FBXLoader.js 99 KB

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  1. /**
  2. * Loader loads FBX file and generates Group representing FBX scene.
  3. * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
  4. * Versions lower than this may load but will probably have errors
  5. *
  6. * Needs Support:
  7. * Morph normals / blend shape normals
  8. *
  9. * FBX format references:
  10. * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
  11. * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
  12. *
  13. * Binary format specification:
  14. * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
  15. */
  16. THREE.FBXLoader = ( function () {
  17. var fbxTree;
  18. var connections;
  19. var sceneGraph;
  20. function FBXLoader( manager ) {
  21. THREE.Loader.call( this, manager );
  22. }
  23. FBXLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  24. constructor: FBXLoader,
  25. load: function ( url, onLoad, onProgress, onError ) {
  26. var scope = this;
  27. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  28. var loader = new THREE.FileLoader( this.manager );
  29. loader.setPath( scope.path );
  30. loader.setResponseType( 'arraybuffer' );
  31. loader.setRequestHeader( scope.requestHeader );
  32. loader.setWithCredentials( scope.withCredentials );
  33. loader.load( url, function ( buffer ) {
  34. try {
  35. onLoad( scope.parse( buffer, path ) );
  36. } catch ( e ) {
  37. if ( onError ) {
  38. onError( e );
  39. } else {
  40. console.error( e );
  41. }
  42. scope.manager.itemError( url );
  43. }
  44. }, onProgress, onError );
  45. },
  46. parse: function ( FBXBuffer, path ) {
  47. if ( isFbxFormatBinary( FBXBuffer ) ) {
  48. fbxTree = new BinaryParser().parse( FBXBuffer );
  49. } else {
  50. var FBXText = convertArrayBufferToString( FBXBuffer );
  51. if ( ! isFbxFormatASCII( FBXText ) ) {
  52. throw new Error( 'THREE.FBXLoader: Unknown format.' );
  53. }
  54. if ( getFbxVersion( FBXText ) < 7000 ) {
  55. throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
  56. }
  57. fbxTree = new TextParser().parse( FBXText );
  58. }
  59. // console.log( fbxTree );
  60. var textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  61. return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
  62. }
  63. } );
  64. // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group
  65. function FBXTreeParser( textureLoader, manager ) {
  66. this.textureLoader = textureLoader;
  67. this.manager = manager;
  68. }
  69. FBXTreeParser.prototype = {
  70. constructor: FBXTreeParser,
  71. parse: function () {
  72. connections = this.parseConnections();
  73. var images = this.parseImages();
  74. var textures = this.parseTextures( images );
  75. var materials = this.parseMaterials( textures );
  76. var deformers = this.parseDeformers();
  77. var geometryMap = new GeometryParser().parse( deformers );
  78. this.parseScene( deformers, geometryMap, materials );
  79. return sceneGraph;
  80. },
  81. // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
  82. // and details the connection type
  83. parseConnections: function () {
  84. var connectionMap = new Map();
  85. if ( 'Connections' in fbxTree ) {
  86. var rawConnections = fbxTree.Connections.connections;
  87. rawConnections.forEach( function ( rawConnection ) {
  88. var fromID = rawConnection[ 0 ];
  89. var toID = rawConnection[ 1 ];
  90. var relationship = rawConnection[ 2 ];
  91. if ( ! connectionMap.has( fromID ) ) {
  92. connectionMap.set( fromID, {
  93. parents: [],
  94. children: []
  95. } );
  96. }
  97. var parentRelationship = { ID: toID, relationship: relationship };
  98. connectionMap.get( fromID ).parents.push( parentRelationship );
  99. if ( ! connectionMap.has( toID ) ) {
  100. connectionMap.set( toID, {
  101. parents: [],
  102. children: []
  103. } );
  104. }
  105. var childRelationship = { ID: fromID, relationship: relationship };
  106. connectionMap.get( toID ).children.push( childRelationship );
  107. } );
  108. }
  109. return connectionMap;
  110. },
  111. // Parse FBXTree.Objects.Video for embedded image data
  112. // These images are connected to textures in FBXTree.Objects.Textures
  113. // via FBXTree.Connections.
  114. parseImages: function () {
  115. var images = {};
  116. var blobs = {};
  117. if ( 'Video' in fbxTree.Objects ) {
  118. var videoNodes = fbxTree.Objects.Video;
  119. for ( var nodeID in videoNodes ) {
  120. var videoNode = videoNodes[ nodeID ];
  121. var id = parseInt( nodeID );
  122. images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
  123. // raw image data is in videoNode.Content
  124. if ( 'Content' in videoNode ) {
  125. var arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
  126. var base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
  127. if ( arrayBufferContent || base64Content ) {
  128. var image = this.parseImage( videoNodes[ nodeID ] );
  129. blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
  130. }
  131. }
  132. }
  133. }
  134. for ( var id in images ) {
  135. var filename = images[ id ];
  136. if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
  137. else images[ id ] = images[ id ].split( '\\' ).pop();
  138. }
  139. return images;
  140. },
  141. // Parse embedded image data in FBXTree.Video.Content
  142. parseImage: function ( videoNode ) {
  143. var content = videoNode.Content;
  144. var fileName = videoNode.RelativeFilename || videoNode.Filename;
  145. var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
  146. var type;
  147. switch ( extension ) {
  148. case 'bmp':
  149. type = 'image/bmp';
  150. break;
  151. case 'jpg':
  152. case 'jpeg':
  153. type = 'image/jpeg';
  154. break;
  155. case 'png':
  156. type = 'image/png';
  157. break;
  158. case 'tif':
  159. type = 'image/tiff';
  160. break;
  161. case 'tga':
  162. if ( this.manager.getHandler( '.tga' ) === null ) {
  163. console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
  164. }
  165. type = 'image/tga';
  166. break;
  167. default:
  168. console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
  169. return;
  170. }
  171. if ( typeof content === 'string' ) { // ASCII format
  172. return 'data:' + type + ';base64,' + content;
  173. } else { // Binary Format
  174. var array = new Uint8Array( content );
  175. return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
  176. }
  177. },
  178. // Parse nodes in FBXTree.Objects.Texture
  179. // These contain details such as UV scaling, cropping, rotation etc and are connected
  180. // to images in FBXTree.Objects.Video
  181. parseTextures: function ( images ) {
  182. var textureMap = new Map();
  183. if ( 'Texture' in fbxTree.Objects ) {
  184. var textureNodes = fbxTree.Objects.Texture;
  185. for ( var nodeID in textureNodes ) {
  186. var texture = this.parseTexture( textureNodes[ nodeID ], images );
  187. textureMap.set( parseInt( nodeID ), texture );
  188. }
  189. }
  190. return textureMap;
  191. },
  192. // Parse individual node in FBXTree.Objects.Texture
  193. parseTexture: function ( textureNode, images ) {
  194. var texture = this.loadTexture( textureNode, images );
  195. texture.ID = textureNode.id;
  196. texture.name = textureNode.attrName;
  197. var wrapModeU = textureNode.WrapModeU;
  198. var wrapModeV = textureNode.WrapModeV;
  199. var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
  200. var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
  201. // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
  202. // 0: repeat(default), 1: clamp
  203. texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  204. texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  205. if ( 'Scaling' in textureNode ) {
  206. var values = textureNode.Scaling.value;
  207. texture.repeat.x = values[ 0 ];
  208. texture.repeat.y = values[ 1 ];
  209. }
  210. return texture;
  211. },
  212. // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader
  213. loadTexture: function ( textureNode, images ) {
  214. var fileName;
  215. var currentPath = this.textureLoader.path;
  216. var children = connections.get( textureNode.id ).children;
  217. if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
  218. fileName = images[ children[ 0 ].ID ];
  219. if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
  220. this.textureLoader.setPath( undefined );
  221. }
  222. }
  223. var texture;
  224. var extension = textureNode.FileName.slice( - 3 ).toLowerCase();
  225. if ( extension === 'tga' ) {
  226. var loader = this.manager.getHandler( '.tga' );
  227. if ( loader === null ) {
  228. console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
  229. texture = new THREE.Texture();
  230. } else {
  231. texture = loader.load( fileName );
  232. }
  233. } else if ( extension === 'psd' ) {
  234. console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
  235. texture = new THREE.Texture();
  236. } else {
  237. texture = this.textureLoader.load( fileName );
  238. }
  239. this.textureLoader.setPath( currentPath );
  240. return texture;
  241. },
  242. // Parse nodes in FBXTree.Objects.Material
  243. parseMaterials: function ( textureMap ) {
  244. var materialMap = new Map();
  245. if ( 'Material' in fbxTree.Objects ) {
  246. var materialNodes = fbxTree.Objects.Material;
  247. for ( var nodeID in materialNodes ) {
  248. var material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
  249. if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
  250. }
  251. }
  252. return materialMap;
  253. },
  254. // Parse single node in FBXTree.Objects.Material
  255. // Materials are connected to texture maps in FBXTree.Objects.Textures
  256. // FBX format currently only supports Lambert and Phong shading models
  257. parseMaterial: function ( materialNode, textureMap ) {
  258. var ID = materialNode.id;
  259. var name = materialNode.attrName;
  260. var type = materialNode.ShadingModel;
  261. // Case where FBX wraps shading model in property object.
  262. if ( typeof type === 'object' ) {
  263. type = type.value;
  264. }
  265. // Ignore unused materials which don't have any connections.
  266. if ( ! connections.has( ID ) ) return null;
  267. var parameters = this.parseParameters( materialNode, textureMap, ID );
  268. var material;
  269. switch ( type.toLowerCase() ) {
  270. case 'phong':
  271. material = new THREE.MeshPhongMaterial();
  272. break;
  273. case 'lambert':
  274. material = new THREE.MeshLambertMaterial();
  275. break;
  276. default:
  277. console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
  278. material = new THREE.MeshPhongMaterial();
  279. break;
  280. }
  281. material.setValues( parameters );
  282. material.name = name;
  283. return material;
  284. },
  285. // Parse FBX material and return parameters suitable for a three.js material
  286. // Also parse the texture map and return any textures associated with the material
  287. parseParameters: function ( materialNode, textureMap, ID ) {
  288. var parameters = {};
  289. if ( materialNode.BumpFactor ) {
  290. parameters.bumpScale = materialNode.BumpFactor.value;
  291. }
  292. if ( materialNode.Diffuse ) {
  293. parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value );
  294. } else if ( materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB') ) {
  295. // The blender exporter exports diffuse here instead of in materialNode.Diffuse
  296. parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value );
  297. }
  298. if ( materialNode.DisplacementFactor ) {
  299. parameters.displacementScale = materialNode.DisplacementFactor.value;
  300. }
  301. if ( materialNode.Emissive ) {
  302. parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value );
  303. } else if ( materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB') ) {
  304. // The blender exporter exports emissive color here instead of in materialNode.Emissive
  305. parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value );
  306. }
  307. if ( materialNode.EmissiveFactor ) {
  308. parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
  309. }
  310. if ( materialNode.Opacity ) {
  311. parameters.opacity = parseFloat( materialNode.Opacity.value );
  312. }
  313. if ( parameters.opacity < 1.0 ) {
  314. parameters.transparent = true;
  315. }
  316. if ( materialNode.ReflectionFactor ) {
  317. parameters.reflectivity = materialNode.ReflectionFactor.value;
  318. }
  319. if ( materialNode.Shininess ) {
  320. parameters.shininess = materialNode.Shininess.value;
  321. }
  322. if ( materialNode.Specular ) {
  323. parameters.specular = new THREE.Color().fromArray( materialNode.Specular.value );
  324. } else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
  325. // The blender exporter exports specular color here instead of in materialNode.Specular
  326. parameters.specular = new THREE.Color().fromArray( materialNode.SpecularColor.value );
  327. }
  328. var scope = this;
  329. connections.get( ID ).children.forEach( function ( child ) {
  330. var type = child.relationship;
  331. switch ( type ) {
  332. case 'Bump':
  333. parameters.bumpMap = scope.getTexture( textureMap, child.ID );
  334. break;
  335. case 'Maya|TEX_ao_map':
  336. parameters.aoMap = scope.getTexture( textureMap, child.ID );
  337. break;
  338. case 'DiffuseColor':
  339. case 'Maya|TEX_color_map':
  340. parameters.map = scope.getTexture( textureMap, child.ID );
  341. parameters.map.encoding = THREE.sRGBEncoding;
  342. break;
  343. case 'DisplacementColor':
  344. parameters.displacementMap = scope.getTexture( textureMap, child.ID );
  345. break;
  346. case 'EmissiveColor':
  347. parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
  348. parameters.emissiveMap.encoding = THREE.sRGBEncoding;
  349. break;
  350. case 'NormalMap':
  351. case 'Maya|TEX_normal_map':
  352. parameters.normalMap = scope.getTexture( textureMap, child.ID );
  353. break;
  354. case 'ReflectionColor':
  355. parameters.envMap = scope.getTexture( textureMap, child.ID );
  356. parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
  357. parameters.envMap.encoding = THREE.sRGBEncoding;
  358. break;
  359. case 'SpecularColor':
  360. parameters.specularMap = scope.getTexture( textureMap, child.ID );
  361. parameters.specularMap.encoding = THREE.sRGBEncoding;
  362. break;
  363. case 'TransparentColor':
  364. case 'TransparencyFactor':
  365. parameters.alphaMap = scope.getTexture( textureMap, child.ID );
  366. parameters.transparent = true;
  367. break;
  368. case 'AmbientColor':
  369. case 'ShininessExponent': // AKA glossiness map
  370. case 'SpecularFactor': // AKA specularLevel
  371. case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
  372. default:
  373. console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
  374. break;
  375. }
  376. } );
  377. return parameters;
  378. },
  379. // get a texture from the textureMap for use by a material.
