
  184. this.object.parent.updateMatrixWorld();
  185. positionStart.copy( this.object.position );
  186. quaternionStart.copy( this.object.quaternion );
  187. scaleStart.copy( this.object.scale );
  188. this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );
  189. pointStart.copy( planeIntersect.point ).sub( worldPositionStart );
  190. }
  191. this.dragging = true;
  192. mouseDownEvent.mode = this.mode;
  193. this.dispatchEvent( mouseDownEvent );
  194. }
  195. };
  196. this.pointerMove = function ( pointer ) {
  197. var axis = this.axis;
  198. var mode = this.mode;
  199. var object = this.object;
  200. var space = this.space;
  201. if ( mode === 'scale' ) {
  202. space = 'local';
  203. } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
  204. space = 'world';
  205. }
  206. if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  207. ray.setFromCamera( pointer, this.camera );
  208. var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
  209. if ( planeIntersect === false ) return;
  210. pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );
  211. if ( mode === 'translate' ) {
  212. // Apply translate
  213. offset.copy( pointEnd ).sub( pointStart );
  214. if ( space === 'local' && axis !== 'XYZ' ) {
  215. offset.applyQuaternion( worldQuaternionInv );
  216. }
  217. if ( axis.indexOf( 'X' ) === - 1 ) offset.x = 0;
  218. if ( axis.indexOf( 'Y' ) === - 1 ) offset.y = 0;
  219. if ( axis.indexOf( 'Z' ) === - 1 ) offset.z = 0;
  220. if ( space === 'local' && axis !== 'XYZ' ) {
  221. offset.applyQuaternion( quaternionStart ).divide( parentScale );
  222. } else {
  223. offset.applyQuaternion( parentQuaternionInv ).divide( parentScale );
  224. }
  225. object.position.copy( offset ).add( positionStart );
  226. // Apply translation snap
  227. if ( this.translationSnap ) {
  228. if ( space === 'local' ) {
  229. object.position.applyQuaternion( _tempQuaternion.copy( quaternionStart ).inverse() );
  230. if ( axis.search( 'X' ) !== - 1 ) {
  231. object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
  232. }
  233. if ( axis.search( 'Y' ) !== - 1 ) {
  234. object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
  235. }
  236. if ( axis.search( 'Z' ) !== - 1 ) {
  237. object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
  238. }
  239. object.position.applyQuaternion( quaternionStart );
  240. }
  241. if ( space === 'world' ) {
  242. if ( object.parent ) {
  243. object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
  244. }
  245. if ( axis.search( 'X' ) !== - 1 ) {
  246. object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
  247. }
  248. if ( axis.search( 'Y' ) !== - 1 ) {
  249. object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
  250. }
  251. if ( axis.search( 'Z' ) !== - 1 ) {
  252. object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
  253. }
  254. if ( object.parent ) {
  255. object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
  256. }
  257. }
  258. }
  259. } else if ( mode === 'scale' ) {
  260. if ( axis.search( 'XYZ' ) !== - 1 ) {
  261. var d = pointEnd.length() / pointStart.length();
  262. if ( pointEnd.dot( pointStart ) < 0 ) d *= - 1;
  263. _tempVector2.set( d, d, d );
  264. } else {
  265. _tempVector.copy( pointStart );
  266. _tempVector2.copy( pointEnd );
  267. _tempVector.applyQuaternion( worldQuaternionInv );
  268. _tempVector2.applyQuaternion( worldQuaternionInv );
  269. _tempVector2.divide( _tempVector );
  270. if ( axis.search( 'X' ) === - 1 ) {
  271. _tempVector2.x = 1;
  272. }
  273. if ( axis.search( 'Y' ) === - 1 ) {
  274. _tempVector2.y = 1;
  275. }
  276. if ( axis.search( 'Z' ) === - 1 ) {
  277. _tempVector2.z = 1;
  278. }
  279. }
  280. // Apply scale
  281. object.scale.copy( scaleStart ).multiply( _tempVector2 );
  282. } else if ( mode === 'rotate' ) {
  283. offset.copy( pointEnd ).sub( pointStart );
  284. var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
  285. if ( axis === 'E' ) {
  286. rotationAxis.copy( eye );
  287. rotationAngle = pointEnd.angleTo( pointStart );
  288. startNorm.copy( pointStart ).normalize();
  289. endNorm.copy( pointEnd ).normalize();
  290. rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : - 1 );
  291. } else if ( axis === 'XYZE' ) {
  292. rotationAxis.copy( offset ).cross( eye ).normalize();
  293. rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
  294. } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
  295. rotationAxis.copy( _unit[ axis ] );
  296. _tempVector.copy( _unit[ axis ] );
  297. if ( space === 'local' ) {
  298. _tempVector.applyQuaternion( worldQuaternion );
