webgl_max_skin_morph.html 6.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - skinning + morphing
  31. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/UCSCharacter.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script src='js/libs/dat.gui.min.js'></script>
  38. <script src="js/libs/jquery-1.7.1.min.js"></script>
  39. <script src="js/controls/OrbitControls.js"></script>
  40. <script>
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight;
  43. var container,stats;
  44. var camera, scene;
  45. var renderer;
  46. var mesh;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var clock = new THREE.Clock();
  51. var gui, skinConfig, morphConfig;
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  58. camera.position.z = 10000;
  59. camera.position.x = 5000;
  60. camera.position.y = 10000;
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.Fog( 0xffffff, 20000, 100000 );
  63. scene.fog.color.setHSL( 0.6, 0, 1 );
  64. scene.add( camera );
  65. // LIGHTS
  66. var ambient = new THREE.AmbientLight( 0x222222 );
  67. scene.add( ambient );
  68. var light = new THREE.DirectionalLight( 0xffffff, 1.6 );
  69. light.position.set( 0, 140, 500 );
  70. light.position.multiplyScalar( 1.1 );
  71. light.color.setHSL( 0.6, 0.075, 1 );
  72. scene.add( light );
  73. light.castShadow = true;
  74. light.shadowMapWidth = 2048;
  75. light.shadowMapHeight = 2048;
  76. var d = 390;
  77. light.shadowCameraLeft = -d * 2;
  78. light.shadowCameraRight = d * 2;
  79. light.shadowCameraTop = d * 1.5;
  80. light.shadowCameraBottom = -d;
  81. light.shadowCameraFar = 3500;
  82. //light.shadowCameraVisible = true;
  83. //
  84. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  85. light.position.set( 0, -1, 0 );
  86. light.color.setHSL( 0.25, 0.85, 0.5 );
  87. scene.add( light );
  88. // RENDERER
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  91. renderer.domElement.style.position = "relative";
  92. renderer.setClearColor( scene.fog.color, 1 );
  93. container.appendChild( renderer.domElement );
  94. renderer.gammaInput = true;
  95. renderer.gammaOutput = true;
  96. renderer.physicallyBasedShading = true;
  97. renderer.shadowMapEnabled = true;
  98. // STATS
  99. stats = new Stats();
  100. stats.domElement.style.position = 'absolute';
  101. stats.domElement.style.top = '0px';
  102. stats.domElement.style.zIndex = 100;
  103. container.appendChild( stats.domElement );
  104. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#777";
  105. stats.domElement.children[ 0 ].style.background = "transparent";
  106. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  107. // CHARACTER
  108. character = new THREE.UCSCharacter();
  109. character.onLoadComplete = function() {
  110. console.log( "Load Complete" );
  111. console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
  112. gui = new dat.GUI();
  113. setupSkinsGUI();
  114. setupMorphsGUI();
  115. gui.width = 400;
  116. gui.open();
  117. }
  118. $.getJSON("models/skinned/UCS_config.json", function( config ) {
  119. character.loadParts( config );
  120. scene.add( character.root );
  121. }
  122. );
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. controls = new THREE.OrbitControls( camera, renderer.domElement );
  125. controls.center = new THREE.Vector3(0,3000,0);
  126. controls.addEventListener( 'change', render );
  127. }
  128. function setupSkinsGUI() {
  129. var skinGui = gui.addFolder( "Skins" );
  130. skinConfig = {
  131. wireframe: false
  132. };
  133. var skinCallback = function( index ) {
  134. return function () {
  135. character.setSkin( index );
  136. };
  137. }
  138. for ( var i = 0; i < character.numSkins; i++ ) {
  139. var name = character.skins[ i ].name;
  140. skinConfig[ name ] = skinCallback( i );
  141. }
  142. for ( var i = 0; i < character.numSkins; i++ ) {
  143. skinGui.add( skinConfig, character.skins[i].name );
  144. }
  145. skinGui.open();
  146. }
  147. function setupMorphsGUI() {
  148. var morphGui = gui.addFolder( "Morphs" );
  149. morphConfig = {
  150. };
  151. var morphCallback = function( index ) {
  152. return function () {
  153. character.updateMorphs( morphConfig );
  154. }
  155. }
  156. for ( var i = 0; i < character.numMorphs; i ++ ) {
  157. var morphName = character.morphs[ i ];
  158. morphConfig[ morphName ] = 0;
  159. }
  160. for ( var i = 0; i < character.numMorphs; i ++ ) {
  161. morphGui.add( morphConfig, character.morphs[ i ] ).min( 0 ).max( 100 ).onChange( morphCallback( i ) );
  162. }
  163. morphGui.open();
  164. }
  165. function onWindowResize() {
  166. windowHalfX = window.innerWidth / 2;
  167. windowHalfY = window.innerHeight / 2;
  168. camera.aspect = window.innerWidth / window.innerHeight;
  169. camera.updateProjectionMatrix();
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. }
  172. function onDocumentMouseMove( event ) {
  173. mouseX = ( event.clientX - windowHalfX ) * 10;
  174. mouseY = ( event.clientY - windowHalfY ) * 10;
  175. }
  176. //
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. controls.update();
  180. render();
  181. stats.update();
  182. }
  183. function render() {
  184. var delta = 0.75 * clock.getDelta();
  185. // update skinning
  186. THREE.AnimationHandler.update( delta );
  187. renderer.render( scene, camera );
  188. }
  189. </script>
  190. </body>
  191. </html>