Box2.js 3.8 KB

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  1. import { Vector2 } from './Vector2';
  2. /**
  3. * @author bhouston / http://clara.io
  4. */
  5. function Box2( min, max ) {
  6. this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
  7. this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
  8. }
  9. Object.assign( Box2.prototype, {
  10. constructor: Box2,
  11. set: function ( min, max ) {
  12. this.min.copy( min );
  13. this.max.copy( max );
  14. return this;
  15. },
  16. setFromPoints: function ( points ) {
  17. this.makeEmpty();
  18. for ( var i = 0, il = points.length; i < il; i ++ ) {
  19. this.expandByPoint( points[ i ] );
  20. }
  21. return this;
  22. },
  23. setFromCenterAndSize: function () {
  24. var v1 = new Vector2();
  25. return function setFromCenterAndSize( center, size ) {
  26. var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
  27. this.min.copy( center ).sub( halfSize );
  28. this.max.copy( center ).add( halfSize );
  29. return this;
  30. };
  31. }(),
  32. clone: function () {
  33. return new this.constructor().copy( this );
  34. },
  35. copy: function ( box ) {
  36. this.min.copy( box.min );
  37. this.max.copy( box.max );
  38. return this;
  39. },
  40. makeEmpty: function () {
  41. this.min.x = this.min.y = + Infinity;
  42. this.max.x = this.max.y = - Infinity;
  43. return this;
  44. },
  45. isEmpty: function () {
  46. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  47. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  48. },
  49. getCenter: function ( optionalTarget ) {
  50. var result = optionalTarget || new Vector2();
  51. return this.isEmpty() ? result.set( 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  52. },
  53. getSize: function ( optionalTarget ) {
  54. var result = optionalTarget || new Vector2();
  55. return this.isEmpty() ? result.set( 0, 0 ) : result.subVectors( this.max, this.min );
  56. },
  57. expandByPoint: function ( point ) {
  58. this.min.min( point );
  59. this.max.max( point );
  60. return this;
  61. },
  62. expandByVector: function ( vector ) {
  63. this.min.sub( vector );
  64. this.max.add( vector );
  65. return this;
  66. },
  67. expandByScalar: function ( scalar ) {
  68. this.min.addScalar( - scalar );
  69. this.max.addScalar( scalar );
  70. return this;
  71. },
  72. containsPoint: function ( point ) {
  73. return point.x < this.min.x || point.x > this.max.x ||
  74. point.y < this.min.y || point.y > this.max.y ? false : true;
  75. },
  76. containsBox: function ( box ) {
  77. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  78. this.min.y <= box.min.y && box.max.y <= this.max.y;
  79. },
  80. getParameter: function ( point, optionalTarget ) {
  81. // This can potentially have a divide by zero if the box
  82. // has a size dimension of 0.
  83. var result = optionalTarget || new Vector2();
  84. return result.set(
  85. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  86. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  87. );
  88. },
  89. intersectsBox: function ( box ) {
  90. // using 6 splitting planes to rule out intersections.
  91. return box.max.x < this.min.x || box.min.x > this.max.x ||
  92. box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  93. },
  94. clampPoint: function ( point, optionalTarget ) {
  95. var result = optionalTarget || new Vector2();
  96. return result.copy( point ).clamp( this.min, this.max );
  97. },
  98. distanceToPoint: function () {
  99. var v1 = new Vector2();
  100. return function distanceToPoint( point ) {
  101. var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
  102. return clampedPoint.sub( point ).length();
  103. };
  104. }(),
  105. intersect: function ( box ) {
  106. this.min.max( box.min );
  107. this.max.min( box.max );
  108. return this;
  109. },
  110. union: function ( box ) {
  111. this.min.min( box.min );
  112. this.max.max( box.max );
  113. return this;
  114. },
  115. translate: function ( offset ) {
  116. this.min.add( offset );
  117. this.max.add( offset );
  118. return this;
  119. },
  120. equals: function ( box ) {
  121. return box.min.equals( this.min ) && box.max.equals( this.max );
  122. }
  123. } );
  124. export { Box2 };