NodeMaterial.js 4.9 KB

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  1. /**
  2. * @author sunag / http://www.sunag.com.br/
  3. */
  4. import { NodeBuilder } from '../core/NodeBuilder.js';
  5. import { ColorNode } from '../inputs/ColorNode.js';
  6. import { PositionNode } from '../accessors/PositionNode.js';
  7. import { RawNode } from './nodes/RawNode.js';
  8. function NodeMaterial( vertex, fragment ) {
  9. THREE.ShaderMaterial.call( this );
  10. var self = this;
  11. this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
  12. this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
  13. this.updaters = [];
  14. // it fix the programCache and share the code with others materials
  15. this.onBeforeCompile.toString = function() {
  16. return self.needsCompile;
  17. };
  18. }
  19. NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
  20. NodeMaterial.prototype.constructor = NodeMaterial;
  21. NodeMaterial.prototype.type = "NodeMaterial";
  22. NodeMaterial.prototype.isNodeMaterial = true;
  23. Object.defineProperties( NodeMaterial.prototype, {
  24. properties: {
  25. get: function () {
  26. return this.fragment.properties;
  27. }
  28. },
  29. needsUpdate: {
  30. set: function ( value ) {
  31. this.needsCompile = value;
  32. },
  33. get: function () {
  34. return this.needsCompile;
  35. }
  36. }
  37. } );
  38. NodeMaterial.prototype.updateFrame = function ( frame ) {
  39. for ( var i = 0; i < this.updaters.length; ++ i ) {
  40. frame.updateNode( this.updaters[ i ] );
  41. }
  42. };
  43. NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) {
  44. if ( this.needsUpdate ) {
  45. this.build( { renderer: renderer } );
  46. shader.uniforms = this.uniforms;
  47. shader.vertexShader = this.vertexShader;
  48. shader.fragmentShader = this.fragmentShader;
  49. }
  50. };
  51. NodeMaterial.prototype.build = function ( params ) {
  52. params = params || {};
  53. var builder = params.builder || new NodeBuilder();
  54. builder.setMaterial( this, params.renderer );
  55. builder.build( this.vertex, this.fragment );
  56. this.vertexShader = builder.getCode( 'vertex' );
  57. this.fragmentShader = builder.getCode( 'fragment' );
  58. this.defines = builder.defines;
  59. this.uniforms = builder.uniforms;
  60. this.extensions = builder.extensions;
  61. this.updaters = builder.updaters;
  62. this.fog = builder.requires.fog;
  63. this.lights = builder.requires.lights;
  64. this.transparent = builder.requires.transparent || this.blending > THREE.NormalBlending;
  65. this.needsUpdate = false;
  66. return this;
  67. };
  68. NodeMaterial.prototype.copy = function ( source ) {
  69. var uuid = this.uuid;
  70. for ( var name in source ) {
  71. this[ name ] = source[ name ];
  72. }
  73. this.uuid = uuid;
  74. if ( source.userData !== undefined ) {
  75. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  76. }
  77. };
  78. NodeMaterial.prototype.toJSON = function ( meta ) {
  79. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  80. if ( isRootObject ) {
  81. meta = {
  82. nodes: {}
  83. };
  84. }
  85. if ( meta && ! meta.materials ) meta.materials = {};
  86. if ( ! meta.materials[ this.uuid ] ) {
  87. var data = {};
  88. data.uuid = this.uuid;
  89. data.type = this.type;
  90. meta.materials[ data.uuid ] = data;
  91. if ( this.name !== "" ) data.name = this.name;
  92. if ( this.size !== undefined ) data.size = this.size;
  93. if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
  94. if ( this.blending !== THREE.NormalBlending ) data.blending = this.blending;
  95. if ( this.flatShading === true ) data.flatShading = this.flatShading;
  96. if ( this.side !== THREE.FrontSide ) data.side = this.side;
  97. if ( this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors;
  98. if ( this.depthFunc !== THREE.LessEqualDepth ) data.depthFunc = this.depthFunc;
  99. if ( this.depthTest === false ) data.depthTest = this.depthTest;
  100. if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
  101. if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
  102. if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
  103. if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
  104. if ( this.scale !== undefined ) data.scale = this.scale;
  105. if ( this.dithering === true ) data.dithering = true;
  106. if ( this.wireframe === true ) data.wireframe = this.wireframe;
  107. if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
  108. if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
  109. if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
  110. if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
  111. if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
  112. if ( this.morphTargets === true ) data.morphTargets = true;
  113. if ( this.skinning === true ) data.skinning = true;
  114. if ( this.visible === false ) data.visible = false;
  115. if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
  116. data.fog = this.fog;
  117. data.lights = this.lights;
  118. data.vertex = this.vertex.toJSON( meta ).uuid;
  119. data.fragment = this.fragment.toJSON( meta ).uuid;
  120. }
  121. meta.material = this.uuid;
  122. return meta;
  123. };
  124. export { NodeMaterial };