linedashed_frag.glsl.js 822 B

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  1. export default /* glsl */`
  2. uniform vec3 diffuse;
  3. uniform float opacity;
  4. uniform float dashSize;
  5. uniform float totalSize;
  6. varying float vLineDistance;
  7. #include <common>
  8. #include <color_pars_fragment>
  9. #include <fog_pars_fragment>
  10. #include <logdepthbuf_pars_fragment>
  11. #include <clipping_planes_pars_fragment>
  12. void main() {
  13. #include <clipping_planes_fragment>
  14. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  15. discard;
  16. }
  17. vec3 outgoingLight = vec3( 0.0 );
  18. vec4 diffuseColor = vec4( diffuse, opacity );
  19. #include <logdepthbuf_fragment>
  20. #include <color_fragment>
  21. outgoingLight = diffuseColor.rgb; // simple shader
  22. gl_FragColor = vec4( outgoingLight, diffuseColor.a );
  23. #include <tonemapping_fragment>
  24. #include <encodings_fragment>
  25. #include <fog_fragment>
  26. #include <premultiplied_alpha_fragment>
  27. }
  28. `;