webgl_postprocessing_sobel.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="js/libs/dat.gui.min.js"></script>
  32. <div id="info">
  33. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing - sobel (edge detection)
  34. </div>
  35. <script type="module">
  36. import {
  37. PerspectiveCamera,
  38. Scene,
  39. WebGLRenderer,
  40. MeshPhongMaterial,
  41. Mesh,
  42. AmbientLight,
  43. TorusKnotBufferGeometry,
  44. PointLight
  45. } from "../build/three.module.js";
  46. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  47. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  48. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  49. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  50. import { LuminosityShader } from './jsm/shaders/LuminosityShader.js';
  51. import { SobelOperatorShader } from './jsm/shaders/SobelOperatorShader.js';
  52. var camera, scene, renderer, composer;
  53. var camera, scene, renderer, composer;
  54. var effectSobel;
  55. var params = {
  56. enable: true
  57. };
  58. init();
  59. animate();
  60. function init() {
  61. //
  62. scene = new Scene();
  63. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  64. camera.position.set( 0, 10, 25 );
  65. camera.lookAt( scene.position );
  66. //
  67. var geometry = new TorusKnotBufferGeometry( 8, 3, 256, 32, 2, 3 );
  68. var material = new MeshPhongMaterial( { color: 0xffff00 } );
  69. var mesh = new Mesh( geometry, material );
  70. scene.add( mesh );
  71. //
  72. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  73. scene.add( ambientLight );
  74. var pointLight = new PointLight( 0xffffff, 0.8 );
  75. camera.add( pointLight );
  76. scene.add( camera );
  77. //
  78. renderer = new WebGLRenderer();
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. document.body.appendChild( renderer.domElement );
  82. // postprocessing
  83. composer = new EffectComposer( renderer );
  84. var renderPass = new RenderPass( scene, camera );
  85. composer.addPass( renderPass );
  86. // color to grayscale conversion
  87. var effectGrayScale = new ShaderPass( LuminosityShader );
  88. composer.addPass( effectGrayScale );
  89. // you might want to use a gaussian blur filter before
  90. // the next pass to improve the result of the Sobel operator
  91. // Sobel operator
  92. effectSobel = new ShaderPass( SobelOperatorShader );
  93. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  94. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  95. composer.addPass( effectSobel );
  96. var controls = new OrbitControls( camera, renderer.domElement );
  97. //
  98. var gui = new dat.GUI();
  99. gui.add( params, 'enable' );
  100. gui.open();
  101. //
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. composer.setSize( window.innerWidth, window.innerHeight );
  109. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  110. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  111. }
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. if ( params.enable === true ) {
  115. composer.render();
  116. } else {
  117. renderer.render( scene, camera );
  118. }
  119. }
  120. </script>
  121. </body>
  122. </html>