Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. il y a 12 ans
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. il y a 13 ans
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... il y a 13 ans
ColorConverter.js 80cc25941b tests for ColorConverter.js. il y a 13 ans
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. il y a 13 ans
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Line3.js a685230753 remove stray console.log() from Line3 unit test. il y a 13 ans
Matrix3.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Matrix4.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. il y a 13 ans
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Ray.js 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. il y a 12 ans
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. il y a 13 ans
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. il y a 13 ans
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. il y a 13 ans
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans