waves.html 2.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - waves</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body
  8. {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a
  14. {
  15. color:#0078ff;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script type="text/javascript" src="http://github.com/mrdoob/three.js/raw/master/build/three.js"></script>
  21. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  22. <script type="text/javascript">
  23. var SCREEN_WIDTH = window.innerWidth;
  24. var SCREEN_HEIGHT = window.innerHeight;
  25. var SEPARATION = 100;
  26. var AMOUNTX = 50;
  27. var AMOUNTY = 50;
  28. var stats;
  29. var container;
  30. var particles, particle;
  31. var count;
  32. var camera;
  33. var scene;
  34. var renderer;
  35. var mouseX = 0;
  36. var mouseY = 0;
  37. var windowHalfX = window.innerWidth >> 1;
  38. var windowHalfY = window.innerHeight >> 1;
  39. document.addEventListener('mousemove', onDocumentMouseMove, false);
  40. init();
  41. setInterval(loop, 1000 / 60);
  42. function init()
  43. {
  44. container = document.createElement('div');
  45. document.body.appendChild(container);
  46. camera = new Camera(0, 0, 1000);
  47. camera.focus = 200;
  48. scene = new Scene();
  49. renderer = new CanvasRenderer();
  50. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  51. particles = new Array();
  52. var i = 0;
  53. var material = new ColorMaterial(0xffffff, 1);
  54. for (var ix = 0; ix < AMOUNTX; ix++)
  55. {
  56. for(var iy = 0; iy < AMOUNTY; iy++)
  57. {
  58. particle = particles[i++] = new Particle( material );
  59. particle.size = 1;
  60. particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
  61. particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
  62. particle.updateMatrix();
  63. scene.add( particle );
  64. }
  65. }
  66. count = 0;
  67. container.appendChild(renderer.viewport);
  68. stats = new Stats();
  69. container.appendChild( stats.getDisplayElement() );
  70. }
  71. function onDocumentMouseMove(event)
  72. {
  73. mouseX = (event.clientX - windowHalfX);
  74. mouseY = (event.clientY - windowHalfY);
  75. }
  76. function loop()
  77. {
  78. camera.x += (mouseX - camera.x) * .05;
  79. camera.y += (-mouseY - camera.y) * .05;
  80. camera.updateMatrix();
  81. var i = 0;
  82. for (var ix = 0; ix < AMOUNTX; ix++)
  83. {
  84. for(var iy = 0; iy < AMOUNTY; iy++)
  85. {
  86. particle = particles[i++];
  87. particle.size = (Math.sin((ix + count) * .3) + 1) * 2 + (Math.sin((iy + count) * .5) + 1) * 2;
  88. particle.position.y = (Math.sin((ix + count) * .3) * 50) + (Math.sin((iy + count) * .5) * 50);
  89. }
  90. }
  91. renderer.render(scene, camera);
  92. stats.update();
  93. count += 0.1;
  94. }
  95. </script>
  96. </body>
  97. </html>