  380. getTexture: function ( textureMap, id ) {
  381. // if the texture is a layered texture, just use the first layer and issue a warning
  382. if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
  383. console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
  384. id = connections.get( id ).children[ 0 ].ID;
  385. }
  386. return textureMap.get( id );
  387. },
  388. // Parse nodes in FBXTree.Objects.Deformer
  389. // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
  390. // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  391. parseDeformers: function () {
  392. var skeletons = {};
  393. var morphTargets = {};
  394. if ( 'Deformer' in fbxTree.Objects ) {
  395. var DeformerNodes = fbxTree.Objects.Deformer;
  396. for ( var nodeID in DeformerNodes ) {
  397. var deformerNode = DeformerNodes[ nodeID ];
  398. var relationships = connections.get( parseInt( nodeID ) );
  399. if ( deformerNode.attrType === 'Skin' ) {
  400. var skeleton = this.parseSkeleton( relationships, DeformerNodes );
  401. skeleton.ID = nodeID;
  402. if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
  403. skeleton.geometryID = relationships.parents[ 0 ].ID;
  404. skeletons[ nodeID ] = skeleton;
  405. } else if ( deformerNode.attrType === 'BlendShape' ) {
  406. var morphTarget = {
  407. id: nodeID,
  408. };
  409. morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
  410. morphTarget.id = nodeID;
  411. if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
  412. morphTargets[ nodeID ] = morphTarget;
  413. }
  414. }
  415. }
  416. return {
  417. skeletons: skeletons,
  418. morphTargets: morphTargets,
  419. };
  420. },
  421. // Parse single nodes in FBXTree.Objects.Deformer
  422. // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
  423. // Each skin node represents a skeleton and each cluster node represents a bone
  424. parseSkeleton: function ( relationships, deformerNodes ) {
  425. var rawBones = [];
  426. relationships.children.forEach( function ( child ) {
  427. var boneNode = deformerNodes[ child.ID ];
  428. if ( boneNode.attrType !== 'Cluster' ) return;
  429. var rawBone = {
  430. ID: child.ID,
  431. indices: [],
  432. weights: [],
  433. transformLink: new THREE.Matrix4().fromArray( boneNode.TransformLink.a ),
  434. // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ),
  435. // linkMode: boneNode.Mode,
  436. };
  437. if ( 'Indexes' in boneNode ) {
  438. rawBone.indices = boneNode.Indexes.a;
  439. rawBone.weights = boneNode.Weights.a;
  440. }
  441. rawBones.push( rawBone );
  442. } );
  443. return {
  444. rawBones: rawBones,
  445. bones: []
  446. };
  447. },
  448. // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
  449. parseMorphTargets: function ( relationships, deformerNodes ) {
  450. var rawMorphTargets = [];
  451. for ( var i = 0; i < relationships.children.length; i ++ ) {
  452. var child = relationships.children[ i ];
  453. var morphTargetNode = deformerNodes[ child.ID ];
  454. var rawMorphTarget = {
  455. name: morphTargetNode.attrName,
  456. initialWeight: morphTargetNode.DeformPercent,
  457. id: morphTargetNode.id,
  458. fullWeights: morphTargetNode.FullWeights.a
  459. };
  460. if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
  461. rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
  462. return child.relationship === undefined;
  463. } )[ 0 ].ID;
  464. rawMorphTargets.push( rawMorphTarget );
  465. }
  466. return rawMorphTargets;
  467. },
  468. // create the main THREE.Group() to be returned by the loader
  469. parseScene: function ( deformers, geometryMap, materialMap ) {
  470. sceneGraph = new THREE.Group();
  471. var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
  472. var modelNodes = fbxTree.Objects.Model;
  473. var scope = this;
  474. modelMap.forEach( function ( model ) {
  475. var modelNode = modelNodes[ model.ID ];
  476. scope.setLookAtProperties( model, modelNode );
  477. var parentConnections = connections.get( model.ID ).parents;
  478. parentConnections.forEach( function ( connection ) {
  479. var parent = modelMap.get( connection.ID );
  480. if ( parent !== undefined ) parent.add( model );
  481. } );
  482. if ( model.parent === null ) {
  483. sceneGraph.add( model );
  484. }
  485. } );
  486. this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
  487. this.createAmbientLight();
  488. this.setupMorphMaterials();
  489. sceneGraph.traverse( function ( node ) {
  490. if ( node.userData.transformData ) {
  491. if ( node.parent ) node.userData.transformData.parentMatrixWorld = node.parent.matrix;
  492. var transform = generateTransform( node.userData.transformData );
  493. node.applyMatrix4( transform );
  494. }
  495. } );
  496. var animations = new AnimationParser().parse();
  497. // if all the models where already combined in a single group, just return that
  498. if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
  499. sceneGraph.children[ 0 ].animations = animations;
  500. sceneGraph = sceneGraph.children[ 0 ];
  501. }
  502. sceneGraph.animations = animations;
  503. },
  504. // parse nodes in FBXTree.Objects.Model
  505. parseModels: function ( skeletons, geometryMap, materialMap ) {
  506. var modelMap = new Map();
  507. var modelNodes = fbxTree.Objects.Model;
  508. for ( var nodeID in modelNodes ) {
  509. var id = parseInt( nodeID );
  510. var node = modelNodes[ nodeID ];
  511. var relationships = connections.get( id );
  512. var model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
  513. if ( ! model ) {
  514. switch ( node.attrType ) {
  515. case 'Camera':
  516. model = this.createCamera( relationships );
  517. break;
  518. case 'Light':
  519. model = this.createLight( relationships );
  520. break;
  521. case 'Mesh':
  522. model = this.createMesh( relationships, geometryMap, materialMap );
  523. break;
  524. case 'NurbsCurve':
  525. model = this.createCurve( relationships, geometryMap );
  526. break;
  527. case 'LimbNode':
  528. case 'Root':
  529. model = new THREE.Bone();
  530. break;
  531. case 'Null':
  532. default:
  533. model = new THREE.Group();
  534. break;
  535. }
  536. model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName( node.attrName ) : '';
  537. model.ID = id;
  538. }
  539. this.getTransformData( model, node );
  540. modelMap.set( id, model );
  541. }
  542. return modelMap;
  543. },
  544. buildSkeleton: function ( relationships, skeletons, id, name ) {
  545. var bone = null;
  546. relationships.parents.forEach( function ( parent ) {
  547. for ( var ID in skeletons ) {
  548. var skeleton = skeletons[ ID ];
  549. skeleton.rawBones.forEach( function ( rawBone, i ) {
  550. if ( rawBone.ID === parent.ID ) {
  551. var subBone = bone;
  552. bone = new THREE.Bone();
  553. bone.matrixWorld.copy( rawBone.transformLink );
  554. // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
  555. bone.name = name ? THREE.PropertyBinding.sanitizeNodeName( name ) : '';
  556. bone.ID = id;
  557. skeleton.bones[ i ] = bone;
  558. // In cases where a bone is shared between multiple meshes
  559. // duplicate the bone here and and it as a child of the first bone
  560. if ( subBone !== null ) {
  561. bone.add( subBone );
  562. }
  563. }
  564. } );
  565. }
  566. } );
  567. return bone;
  568. },
  569. // create a THREE.PerspectiveCamera or THREE.OrthographicCamera
  570. createCamera: function ( relationships ) {
  571. var model;
  572. var cameraAttribute;
  573. relationships.children.forEach( function ( child ) {
  574. var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
  575. if ( attr !== undefined ) {
  576. cameraAttribute = attr;
  577. }
  578. } );
  579. if ( cameraAttribute === undefined ) {
  580. model = new THREE.Object3D();
  581. } else {
  582. var type = 0;
  583. if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
  584. type = 1;
  585. }
  586. var nearClippingPlane = 1;
  587. if ( cameraAttribute.NearPlane !== undefined ) {
  588. nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
  589. }
  590. var farClippingPlane = 1000;
  591. if ( cameraAttribute.FarPlane !== undefined ) {
  592. farClippingPlane = cameraAttribute.FarPlane.value / 1000;
  593. }
  594. var width = window.innerWidth;
  595. var height = window.innerHeight;
  596. if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
  597. width = cameraAttribute.AspectWidth.value;
  598. height = cameraAttribute.AspectHeight.value;
  599. }
  600. var aspect = width / height;
  601. var fov = 45;
  602. if ( cameraAttribute.FieldOfView !== undefined ) {
  603. fov = cameraAttribute.FieldOfView.value;
  604. }
  605. var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
  606. switch ( type ) {
  607. case 0: // Perspective
  608. model = new THREE.PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
  609. if ( focalLength !== null ) model.setFocalLength( focalLength );
  610. break;
  611. case 1: // Orthographic
  612. model = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
  613. break;
  614. default:
  615. console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
  616. model = new THREE.Object3D();
  617. break;
  618. }
  619. }
  620. return model;
  621. },
  622. // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight
  623. createLight: function ( relationships ) {
  624. var model;
  625. var lightAttribute;
  626. relationships.children.forEach( function ( child ) {
  627. var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
  628. if ( attr !== undefined ) {
  629. lightAttribute = attr;
  630. }
  631. } );
  632. if ( lightAttribute === undefined ) {
  633. model = new THREE.Object3D();
  634. } else {
  635. var type;
  636. // LightType can be undefined for Point lights
  637. if ( lightAttribute.LightType === undefined ) {
  638. type = 0;
  639. } else {
  640. type = lightAttribute.LightType.value;
  641. }
  642. var color = 0xffffff;
  643. if ( lightAttribute.Color !== undefined ) {
  644. color = new THREE.Color().fromArray( lightAttribute.Color.value );
  645. }
  646. var intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
  647. // light disabled
  648. if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
  649. intensity = 0;
  650. }
  651. var distance = 0;
  652. if ( lightAttribute.FarAttenuationEnd !== undefined ) {
  653. if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
  654. distance = 0;
  655. } else {
  656. distance = lightAttribute.FarAttenuationEnd.value;
  657. }
  658. }
  659. // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
  660. var decay = 1;
  661. switch ( type ) {
  662. case 0: // Point
  663. model = new THREE.PointLight( color, intensity, distance, decay );
  664. break;
  665. case 1: // Directional
  666. model = new THREE.DirectionalLight( color, intensity );
  667. break;
  668. case 2: // Spot
  669. var angle = Math.PI / 3;
  670. if ( lightAttribute.InnerAngle !== undefined ) {
  671. angle = THREE.MathUtils.degToRad( lightAttribute.InnerAngle.value );
  672. }
  673. var penumbra = 0;
  674. if ( lightAttribute.OuterAngle !== undefined ) {
  675. // TODO: this is not correct - FBX calculates outer and inner angle in degrees
  676. // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
  677. // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
  678. penumbra = THREE.MathUtils.degToRad( lightAttribute.OuterAngle.value );
  679. penumbra = Math.max( penumbra, 1 );
  680. }
  681. model = new THREE.SpotLight( color, intensity, distance, angle, penumbra, decay );