  299. }
  300. rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED;
  301. }
  302. // Apply rotation snap
  303. if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap;
  304. this.rotationAngle = rotationAngle;
  305. // Apply rotate
  306. if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
  307. object.quaternion.copy( quaternionStart );
  308. object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize();
  309. } else {
  310. rotationAxis.applyQuaternion( parentQuaternionInv );
  311. object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
  312. object.quaternion.multiply( quaternionStart ).normalize();
  313. }
  314. }
  315. this.dispatchEvent( changeEvent );
  316. this.dispatchEvent( objectChangeEvent );
  317. };
  318. this.pointerUp = function ( pointer ) {
  319. if ( pointer.button !== undefined && pointer.button !== 0 ) return;
  320. if ( this.dragging && ( this.axis !== null ) ) {
  321. mouseUpEvent.mode = this.mode;
  322. this.dispatchEvent( mouseUpEvent );
  323. }
  324. this.dragging = false;
  325. if ( pointer.button === undefined ) this.axis = null;
  326. };
  327. // normalize mouse / touch pointer and remap {x,y} to view space.
  328. function getPointer( event ) {
  329. var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
  330. var rect = domElement.getBoundingClientRect();
  331. return {
  332. x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1,
  333. y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1,
  334. button: event.button
  335. };
  336. }
  337. // mouse / touch event handlers
  338. function onPointerHover( event ) {
  339. if ( ! scope.enabled ) return;
  340. scope.pointerHover( getPointer( event ) );
  341. }
  342. function onPointerDown( event ) {
  343. if ( ! scope.enabled ) return;
  344. document.addEventListener( "mousemove", onPointerMove, false );
  345. scope.pointerHover( getPointer( event ) );
  346. scope.pointerDown( getPointer( event ) );
  347. }
  348. function onPointerMove( event ) {
  349. if ( ! scope.enabled ) return;
  350. scope.pointerMove( getPointer( event ) );
  351. }
  352. function onPointerUp( event ) {
  353. if ( ! scope.enabled ) return;
  354. document.removeEventListener( "mousemove", onPointerMove, false );
  355. scope.pointerUp( getPointer( event ) );
  356. }
  357. // TODO: deprecate
  358. this.getMode = function () {
  359. return scope.mode;
  360. };
  361. this.setMode = function ( mode ) {
  362. scope.mode = mode;
  363. };
  364. this.setTranslationSnap = function ( translationSnap ) {
  365. scope.translationSnap = translationSnap;
  366. };
  367. this.setRotationSnap = function ( rotationSnap ) {
  368. scope.rotationSnap = rotationSnap;
  369. };
  370. this.setSize = function ( size ) {
  371. scope.size = size;
  372. };
  373. this.setSpace = function ( space ) {
  374. scope.space = space;
  375. };
  376. this.update = function () {
  377. console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );
  378. };
  379. };
  380. THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  381. constructor: THREE.TransformControls,
  382. isTransformControls: true
  383. } );
  384. THREE.TransformControlsGizmo = function () {
  385. 'use strict';
  386. THREE.Object3D.call( this );
  387. this.type = 'TransformControlsGizmo';
  388. // shared materials
  389. var gizmoMaterial = new THREE.MeshBasicMaterial( {
  390. depthTest: false,
  391. depthWrite: false,
  392. transparent: true,
  393. side: THREE.DoubleSide,
  394. fog: false
  395. } );
  396. var gizmoLineMaterial = new THREE.LineBasicMaterial( {
  397. depthTest: false,
  398. depthWrite: false,
  399. transparent: true,
  400. linewidth: 1,
  401. fog: false
  402. } );
  403. // Make unique material for each axis/color
  404. var matInvisible = gizmoMaterial.clone();
  405. matInvisible.opacity = 0.15;
  406. var matHelper = gizmoMaterial.clone();
  407. matHelper.opacity = 0.33;
  408. var matRed = gizmoMaterial.clone();
  409. matRed.color.set( 0xff0000 );
  410. var matGreen = gizmoMaterial.clone();
  411. matGreen.color.set( 0x00ff00 );
  412. var matBlue = gizmoMaterial.clone();
  413. matBlue.color.set( 0x0000ff );
  414. var matWhiteTransperent = gizmoMaterial.clone();
  415. matWhiteTransperent.opacity = 0.25;
  416. var matYellowTransparent = matWhiteTransperent.clone();
  417. matYellowTransparent.color.set( 0xffff00 );
  418. var matCyanTransparent = matWhiteTransperent.clone();
  419. matCyanTransparent.color.set( 0x00ffff );
  420. var matMagentaTransparent = matWhiteTransperent.clone();
  421. matMagentaTransparent.color.set( 0xff00ff );
