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- import FunctionNode from '../core/FunctionNode.js';
- import Node from '../core/Node.js';
- import UVNode from '../accessors/UVNode.js';
- import { ShaderNode, float, add, mul, floor, mod, sign } from '../ShaderNode.js';
- // Three.JS Shader Language
- const checkerShaderNode = ShaderNode( ( uv ) => {
- uv = mul( uv, 2.0 );
- const cx = floor( uv.x );
- const cy = floor( uv.y );
- const result = mod( add( cx, cy ), 2.0 );
- return sign( result );
- } );
- class CheckerNode extends Node {
- constructor( uv = new UVNode() ) {
- super( 'float' );
- this.uv = uv;
- }
- generate( builder, output ) {
- return checkerShaderNode( this.uv ).build( builder, output );
- }
- }
- export default CheckerNode;
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