  682. break;
  683. default:
  684. console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.' );
  685. model = new THREE.PointLight( color, intensity );
  686. break;
  687. }
  688. if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
  689. model.castShadow = true;
  690. }
  691. }
  692. return model;
  693. },
  694. createMesh: function ( relationships, geometryMap, materialMap ) {
  695. var model;
  696. var geometry = null;
  697. var material = null;
  698. var materials = [];
  699. // get geometry and materials(s) from connections
  700. relationships.children.forEach( function ( child ) {
  701. if ( geometryMap.has( child.ID ) ) {
  702. geometry = geometryMap.get( child.ID );
  703. }
  704. if ( materialMap.has( child.ID ) ) {
  705. materials.push( materialMap.get( child.ID ) );
  706. }
  707. } );
  708. if ( materials.length > 1 ) {
  709. material = materials;
  710. } else if ( materials.length > 0 ) {
  711. material = materials[ 0 ];
  712. } else {
  713. material = new THREE.MeshPhongMaterial( { color: 0xcccccc } );
  714. materials.push( material );
  715. }
  716. if ( 'color' in geometry.attributes ) {
  717. materials.forEach( function ( material ) {
  718. material.vertexColors = true;
  719. } );
  720. }
  721. if ( geometry.FBX_Deformer ) {
  722. materials.forEach( function ( material ) {
  723. material.skinning = true;
  724. } );
  725. model = new THREE.SkinnedMesh( geometry, material );
  726. model.normalizeSkinWeights();
  727. } else {
  728. model = new THREE.Mesh( geometry, material );
  729. }
  730. return model;
  731. },
  732. createCurve: function ( relationships, geometryMap ) {
  733. var geometry = relationships.children.reduce( function ( geo, child ) {
  734. if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
  735. return geo;
  736. }, null );
  737. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  738. var material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } );
  739. return new THREE.Line( geometry, material );
  740. },
  741. // parse the model node for transform data
  742. getTransformData: function ( model, modelNode ) {
  743. var transformData = {};
  744. if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
  745. if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
  746. else transformData.eulerOrder = 'ZYX';
  747. if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
  748. if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
  749. if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
  750. if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
  751. if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
  752. if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
  753. if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
  754. if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
  755. if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
  756. model.userData.transformData = transformData;
  757. },
  758. setLookAtProperties: function ( model, modelNode ) {
  759. if ( 'LookAtProperty' in modelNode ) {
  760. var children = connections.get( model.ID ).children;
  761. children.forEach( function ( child ) {
  762. if ( child.relationship === 'LookAtProperty' ) {
  763. var lookAtTarget = fbxTree.Objects.Model[ child.ID ];
  764. if ( 'Lcl_Translation' in lookAtTarget ) {
  765. var pos = lookAtTarget.Lcl_Translation.value;
  766. // DirectionalLight, SpotLight
  767. if ( model.target !== undefined ) {
  768. model.target.position.fromArray( pos );
  769. sceneGraph.add( model.target );
  770. } else { // Cameras and other Object3Ds
  771. model.lookAt( new THREE.Vector3().fromArray( pos ) );
  772. }
  773. }
  774. }
  775. } );
  776. }
  777. },
  778. bindSkeleton: function ( skeletons, geometryMap, modelMap ) {
  779. var bindMatrices = this.parsePoseNodes();
  780. for ( var ID in skeletons ) {
  781. var skeleton = skeletons[ ID ];
  782. var parents = connections.get( parseInt( skeleton.ID ) ).parents;
  783. parents.forEach( function ( parent ) {
  784. if ( geometryMap.has( parent.ID ) ) {
  785. var geoID = parent.ID;
  786. var geoRelationships = connections.get( geoID );
  787. geoRelationships.parents.forEach( function ( geoConnParent ) {
  788. if ( modelMap.has( geoConnParent.ID ) ) {
  789. var model = modelMap.get( geoConnParent.ID );
  790. model.bind( new THREE.Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
  791. }
  792. } );
  793. }
  794. } );
  795. }
  796. },
  797. parsePoseNodes: function () {
  798. var bindMatrices = {};
  799. if ( 'Pose' in fbxTree.Objects ) {
  800. var BindPoseNode = fbxTree.Objects.Pose;
  801. for ( var nodeID in BindPoseNode ) {
  802. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  803. var poseNodes = BindPoseNode[ nodeID ].PoseNode;
  804. if ( Array.isArray( poseNodes ) ) {
  805. poseNodes.forEach( function ( poseNode ) {
  806. bindMatrices[ poseNode.Node ] = new THREE.Matrix4().fromArray( poseNode.Matrix.a );
  807. } );
  808. } else {
  809. bindMatrices[ poseNodes.Node ] = new THREE.Matrix4().fromArray( poseNodes.Matrix.a );
  810. }
  811. }
  812. }
  813. }
  814. return bindMatrices;
  815. },
  816. // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
  817. createAmbientLight: function () {
  818. if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
  819. var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
  820. var r = ambientColor[ 0 ];
  821. var g = ambientColor[ 1 ];
  822. var b = ambientColor[ 2 ];
  823. if ( r !== 0 || g !== 0 || b !== 0 ) {
  824. var color = new THREE.Color( r, g, b );
  825. sceneGraph.add( new THREE.AmbientLight( color, 1 ) );
  826. }
  827. }
  828. },
  829. setupMorphMaterials: function () {
  830. var scope = this;
  831. sceneGraph.traverse( function ( child ) {
  832. if ( child.isMesh ) {
  833. if ( child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length ) {
  834. if ( Array.isArray( child.material ) ) {
  835. child.material.forEach( function ( material, i ) {
  836. scope.setupMorphMaterial( child, material, i );
  837. } );
  838. } else {
  839. scope.setupMorphMaterial( child, child.material );
  840. }
  841. }
  842. }
  843. } );
  844. },
  845. setupMorphMaterial: function ( child, material, index ) {
  846. var uuid = child.uuid;
  847. var matUuid = material.uuid;
  848. // if a geometry has morph targets, it cannot share the material with other geometries
  849. var sharedMat = false;
  850. sceneGraph.traverse( function ( node ) {
  851. if ( node.isMesh ) {
  852. if ( Array.isArray( node.material ) ) {
  853. node.material.forEach( function ( mat ) {
  854. if ( mat.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
  855. } );
  856. } else if ( node.material.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
  857. }
  858. } );
  859. if ( sharedMat === true ) {
  860. var clonedMat = material.clone();
  861. clonedMat.morphTargets = true;
  862. if ( index === undefined ) child.material = clonedMat;
  863. else child.material[ index ] = clonedMat;
  864. } else material.morphTargets = true;
  865. }
  866. };
  867. // parse Geometry data from FBXTree and return map of BufferGeometries
  868. function GeometryParser() {}
  869. GeometryParser.prototype = {
  870. constructor: GeometryParser,
  871. // Parse nodes in FBXTree.Objects.Geometry
  872. parse: function ( deformers ) {
  873. var geometryMap = new Map();
  874. if ( 'Geometry' in fbxTree.Objects ) {
  875. var geoNodes = fbxTree.Objects.Geometry;
  876. for ( var nodeID in geoNodes ) {
  877. var relationships = connections.get( parseInt( nodeID ) );
  878. var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
  879. geometryMap.set( parseInt( nodeID ), geo );
  880. }
  881. }
  882. return geometryMap;
  883. },
  884. // Parse single node in FBXTree.Objects.Geometry
  885. parseGeometry: function ( relationships, geoNode, deformers ) {
  886. switch ( geoNode.attrType ) {
  887. case 'Mesh':
  888. return this.parseMeshGeometry( relationships, geoNode, deformers );
  889. break;
  890. case 'NurbsCurve':
  891. return this.parseNurbsGeometry( geoNode );
  892. break;
  893. }
  894. },
  895. // Parse single node mesh geometry in FBXTree.Objects.Geometry
  896. parseMeshGeometry: function ( relationships, geoNode, deformers ) {
  897. var skeletons = deformers.skeletons;
  898. var morphTargets = [];
  899. var modelNodes = relationships.parents.map( function ( parent ) {
  900. return fbxTree.Objects.Model[ parent.ID ];
  901. } );
  902. // don't create geometry if it is not associated with any models
  903. if ( modelNodes.length === 0 ) return;
  904. var skeleton = relationships.children.reduce( function ( skeleton, child ) {
  905. if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
  906. return skeleton;
  907. }, null );
  908. relationships.children.forEach( function ( child ) {
  909. if ( deformers.morphTargets[ child.ID ] !== undefined ) {
  910. morphTargets.push( deformers.morphTargets[ child.ID ] );
  911. }
  912. } );
  913. // Assume one model and get the preRotation from that
  914. // if there is more than one model associated with the geometry this may cause problems
  915. var modelNode = modelNodes[ 0 ];
  916. var transformData = {};
  917. if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
  918. if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
  919. if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
  920. if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
  921. if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
  922. var transform = generateTransform( transformData );
  923. return this.genGeometry( geoNode, skeleton, morphTargets, transform );
  924. },
  925. // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry
  926. genGeometry: function ( geoNode, skeleton, morphTargets, preTransform ) {
  927. var geo = new THREE.BufferGeometry();
  928. if ( geoNode.attrName ) geo.name = geoNode.attrName;
  929. var geoInfo = this.parseGeoNode( geoNode, skeleton );
  930. var buffers = this.genBuffers( geoInfo );
  931. var positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 );
  932. positionAttribute.applyMatrix4( preTransform );
  933. geo.setAttribute( 'position', positionAttribute );
  934. if ( buffers.colors.length > 0 ) {
  935. geo.setAttribute( 'color', new THREE.Float32BufferAttribute( buffers.colors, 3 ) );
  936. }
  937. if ( skeleton ) {
  938. geo.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
  939. geo.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffers.vertexWeights, 4 ) );
  940. // used later to bind the skeleton to the model
  941. geo.FBX_Deformer = skeleton;
  942. }
  943. if ( buffers.normal.length > 0 ) {
  944. var normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform );
  945. var normalAttribute = new THREE.Float32BufferAttribute( buffers.normal, 3 );
  946. normalAttribute.applyNormalMatrix( normalMatrix );
  947. geo.setAttribute( 'normal', normalAttribute );
  948. }
  949. buffers.uvs.forEach( function ( uvBuffer, i ) {
  950. // subsequent uv buffers are called 'uv1', 'uv2', ...
  951. var name = 'uv' + ( i + 1 ).toString();
  952. // the first uv buffer is just called 'uv'
  953. if ( i === 0 ) {
  954. name = 'uv';
  955. }
  956. geo.setAttribute( name, new THREE.Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
  957. } );
  958. if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
  959. // Convert the material indices of each vertex into rendering groups on the geometry.