  422. var matYellow = gizmoMaterial.clone();
  423. matYellow.color.set( 0xffff00 );
  424. var matLineRed = gizmoLineMaterial.clone();
  425. matLineRed.color.set( 0xff0000 );
  426. var matLineGreen = gizmoLineMaterial.clone();
  427. matLineGreen.color.set( 0x00ff00 );
  428. var matLineBlue = gizmoLineMaterial.clone();
  429. matLineBlue.color.set( 0x0000ff );
  430. var matLineCyan = gizmoLineMaterial.clone();
  431. matLineCyan.color.set( 0x00ffff );
  432. var matLineMagenta = gizmoLineMaterial.clone();
  433. matLineMagenta.color.set( 0xff00ff );
  434. var matLineYellow = gizmoLineMaterial.clone();
  435. matLineYellow.color.set( 0xffff00 );
  436. var matLineGray = gizmoLineMaterial.clone();
  437. matLineGray.color.set( 0x787878 );
  438. var matLineYellowTransparent = matLineYellow.clone();
  439. matLineYellowTransparent.opacity = 0.25;
  440. // reusable geometry
  441. var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false );
  442. var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 );
  443. var lineGeometry = new THREE.BufferGeometry( );
  444. lineGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
  445. var CircleGeometry = function ( radius, arc ) {
  446. var geometry = new THREE.BufferGeometry( );
  447. var vertices = [];
  448. for ( var i = 0; i <= 64 * arc; ++ i ) {
  449. vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
  450. }
  451. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  452. return geometry;
  453. };
  454. // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
  455. var TranslateHelperGeometry = function () {
  456. var geometry = new THREE.BufferGeometry();
  457. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
  458. return geometry;
  459. };
  460. // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
  461. var gizmoTranslate = {
  462. X: [
  463. [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, - Math.PI / 2 ], null, 'fwd' ],
  464. [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
  465. [ new THREE.Line( lineGeometry, matLineRed ) ]
  466. ],
  467. Y: [
  468. [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
  469. [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
  470. [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ]]
  471. ],
  472. Z: [
  473. [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
  474. [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ - Math.PI / 2, 0, 0 ], null, 'bwd' ],
  475. [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ]]
  476. ],
  477. XYZ: [
  478. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransperent.clone() ), [ 0, 0, 0 ], [ 0, 0, 0 ]]
  479. ],
  480. XY: [
  481. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent.clone() ), [ 0.15, 0.15, 0 ]],
  482. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ]],
  483. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
  484. ],
  485. YZ: [
  486. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
  487. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
  488. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
  489. ],
  490. XZ: [
  491. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
  492. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ]],
  493. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
  494. ]
  495. };
  496. var pickerTranslate = {
  497. X: [
  498. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
  499. ],
  500. Y: [
  501. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ]]
  502. ],
  503. Z: [
  504. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ]]
  505. ],
  506. XYZ: [
  507. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ]
  508. ],
  509. XY: [
  510. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ]]
  511. ],
  512. YZ: [
  513. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ]]
  514. ],
  515. XZ: [
  516. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ]]
  517. ]
  518. };
  519. var helperTranslate = {
  520. START: [
  521. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
  522. ],
  523. END: [
  524. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
  525. ],
  526. DELTA: [
  527. [ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
  528. ],
  529. X: [
  530. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  531. ],
  532. Y: [
  533. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
  534. ],
  535. Z: [
  536. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
  537. ]
  538. };
  539. var gizmoRotate = {
  540. X: [
  541. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ],
  542. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ]],
