DirectGeometry.js 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295
  1. import { Geometry } from './Geometry';
  2. import { EventDispatcher } from './EventDispatcher';
  3. import { Vector2 } from '../math/Vector2';
  4. import { _Math } from '../math/Math';
  5. import { GeometryIdCount } from './Geometry';
  6. /**
  7. * @author mrdoob / http://mrdoob.com/
  8. */
  9. function DirectGeometry() {
  10. Object.defineProperty( this, 'id', { value: GeometryIdCount() } );
  11. this.uuid = _Math.generateUUID();
  12. this.name = '';
  13. this.type = 'DirectGeometry';
  14. this.indices = [];
  15. this.vertices = [];
  16. this.normals = [];
  17. this.colors = [];
  18. this.uvs = [];
  19. this.uvs2 = [];
  20. this.groups = [];
  21. this.morphTargets = {};
  22. this.skinWeights = [];
  23. this.skinIndices = [];
  24. // this.lineDistances = [];
  25. this.boundingBox = null;
  26. this.boundingSphere = null;
  27. // update flags
  28. this.verticesNeedUpdate = false;
  29. this.normalsNeedUpdate = false;
  30. this.colorsNeedUpdate = false;
  31. this.uvsNeedUpdate = false;
  32. this.groupsNeedUpdate = false;
  33. }
  34. Object.assign( DirectGeometry.prototype, EventDispatcher.prototype, {
  35. computeBoundingBox: Geometry.prototype.computeBoundingBox,
  36. computeBoundingSphere: Geometry.prototype.computeBoundingSphere,
  37. computeFaceNormals: function () {
  38. console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' );
  39. },
  40. computeVertexNormals: function () {
  41. console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' );
  42. },
  43. computeGroups: function ( geometry ) {
  44. var group;
  45. var groups = [];
  46. var materialIndex;
  47. var faces = geometry.faces;
  48. for ( var i = 0; i < faces.length; i ++ ) {
  49. var face = faces[ i ];
  50. // materials
  51. if ( face.materialIndex !== materialIndex ) {
  52. materialIndex = face.materialIndex;
  53. if ( group !== undefined ) {
  54. group.count = ( i * 3 ) - group.start;
  55. groups.push( group );
  56. }
  57. group = {
  58. start: i * 3,
  59. materialIndex: materialIndex
  60. };
  61. }
  62. }
  63. if ( group !== undefined ) {
  64. group.count = ( i * 3 ) - group.start;
  65. groups.push( group );
  66. }
  67. this.groups = groups;
  68. },
  69. fromGeometry: function ( geometry ) {
  70. var faces = geometry.faces;
  71. var vertices = geometry.vertices;
  72. var faceVertexUvs = geometry.faceVertexUvs;
  73. var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
  74. var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
  75. // morphs
  76. var morphTargets = geometry.morphTargets;
  77. var morphTargetsLength = morphTargets.length;
  78. var morphTargetsPosition;
  79. if ( morphTargetsLength > 0 ) {
  80. morphTargetsPosition = [];
  81. for ( var i = 0; i < morphTargetsLength; i ++ ) {
  82. morphTargetsPosition[ i ] = [];
  83. }
  84. this.morphTargets.position = morphTargetsPosition;
  85. }
  86. var morphNormals = geometry.morphNormals;
  87. var morphNormalsLength = morphNormals.length;
  88. var morphTargetsNormal;
  89. if ( morphNormalsLength > 0 ) {
  90. morphTargetsNormal = [];
  91. for ( var i = 0; i < morphNormalsLength; i ++ ) {
  92. morphTargetsNormal[ i ] = [];
  93. }
  94. this.morphTargets.normal = morphTargetsNormal;
  95. }
  96. // skins
  97. var skinIndices = geometry.skinIndices;
  98. var skinWeights = geometry.skinWeights;
  99. var hasSkinIndices = skinIndices.length === vertices.length;
  100. var hasSkinWeights = skinWeights.length === vertices.length;
  101. //
  102. for ( var i = 0; i < faces.length; i ++ ) {
  103. var face = faces[ i ];
  104. this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
  105. var vertexNormals = face.vertexNormals;
  106. if ( vertexNormals.length === 3 ) {
  107. this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
  108. } else {
  109. var normal = face.normal;
  110. this.normals.push( normal, normal, normal );
  111. }
  112. var vertexColors = face.vertexColors;
  113. if ( vertexColors.length === 3 ) {
  114. this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
  115. } else {
  116. var color = face.color;
  117. this.colors.push( color, color, color );
  118. }
  119. if ( hasFaceVertexUv === true ) {
  120. var vertexUvs = faceVertexUvs[ 0 ][ i ];
  121. if ( vertexUvs !== undefined ) {
  122. this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  123. } else {
  124. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
  125. this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
  126. }
  127. }
  128. if ( hasFaceVertexUv2 === true ) {
  129. var vertexUvs = faceVertexUvs[ 1 ][ i ];
  130. if ( vertexUvs !== undefined ) {
  131. this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  132. } else {
  133. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
  134. this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
  135. }
  136. }
  137. // morphs
  138. for ( var j = 0; j < morphTargetsLength; j ++ ) {
  139. var morphTarget = morphTargets[ j ].vertices;
  140. morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
  141. }
  142. for ( var j = 0; j < morphNormalsLength; j ++ ) {
  143. var morphNormal = morphNormals[ j ].vertexNormals[ i ];
  144. morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
  145. }
  146. // skins
  147. if ( hasSkinIndices ) {
  148. this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
  149. }
  150. if ( hasSkinWeights ) {
  151. this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
  152. }
  153. }
  154. this.computeGroups( geometry );
  155. this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  156. this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  157. this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  158. this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  159. this.groupsNeedUpdate = geometry.groupsNeedUpdate;
  160. return this;
  161. },
  162. dispose: function () {
  163. this.dispatchEvent( { type: 'dispose' } );
  164. }
  165. } );
  166. export { DirectGeometry };