obj_convert_test.html 9.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - OBJ converter test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000 }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion<a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  33. <br/>
  34. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  35. <p>Canvas renderer is very slow on anything other than Chrome.
  36. </div>
  37. <pre id="log"></pre>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  40. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var FLOOR = -250;
  46. var container;
  47. var stats;
  48. var camera;
  49. var scene;
  50. var canvasRenderer, webglRenderer;
  51. var mesh, zmesh, geometry;
  52. var mouseX = 0;
  53. var mouseY = 0;
  54. var windowHalfX = window.innerWidth >> 1;
  55. var windowHalfY = window.innerHeight >> 1;
  56. var render_canvas = 1, render_gl = 1;
  57. var has_gl = 0;
  58. var bcanvas = document.getElementById("rcanvas");
  59. var bwebgl = document.getElementById("rwebgl");
  60. document.addEventListener('mousemove', onDocumentMouseMove, false);
  61. init();
  62. loop();
  63. render_canvas = !has_gl;
  64. bwebgl.style.display = has_gl ? "inline" : "none";
  65. bcanvas.className = render_canvas ? "button" : "button inactive";
  66. setInterval(loop, 1000/60);
  67. function init() {
  68. container = document.createElement('div');
  69. document.body.appendChild(container);
  70. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  71. camera.position.z = 500;
  72. camera.updateMatrix();
  73. scene = new THREE.Scene();
  74. // GROUND
  75. var x = document.createElement( "canvas" );
  76. var xc = x.getContext("2d");
  77. x.width = x.height = 128;
  78. xc.fillStyle = "#fff";
  79. xc.fillRect(0, 0, 128, 128);
  80. xc.fillStyle = "#000";
  81. xc.fillRect(0, 0, 64, 64);
  82. xc.fillStyle = "#999";
  83. xc.fillRect(32, 32, 32, 32);
  84. xc.fillStyle = "#000";
  85. xc.fillRect(64, 64, 64, 64);
  86. xc.fillStyle = "#555";
  87. xc.fillRect(96, 96, 32, 32);
  88. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  89. xm.map.loaded = 1;
  90. geometry = new Plane( 100, 100, 15, 10 );
  91. for(var i=0; i<geometry.uvs.length; i++) {
  92. var uvs = geometry.uvs[i];
  93. for ( j = 0, jl = uvs.length; j < jl; j++ ) {
  94. uvs[j].u *= 10;
  95. uvs[j].v *= 10;
  96. }
  97. }
  98. mesh = new THREE.Mesh( geometry, xm );
  99. mesh.position.x = 0;
  100. mesh.position.y = FLOOR;
  101. mesh.position.z = 0;
  102. mesh.rotation.x = 1.57;
  103. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  104. mesh.updateMatrix();
  105. scene.addObject(mesh);
  106. // SPHERES
  107. sphere = new Sphere( 100, 16, 8, 1 );
  108. for (var i=0; i<10; i++) {
  109. mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
  110. mesh.position.x = 500 * (Math.random() - 0.5);
  111. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  112. mesh.position.z = 100 * (Math.random() - 1);
  113. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  114. mesh.overdraw = true;
  115. mesh.updateMatrix();
  116. scene.addObject(mesh);
  117. }
  118. // LIGHTS
  119. var ambient = new THREE.AmbientLight( 0x221100 );
  120. scene.addLight( ambient );
  121. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  122. directionalLight.position.y = -70;
  123. directionalLight.position.z = 100;
  124. directionalLight.position.normalize();
  125. scene.addLight( directionalLight );
  126. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  127. //scene.addLight( pointLight );
  128. if ( render_gl ) {
  129. try {
  130. webglRenderer = new THREE.WebGLRenderer();
  131. webglRenderer.setFaceCulling(0);
  132. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  133. container.appendChild( webglRenderer.domElement );
  134. has_gl = 1;
  135. }
  136. catch (e) {
  137. }
  138. }
  139. if( render_canvas ) {
  140. canvasRenderer = new THREE.CanvasRenderer();
  141. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  142. container.appendChild( canvasRenderer.domElement );
  143. }
  144. stats = new Stats();