  960. var prevMaterialIndex = buffers.materialIndex[ 0 ];
  961. var startIndex = 0;
  962. buffers.materialIndex.forEach( function ( currentIndex, i ) {
  963. if ( currentIndex !== prevMaterialIndex ) {
  964. geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
  965. prevMaterialIndex = currentIndex;
  966. startIndex = i;
  967. }
  968. } );
  969. // the loop above doesn't add the last group, do that here.
  970. if ( geo.groups.length > 0 ) {
  971. var lastGroup = geo.groups[ geo.groups.length - 1 ];
  972. var lastIndex = lastGroup.start + lastGroup.count;
  973. if ( lastIndex !== buffers.materialIndex.length ) {
  974. geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
  975. }
  976. }
  977. // case where there are multiple materials but the whole geometry is only
  978. // using one of them
  979. if ( geo.groups.length === 0 ) {
  980. geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
  981. }
  982. }
  983. this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
  984. return geo;
  985. },
  986. parseGeoNode: function ( geoNode, skeleton ) {
  987. var geoInfo = {};
  988. geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
  989. geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
  990. if ( geoNode.LayerElementColor ) {
  991. geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
  992. }
  993. if ( geoNode.LayerElementMaterial ) {
  994. geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
  995. }
  996. if ( geoNode.LayerElementNormal ) {
  997. geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
  998. }
  999. if ( geoNode.LayerElementUV ) {
  1000. geoInfo.uv = [];
  1001. var i = 0;
  1002. while ( geoNode.LayerElementUV[ i ] ) {
  1003. if ( geoNode.LayerElementUV[ i ].UV ) {
  1004. geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
  1005. }
  1006. i ++;
  1007. }
  1008. }
  1009. geoInfo.weightTable = {};
  1010. if ( skeleton !== null ) {
  1011. geoInfo.skeleton = skeleton;
  1012. skeleton.rawBones.forEach( function ( rawBone, i ) {
  1013. // loop over the bone's vertex indices and weights
  1014. rawBone.indices.forEach( function ( index, j ) {
  1015. if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
  1016. geoInfo.weightTable[ index ].push( {
  1017. id: i,
  1018. weight: rawBone.weights[ j ],
  1019. } );
  1020. } );
  1021. } );
  1022. }
  1023. return geoInfo;
  1024. },
  1025. genBuffers: function ( geoInfo ) {
  1026. var buffers = {
  1027. vertex: [],
  1028. normal: [],
  1029. colors: [],
  1030. uvs: [],
  1031. materialIndex: [],
  1032. vertexWeights: [],
  1033. weightsIndices: [],
  1034. };
  1035. var polygonIndex = 0;
  1036. var faceLength = 0;
  1037. var displayedWeightsWarning = false;
  1038. // these will hold data for a single face
  1039. var facePositionIndexes = [];
  1040. var faceNormals = [];
  1041. var faceColors = [];
  1042. var faceUVs = [];
  1043. var faceWeights = [];
  1044. var faceWeightIndices = [];
  1045. var scope = this;
  1046. geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
  1047. var endOfFace = false;
  1048. // Face index and vertex index arrays are combined in a single array
  1049. // A cube with quad faces looks like this:
  1050. // PolygonVertexIndex: *24 {
  1051. // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
  1052. // }
  1053. // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
  1054. // to find index of last vertex bit shift the index: ^ - 1
  1055. if ( vertexIndex < 0 ) {
  1056. vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
  1057. endOfFace = true;
  1058. }
  1059. var weightIndices = [];
  1060. var weights = [];
  1061. facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
  1062. if ( geoInfo.color ) {
  1063. var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
  1064. faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
  1065. }
  1066. if ( geoInfo.skeleton ) {
  1067. if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
  1068. geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
  1069. weights.push( wt.weight );
  1070. weightIndices.push( wt.id );
  1071. } );
  1072. }
  1073. if ( weights.length > 4 ) {
  1074. if ( ! displayedWeightsWarning ) {
  1075. console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  1076. displayedWeightsWarning = true;
  1077. }
  1078. var wIndex = [ 0, 0, 0, 0 ];
  1079. var Weight = [ 0, 0, 0, 0 ];
  1080. weights.forEach( function ( weight, weightIndex ) {
  1081. var currentWeight = weight;
  1082. var currentIndex = weightIndices[ weightIndex ];
  1083. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  1084. if ( currentWeight > comparedWeight ) {
  1085. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  1086. currentWeight = comparedWeight;
  1087. var tmp = wIndex[ comparedWeightIndex ];
  1088. wIndex[ comparedWeightIndex ] = currentIndex;
  1089. currentIndex = tmp;
  1090. }
  1091. } );
  1092. } );
  1093. weightIndices = wIndex;
  1094. weights = Weight;
  1095. }
  1096. // if the weight array is shorter than 4 pad with 0s
  1097. while ( weights.length < 4 ) {
  1098. weights.push( 0 );
  1099. weightIndices.push( 0 );
  1100. }
  1101. for ( var i = 0; i < 4; ++ i ) {
  1102. faceWeights.push( weights[ i ] );
  1103. faceWeightIndices.push( weightIndices[ i ] );
  1104. }
  1105. }
  1106. if ( geoInfo.normal ) {
  1107. var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
  1108. faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
  1109. }
  1110. if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
  1111. var materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
  1112. }
  1113. if ( geoInfo.uv ) {
  1114. geoInfo.uv.forEach( function ( uv, i ) {
  1115. var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
  1116. if ( faceUVs[ i ] === undefined ) {
  1117. faceUVs[ i ] = [];
  1118. }
  1119. faceUVs[ i ].push( data[ 0 ] );
  1120. faceUVs[ i ].push( data[ 1 ] );
  1121. } );
  1122. }
  1123. faceLength ++;
  1124. if ( endOfFace ) {
  1125. scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
  1126. polygonIndex ++;
  1127. faceLength = 0;
  1128. // reset arrays for the next face
  1129. facePositionIndexes = [];
  1130. faceNormals = [];
  1131. faceColors = [];
  1132. faceUVs = [];
  1133. faceWeights = [];
  1134. faceWeightIndices = [];
  1135. }
  1136. } );
  1137. return buffers;
  1138. },
  1139. // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
  1140. genFace: function ( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
  1141. for ( var i = 2; i < faceLength; i ++ ) {
  1142. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
  1143. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
  1144. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );
  1145. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
  1146. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
  1147. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
  1148. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
  1149. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
  1150. buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );
  1151. if ( geoInfo.skeleton ) {
  1152. buffers.vertexWeights.push( faceWeights[ 0 ] );
  1153. buffers.vertexWeights.push( faceWeights[ 1 ] );
  1154. buffers.vertexWeights.push( faceWeights[ 2 ] );
  1155. buffers.vertexWeights.push( faceWeights[ 3 ] );
  1156. buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
  1157. buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
  1158. buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
  1159. buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );
  1160. buffers.vertexWeights.push( faceWeights[ i * 4 ] );
  1161. buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
  1162. buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
  1163. buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );
  1164. buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
  1165. buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
  1166. buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
  1167. buffers.weightsIndices.push( faceWeightIndices[ 3 ] );
  1168. buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
  1169. buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
  1170. buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
  1171. buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
  1172. buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
  1173. buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
  1174. buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
  1175. buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );
  1176. }
  1177. if ( geoInfo.color ) {
  1178. buffers.colors.push( faceColors[ 0 ] );
  1179. buffers.colors.push( faceColors[ 1 ] );
  1180. buffers.colors.push( faceColors[ 2 ] );
  1181. buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
  1182. buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
  1183. buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
  1184. buffers.colors.push( faceColors[ i * 3 ] );
  1185. buffers.colors.push( faceColors[ i * 3 + 1 ] );
  1186. buffers.colors.push( faceColors[ i * 3 + 2 ] );
  1187. }
  1188. if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
  1189. buffers.materialIndex.push( materialIndex );
  1190. buffers.materialIndex.push( materialIndex );
  1191. buffers.materialIndex.push( materialIndex );
  1192. }
  1193. if ( geoInfo.normal ) {
  1194. buffers.normal.push( faceNormals[ 0 ] );
  1195. buffers.normal.push( faceNormals[ 1 ] );
  1196. buffers.normal.push( faceNormals[ 2 ] );
  1197. buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
  1198. buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
  1199. buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
  1200. buffers.normal.push( faceNormals[ i * 3 ] );
  1201. buffers.normal.push( faceNormals[ i * 3 + 1 ] );
  1202. buffers.normal.push( faceNormals[ i * 3 + 2 ] );
  1203. }
  1204. if ( geoInfo.uv ) {
  1205. geoInfo.uv.forEach( function ( uv, j ) {
  1206. if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
  1207. buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
  1208. buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );
  1209. buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
  1210. buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
  1211. buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
  1212. buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
  1213. } );
  1214. }
  1215. }
  1216. },
  1217. addMorphTargets: function ( parentGeo, parentGeoNode, morphTargets, preTransform ) {
  1218. if ( morphTargets.length === 0 ) return;
  1219. parentGeo.morphTargetsRelative = true;
  1220. parentGeo.morphAttributes.position = [];
  1221. // parentGeo.morphAttributes.normal = []; // not implemented
  1222. var scope = this;
  1223. morphTargets.forEach( function ( morphTarget ) {
  1224. morphTarget.rawTargets.forEach( function ( rawTarget ) {
  1225. var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
  1226. if ( morphGeoNode !== undefined ) {
  1227. scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
  1228. }
  1229. } );
  1230. } );
  1231. },
  1232. // a morph geometry node is similar to a standard node, and the node is also contained
  1233. // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
  1234. // and a special attribute Index defining which vertices of the original geometry are affected
  1235. // Normal and position attributes only have data for the vertices that are affected by the morph
  1236. genMorphGeometry: function ( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
  1237. var vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
  1238. var morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
  1239. var indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
  1240. var length = parentGeo.attributes.position.count * 3;
  1241. var morphPositions = new Float32Array( length );
  1242. for ( var i = 0; i < indices.length; i ++ ) {
  1243. var morphIndex = indices[ i ] * 3;
  1244. morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
  1245. morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
  1246. morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
  1247. }
  1248. // TODO: add morph normal support
  1249. var morphGeoInfo = {
  1250. vertexIndices: vertexIndices,
  1251. vertexPositions: morphPositions,
  1252. };
  1253. var morphBuffers = this.genBuffers( morphGeoInfo );
  1254. var positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 );
  1255. positionAttribute.name = name || morphGeoNode.attrName;
  1256. positionAttribute.applyMatrix4( preTransform );
  1257. parentGeo.morphAttributes.position.push( positionAttribute );
  1258. },
  1259. // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
  1260. parseNormals: function ( NormalNode ) {
  1261. var mappingType = NormalNode.MappingInformationType;
  1262. var referenceType = NormalNode.ReferenceInformationType;
  1263. var buffer = NormalNode.Normals.a;
  1264. var indexBuffer = [];
  1265. if ( referenceType === 'IndexToDirect' ) {
  1266. if ( 'NormalIndex' in NormalNode ) {
  1267. indexBuffer = NormalNode.NormalIndex.a;
  1268. } else if ( 'NormalsIndex' in NormalNode ) {
  1269. indexBuffer = NormalNode.NormalsIndex.a;
  1270. }
  1271. }
  1272. return {
  1273. dataSize: 3,
  1274. buffer: buffer,
  1275. indices: indexBuffer,
  1276. mappingType: mappingType,
  1277. referenceType: referenceType
  1278. };
  1279. },
  1280. // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
  1281. parseUVs: function ( UVNode ) {
  1282. var mappingType = UVNode.MappingInformationType;
  1283. var referenceType = UVNode.ReferenceInformationType;
  1284. var buffer = UVNode.UV.a;
  1285. var indexBuffer = [];
  1286. if ( referenceType === 'IndexToDirect' ) {
  1287. indexBuffer = UVNode.UVIndex.a;
  1288. }
  1289. return {
  1290. dataSize: 2,
  1291. buffer: buffer,
  1292. indices: indexBuffer,
  1293. mappingType: mappingType,
  1294. referenceType: referenceType
  1295. };
  1296. },
  1297. // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
  1298. parseVertexColors: function ( ColorNode ) {
  1299. var mappingType = ColorNode.MappingInformationType;
  1300. var referenceType = ColorNode.ReferenceInformationType;
  1301. var buffer = ColorNode.Colors.a;
  1302. var indexBuffer = [];
  1303. if ( referenceType === 'IndexToDirect' ) {
  1304. indexBuffer = ColorNode.ColorIndex.a;
  1305. }
  1306. return {
  1307. dataSize: 4,
  1308. buffer: buffer,
  1309. indices: indexBuffer,
  1310. mappingType: mappingType,
  1311. referenceType: referenceType
  1312. };
  1313. },
  1314. // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
  1315. parseMaterialIndices: function ( MaterialNode ) {
  1316. var mappingType = MaterialNode.MappingInformationType;
  1317. var referenceType = MaterialNode.ReferenceInformationType;
  1318. if ( mappingType === 'NoMappingInformation' ) {
  1319. return {
  1320. dataSize: 1,
  1321. buffer: [ 0 ],
  1322. indices: [ 0 ],
  1323. mappingType: 'AllSame',
  1324. referenceType: referenceType
  1325. };
  1326. }
  1327. var materialIndexBuffer = MaterialNode.Materials.a;
  1328. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  1329. // we expect.So we create an intermediate buffer that points to the index in the buffer,
  1330. // for conforming with the other functions we've written for other data.