  543. ],
  544. Y: [
  545. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, - Math.PI / 2 ]],
  546. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ]],
  547. ],
  548. Z: [
  549. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ]],
  550. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ]],
  551. ],
  552. E: [
  553. [ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]],
  554. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, - Math.PI / 2 ], [ 1, 1, 0.001 ]],
  555. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ - 1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
  556. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, - 1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
  557. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
  558. ],
  559. XYZE: [
  560. [ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ]]
  561. ]
  562. };
  563. var helperRotate = {
  564. AXIS: [
  565. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  566. ]
  567. };
  568. var pickerRotate = {
  569. X: [
  570. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
  571. ],
  572. Y: [
  573. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
  574. ],
  575. Z: [
  576. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
  577. ],
  578. E: [
  579. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
  580. ],
  581. XYZE: [
  582. [ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ]
  583. ]
  584. };
  585. var gizmoScale = {
  586. X: [
  587. [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
  588. [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ]]
  589. ],
  590. Y: [
  591. [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ]],
  592. [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ]]
  593. ],
  594. Z: [
  595. [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ]],
  596. [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ], [ 0.8, 1, 1 ]]
  597. ],
  598. XY: [
  599. [ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ]],
  600. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ]],
  601. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]
  602. ],
  603. YZ: [
  604. [ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ]],
  605. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]],
  606. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
  607. ],
  608. XZ: [
  609. [ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ]],
  610. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ]],
  611. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]
  612. ],
  613. XYZX: [
  614. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent.clone() ), [ 1.1, 0, 0 ]],
  615. ],
  616. XYZY: [
  617. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent.clone() ), [ 0, 1.1, 0 ]],
  618. ],
  619. XYZZ: [
  620. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent.clone() ), [ 0, 0, 1.1 ]],
  621. ]
  622. };
  623. var pickerScale = {
  624. X: [
  625. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
  626. ],
  627. Y: [
  628. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ]]
  629. ],
  630. Z: [
  631. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]]
  632. ],
  633. XY: [
  634. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ]],
  635. ],
  636. YZ: [
  637. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ]],
  638. ],
  639. XZ: [
  640. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ]],
  641. ],
  642. XYZX: [
  643. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ]],
  644. ],
  645. XYZY: [
  646. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ]],
  647. ],
  648. XYZZ: [
  649. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ]],
  650. ]
  651. };
  652. var helperScale = {
  653. X: [
  654. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  655. ],
  656. Y: [
  657. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
  658. ],
  659. Z: [
  660. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
  661. ]
  662. };
  663. // Creates an Object3D with gizmos described in custom hierarchy definition.
  664. var setupGizmo = function ( gizmoMap ) {
  665. var gizmo = new THREE.Object3D();
  666. for ( var name in gizmoMap ) {
  667. for ( var i = gizmoMap[ name ].length; i --; ) {
  668. var object = gizmoMap[ name ][ i ][ 0 ].clone();
  669. var position = gizmoMap[ name ][ i ][ 1 ];
  670. var rotation = gizmoMap[ name ][ i ][ 2 ];
  671. var scale = gizmoMap[ name ][ i ][ 3 ];
  672. var tag = gizmoMap[ name ][ i ][ 4 ];
  673. // name and tag properties are essential for picking and updating logic.