  145. stats.domElement.style.position = 'absolute';
  146. stats.domElement.style.top = '0px';
  147. stats.domElement.style.zIndex = 100;
  148. container.appendChild( stats.domElement );
  149. bcanvas.addEventListener("click", toggleCanvas, false);
  150. bwebgl.addEventListener("click", toggleWebGL, false);
  151. var loader = new THREE.Loader();
  152. //loader.loadAscii( "obj/male02/Male02_slim.js", function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) }, "obj/male02" );
  153. //loader.loadAscii( "obj/female02/Female02_slim.js", function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) }, "obj/female02" );
  154. loader.loadBinary( "obj/male02/Male02_bin.js", function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) }, "obj/male02" );
  155. loader.loadBinary( "obj/female02/Female02_bin.js", function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) }, "obj/female02" );
  156. }
  157. function createScene( geometry, x, y, z, b ) {
  158. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(), 1 );
  159. zmesh.position.x = x;
  160. zmesh.position.z = y;
  161. zmesh.position.y = z;
  162. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  163. zmesh.overdraw = true;
  164. zmesh.updateMatrix();
  165. scene.addObject(zmesh);
  166. createMaterialsPalette( geometry.materials, 100, b );
  167. }
  168. function createMaterialsPalette( materials, size, bottom ) {
  169. for ( var i=0; i<materials.length; ++i ) {
  170. // material
  171. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  172. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  173. mesh.position.y = FLOOR + size/2 + bottom;
  174. mesh.position.z = -100;
  175. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  176. mesh.doubleSided = true;
  177. mesh.updateMatrix();
  178. scene.addObject(mesh);
  179. // number
  180. var x = document.createElement( "canvas" );
  181. var xc = x.getContext("2d");
  182. x.width = x.height = 128;
  183. xc.shadowColor = "#000";
  184. xc.shadowBlur = 7;
  185. xc.fillStyle = "orange";
  186. xc.font = "50pt arial bold";
  187. xc.fillText(i, 10, 64);
  188. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  189. xm.map.loaded = 1;
  190. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  191. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  192. mesh.position.y = FLOOR + size/2 + bottom;
  193. mesh.position.z = -99;
  194. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  195. mesh.doubleSided = true;
  196. mesh.updateMatrix();
  197. scene.addObject(mesh);
  198. }
  199. }
  200. function onDocumentMouseMove(event) {
  201. mouseX = ( event.clientX - windowHalfX );
  202. mouseY = ( event.clientY - windowHalfY );
  203. }
  204. function loop() {
  205. camera.position.x += ( mouseX - camera.position.x ) * .05;
  206. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  207. camera.updateMatrix();
  208. if ( zmesh && 0 ) {
  209. zmesh.rotation.y += 0.005;
  210. zmesh.updateMatrix();
  211. }
  212. if ( render_canvas ) canvasRenderer.render( scene, camera );
  213. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  214. stats.update();
  215. }
  216. function log(text) {
  217. var e = document.getElementById("log");
  218. e.innerHTML = text + "<br/>" + e.innerHTML;
  219. }
  220. function toggleCanvas() {
  221. render_canvas = !render_canvas;
  222. bcanvas.className = render_canvas ? "button" : "button inactive";
  223. render_gl = !render_canvas;
  224. bwebgl.className = render_gl ? "button" : "button inactive";
  225. if( has_gl )
  226. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  227. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  228. }
  229. function toggleWebGL() {
  230. render_gl = !render_gl;
  231. bwebgl.className = render_gl ? "button" : "button inactive";
  232. render_canvas = !render_gl;
  233. bcanvas.className = render_canvas ? "button" : "button inactive";
  234. if( has_gl )
  235. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  236. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  237. }
  238. </script>
  239. </body>
  240. </html>