  1331. var materialIndices = [];
  1332. for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
  1333. materialIndices.push( i );
  1334. }
  1335. return {
  1336. dataSize: 1,
  1337. buffer: materialIndexBuffer,
  1338. indices: materialIndices,
  1339. mappingType: mappingType,
  1340. referenceType: referenceType
  1341. };
  1342. },
  1343. // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
  1344. parseNurbsGeometry: function ( geoNode ) {
  1345. if ( THREE.NURBSCurve === undefined ) {
  1346. console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
  1347. return new THREE.BufferGeometry();
  1348. }
  1349. var order = parseInt( geoNode.Order );
  1350. if ( isNaN( order ) ) {
  1351. console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
  1352. return new THREE.BufferGeometry();
  1353. }
  1354. var degree = order - 1;
  1355. var knots = geoNode.KnotVector.a;
  1356. var controlPoints = [];
  1357. var pointsValues = geoNode.Points.a;
  1358. for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
  1359. controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
  1360. }
  1361. var startKnot, endKnot;
  1362. if ( geoNode.Form === 'Closed' ) {
  1363. controlPoints.push( controlPoints[ 0 ] );
  1364. } else if ( geoNode.Form === 'Periodic' ) {
  1365. startKnot = degree;
  1366. endKnot = knots.length - 1 - startKnot;
  1367. for ( var i = 0; i < degree; ++ i ) {
  1368. controlPoints.push( controlPoints[ i ] );
  1369. }
  1370. }
  1371. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  1372. var vertices = curve.getPoints( controlPoints.length * 7 );
  1373. var positions = new Float32Array( vertices.length * 3 );
  1374. vertices.forEach( function ( vertex, i ) {
  1375. vertex.toArray( positions, i * 3 );
  1376. } );
  1377. var geometry = new THREE.BufferGeometry();
  1378. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  1379. return geometry;
  1380. },
  1381. };
  1382. // parse animation data from FBXTree
  1383. function AnimationParser() {}
  1384. AnimationParser.prototype = {
  1385. constructor: AnimationParser,
  1386. // take raw animation clips and turn them into three.js animation clips
  1387. parse: function () {
  1388. var animationClips = [];
  1389. var rawClips = this.parseClips();
  1390. if ( rawClips !== undefined ) {
  1391. for ( var key in rawClips ) {
  1392. var rawClip = rawClips[ key ];
  1393. var clip = this.addClip( rawClip );
  1394. animationClips.push( clip );
  1395. }
  1396. }
  1397. return animationClips;
  1398. },
  1399. parseClips: function () {
  1400. // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
  1401. // if this is undefined we can safely assume there are no animations
  1402. if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
  1403. var curveNodesMap = this.parseAnimationCurveNodes();
  1404. this.parseAnimationCurves( curveNodesMap );
  1405. var layersMap = this.parseAnimationLayers( curveNodesMap );
  1406. var rawClips = this.parseAnimStacks( layersMap );
  1407. return rawClips;
  1408. },
  1409. // parse nodes in FBXTree.Objects.AnimationCurveNode
  1410. // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
  1411. // and is referenced by an AnimationLayer
  1412. parseAnimationCurveNodes: function () {
  1413. var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
  1414. var curveNodesMap = new Map();
  1415. for ( var nodeID in rawCurveNodes ) {
  1416. var rawCurveNode = rawCurveNodes[ nodeID ];
  1417. if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
  1418. var curveNode = {
  1419. id: rawCurveNode.id,
  1420. attr: rawCurveNode.attrName,
  1421. curves: {},
  1422. };
  1423. curveNodesMap.set( curveNode.id, curveNode );
  1424. }
  1425. }
  1426. return curveNodesMap;
  1427. },
  1428. // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
  1429. // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
  1430. // axis ( e.g. times and values of x rotation)
  1431. parseAnimationCurves: function ( curveNodesMap ) {
  1432. var rawCurves = fbxTree.Objects.AnimationCurve;
  1433. // TODO: Many values are identical up to roundoff error, but won't be optimised
  1434. // e.g. position times: [0, 0.4, 0. 8]
  1435. // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
  1436. // clearly, this should be optimised to
  1437. // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
  1438. // this shows up in nearly every FBX file, and generally time array is length > 100
  1439. for ( var nodeID in rawCurves ) {
  1440. var animationCurve = {
  1441. id: rawCurves[ nodeID ].id,
  1442. times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
  1443. values: rawCurves[ nodeID ].KeyValueFloat.a,
  1444. };
  1445. var relationships = connections.get( animationCurve.id );
  1446. if ( relationships !== undefined ) {
  1447. var animationCurveID = relationships.parents[ 0 ].ID;
  1448. var animationCurveRelationship = relationships.parents[ 0 ].relationship;
  1449. if ( animationCurveRelationship.match( /X/ ) ) {
  1450. curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
  1451. } else if ( animationCurveRelationship.match( /Y/ ) ) {
  1452. curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
  1453. } else if ( animationCurveRelationship.match( /Z/ ) ) {
  1454. curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
  1455. } else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
  1456. curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
  1457. }
  1458. }
  1459. }
  1460. },
  1461. // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
  1462. // to various AnimationCurveNodes and is referenced by an AnimationStack node
  1463. // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
  1464. parseAnimationLayers: function ( curveNodesMap ) {
  1465. var rawLayers = fbxTree.Objects.AnimationLayer;
  1466. var layersMap = new Map();
  1467. for ( var nodeID in rawLayers ) {
  1468. var layerCurveNodes = [];
  1469. var connection = connections.get( parseInt( nodeID ) );
  1470. if ( connection !== undefined ) {
  1471. // all the animationCurveNodes used in the layer
  1472. var children = connection.children;
  1473. children.forEach( function ( child, i ) {
  1474. if ( curveNodesMap.has( child.ID ) ) {
  1475. var curveNode = curveNodesMap.get( child.ID );
  1476. // check that the curves are defined for at least one axis, otherwise ignore the curveNode
  1477. if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
  1478. if ( layerCurveNodes[ i ] === undefined ) {
  1479. var modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
  1480. return parent.relationship !== undefined;
  1481. } )[ 0 ].ID;
  1482. if ( modelID !== undefined ) {
  1483. var rawModel = fbxTree.Objects.Model[ modelID.toString() ];
  1484. if ( rawModel === undefined ) {
  1485. console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
  1486. return;
  1487. }
  1488. var node = {
  1489. modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
  1490. ID: rawModel.id,
  1491. initialPosition: [ 0, 0, 0 ],
  1492. initialRotation: [ 0, 0, 0 ],
  1493. initialScale: [ 1, 1, 1 ],
  1494. };
  1495. sceneGraph.traverse( function ( child ) {
  1496. if ( child.ID === rawModel.id ) {
  1497. node.transform = child.matrix;
  1498. if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
  1499. }
  1500. } );
  1501. if ( ! node.transform ) node.transform = new THREE.Matrix4();
  1502. // if the animated model is pre rotated, we'll have to apply the pre rotations to every
  1503. // animation value as well
  1504. if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
  1505. if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
  1506. layerCurveNodes[ i ] = node;
  1507. }
  1508. }
  1509. if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
  1510. } else if ( curveNode.curves.morph !== undefined ) {
  1511. if ( layerCurveNodes[ i ] === undefined ) {
  1512. var deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
  1513. return parent.relationship !== undefined;
  1514. } )[ 0 ].ID;
  1515. var morpherID = connections.get( deformerID ).parents[ 0 ].ID;
  1516. var geoID = connections.get( morpherID ).parents[ 0 ].ID;
  1517. // assuming geometry is not used in more than one model
  1518. var modelID = connections.get( geoID ).parents[ 0 ].ID;
  1519. var rawModel = fbxTree.Objects.Model[ modelID ];
  1520. var node = {
  1521. modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
  1522. morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
  1523. };
  1524. layerCurveNodes[ i ] = node;
  1525. }
  1526. layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
  1527. }
  1528. }
  1529. } );
  1530. layersMap.set( parseInt( nodeID ), layerCurveNodes );
  1531. }
  1532. }
  1533. return layersMap;
  1534. },
  1535. // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
  1536. // hierarchy. Each Stack node will be used to create a THREE.AnimationClip
  1537. parseAnimStacks: function ( layersMap ) {
  1538. var rawStacks = fbxTree.Objects.AnimationStack;
  1539. // connect the stacks (clips) up to the layers
  1540. var rawClips = {};
  1541. for ( var nodeID in rawStacks ) {
  1542. var children = connections.get( parseInt( nodeID ) ).children;
  1543. if ( children.length > 1 ) {
  1544. // it seems like stacks will always be associated with a single layer. But just in case there are files
  1545. // where there are multiple layers per stack, we'll display a warning
  1546. console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
  1547. }
  1548. var layer = layersMap.get( children[ 0 ].ID );
  1549. rawClips[ nodeID ] = {
  1550. name: rawStacks[ nodeID ].attrName,
  1551. layer: layer,
  1552. };
  1553. }
  1554. return rawClips;
  1555. },
  1556. addClip: function ( rawClip ) {
  1557. var tracks = [];
  1558. var scope = this;
  1559. rawClip.layer.forEach( function ( rawTracks ) {
  1560. tracks = tracks.concat( scope.generateTracks( rawTracks ) );
  1561. } );
  1562. return new THREE.AnimationClip( rawClip.name, - 1, tracks );
  1563. },
  1564. generateTracks: function ( rawTracks ) {
  1565. var tracks = [];
  1566. var initialPosition = new THREE.Vector3();
  1567. var initialRotation = new THREE.Quaternion();
  1568. var initialScale = new THREE.Vector3();
  1569. if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
  1570. initialPosition = initialPosition.toArray();
  1571. initialRotation = new THREE.Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
  1572. initialScale = initialScale.toArray();
  1573. if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
  1574. var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
  1575. if ( positionTrack !== undefined ) tracks.push( positionTrack );
  1576. }
  1577. if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
  1578. var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
