webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/WebGL.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( WEBGL.isWebGLAvailable() === false ) {
  78. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  79. }
  80. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  81. var container, raycaster, stats;
  82. var camera, scene, renderer, composer, controls, velocity;
  83. var blocker, instructions;
  84. var moveLeft, moveForward, moveBackward, moveRight;
  85. var loader;
  86. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  87. var soundArea, collisionArea, lightArea, lightOutside;
  88. // Initialize Three.JS
  89. initPointerLock();
  90. initKeyDown();
  91. init();
  92. //
  93. // SEA3D Loader
  94. //
  95. loader = new THREE.SEA3D( {
  96. autoPlay: true, // Auto play animations
  97. container: scene // Container to add models
  98. } );
  99. loader.onComplete = function () {
  100. audioListener = loader.audioListener;
  101. // sound filter
  102. soundFilter = audioListener.context.createBiquadFilter();
  103. soundFilter.type = 'lowpass';
  104. soundFilter.Q.value = 10;
  105. soundFilter.frequency.value = 440;
  106. // sound asset 1
  107. lightOutside = loader.getLight( "Light1" );
  108. var soundOutside = loader.getSound3D( "Point001" );
  109. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  110. // sound asset 2 + area
  111. lightArea = loader.getLight( "Light2" );
  112. soundArea = loader.getSound3D( "Point002" );
  113. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  114. collisionArea = loader.getMesh( "Torus003" );
  115. animate();
  116. };
  117. loader.load( './models/sea3d/sound.tjs.sea' );
  118. //
  119. function initPointerLock() {
  120. blocker = document.getElementById( 'blocker' );
  121. instructions = document.getElementById( 'instructions' );
  122. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  123. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  124. if ( havePointerLock ) {
  125. var element = document.body;
  126. var pointerlockchange = function () {
  127. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  128. controls.enabled = true;
  129. blocker.style.display = 'none';
  130. } else {
  131. controls.enabled = false;
  132. blocker.style.display = '-webkit-box';
  133. blocker.style.display = '-moz-box';
  134. blocker.style.display = 'box';
  135. instructions.style.display = '';
  136. }
  137. };
  138. var pointerlockerror = function () {
  139. instructions.style.display = '';
  140. };
  141. // Hook pointer lock state change events
  142. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  143. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  144. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  145. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  146. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  147. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  148. instructions.addEventListener( 'click', function () {
  149. instructions.style.display = 'none';
  150. // Ask the browser to lock the pointer
  151. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  152. element.requestPointerLock();
  153. }, false );
  154. } else {
  155. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  156. }
  157. }
  158. function initKeyDown() {
  159. function onKeyDown( event ) {
  160. switch ( event.keyCode ) {
  161. case 38: // up
  162. case 87: // w
  163. moveForward = true;
  164. break;
  165. case 37: // left
  166. case 65: // a
  167. moveLeft = true;
  168. break;
  169. case 40: // down
  170. case 83: // s
  171. moveBackward = true;
  172. break;
  173. case 39: // right
  174. case 68: // d
  175. moveRight = true;
  176. break;
  177. }
  178. }
  179. function onKeyUp( event ) {
  180. switch ( event.keyCode ) {
  181. case 38: // up
  182. case 87: // w
  183. moveForward = false;
  184. break;
  185. case 37: // left
  186. case 65: // a
  187. moveLeft = false;
  188. break;
  189. case 40: // down
  190. case 83: // s
  191. moveBackward = false;
  192. break;
  193. case 39: // right
  194. case 68: // d
  195. moveRight = false;
  196. break;
  197. }
  198. }
  199. document.addEventListener( 'keydown', onKeyDown, false );
  200. document.addEventListener( 'keyup', onKeyUp, false );
  201. }
  202. function init() {
  203. raycaster = new THREE.Raycaster();
  204. scene = new THREE.Scene();
  205. scene.background = new THREE.Color( 0x333333 );
  206. velocity = new THREE.Vector3();
  207. container = document.createElement( 'div' );
  208. document.body.appendChild( container );
  209. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  210. controls = new THREE.PointerLockControls( camera );
  211. scene.add( controls.getObject() );
  212. controls.getObject().translateX( 250 );
  213. controls.getObject().translateZ( 250 );
  214. renderer = new THREE.WebGLRenderer();
  215. renderer.setPixelRatio( window.devicePixelRatio );
  216. renderer.setSize( window.innerWidth, window.innerHeight );
  217. container.appendChild( renderer.domElement );
  218. stats = new Stats();
  219. container.appendChild( stats.dom );
  220. // post-processing
  221. composer = new THREE.EffectComposer( renderer );
  222. var renderPass = new THREE.RenderPass( scene, camera );
  223. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  224. composer.addPass( renderPass );
  225. var vh = 1.4, vl = 1.2;
  226. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  227. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  228. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  229. composer.addPass( colorCorrectionPass );
  230. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  231. vignettePass.uniforms[ "darkness" ].value = 1.0;
  232. composer.addPass( vignettePass );
  233. composer.addPass( copyPass );
  234. // events
  235. window.addEventListener( 'resize', onWindowResize, false );
  236. }
  237. function onWindowResize() {
  238. camera.aspect = window.innerWidth / window.innerHeight;
  239. camera.updateProjectionMatrix();
  240. composer.setSize( window.innerWidth, window.innerHeight );
  241. renderer.setSize( window.innerWidth, window.innerHeight );
  242. }
  243. //
  244. function animateCamera( delta ) {
  245. var scale = 1400;
  246. velocity.x -= velocity.x * 10.0 * delta;
  247. velocity.z -= velocity.z * 10.0 * delta;
  248. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  249. if ( moveForward ) velocity.z -= scale * delta;
  250. if ( moveBackward ) velocity.z += scale * delta;
  251. if ( moveLeft ) velocity.x -= scale * delta;
  252. if ( moveRight ) velocity.x += scale * delta;
  253. controls.getObject().translateX( velocity.x * delta );
  254. controls.getObject().translateZ( velocity.z * delta );
  255. }
  256. var clock = new THREE.Clock();
  257. var audioPos = new THREE.Vector3();
  258. var audioRot = new THREE.Euler();
  259. function updateSoundFilter() {
  260. // difference position between sound and listener
  261. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub( audioPos );
  262. var length = difPos.length();
  263. // pick a vector from camera to sound
  264. raycaster.set( audioPos, difPos.normalize() );
  265. // intersecting sound1
  266. if ( length > 50 && raycaster.intersectObjects( [ collisionArea ] ).length ) {
  267. if ( soundArea.getFilters()[ 0 ] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  268. } else if ( soundArea.getFilters()[ 0 ] === soundFilter ) {
  269. soundArea.setFilters( [] );
  270. }
  271. }
  272. //
  273. function animate() {
  274. var delta = clock.getDelta();
  275. animateCamera( delta );
  276. // Sound3D Spatial Transform Update
  277. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  278. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  279. // Update sound filter from raycaster intersecting
  280. updateSoundFilter();
  281. // light intensity from sound amplitude
  282. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  283. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  284. // Update SEA3D Animations
  285. THREE.SEA3D.AnimationHandler.update( delta );
  286. render( delta );
  287. stats.update();
  288. requestAnimationFrame( animate );
  289. }
  290. function render( delta ) {
  291. //renderer.render( scene, camera );
  292. composer.render( delta );
  293. }
  294. </script>
  295. </body>
  296. </html>