webgl_postprocessing.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="module">
  17. import {
  18. Fog,
  19. PerspectiveCamera,
  20. Scene,
  21. WebGLRenderer,
  22. Object3D,
  23. SphereBufferGeometry,
  24. MeshPhongMaterial,
  25. Mesh,
  26. AmbientLight,
  27. DirectionalLight
  28. } from "../build/three.module.js";
  29. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  30. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  31. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  32. import { RGBShiftShader } from './jsm/shaders/RGBShiftShader.js';
  33. import { DotScreenShader } from './jsm/shaders/DotScreenShader.js';
  34. var camera, scene, renderer, composer;
  35. var object, light;
  36. init();
  37. animate();
  38. function init() {
  39. renderer = new WebGLRenderer();
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. //
  44. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.z = 400;
  46. scene = new Scene();
  47. scene.fog = new Fog( 0x000000, 1, 1000 );
  48. object = new Object3D();
  49. scene.add( object );
  50. var geometry = new SphereBufferGeometry( 1, 4, 4 );
  51. var material = new MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
  52. for ( var i = 0; i < 100; i ++ ) {
  53. var mesh = new Mesh( geometry, material );
  54. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  55. mesh.position.multiplyScalar( Math.random() * 400 );
  56. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
  58. object.add( mesh );
  59. }
  60. scene.add( new AmbientLight( 0x222222 ) );
  61. light = new DirectionalLight( 0xffffff );
  62. light.position.set( 1, 1, 1 );
  63. scene.add( light );
  64. // postprocessing
  65. composer = new EffectComposer( renderer );
  66. composer.addPass( new RenderPass( scene, camera ) );
  67. var effect = new ShaderPass( DotScreenShader );
  68. effect.uniforms[ 'scale' ].value = 4;
  69. composer.addPass( effect );
  70. var effect = new ShaderPass( RGBShiftShader );
  71. effect.uniforms[ 'amount' ].value = 0.0015;
  72. composer.addPass( effect );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. composer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. object.rotation.x += 0.005;
  85. object.rotation.y += 0.01;
  86. composer.render();
  87. }
  88. </script>
  89. </body>
  90. </html>