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- // Copyright 2017 The Draco Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- /**
- * @fileoverview Helper class implementing various utilities for THREE.js
- * geometry.
- */
- function GeometryHelper() {}
- GeometryHelper.prototype = {
- constructor: GeometryHelper,
- // Computes vertex normals on THREE.js buffer geometry, even when the mesh
- // uses triangle strip connectivity.
- computeVertexNormals: function (bufferGeometry) {
- if (bufferGeometry.drawMode === THREE.TrianglesDrawMode) {
- bufferGeometry.computeVertexNormals();
- return;
- } else if (bufferGeometry.drawMode === THREE.TriangleStripDrawMode) {
- if (bufferGeometry.attributes.position === undefined) {
- return;
- }
- const inPositions = bufferGeometry.attributes.position.array;
- if (bufferGeometry.attributes.normal === undefined) {
- bufferGeometry.addAttribute(
- 'normal',
- new THREE.BufferAttribute(new Float32Array(inPositions.length),
- 3));
- } else {
- // Reset existing normals to zero.
- const array = bufferGeometry.attributes.normal.array;
- for (let i = 0; i < array.length; ++i) {
- array[ i ] = 0;
- }
- }
- let outNormals = bufferGeometry.attributes.normal.array;
- let pos0 = new THREE.Vector3();
- let pos1 = new THREE.Vector3();
- let pos2 = new THREE.Vector3();
- let posDif0 = new THREE.Vector3(), posDif1 = new THREE.Vector3();
- let localNormal = new THREE.Vector3();
- const stripIndices = bufferGeometry.index.array;
- for (let i = 2; i < stripIndices.length; ++i) {
- let index0 = stripIndices[i - 2] * 3;
- let index1 = stripIndices[i - 1] * 3;
- let index2 = stripIndices[i] * 3;
- // Skip degenerate triangles.
- if (index0 === index1 || index0 === index2 || index1 === index2) {
- continue;
- }
- if ((i & 1) !== 0) {
- // Swap index 1 and 0 on odd indexed triangles.
- const tmpIndex = index1;
- index1 = index2;
- index2 = tmpIndex;
- }
- // Get position values.
- pos0.fromArray(inPositions, index0);
- pos1.fromArray(inPositions, index1);
- pos2.fromArray(inPositions, index2);
- // Position differences
- posDif0.subVectors(pos2, pos0);
- posDif1.subVectors(pos1, pos0);
- // Weighted normal.
- localNormal.crossVectors(posDif1, posDif0);
- // Update normals on vertices
- outNormals[index0] += localNormal.x;
- outNormals[index0 + 1] += localNormal.y;
- outNormals[index0 + 2] += localNormal.z;
- outNormals[index1] += localNormal.x;
- outNormals[index1 + 1] += localNormal.y;
- outNormals[index1 + 2] += localNormal.z;
- outNormals[index2] += localNormal.x;
- outNormals[index2 + 1] += localNormal.y;
- outNormals[index2 + 2] += localNormal.z;
- }
- bufferGeometry.normalizeNormals();
- bufferGeometry.attributes.normal.needsUpdate = true;
- }
- },
- };
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