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- THREE.WebGLShader = ( function () {
- var addLineNumbers = function ( string ) {
- var lines = string.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
- }
- return lines.join( '\n' );
- };
- return function ( gl, type, string ) {
- var shader = gl.createShader( type );
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
- if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
- THREE.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
- }
- if ( gl.getShaderInfoLog( shader ) !== '' ) {
- THREE.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
- }
- // --enable-privileged-webgl-extension
- // THREE.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
- return shader;
- };
- } )();
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