  674. object.name = name;
  675. object.tag = tag;
  676. if ( position ) {
  677. object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
  678. }
  679. if ( rotation ) {
  680. object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
  681. }
  682. if ( scale ) {
  683. object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
  684. }
  685. object.updateMatrix();
  686. var tempGeometry = object.geometry.clone();
  687. tempGeometry.applyMatrix( object.matrix );
  688. object.geometry = tempGeometry;
  689. object.renderOrder = Infinity;
  690. object.position.set( 0, 0, 0 );
  691. object.rotation.set( 0, 0, 0 );
  692. object.scale.set( 1, 1, 1 );
  693. gizmo.add( object );
  694. }
  695. }
  696. return gizmo;
  697. };
  698. // Reusable utility variables
  699. var tempVector = new THREE.Vector3( 0, 0, 0 );
  700. var tempEuler = new THREE.Euler();
  701. var alignVector = new THREE.Vector3( 0, 1, 0 );
  702. var zeroVector = new THREE.Vector3( 0, 0, 0 );
  703. var lookAtMatrix = new THREE.Matrix4();
  704. var tempQuaternion = new THREE.Quaternion();
  705. var tempQuaternion2 = new THREE.Quaternion();
  706. var identityQuaternion = new THREE.Quaternion();
  707. var unitX = new THREE.Vector3( 1, 0, 0 );
  708. var unitY = new THREE.Vector3( 0, 1, 0 );
  709. var unitZ = new THREE.Vector3( 0, 0, 1 );
  710. // Gizmo creation
  711. this.gizmo = {};
  712. this.picker = {};
  713. this.helper = {};
  714. this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) );
  715. this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) );
  716. this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) );
  717. this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) );
  718. this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) );
  719. this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) );
  720. this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) );
  721. this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) );
  722. this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) );
  723. // Pickers should be hidden always
  724. this.picker[ "translate" ].visible = false;
  725. this.picker[ "rotate" ].visible = false;
  726. this.picker[ "scale" ].visible = false;
  727. // updateMatrixWorld will update transformations and appearance of individual handles
  728. this.updateMatrixWorld = function () {
  729. var space = this.space;
  730. if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
  731. var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion;
  732. // Show only gizmos for current transform mode
  733. this.gizmo[ "translate" ].visible = this.mode === "translate";
  734. this.gizmo[ "rotate" ].visible = this.mode === "rotate";
  735. this.gizmo[ "scale" ].visible = this.mode === "scale";
  736. this.helper[ "translate" ].visible = this.mode === "translate";
  737. this.helper[ "rotate" ].visible = this.mode === "rotate";
  738. this.helper[ "scale" ].visible = this.mode === "scale";
  739. var handles = [];
  740. handles = handles.concat( this.picker[ this.mode ].children );
  741. handles = handles.concat( this.gizmo[ this.mode ].children );
  742. handles = handles.concat( this.helper[ this.mode ].children );
  743. for ( var i = 0; i < handles.length; i ++ ) {
  744. var handle = handles[ i ];
  745. // hide aligned to camera
  746. handle.visible = true;
  747. handle.rotation.set( 0, 0, 0 );
  748. handle.position.copy( this.worldPosition );
  749. var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition );
  750. handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 );
  751. // TODO: simplify helpers and consider decoupling from gizmo
  752. if ( handle.tag === 'helper' ) {
  753. handle.visible = false;
  754. if ( handle.name === 'AXIS' ) {
  755. handle.position.copy( this.worldPositionStart );
  756. handle.visible = !! this.axis;
  757. if ( this.axis === 'X' ) {
  758. tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
  759. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  760. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  761. handle.visible = false;
  762. }
  763. }
  764. if ( this.axis === 'Y' ) {
  765. tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
  766. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  767. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  768. handle.visible = false;
  769. }
  770. }
  771. if ( this.axis === 'Z' ) {
  772. tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
  773. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  774. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  775. handle.visible = false;
  776. }
  777. }
  778. if ( this.axis === 'XYZE' ) {
