webgl_sprites.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var stats;
  22. var camera, cameraOverlays, scene, sceneOverlays, renderer;
  23. var mapC;
  24. var group;
  25. init();
  26. animate();
  27. function init() {
  28. cameraOverlays = new THREE.OrthographicCamera( 0,window.innerWidth, window.innerHeight, 0, -10,10);
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2100 );
  30. camera.position.z = 1500;
  31. scene = new THREE.Scene();
  32. sceneOverlays = new THREE.Scene();
  33. scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
  34. // create sprites
  35. var amount = 200;
  36. var radius = 500;
  37. var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png", undefined, function() { createHUDSprites() } );
  38. var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
  39. mapC = THREE.ImageUtils.loadTexture( "textures/sprite2.png" );
  40. group = new THREE.Object3D();
  41. var materialC = new THREE.SpriteMaterial( { map: mapC, color: 0xffffff, fog: true } );
  42. var materialB = new THREE.SpriteMaterial( { map: mapB, color: 0xffffff, fog: true } );
  43. for ( var a = 0; a < amount; a ++ ) {
  44. var x = Math.random() - 0.5;
  45. var y = Math.random() - 0.5;
  46. var z = Math.random() - 0.5;
  47. if ( z < 0 ) {
  48. material = materialB.clone();
  49. } else {
  50. material = materialC.clone();
  51. material.color.setHSL( 0.5 * Math.random(), 0.75, 0.5 );
  52. material.uvScale.set( 2, 2 );
  53. material.uvOffset.set( -0.5, -0.5 );
  54. }
  55. var sprite = new THREE.Sprite( material );
  56. sprite.position.set( x, y, z );
  57. sprite.position.normalize();
  58. sprite.position.multiplyScalar( radius );
  59. group.add( sprite );
  60. }
  61. scene.add( group );
  62. // add 2d-sprites
  63. var createHUDSprites = function() {
  64. var scaleX = mapA.image.width;
  65. var scaleY = mapA.image.height;
  66. var materialA1 = new THREE.SpriteMaterial( { map: mapA, opacity: 0.25 } );
  67. var materialA2 = new THREE.SpriteMaterial( { map: mapA, opacity: 0.5 } );
  68. var materialA3 = new THREE.SpriteMaterial( { map: mapA, opacity: 1 } );
  69. // Simulating deprecated option "alignment: THREE.SpriteAlignment.topLeft"
  70. var x=100+scaleX/2;
  71. var y=window.innerHeight-100-scaleY/2;
  72. sprite = new THREE.Sprite( materialA1 );
  73. sprite.position.set( x, y, 1 );
  74. sprite.scale.set( scaleX, scaleY, 1 );
  75. sceneOverlays.add( sprite );
  76. sprite = new THREE.Sprite( materialA2 );
  77. sprite.position.set( x+50, y-50, 2 );
  78. sprite.scale.set( scaleX, scaleY, 1 );
  79. sceneOverlays.add( sprite );
  80. sprite = new THREE.Sprite( materialA3 );
  81. sprite.position.set( x+100, y-100, 3 );
  82. sprite.scale.set( scaleX, scaleY, 1 );
  83. sceneOverlays.add( sprite );
  84. }
  85. // renderer
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setClearColor( 0x000000, 1 );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.autoClear = false; // To allow render overlay on top of sprited sphere
  90. document.body.appendChild( renderer.domElement );
  91. // stats
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. document.body.appendChild( stats.domElement );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. cameraOverlays = new THREE.OrthographicCamera( 0,window.innerWidth, window.innerHeight, 0, -10,10);
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. var time = Date.now() / 1000;
  113. for ( var i = 0, l = group.children.length; i < l; i ++ ) {
  114. var sprite = group.children[ i ];
  115. var material = sprite.material;
  116. var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
  117. var imageWidth = 1;
  118. var imageHeight = 1;
  119. if ( material.map && material.map.image && material.map.image.width ) {
  120. imageWidth = material.map.image.width;
  121. imageHeight = material.map.image.height;
  122. }
  123. sprite.material.rotation += 0.1 * ( i / l );
  124. sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
  125. if ( material.map !== mapC ) {
  126. material.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
  127. }
  128. }
  129. group.rotation.x = time * 0.5;
  130. group.rotation.y = time * 0.75;
  131. group.rotation.z = time * 1.0;
  132. time += 0.02;
  133. renderer.render( scene, camera );
  134. renderer.render( sceneOverlays, cameraOverlays );
  135. }
  136. </script>
  137. </body>
  138. </html>