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- /**
- * @author bhouston / http://clara.io
- */
- THREE.Plane = function ( normal, constant ) {
- this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
- };
- THREE.Plane.prototype = {
- constructor: THREE.Plane,
- set: function ( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- },
- setComponents: function ( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- },
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized
- return this;
- },
- setFromCoplanarPoints: function () {
- var v1 = new THREE.Vector3();
- var v2 = new THREE.Vector3();
- return function ( a, b, c ) {
- var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- },
- normalize: function () {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- },
- negate: function () {
- this.constant *= - 1;
- this.normal.negate();
- return this;
- },
- distanceToPoint: function ( point ) {
- return this.normal.dot( point ) + this.constant;
- },
- distanceToSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- },
- projectPoint: function ( point, optionalTarget ) {
- return this.orthoPoint( point, optionalTarget ).sub( point ).negate();
- },
- orthoPoint: function ( point, optionalTarget ) {
- var perpendicularMagnitude = this.distanceToPoint( point );
- var result = optionalTarget || new THREE.Vector3();
- return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude );
- },
- intersectLine: function () {
- var v1 = new THREE.Vector3();
- return function ( line, optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- var direction = line.delta( v1 );
- var denominator = this.normal.dot( direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
- return result.copy( line.start );
- }
- // Unsure if this is the correct method to handle this case.
- return undefined;
- }
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
- if ( t < 0 || t > 1 ) {
- return undefined;
- }
- return result.copy( direction ).multiplyScalar( t ).add( line.start );
- };
- }(),
- intersectsLine: function ( line ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- },
- isIntersectionLine: function ( line ) {
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
- },
- coplanarPoint: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector3();
- return result.copy( this.normal ).multiplyScalar( - this.constant );
- },
- applyMatrix4: function () {
- var v1 = new THREE.Vector3();
- var v2 = new THREE.Vector3();
- var m1 = new THREE.Matrix3();
- return function ( matrix, optionalNormalMatrix ) {
- // compute new normal based on theory here:
- // http://www.songho.ca/opengl/gl_normaltransform.html
- var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
- var newNormal = v1.copy( this.normal ).applyMatrix3( normalMatrix );
- var newCoplanarPoint = this.coplanarPoint( v2 );
- newCoplanarPoint.applyMatrix4( matrix );
- this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint );
- return this;
- };
- }(),
- translate: function ( offset ) {
- this.constant = this.constant - offset.dot( this.normal );
- return this;
- },
- equals: function ( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
- }
- };
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