  1579. if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
  1580. }
  1581. if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
  1582. var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
  1583. if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
  1584. }
  1585. if ( rawTracks.DeformPercent !== undefined ) {
  1586. var morphTrack = this.generateMorphTrack( rawTracks );
  1587. if ( morphTrack !== undefined ) tracks.push( morphTrack );
  1588. }
  1589. return tracks;
  1590. },
  1591. generateVectorTrack: function ( modelName, curves, initialValue, type ) {
  1592. var times = this.getTimesForAllAxes( curves );
  1593. var values = this.getKeyframeTrackValues( times, curves, initialValue );
  1594. return new THREE.VectorKeyframeTrack( modelName + '.' + type, times, values );
  1595. },
  1596. generateRotationTrack: function ( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {
  1597. if ( curves.x !== undefined ) {
  1598. this.interpolateRotations( curves.x );
  1599. curves.x.values = curves.x.values.map( THREE.MathUtils.degToRad );
  1600. }
  1601. if ( curves.y !== undefined ) {
  1602. this.interpolateRotations( curves.y );
  1603. curves.y.values = curves.y.values.map( THREE.MathUtils.degToRad );
  1604. }
  1605. if ( curves.z !== undefined ) {
  1606. this.interpolateRotations( curves.z );
  1607. curves.z.values = curves.z.values.map( THREE.MathUtils.degToRad );
  1608. }
  1609. var times = this.getTimesForAllAxes( curves );
  1610. var values = this.getKeyframeTrackValues( times, curves, initialValue );
  1611. if ( preRotation !== undefined ) {
  1612. preRotation = preRotation.map( THREE.MathUtils.degToRad );
  1613. preRotation.push( eulerOrder );
  1614. preRotation = new THREE.Euler().fromArray( preRotation );
  1615. preRotation = new THREE.Quaternion().setFromEuler( preRotation );
  1616. }
  1617. if ( postRotation !== undefined ) {
  1618. postRotation = postRotation.map( THREE.MathUtils.degToRad );
  1619. postRotation.push( eulerOrder );
  1620. postRotation = new THREE.Euler().fromArray( postRotation );
  1621. postRotation = new THREE.Quaternion().setFromEuler( postRotation ).invert();
  1622. }
  1623. var quaternion = new THREE.Quaternion();
  1624. var euler = new THREE.Euler();
  1625. var quaternionValues = [];
  1626. for ( var i = 0; i < values.length; i += 3 ) {
  1627. euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
  1628. quaternion.setFromEuler( euler );
  1629. if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
  1630. if ( postRotation !== undefined ) quaternion.multiply( postRotation );
  1631. quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
  1632. }
  1633. return new THREE.QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
  1634. },
  1635. generateMorphTrack: function ( rawTracks ) {
  1636. var curves = rawTracks.DeformPercent.curves.morph;
  1637. var values = curves.values.map( function ( val ) {
  1638. return val / 100;
  1639. } );
  1640. var morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
  1641. return new THREE.NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
  1642. },
  1643. // For all animated objects, times are defined separately for each axis
  1644. // Here we'll combine the times into one sorted array without duplicates
  1645. getTimesForAllAxes: function ( curves ) {
  1646. var times = [];
  1647. // first join together the times for each axis, if defined
  1648. if ( curves.x !== undefined ) times = times.concat( curves.x.times );
  1649. if ( curves.y !== undefined ) times = times.concat( curves.y.times );
  1650. if ( curves.z !== undefined ) times = times.concat( curves.z.times );
  1651. // then sort them and remove duplicates
  1652. times = times.sort( function ( a, b ) {
  1653. return a - b;
  1654. } ).filter( function ( elem, index, array ) {
  1655. return array.indexOf( elem ) == index;
  1656. } );
  1657. return times;
  1658. },
  1659. getKeyframeTrackValues: function ( times, curves, initialValue ) {
  1660. var prevValue = initialValue;
  1661. var values = [];
  1662. var xIndex = - 1;
  1663. var yIndex = - 1;
  1664. var zIndex = - 1;
  1665. times.forEach( function ( time ) {
  1666. if ( curves.x ) xIndex = curves.x.times.indexOf( time );
  1667. if ( curves.y ) yIndex = curves.y.times.indexOf( time );
  1668. if ( curves.z ) zIndex = curves.z.times.indexOf( time );
  1669. // if there is an x value defined for this frame, use that
  1670. if ( xIndex !== - 1 ) {
  1671. var xValue = curves.x.values[ xIndex ];
  1672. values.push( xValue );
  1673. prevValue[ 0 ] = xValue;
  1674. } else {
  1675. // otherwise use the x value from the previous frame
  1676. values.push( prevValue[ 0 ] );
  1677. }
  1678. if ( yIndex !== - 1 ) {
  1679. var yValue = curves.y.values[ yIndex ];
  1680. values.push( yValue );
  1681. prevValue[ 1 ] = yValue;
  1682. } else {
  1683. values.push( prevValue[ 1 ] );
  1684. }
  1685. if ( zIndex !== - 1 ) {
  1686. var zValue = curves.z.values[ zIndex ];
  1687. values.push( zValue );
  1688. prevValue[ 2 ] = zValue;
  1689. } else {
  1690. values.push( prevValue[ 2 ] );
  1691. }
  1692. } );
  1693. return values;
  1694. },
  1695. // Rotations are defined as Euler angles which can have values of any size
  1696. // These will be converted to quaternions which don't support values greater than
  1697. // PI, so we'll interpolate large rotations
  1698. interpolateRotations: function ( curve ) {
  1699. for ( var i = 1; i < curve.values.length; i ++ ) {
  1700. var initialValue = curve.values[ i - 1 ];
  1701. var valuesSpan = curve.values[ i ] - initialValue;
  1702. var absoluteSpan = Math.abs( valuesSpan );
  1703. if ( absoluteSpan >= 180 ) {
  1704. var numSubIntervals = absoluteSpan / 180;
  1705. var step = valuesSpan / numSubIntervals;
  1706. var nextValue = initialValue + step;
  1707. var initialTime = curve.times[ i - 1 ];
  1708. var timeSpan = curve.times[ i ] - initialTime;
  1709. var interval = timeSpan / numSubIntervals;
  1710. var nextTime = initialTime + interval;
  1711. var interpolatedTimes = [];
  1712. var interpolatedValues = [];
  1713. while ( nextTime < curve.times[ i ] ) {
  1714. interpolatedTimes.push( nextTime );
  1715. nextTime += interval;
  1716. interpolatedValues.push( nextValue );
  1717. nextValue += step;
  1718. }
  1719. curve.times = inject( curve.times, i, interpolatedTimes );
  1720. curve.values = inject( curve.values, i, interpolatedValues );
  1721. }
  1722. }
  1723. },
  1724. };
  1725. // parse an FBX file in ASCII format
  1726. function TextParser() {}
  1727. TextParser.prototype = {
  1728. constructor: TextParser,
  1729. getPrevNode: function () {
  1730. return this.nodeStack[ this.currentIndent - 2 ];
  1731. },
  1732. getCurrentNode: function () {
  1733. return this.nodeStack[ this.currentIndent - 1 ];
  1734. },
  1735. getCurrentProp: function () {
  1736. return this.currentProp;
  1737. },
  1738. pushStack: function ( node ) {
  1739. this.nodeStack.push( node );
  1740. this.currentIndent += 1;
  1741. },
  1742. popStack: function () {
  1743. this.nodeStack.pop();
  1744. this.currentIndent -= 1;
  1745. },
  1746. setCurrentProp: function ( val, name ) {
  1747. this.currentProp = val;
  1748. this.currentPropName = name;
  1749. },
  1750. parse: function ( text ) {
  1751. this.currentIndent = 0;
  1752. this.allNodes = new FBXTree();
  1753. this.nodeStack = [];
  1754. this.currentProp = [];
  1755. this.currentPropName = '';
  1756. var scope = this;
  1757. var split = text.split( /[\r\n]+/ );
  1758. split.forEach( function ( line, i ) {
  1759. var matchComment = line.match( /^[\s\t]*;/ );
  1760. var matchEmpty = line.match( /^[\s\t]*$/ );
  1761. if ( matchComment || matchEmpty ) return;
  1762. var matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
  1763. var matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
  1764. var matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
  1765. if ( matchBeginning ) {
  1766. scope.parseNodeBegin( line, matchBeginning );
  1767. } else if ( matchProperty ) {
  1768. scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
  1769. } else if ( matchEnd ) {
  1770. scope.popStack();
  1771. } else if ( line.match( /^[^\s\t}]/ ) ) {
  1772. // large arrays are split over multiple lines terminated with a ',' character
  1773. // if this is encountered the line needs to be joined to the previous line
  1774. scope.parseNodePropertyContinued( line );
  1775. }
  1776. } );
  1777. return this.allNodes;
  1778. },
  1779. parseNodeBegin: function ( line, property ) {
  1780. var nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
  1781. var nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
  1782. return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
  1783. } );
  1784. var node = { name: nodeName };
  1785. var attrs = this.parseNodeAttr( nodeAttrs );
  1786. var currentNode = this.getCurrentNode();
  1787. // a top node
  1788. if ( this.currentIndent === 0 ) {
  1789. this.allNodes.add( nodeName, node );
  1790. } else { // a subnode
  1791. // if the subnode already exists, append it
  1792. if ( nodeName in currentNode ) {
  1793. // special case Pose needs PoseNodes as an array
  1794. if ( nodeName === 'PoseNode' ) {
  1795. currentNode.PoseNode.push( node );
  1796. } else if ( currentNode[ nodeName ].id !== undefined ) {
  1797. currentNode[ nodeName ] = {};
  1798. currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
  1799. }
  1800. if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
  1801. } else if ( typeof attrs.id === 'number' ) {
  1802. currentNode[ nodeName ] = {};
  1803. currentNode[ nodeName ][ attrs.id ] = node;
  1804. } else if ( nodeName !== 'Properties70' ) {
  1805. if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ];
  1806. else currentNode[ nodeName ] = node;
  1807. }
  1808. }
  1809. if ( typeof attrs.id === 'number' ) node.id = attrs.id;
  1810. if ( attrs.name !== '' ) node.attrName = attrs.name;
  1811. if ( attrs.type !== '' ) node.attrType = attrs.type;
  1812. this.pushStack( node );
  1813. },
  1814. parseNodeAttr: function ( attrs ) {
  1815. var id = attrs[ 0 ];
  1816. if ( attrs[ 0 ] !== '' ) {
  1817. id = parseInt( attrs[ 0 ] );
  1818. if ( isNaN( id ) ) {
  1819. id = attrs[ 0 ];
  1820. }
  1821. }
  1822. var name = '', type = '';
  1823. if ( attrs.length > 1 ) {
  1824. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  1825. type = attrs[ 2 ];
  1826. }
  1827. return { id: id, name: name, type: type };
  1828. },
  1829. parseNodeProperty: function ( line, property, contentLine ) {
  1830. var propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
  1831. var propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
  1832. // for special case: base64 image data follows "Content: ," line
  1833. // Content: ,
  1834. // "/9j/4RDaRXhpZgAATU0A..."
