webgl_loader_fbx.html 4.2 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgl - loaders - FBX loader</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <style>
  7. body {
  8. font-family: Monospace;
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - FBXLoader test
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/OrbitControls.js"></script>
  32. <script src="js/loaders/FBXLoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, stats, controls;
  38. var camera, scene, renderer;
  39. var clock = new THREE.Clock();
  40. var mixers = [];
  41. init();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  46. scene = new THREE.Scene();
  47. //////////////////////////////////////////////////////////////
  48. // Grid
  49. var gridHelper = new THREE.GridHelper( 14, 1 );
  50. gridHelper.setColors( 0x303030, 0x303030 );
  51. gridHelper.position.set( 0, -0.04, 0);
  52. scene.add( gridHelper );
  53. //////////////////////////////////////////////////////////////
  54. // stats
  55. stats = new Stats();
  56. stats.domElement.style.position = 'absolute';
  57. stats.domElement.style.top = '0px';
  58. container.appendChild( stats.domElement );
  59. //////////////////////////////////////////////////////////////
  60. // model
  61. var manager = new THREE.LoadingManager();
  62. manager.onProgress = function ( item, loaded, total ) {
  63. console.log( item, loaded, total );
  64. };
  65. var onProgress = function ( xhr ) {
  66. if ( xhr.lengthComputable ) {
  67. var percentComplete = xhr.loaded / xhr.total * 100;
  68. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  69. }
  70. };
  71. var onError = function ( xhr ) {
  72. };
  73. var loader = new THREE.FBXLoader( manager );
  74. loader.load( 'models/fbx/xsi_man_skinning.fbx', function ( object ) {
  75. object.traverse( function ( child ) {
  76. if ( child instanceof THREE.Mesh ) {
  77. // pass
  78. }
  79. if ( child instanceof THREE.SkinnedMesh ) {
  80. if ( child.geometry.animations !== undefined || child.geometry.morphAnimations !== undefined ) {
  81. child.mixer = new THREE.AnimationMixer( child );
  82. mixers.push( child.mixer );
  83. var action = child.mixer.clipAction( child.geometry.animations[0] );
  84. action.play();
  85. }
  86. }
  87. } );
  88. scene.add( object );
  89. }, onProgress, onError );
  90. //////////////////////////////////////////////////////////////
  91. renderer = new THREE.WebGLRenderer();
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.setClearColor( 0x000000 );
  95. container.appendChild( renderer.domElement );
  96. //////////////////////////////////////////////////////////////
  97. // controls, camera
  98. controls = new THREE.OrbitControls( camera, renderer.domElement );
  99. controls.target.set( 0, 12, 0 );
  100. camera.position.set( 2, 18, 28 );
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. animate();
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. if( mixers.length > 0 ){
  113. for ( var i=0; i < mixers.length; i++ ){
  114. mixers[i].update( clock.getDelta() );
  115. }
  116. }
  117. stats.update();
  118. render();
  119. }
  120. function render() {
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>