render_to_texture.html 5.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - render-to-texture - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #ffffff;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. font-weight: bold;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #ffffff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> render-to-texture webgl example</div>
  30. <script type="text/javascript" src="js/Stats.js"></script>
  31. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  32. <script id="vertex_shader" type="x-shader/x-vertex">
  33. varying vec2 vUv;
  34. void main()
  35. {
  36. vUv = uv;
  37. //gl_Position = vec4( position, 1.0 );
  38. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  39. }
  40. </script>
  41. <script id="fragment_shader_pass_1" type="x-shader/x-fragment">
  42. varying vec2 vUv;
  43. uniform float time;
  44. void main(void)
  45. {
  46. //gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
  47. float r = vUv.x;
  48. if( vUv.y < 0.5 ) r = 0.0;
  49. float g = vUv.y;
  50. if( vUv.x < 0.5 ) g = 0.0;
  51. gl_FragColor = vec4( r, g, time, 1.0 );
  52. }
  53. </script>
  54. <script type="text/javascript">
  55. var container, stats;
  56. var cameraRTT, camera, sceneRTT, scene, renderer;
  57. var mouseX = 0, mouseY = 0;
  58. var windowHalfX = window.innerWidth / 2;
  59. var windowHalfY = window.innerHeight / 2;
  60. var rtTexture, material, quad;
  61. init();
  62. setInterval( loop, 1000 / 60 );
  63. function init() {
  64. container = document.getElementById( 'container' );
  65. cameraRTT = new THREE.Camera();
  66. cameraRTT.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  67. cameraRTT.position.z = 100;
  68. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  69. camera.position.z = 100;
  70. camera.updateMatrix();
  71. sceneRTT = new THREE.Scene();
  72. scene = new THREE.Scene();
  73. var light = new THREE.DirectionalLight( 0xffffff );
  74. light.position.x = 0;
  75. light.position.y = 0;
  76. light.position.z = 1;
  77. light.position.normalize();
  78. scene.addLight( light );
  79. light = new THREE.DirectionalLight( 0xffaaaa, 0.5 );
  80. light.position.x = -1;
  81. light.position.y = 0;
  82. light.position.z = -1;
  83. light.position.normalize();
  84. scene.addLight( light );
  85. rtTexture = new THREE.RenderTarget( 256, 256 );
  86. material = new THREE.MeshShaderMaterial( {
  87. uniforms: { time: { type: "f", value: 0.0 } },
  88. vertex_shader: document.getElementById( 'vertex_shader' ).textContent,
  89. fragment_shader: document.getElementById( 'fragment_shader_pass_1' ).textContent
  90. } );
  91. quad = new THREE.Mesh( new Plane( 2000, 1000 ), material );
  92. quad.position.z = -1000;
  93. sceneRTT.addObject( quad );
  94. var n = 5,
  95. geometry = new Sphere( 10, 64, 32 ),
  96. material2 = new THREE.MeshLambertMaterial( { color:0xffffff, map: rtTexture } );
  97. //material2 = new THREE.MeshBasicMaterial( { color:0xffffff, map: rtTexture } );
  98. for( var j = 0; j < n; j++ ) {
  99. for( var i = 0; i < n; i++ ) {
  100. mesh = new THREE.Mesh( geometry, material2 );
  101. mesh.position.x = ( i - (n-1)/2 ) * 20;
  102. mesh.position.y = ( j - (n-1)/2 ) * 20;
  103. mesh.position.z = 0;
  104. mesh.rotation.y = 1.57;
  105. scene.addObject( mesh );
  106. }
  107. }
  108. renderer = new THREE.WebGLRenderer();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. renderer.autoClear = false;
  111. container.appendChild( renderer.domElement );
  112. stats = new Stats();
  113. stats.domElement.style.position = 'absolute';
  114. stats.domElement.style.top = '0px';
  115. container.appendChild( stats.domElement );
  116. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  117. }
  118. function onDocumentMouseMove( event ) {
  119. mouseX = ( event.clientX - windowHalfX );
  120. mouseY = ( event.clientY - windowHalfY );
  121. }
  122. var delta = 0.01;
  123. function loop() {
  124. camera.position.x += ( mouseX - camera.position.x ) * .05;
  125. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  126. // Render to texture
  127. if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) {
  128. delta *= -1;
  129. }
  130. material.uniforms.time.value += delta;
  131. renderer.clear();
  132. renderer.render( sceneRTT, cameraRTT, rtTexture );
  133. renderer.context.depthMask(0);
  134. renderer.render( sceneRTT, cameraRTT );
  135. renderer.context.depthMask(1);
  136. // Render to screen
  137. renderer.render( scene, camera );
  138. stats.update();
  139. }
  140. </script>
  141. </body>
  142. </html>