  1835. if ( propName === 'Content' && propValue === ',' ) {
  1836. propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
  1837. }
  1838. var currentNode = this.getCurrentNode();
  1839. var parentName = currentNode.name;
  1840. if ( parentName === 'Properties70' ) {
  1841. this.parseNodeSpecialProperty( line, propName, propValue );
  1842. return;
  1843. }
  1844. // Connections
  1845. if ( propName === 'C' ) {
  1846. var connProps = propValue.split( ',' ).slice( 1 );
  1847. var from = parseInt( connProps[ 0 ] );
  1848. var to = parseInt( connProps[ 1 ] );
  1849. var rest = propValue.split( ',' ).slice( 3 );
  1850. rest = rest.map( function ( elem ) {
  1851. return elem.trim().replace( /^"/, '' );
  1852. } );
  1853. propName = 'connections';
  1854. propValue = [ from, to ];
  1855. append( propValue, rest );
  1856. if ( currentNode[ propName ] === undefined ) {
  1857. currentNode[ propName ] = [];
  1858. }
  1859. }
  1860. // Node
  1861. if ( propName === 'Node' ) currentNode.id = propValue;
  1862. // connections
  1863. if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
  1864. currentNode[ propName ].push( propValue );
  1865. } else {
  1866. if ( propName !== 'a' ) currentNode[ propName ] = propValue;
  1867. else currentNode.a = propValue;
  1868. }
  1869. this.setCurrentProp( currentNode, propName );
  1870. // convert string to array, unless it ends in ',' in which case more will be added to it
  1871. if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
  1872. currentNode.a = parseNumberArray( propValue );
  1873. }
  1874. },
  1875. parseNodePropertyContinued: function ( line ) {
  1876. var currentNode = this.getCurrentNode();
  1877. currentNode.a += line;
  1878. // if the line doesn't end in ',' we have reached the end of the property value
  1879. // so convert the string to an array
  1880. if ( line.slice( - 1 ) !== ',' ) {
  1881. currentNode.a = parseNumberArray( currentNode.a );
  1882. }
  1883. },
  1884. // parse "Property70"
  1885. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  1886. // split this
  1887. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  1888. // into array like below
  1889. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  1890. var props = propValue.split( '",' ).map( function ( prop ) {
  1891. return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  1892. } );
  1893. var innerPropName = props[ 0 ];
  1894. var innerPropType1 = props[ 1 ];
  1895. var innerPropType2 = props[ 2 ];
  1896. var innerPropFlag = props[ 3 ];
  1897. var innerPropValue = props[ 4 ];
  1898. // cast values where needed, otherwise leave as strings
  1899. switch ( innerPropType1 ) {
  1900. case 'int':
  1901. case 'enum':
  1902. case 'bool':
  1903. case 'ULongLong':
  1904. case 'double':
  1905. case 'Number':
  1906. case 'FieldOfView':
  1907. innerPropValue = parseFloat( innerPropValue );
  1908. break;
  1909. case 'Color':
  1910. case 'ColorRGB':
  1911. case 'Vector3D':
  1912. case 'Lcl_Translation':
  1913. case 'Lcl_Rotation':
  1914. case 'Lcl_Scaling':
  1915. innerPropValue = parseNumberArray( innerPropValue );
  1916. break;
  1917. }
  1918. // CAUTION: these props must append to parent's parent
  1919. this.getPrevNode()[ innerPropName ] = {
  1920. 'type': innerPropType1,
  1921. 'type2': innerPropType2,
  1922. 'flag': innerPropFlag,
  1923. 'value': innerPropValue
  1924. };
  1925. this.setCurrentProp( this.getPrevNode(), innerPropName );
  1926. },
  1927. };
  1928. // Parse an FBX file in Binary format
  1929. function BinaryParser() {}
  1930. BinaryParser.prototype = {
  1931. constructor: BinaryParser,
  1932. parse: function ( buffer ) {
  1933. var reader = new BinaryReader( buffer );
  1934. reader.skip( 23 ); // skip magic 23 bytes
  1935. var version = reader.getUint32();
  1936. if ( version < 6400 ) {
  1937. throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );
  1938. }
  1939. var allNodes = new FBXTree();
  1940. while ( ! this.endOfContent( reader ) ) {
  1941. var node = this.parseNode( reader, version );
  1942. if ( node !== null ) allNodes.add( node.name, node );
  1943. }
  1944. return allNodes;
  1945. },
  1946. // Check if reader has reached the end of content.
  1947. endOfContent: function ( reader ) {
  1948. // footer size: 160bytes + 16-byte alignment padding
  1949. // - 16bytes: magic
  1950. // - padding til 16-byte alignment (at least 1byte?)
  1951. // (seems like some exporters embed fixed 15 or 16bytes?)
  1952. // - 4bytes: magic
  1953. // - 4bytes: version
  1954. // - 120bytes: zero
  1955. // - 16bytes: magic
  1956. if ( reader.size() % 16 === 0 ) {
  1957. return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
  1958. } else {
  1959. return reader.getOffset() + 160 + 16 >= reader.size();
  1960. }
  1961. },
  1962. // recursively parse nodes until the end of the file is reached
  1963. parseNode: function ( reader, version ) {
  1964. var node = {};
  1965. // The first three data sizes depends on version.
  1966. var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
  1967. var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
  1968. ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
  1969. var nameLen = reader.getUint8();
  1970. var name = reader.getString( nameLen );
  1971. // Regards this node as NULL-record if endOffset is zero
  1972. if ( endOffset === 0 ) return null;
  1973. var propertyList = [];
  1974. for ( var i = 0; i < numProperties; i ++ ) {
  1975. propertyList.push( this.parseProperty( reader ) );
  1976. }
  1977. // Regards the first three elements in propertyList as id, attrName, and attrType
  1978. var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
  1979. var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
  1980. var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
  1981. // check if this node represents just a single property
  1982. // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
  1983. node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
  1984. while ( endOffset > reader.getOffset() ) {
  1985. var subNode = this.parseNode( reader, version );
  1986. if ( subNode !== null ) this.parseSubNode( name, node, subNode );
  1987. }
  1988. node.propertyList = propertyList; // raw property list used by parent
  1989. if ( typeof id === 'number' ) node.id = id;
  1990. if ( attrName !== '' ) node.attrName = attrName;
  1991. if ( attrType !== '' ) node.attrType = attrType;
  1992. if ( name !== '' ) node.name = name;
  1993. return node;
  1994. },
  1995. parseSubNode: function ( name, node, subNode ) {
  1996. // special case: child node is single property
  1997. if ( subNode.singleProperty === true ) {
  1998. var value = subNode.propertyList[ 0 ];
  1999. if ( Array.isArray( value ) ) {
  2000. node[ subNode.name ] = subNode;
  2001. subNode.a = value;
  2002. } else {
  2003. node[ subNode.name ] = value;
  2004. }
  2005. } else if ( name === 'Connections' && subNode.name === 'C' ) {
  2006. var array = [];
  2007. subNode.propertyList.forEach( function ( property, i ) {
  2008. // first Connection is FBX type (OO, OP, etc.). We'll discard these
  2009. if ( i !== 0 ) array.push( property );
  2010. } );
  2011. if ( node.connections === undefined ) {
  2012. node.connections = [];
  2013. }
  2014. node.connections.push( array );
  2015. } else if ( subNode.name === 'Properties70' ) {
  2016. var keys = Object.keys( subNode );
  2017. keys.forEach( function ( key ) {
  2018. node[ key ] = subNode[ key ];
  2019. } );
  2020. } else if ( name === 'Properties70' && subNode.name === 'P' ) {
  2021. var innerPropName = subNode.propertyList[ 0 ];
  2022. var innerPropType1 = subNode.propertyList[ 1 ];
  2023. var innerPropType2 = subNode.propertyList[ 2 ];
  2024. var innerPropFlag = subNode.propertyList[ 3 ];
  2025. var innerPropValue;
  2026. if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
  2027. if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
  2028. if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
  2029. innerPropValue = [
  2030. subNode.propertyList[ 4 ],
  2031. subNode.propertyList[ 5 ],
  2032. subNode.propertyList[ 6 ]
  2033. ];
  2034. } else {
  2035. innerPropValue = subNode.propertyList[ 4 ];
  2036. }
  2037. // this will be copied to parent, see above
  2038. node[ innerPropName ] = {
  2039. 'type': innerPropType1,
  2040. 'type2': innerPropType2,
  2041. 'flag': innerPropFlag,
  2042. 'value': innerPropValue
  2043. };
  2044. } else if ( node[ subNode.name ] === undefined ) {
  2045. if ( typeof subNode.id === 'number' ) {
  2046. node[ subNode.name ] = {};
  2047. node[ subNode.name ][ subNode.id ] = subNode;
  2048. } else {
  2049. node[ subNode.name ] = subNode;
  2050. }
  2051. } else {
  2052. if ( subNode.name === 'PoseNode' ) {
  2053. if ( ! Array.isArray( node[ subNode.name ] ) ) {
  2054. node[ subNode.name ] = [ node[ subNode.name ] ];
  2055. }
  2056. node[ subNode.name ].push( subNode );
  2057. } else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
  2058. node[ subNode.name ][ subNode.id ] = subNode;
  2059. }
  2060. }
  2061. },
  2062. parseProperty: function ( reader ) {
  2063. var type = reader.getString( 1 );
  2064. switch ( type ) {
  2065. case 'C':
  2066. return reader.getBoolean();
  2067. case 'D':
  2068. return reader.getFloat64();
  2069. case 'F':
  2070. return reader.getFloat32();
  2071. case 'I':
  2072. return reader.getInt32();
  2073. case 'L':
  2074. return reader.getInt64();
  2075. case 'R':
  2076. var length = reader.getUint32();
  2077. return reader.getArrayBuffer( length );
  2078. case 'S':
  2079. var length = reader.getUint32();
  2080. return reader.getString( length );
  2081. case 'Y':
  2082. return reader.getInt16();
  2083. case 'b':
  2084. case 'c':
  2085. case 'd':
  2086. case 'f':
  2087. case 'i':
  2088. case 'l':
  2089. var arrayLength = reader.getUint32();
  2090. var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
  2091. var compressedLength = reader.getUint32();
  2092. if ( encoding === 0 ) {
  2093. switch ( type ) {
  2094. case 'b':
  2095. case 'c':
  2096. return reader.getBooleanArray( arrayLength );
  2097. case 'd':
  2098. return reader.getFloat64Array( arrayLength );
  2099. case 'f':
  2100. return reader.getFloat32Array( arrayLength );
  2101. case 'i':
  2102. return reader.getInt32Array( arrayLength );
  2103. case 'l':
  2104. return reader.getInt64Array( arrayLength );
  2105. }
  2106. }
  2107. if ( typeof Inflate === 'undefined' ) {
  2108. console.error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  2109. }
  2110. var inflate = new Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
  2111. var reader2 = new BinaryReader( inflate.decompress().buffer );
  2112. switch ( type ) {
  2113. case 'b':
  2114. case 'c':
  2115. return reader2.getBooleanArray( arrayLength );
  2116. case 'd':
  2117. return reader2.getFloat64Array( arrayLength );
  2118. case 'f':
  2119. return reader2.getFloat32Array( arrayLength );
  2120. case 'i':
  2121. return reader2.getInt32Array( arrayLength );
  2122. case 'l':
  2123. return reader2.getInt64Array( arrayLength );
  2124. }
  2125. default:
  2126. throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
  2127. }
  2128. }
  2129. };
  2130. function BinaryReader( buffer, littleEndian ) {
  2131. this.dv = new DataView( buffer );
  2132. this.offset = 0;
  2133. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  2134. }
  2135. BinaryReader.prototype = {
  2136. constructor: BinaryReader,
  2137. getOffset: function () {
  2138. return this.offset;
  2139. },
  2140. size: function () {
  2141. return this.dv.buffer.byteLength;
  2142. },
  2143. skip: function ( length ) {
  2144. this.offset += length;
  2145. },
  2146. // seems like true/false representation depends on exporter.
  2147. // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
  2148. // then sees LSB.
