OBJLoader.js 9.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, callback ) {
  10. var scope = this;
  11. this.manager.add( url, 'text', function ( event ) {
  12. if ( callback !== undefined ) {
  13. var geometry = scope.parse( event.target.responseText );
  14. callback( geometry );
  15. }
  16. } );
  17. },
  18. parse: function ( data ) {
  19. // fixes
  20. data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
  21. //
  22. function vector( x, y, z ) {
  23. return new THREE.Vector3( x, y, z );
  24. }
  25. function uv( u, v ) {
  26. return new THREE.Vector2( u, v );
  27. }
  28. function face3( a, b, c, normals ) {
  29. return new THREE.Face3( a, b, c, normals );
  30. }
  31. function face4( a, b, c, d, normals ) {
  32. return new THREE.Face4( a, b, c, d, normals );
  33. }
  34. function meshN( meshName, materialName ) {
  35. if ( geometry.vertices.length > 0 ) {
  36. geometry.mergeVertices();
  37. geometry.computeCentroids();
  38. geometry.computeFaceNormals();
  39. geometry.computeBoundingSphere();
  40. object.add( mesh );
  41. geometry = new THREE.Geometry();
  42. mesh = new THREE.Mesh( geometry, material );
  43. verticesCount = 0;
  44. }
  45. if ( meshName !== undefined ) mesh.name = meshName;
  46. if ( materialName !== undefined ) {
  47. material = new THREE.MeshLambertMaterial();
  48. material.name = materialName;
  49. mesh.material = material;
  50. }
  51. }
  52. var group = new THREE.Object3D();
  53. var object = group;
  54. var geometry = new THREE.Geometry();
  55. var material = new THREE.MeshLambertMaterial();
  56. var mesh = new THREE.Mesh( geometry, material );
  57. var vertices = [];
  58. var verticesCount = 0;
  59. var normals = [];
  60. var uvs = [];
  61. // v float float float
  62. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  63. // vn float float float
  64. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  65. // vt float float
  66. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/
  67. // f vertex vertex vertex ...
  68. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/
  69. // f vertex/uv vertex/uv vertex/uv ...
  70. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  71. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  72. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  73. // f vertex//normal vertex//normal vertex//normal ...
  74. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/;
  75. //
  76. var lines = data.split( "\n" );
  77. for ( var i = 0; i < lines.length; i ++ ) {
  78. var line = lines[ i ];
  79. line = line.trim();
  80. var result;
  81. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  82. continue;
  83. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  84. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  85. vertices.push( vector(
  86. parseFloat( result[ 1 ] ),
  87. parseFloat( result[ 2 ] ),
  88. parseFloat( result[ 3 ] )
  89. ) );
  90. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  91. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  92. normals.push( vector(
  93. parseFloat( result[ 1 ] ),
  94. parseFloat( result[ 2 ] ),
  95. parseFloat( result[ 3 ] )
  96. ) );
  97. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  98. // ["vt 0.1 0.2", "0.1", "0.2"]
  99. uvs.push( uv(
  100. parseFloat( result[ 1 ] ),
  101. parseFloat( result[ 2 ] )
  102. ) );
  103. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  104. // ["f 1 2 3", "1", "2", "3", undefined]
  105. if ( result[ 4 ] === undefined ) {
  106. geometry.vertices.push(
  107. vertices[ parseInt( result[ 1 ] ) - 1 ],
  108. vertices[ parseInt( result[ 2 ] ) - 1 ],
  109. vertices[ parseInt( result[ 3 ] ) - 1 ]
  110. );
  111. geometry.faces.push( face3(
  112. verticesCount ++,
  113. verticesCount ++,
  114. verticesCount ++
  115. ) );
  116. } else {
  117. geometry.vertices.push(
  118. vertices[ parseInt( result[ 1 ] ) - 1 ],
  119. vertices[ parseInt( result[ 2 ] ) - 1 ],
  120. vertices[ parseInt( result[ 3 ] ) - 1 ],
  121. vertices[ parseInt( result[ 4 ] ) - 1 ]
  122. );
  123. geometry.faces.push( face4(
  124. verticesCount ++,
  125. verticesCount ++,
  126. verticesCount ++,
  127. verticesCount ++
  128. ) );
  129. }
  130. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  131. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  132. if ( result[ 10 ] === undefined ) {
  133. geometry.vertices.push(
  134. vertices[ parseInt( result[ 2 ] ) - 1 ],
  135. vertices[ parseInt( result[ 5 ] ) - 1 ],
  136. vertices[ parseInt( result[ 8 ] ) - 1 ]
