webvr_video.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="container"></div>
  13. <div id="info">
  14. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 stereo video<br />
  15. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  16. </div>
  17. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  18. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  19. <source src="textures/MaryOculus.webm">
  20. <source src="textures/MaryOculus.mp4">
  21. </video>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import { WEBVR } from './jsm/vr/WebVR.js';
  25. var camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. var container = document.getElementById( 'container' );
  30. container.addEventListener( 'click', function () {
  31. video.play();
  32. } );
  33. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  34. camera.layers.enable( 1 ); // render left view when no stereo available
  35. camera.position.set( 0, 1.6, 0 );
  36. // video
  37. var video = document.getElementById( 'video' );
  38. video.play();
  39. var texture = new THREE.Texture( video );
  40. texture.generateMipmaps = false;
  41. texture.minFilter = THREE.NearestFilter;
  42. texture.magFilter = THREE.NearestFilter;
  43. texture.format = THREE.RGBFormat;
  44. setInterval( function () {
  45. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  46. texture.needsUpdate = true;
  47. }
  48. }, 1000 / 24 );
  49. scene = new THREE.Scene();
  50. scene.background = new THREE.Color( 0x101010 );
  51. // left
  52. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  53. // invert the geometry on the x-axis so that all of the faces point inward
  54. geometry.scale( - 1, 1, 1 );
  55. var uvs = geometry.attributes.uv.array;
  56. for ( var i = 0; i < uvs.length; i += 2 ) {
  57. uvs[ i ] *= 0.5;
  58. }
  59. var material = new THREE.MeshBasicMaterial( { map: texture } );
  60. var mesh = new THREE.Mesh( geometry, material );
  61. mesh.rotation.y = - Math.PI / 2;
  62. mesh.layers.set( 1 ); // display in left eye only
  63. scene.add( mesh );
  64. // right
  65. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  66. geometry.scale( - 1, 1, 1 );
  67. var uvs = geometry.attributes.uv.array;
  68. for ( var i = 0; i < uvs.length; i += 2 ) {
  69. uvs[ i ] *= 0.5;
  70. uvs[ i ] += 0.5;
  71. }
  72. var material = new THREE.MeshBasicMaterial( { map: texture } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.rotation.y = - Math.PI / 2;
  75. mesh.layers.set( 2 ); // display in right eye only
  76. scene.add( mesh );
  77. //
  78. renderer = new THREE.WebGLRenderer();
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. renderer.vr.enabled = true;
  82. container.appendChild( renderer.domElement );
  83. document.body.appendChild( WEBVR.createButton( renderer, { referenceSpaceType: 'local' } ) );
  84. //
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function animate() {
  93. renderer.setAnimationLoop( render );
  94. }
  95. function render() {
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>