  779. tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
  780. alignVector.copy( this.rotationAxis );
  781. handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
  782. handle.quaternion.multiply( tempQuaternion );
  783. handle.visible = this.dragging;
  784. }
  785. if ( this.axis === 'E' ) {
  786. handle.visible = false;
  787. }
  788. } else if ( handle.name === 'START' ) {
  789. handle.position.copy( this.worldPositionStart );
  790. handle.visible = this.dragging;
  791. } else if ( handle.name === 'END' ) {
  792. handle.position.copy( this.worldPosition );
  793. handle.visible = this.dragging;
  794. } else if ( handle.name === 'DELTA' ) {
  795. handle.position.copy( this.worldPositionStart );
  796. handle.quaternion.copy( this.worldQuaternionStart );
  797. tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
  798. tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() );
  799. handle.scale.copy( tempVector );
  800. handle.visible = this.dragging;
  801. } else {
  802. handle.quaternion.copy( quaternion );
  803. if ( this.dragging ) {
  804. handle.position.copy( this.worldPositionStart );
  805. } else {
  806. handle.position.copy( this.worldPosition );
  807. }
  808. if ( this.axis ) {
  809. handle.visible = this.axis.search( handle.name ) !== - 1;
  810. }
  811. }
  812. // If updating helper, skip rest of the loop
  813. continue;
  814. }
  815. // Align handles to current local or world rotation
  816. handle.quaternion.copy( quaternion );
  817. if ( this.mode === 'translate' || this.mode === 'scale' ) {
  818. // Hide translate and scale axis facing the camera
  819. var AXIS_HIDE_TRESHOLD = 0.99;
  820. var PLANE_HIDE_TRESHOLD = 0.2;
  821. var AXIS_FLIP_TRESHOLD = 0.0;
  822. if ( handle.name === 'X' || handle.name === 'XYZX' ) {
  823. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  824. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  825. handle.visible = false;
  826. }
  827. }
  828. if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
  829. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  830. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  831. handle.visible = false;
  832. }
  833. }
  834. if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
  835. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  836. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  837. handle.visible = false;
  838. }
  839. }
  840. if ( handle.name === 'XY' ) {
  841. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  842. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  843. handle.visible = false;
  844. }
  845. }
  846. if ( handle.name === 'YZ' ) {
  847. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  848. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  849. handle.visible = false;
  850. }
  851. }
  852. if ( handle.name === 'XZ' ) {
  853. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  854. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  855. handle.visible = false;
  856. }
  857. }
  858. // Flip translate and scale axis ocluded behind another axis
  859. if ( handle.name.search( 'X' ) !== - 1 ) {
  860. if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  861. if ( handle.tag === 'fwd' ) {
  862. handle.visible = false;
  863. } else {
  864. handle.scale.x *= - 1;
  865. }
  866. } else if ( handle.tag === 'bwd' ) {
  867. handle.visible = false;
  868. }
  869. }
  870. if ( handle.name.search( 'Y' ) !== - 1 ) {
  871. if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  872. if ( handle.tag === 'fwd' ) {
  873. handle.visible = false;
  874. } else {
  875. handle.scale.y *= - 1;
  876. }
  877. } else if ( handle.tag === 'bwd' ) {
  878. handle.visible = false;
  879. }
  880. }
  881. if ( handle.name.search( 'Z' ) !== - 1 ) {
  882. if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  883. if ( handle.tag === 'fwd' ) {
  884. handle.visible = false;
  885. } else {
  886. handle.scale.z *= - 1;
  887. }
  888. } else if ( handle.tag === 'bwd' ) {
  889. handle.visible = false;
  890. }
  891. }
  892. } else if ( this.mode === 'rotate' ) {
  893. // Align handles to current local or world rotation
  894. tempQuaternion2.copy( quaternion );
  895. alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() );
  896. if ( handle.name.search( "E" ) !== - 1 ) {
  897. handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );
  898. }
  899. if ( handle.name === 'X' ) {
  900. tempQuaternion.setFromAxisAngle( unitX, Math.atan2( - alignVector.y, alignVector.z ) );
  901. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  902. handle.quaternion.copy( tempQuaternion );
  903. }
  904. if ( handle.name === 'Y' ) {
