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- import { LineSegments } from '../../objects/LineSegments';
- import { VertexColors } from '../../constants';
- import { LineBasicMaterial } from '../../materials/LineBasicMaterial';
- import { Float32BufferAttribute } from '../../core/BufferAttribute';
- import { BufferGeometry } from '../../core/BufferGeometry';
- import { Color } from '../../math/Color';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
- function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
- radius = radius || 10;
- radials = radials || 16;
- circles = circles || 8;
- divisions = divisions || 64;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
- var vertices = [];
- var colors = [];
- var x, z;
- var v, i, j, r, color;
- // create the radials
- for ( i = 0; i <= radials; i++ ) {
- v = ( i / radials ) * ( Math.PI * 2 );
- x = Math.sin( v ) * radius;
- z = Math.cos( v ) * radius;
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
- color = ( i & 1 ) ? color1 : color2;
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- // create the circles
- for ( i = 0; i <= circles; i++ ) {
- color = ( i & 1 ) ? color1 : color2;
- r = radius - ( radius / circles * i )
- for ( j = 0; j < divisions; j ++ ) {
- // first vertex
- v = ( j / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- // second vertex
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- }
- }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- PolarGridHelper.prototype = Object.create( LineSegments.prototype );
- PolarGridHelper.prototype.constructor = PolarGridHelper;
- export { PolarGridHelper };
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