  137. );
  138. geometry.faces.push( face3(
  139. verticesCount ++,
  140. verticesCount ++,
  141. verticesCount ++
  142. ) );
  143. geometry.faceVertexUvs[ 0 ].push( [
  144. uvs[ parseInt( result[ 3 ] ) - 1 ],
  145. uvs[ parseInt( result[ 6 ] ) - 1 ],
  146. uvs[ parseInt( result[ 9 ] ) - 1 ]
  147. ] );
  148. } else {
  149. geometry.vertices.push(
  150. vertices[ parseInt( result[ 2 ] ) - 1 ],
  151. vertices[ parseInt( result[ 5 ] ) - 1 ],
  152. vertices[ parseInt( result[ 8 ] ) - 1 ],
  153. vertices[ parseInt( result[ 11 ] ) - 1 ]
  154. );
  155. geometry.faces.push( face4(
  156. verticesCount ++,
  157. verticesCount ++,
  158. verticesCount ++,
  159. verticesCount ++
  160. ) );
  161. geometry.faceVertexUvs[ 0 ].push( [
  162. uvs[ parseInt( result[ 3 ] ) - 1 ],
  163. uvs[ parseInt( result[ 6 ] ) - 1 ],
  164. uvs[ parseInt( result[ 9 ] ) - 1 ],
  165. uvs[ parseInt( result[ 12 ] ) - 1 ]
  166. ] );
  167. }
  168. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  169. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  170. if ( result[ 13 ] === undefined ) {
  171. geometry.vertices.push(
  172. vertices[ parseInt( result[ 2 ] ) - 1 ],
  173. vertices[ parseInt( result[ 6 ] ) - 1 ],
  174. vertices[ parseInt( result[ 10 ] ) - 1 ]
  175. );
  176. geometry.faces.push( face3(
  177. verticesCount ++,
  178. verticesCount ++,
  179. verticesCount ++,
  180. [
  181. normals[ parseInt( result[ 4 ] ) - 1 ],
  182. normals[ parseInt( result[ 8 ] ) - 1 ],
  183. normals[ parseInt( result[ 12 ] ) - 1 ]
  184. ]
  185. ) );
  186. geometry.faceVertexUvs[ 0 ].push( [
  187. uvs[ parseInt( result[ 3 ] ) - 1 ],
  188. uvs[ parseInt( result[ 7 ] ) - 1 ],
  189. uvs[ parseInt( result[ 11 ] ) - 1 ]
  190. ] );
  191. } else {
  192. geometry.vertices.push(
  193. vertices[ parseInt( result[ 2 ] ) - 1 ],
  194. vertices[ parseInt( result[ 6 ] ) - 1 ],
  195. vertices[ parseInt( result[ 10 ] ) - 1 ],
  196. vertices[ parseInt( result[ 14 ] ) - 1 ]
  197. );
  198. geometry.faces.push( face4(
  199. verticesCount ++,
  200. verticesCount ++,
  201. verticesCount ++,
  202. verticesCount ++,
  203. [
  204. normals[ parseInt( result[ 4 ] ) - 1 ],
  205. normals[ parseInt( result[ 8 ] ) - 1 ],
  206. normals[ parseInt( result[ 12 ] ) - 1 ],
  207. normals[ parseInt( result[ 16 ] ) - 1 ]
  208. ]
  209. ) );
  210. geometry.faceVertexUvs[ 0 ].push( [
  211. uvs[ parseInt( result[ 3 ] ) - 1 ],
  212. uvs[ parseInt( result[ 7 ] ) - 1 ],
  213. uvs[ parseInt( result[ 11 ] ) - 1 ],
  214. uvs[ parseInt( result[ 15 ] ) - 1 ]
  215. ] );
  216. }
  217. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  218. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  219. if ( result[ 10 ] === undefined ) {
  220. geometry.vertices.push(
  221. vertices[ parseInt( result[ 2 ] ) - 1 ],
  222. vertices[ parseInt( result[ 5 ] ) - 1 ],
  223. vertices[ parseInt( result[ 8 ] ) - 1 ]
  224. );
  225. geometry.faces.push( face3(
  226. verticesCount ++,
  227. verticesCount ++,
  228. verticesCount ++,
  229. [
  230. normals[ parseInt( result[ 3 ] ) - 1 ],
  231. normals[ parseInt( result[ 6 ] ) - 1 ],
  232. normals[ parseInt( result[ 9 ] ) - 1 ]
  233. ]
  234. ) );
  235. } else {
  236. geometry.vertices.push(
  237. vertices[ parseInt( result[ 2 ] ) - 1 ],
  238. vertices[ parseInt( result[ 5 ] ) - 1 ],
  239. vertices[ parseInt( result[ 8 ] ) - 1 ],
  240. vertices[ parseInt( result[ 11 ] ) - 1 ]
  241. );
  242. geometry.faces.push( face4(
  243. verticesCount ++,
  244. verticesCount ++,
  245. verticesCount ++,
  246. verticesCount ++,
  247. [
  248. normals[ parseInt( result[ 3 ] ) - 1 ],
  249. normals[ parseInt( result[ 6 ] ) - 1 ],
  250. normals[ parseInt( result[ 9 ] ) - 1 ],
  251. normals[ parseInt( result[ 12 ] ) - 1 ]
  252. ]
  253. ) );
  254. }
  255. } else if ( /^o /.test( line ) ) {
  256. // object
  257. object = new THREE.Object3D();
  258. object.name = line.substring( 2 ).trim();
  259. group.add( object );
  260. } else if ( /^g /.test( line ) ) {
  261. // group
  262. meshN( line.substring( 2 ).trim(), undefined );
  263. } else if ( /^usemtl /.test( line ) ) {
  264. // material
  265. meshN( undefined, line.substring( 7 ).trim() );
  266. } else if ( /^mtllib /.test( line ) ) {
  267. // mtl file
  268. } else if ( /^s /.test( line ) ) {
  269. // smooth shading
  270. } else {
  271. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  272. }
  273. }
  274. // add the last group
  275. meshN( undefined, undefined );
  276. return group;
  277. }
  278. };