  905. tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
  906. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  907. handle.quaternion.copy( tempQuaternion );
  908. }
  909. if ( handle.name === 'Z' ) {
  910. tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
  911. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  912. handle.quaternion.copy( tempQuaternion );
  913. }
  914. }
  915. // Hide disabled axes
  916. handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === - 1 || this.showX );
  917. handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === - 1 || this.showY );
  918. handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === - 1 || this.showZ );
  919. handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === - 1 || ( this.showX && this.showY && this.showZ ) );
  920. // highlight selected axis
  921. handle.material._opacity = handle.material._opacity || handle.material.opacity;
  922. handle.material._color = handle.material._color || handle.material.color.clone();
  923. handle.material.color.copy( handle.material._color );
  924. handle.material.opacity = handle.material._opacity;
  925. if ( ! this.enabled ) {
  926. handle.material.opacity *= 0.5;
  927. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  928. } else if ( this.axis ) {
  929. if ( handle.name === this.axis ) {
  930. handle.material.opacity = 1.0;
  931. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  932. } else if ( this.axis.split( '' ).some( function ( a ) {
  933. return handle.name === a;
  934. } ) ) {
  935. handle.material.opacity = 1.0;
  936. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  937. } else {
  938. handle.material.opacity *= 0.25;
  939. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  940. }
  941. }
  942. }
  943. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  944. };
  945. };
  946. THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  947. constructor: THREE.TransformControlsGizmo,
  948. isTransformControlsGizmo: true
  949. } );
  950. THREE.TransformControlsPlane = function () {
  951. 'use strict';
  952. THREE.Mesh.call( this,
  953. new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ),
  954. new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } )
  955. );
  956. this.type = 'TransformControlsPlane';
  957. var unitX = new THREE.Vector3( 1, 0, 0 );
  958. var unitY = new THREE.Vector3( 0, 1, 0 );
  959. var unitZ = new THREE.Vector3( 0, 0, 1 );
  960. var tempVector = new THREE.Vector3();
  961. var dirVector = new THREE.Vector3();
  962. var alignVector = new THREE.Vector3();
  963. var tempMatrix = new THREE.Matrix4();
  964. var identityQuaternion = new THREE.Quaternion();
  965. this.updateMatrixWorld = function () {
  966. var space = this.space;
  967. this.position.copy( this.worldPosition );
  968. if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
  969. unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  970. unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  971. unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  972. // Align the plane for current transform mode, axis and space.
  973. alignVector.copy( unitY );
  974. switch ( this.mode ) {
  975. case 'translate':
  976. case 'scale':
  977. switch ( this.axis ) {
  978. case 'X':
  979. alignVector.copy( this.eye ).cross( unitX );
  980. dirVector.copy( unitX ).cross( alignVector );
  981. break;
  982. case 'Y':
  983. alignVector.copy( this.eye ).cross( unitY );
  984. dirVector.copy( unitY ).cross( alignVector );
  985. break;
  986. case 'Z':
  987. alignVector.copy( this.eye ).cross( unitZ );
  988. dirVector.copy( unitZ ).cross( alignVector );
  989. break;
  990. case 'XY':
  991. dirVector.copy( unitZ );
  992. break;
  993. case 'YZ':
  994. dirVector.copy( unitX );
  995. break;
  996. case 'XZ':
  997. alignVector.copy( unitZ );
  998. dirVector.copy( unitY );
  999. break;
  1000. case 'XYZ':
  1001. case 'E':
  1002. dirVector.set( 0, 0, 0 );
  1003. break;
  1004. }
  1005. break;
  1006. case 'rotate':
  1007. default:
  1008. // special case for rotate
  1009. dirVector.set( 0, 0, 0 );
  1010. }
  1011. if ( dirVector.length() === 0 ) {
  1012. // If in rotate mode, make the plane parallel to camera
  1013. this.quaternion.copy( this.cameraQuaternion );
  1014. } else {
  1015. tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );
  1016. this.quaternion.setFromRotationMatrix( tempMatrix );
  1017. }
  1018. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  1019. };
  1020. };
  1021. THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
  1022. constructor: THREE.TransformControlsPlane,
  1023. isTransformControlsPlane: true
  1024. } );