  2149. getBoolean: function () {
  2150. return ( this.getUint8() & 1 ) === 1;
  2151. },
  2152. getBooleanArray: function ( size ) {
  2153. var a = [];
  2154. for ( var i = 0; i < size; i ++ ) {
  2155. a.push( this.getBoolean() );
  2156. }
  2157. return a;
  2158. },
  2159. getUint8: function () {
  2160. var value = this.dv.getUint8( this.offset );
  2161. this.offset += 1;
  2162. return value;
  2163. },
  2164. getInt16: function () {
  2165. var value = this.dv.getInt16( this.offset, this.littleEndian );
  2166. this.offset += 2;
  2167. return value;
  2168. },
  2169. getInt32: function () {
  2170. var value = this.dv.getInt32( this.offset, this.littleEndian );
  2171. this.offset += 4;
  2172. return value;
  2173. },
  2174. getInt32Array: function ( size ) {
  2175. var a = [];
  2176. for ( var i = 0; i < size; i ++ ) {
  2177. a.push( this.getInt32() );
  2178. }
  2179. return a;
  2180. },
  2181. getUint32: function () {
  2182. var value = this.dv.getUint32( this.offset, this.littleEndian );
  2183. this.offset += 4;
  2184. return value;
  2185. },
  2186. // JavaScript doesn't support 64-bit integer so calculate this here
  2187. // 1 << 32 will return 1 so using multiply operation instead here.
  2188. // There's a possibility that this method returns wrong value if the value
  2189. // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
  2190. // TODO: safely handle 64-bit integer
  2191. getInt64: function () {
  2192. var low, high;
  2193. if ( this.littleEndian ) {
  2194. low = this.getUint32();
  2195. high = this.getUint32();
  2196. } else {
  2197. high = this.getUint32();
  2198. low = this.getUint32();
  2199. }
  2200. // calculate negative value
  2201. if ( high & 0x80000000 ) {
  2202. high = ~ high & 0xFFFFFFFF;
  2203. low = ~ low & 0xFFFFFFFF;
  2204. if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
  2205. low = ( low + 1 ) & 0xFFFFFFFF;
  2206. return - ( high * 0x100000000 + low );
  2207. }
  2208. return high * 0x100000000 + low;
  2209. },
  2210. getInt64Array: function ( size ) {
  2211. var a = [];
  2212. for ( var i = 0; i < size; i ++ ) {
  2213. a.push( this.getInt64() );
  2214. }
  2215. return a;
  2216. },
  2217. // Note: see getInt64() comment
  2218. getUint64: function () {
  2219. var low, high;
  2220. if ( this.littleEndian ) {
  2221. low = this.getUint32();
  2222. high = this.getUint32();
  2223. } else {
  2224. high = this.getUint32();
  2225. low = this.getUint32();
  2226. }
  2227. return high * 0x100000000 + low;
  2228. },
  2229. getFloat32: function () {
  2230. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  2231. this.offset += 4;
  2232. return value;
  2233. },
  2234. getFloat32Array: function ( size ) {
  2235. var a = [];
  2236. for ( var i = 0; i < size; i ++ ) {
  2237. a.push( this.getFloat32() );
  2238. }
  2239. return a;
  2240. },
  2241. getFloat64: function () {
  2242. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  2243. this.offset += 8;
  2244. return value;
  2245. },
  2246. getFloat64Array: function ( size ) {
  2247. var a = [];
  2248. for ( var i = 0; i < size; i ++ ) {
  2249. a.push( this.getFloat64() );
  2250. }
  2251. return a;
  2252. },
  2253. getArrayBuffer: function ( size ) {
  2254. var value = this.dv.buffer.slice( this.offset, this.offset + size );
  2255. this.offset += size;
  2256. return value;
  2257. },
  2258. getString: function ( size ) {
  2259. // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
  2260. var a = [];
  2261. for ( var i = 0; i < size; i ++ ) {
  2262. a[ i ] = this.getUint8();
  2263. }
  2264. var nullByte = a.indexOf( 0 );
  2265. if ( nullByte >= 0 ) a = a.slice( 0, nullByte );
  2266. return THREE.LoaderUtils.decodeText( new Uint8Array( a ) );
  2267. }
  2268. };
  2269. // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
  2270. // and BinaryParser( FBX Binary format)
  2271. function FBXTree() {}
  2272. FBXTree.prototype = {
  2273. constructor: FBXTree,
  2274. add: function ( key, val ) {
  2275. this[ key ] = val;
  2276. },
  2277. };
  2278. // ************** UTILITY FUNCTIONS **************
  2279. function isFbxFormatBinary( buffer ) {
  2280. var CORRECT = 'Kaydara FBX Binary \0';
  2281. return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
  2282. }
  2283. function isFbxFormatASCII( text ) {
  2284. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2285. var cursor = 0;
  2286. function read( offset ) {
  2287. var result = text[ offset - 1 ];
  2288. text = text.slice( cursor + offset );
  2289. cursor ++;
  2290. return result;
  2291. }
  2292. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2293. var num = read( 1 );
  2294. if ( num === CORRECT[ i ] ) {
  2295. return false;
  2296. }
  2297. }
  2298. return true;
  2299. }
  2300. function getFbxVersion( text ) {
  2301. var versionRegExp = /FBXVersion: (\d+)/;
  2302. var match = text.match( versionRegExp );
  2303. if ( match ) {
  2304. var version = parseInt( match[ 1 ] );
  2305. return version;
  2306. }
  2307. throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
  2308. }
  2309. // Converts FBX ticks into real time seconds.
  2310. function convertFBXTimeToSeconds( time ) {
  2311. return time / 46186158000;
  2312. }
  2313. var dataArray = [];
  2314. // extracts the data from the correct position in the FBX array based on indexing type
  2315. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  2316. var index;
  2317. switch ( infoObject.mappingType ) {
  2318. case 'ByPolygonVertex' :
  2319. index = polygonVertexIndex;
  2320. break;
  2321. case 'ByPolygon' :
  2322. index = polygonIndex;
  2323. break;
  2324. case 'ByVertice' :
  2325. index = vertexIndex;
  2326. break;
  2327. case 'AllSame' :
  2328. index = infoObject.indices[ 0 ];
  2329. break;
  2330. default :
  2331. console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
  2332. }
  2333. if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
  2334. var from = index * infoObject.dataSize;
  2335. var to = from + infoObject.dataSize;
  2336. return slice( dataArray, infoObject.buffer, from, to );
  2337. }
  2338. var tempEuler = new THREE.Euler();
  2339. var tempVec = new THREE.Vector3();
  2340. // generate transformation from FBX transform data
  2341. // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
  2342. // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
  2343. function generateTransform( transformData ) {
  2344. var lTranslationM = new THREE.Matrix4();
  2345. var lPreRotationM = new THREE.Matrix4();
  2346. var lRotationM = new THREE.Matrix4();
  2347. var lPostRotationM = new THREE.Matrix4();
  2348. var lScalingM = new THREE.Matrix4();
  2349. var lScalingPivotM = new THREE.Matrix4();
  2350. var lScalingOffsetM = new THREE.Matrix4();
  2351. var lRotationOffsetM = new THREE.Matrix4();
  2352. var lRotationPivotM = new THREE.Matrix4();
  2353. var lParentGX = new THREE.Matrix4();
  2354. var lGlobalT = new THREE.Matrix4();
  2355. var inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
  2356. if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
  2357. if ( transformData.preRotation ) {
  2358. var array = transformData.preRotation.map( THREE.MathUtils.degToRad );
  2359. array.push( transformData.eulerOrder );
  2360. lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
  2361. }
  2362. if ( transformData.rotation ) {
  2363. var array = transformData.rotation.map( THREE.MathUtils.degToRad );
  2364. array.push( transformData.eulerOrder );
  2365. lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
  2366. }
  2367. if ( transformData.postRotation ) {
  2368. var array = transformData.postRotation.map( THREE.MathUtils.degToRad );
  2369. array.push( transformData.eulerOrder );
  2370. lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
  2371. }
  2372. if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
  2373. // Pivots and offsets
  2374. if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
  2375. if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
  2376. if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
  2377. if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
  2378. // parent transform
  2379. if ( transformData.parentMatrixWorld ) lParentGX = transformData.parentMatrixWorld;
  2380. // Global Rotation
  2381. var lLRM = lPreRotationM.multiply( lRotationM ).multiply( lPostRotationM );
  2382. var lParentGRM = new THREE.Matrix4();
  2383. lParentGX.extractRotation( lParentGRM );
  2384. // Global Shear*Scaling
  2385. var lParentTM = new THREE.Matrix4();
  2386. lParentTM.copyPosition( lParentGX );
  2387. var lParentGSM = new THREE.Matrix4();
  2388. lParentGSM.copy( lParentGRM ).invert().multiply( lParentGX );
  2389. var lGlobalRS = new THREE.Matrix4();
  2390. if ( inheritType === 0 ) {
  2391. lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lScalingM );
  2392. } else if ( inheritType === 1 ) {
  2393. lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lScalingM );
  2394. } else {
  2395. var lParentLSM_inv = new THREE.Matrix4();
  2396. lParentLSM_inv.copy( lScalingM ).invert();
  2397. var lParentGSM_noLocal = new THREE.Matrix4().multiply( lParentGSM ).multiply( lParentLSM_inv );
  2398. lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lScalingM );
  2399. }
  2400. var lRotationPivotM_inv = new THREE.Matrix4();
  2401. lRotationPivotM_inv.copy( lRotationPivotM ).invert();
  2402. var lScalingPivotM_inv = new THREE.Matrix4();
  2403. lScalingPivotM_inv.copy( lScalingPivotM ).invert();
  2404. // Calculate the local transform matrix
  2405. var lTransform = new THREE.Matrix4();
  2406. lTransform.copy( lTranslationM ).multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
  2407. var lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition( lTransform );
  2408. var lGlobalTranslation = new THREE.Matrix4().copy( lParentGX ).multiply( lLocalTWithAllPivotAndOffsetInfo );
  2409. lGlobalT.copyPosition( lGlobalTranslation );
  2410. lTransform = new THREE.Matrix4().multiply( lGlobalT ).multiply( lGlobalRS );
  2411. return lTransform;
  2412. }
  2413. // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
  2414. // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
  2415. function getEulerOrder( order ) {
  2416. order = order || 0;
  2417. var enums = [
  2418. 'ZYX', // -> XYZ extrinsic
  2419. 'YZX', // -> XZY extrinsic
  2420. 'XZY', // -> YZX extrinsic
  2421. 'ZXY', // -> YXZ extrinsic
  2422. 'YXZ', // -> ZXY extrinsic
  2423. 'XYZ', // -> ZYX extrinsic
  2424. //'SphericXYZ', // not possible to support
  2425. ];
  2426. if ( order === 6 ) {
  2427. console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
  2428. return enums[ 0 ];
  2429. }
  2430. return enums[ order ];
  2431. }
  2432. // Parses comma separated list of numbers and returns them an array.
  2433. // Used internally by the TextParser
  2434. function parseNumberArray( value ) {
  2435. var array = value.split( ',' ).map( function ( val ) {
  2436. return parseFloat( val );
  2437. } );
  2438. return array;
  2439. }
  2440. function convertArrayBufferToString( buffer, from, to ) {
  2441. if ( from === undefined ) from = 0;
  2442. if ( to === undefined ) to = buffer.byteLength;
  2443. return THREE.LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );
  2444. }
  2445. function append( a, b ) {
  2446. for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
  2447. a[ j ] = b[ i ];
  2448. }
  2449. }
  2450. function slice( a, b, from, to ) {
  2451. for ( var i = from, j = 0; i < to; i ++, j ++ ) {
  2452. a[ j ] = b[ i ];
  2453. }
  2454. return a;
  2455. }
  2456. // inject array a2 into array a1 at index
  2457. function inject( a1, index, a2 ) {
  2458. return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );
  2459. }
  2460. return FBXLoader;
  2461. } )();