Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 919707fd15 Renamed misc_octree_collisions to games_fps. 4 лет назад
.github ffa72a4e66 Update CONTRIBUTING.md 4 лет назад
build 7253ce62fb Updated builds. 4 лет назад
docs 96c001f4f9 Docs: Clarify Raycaster.set(). 4 лет назад
editor f5d1f18539 Editor: Clean up. 4 лет назад
examples 919707fd15 Renamed misc_octree_collisions to games_fps. 4 лет назад
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 лет назад
src fcfda4b5c2 Fix type declaration of Vector4 4 лет назад
test 606b7f0df9 Merge pull request #20900 from takahirox/ExampleUnitTest 4 лет назад
utils 22d07c8ee7 Merge pull request #20836 from supereggbert/octree-collision 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 1d96c8105f Update README.md 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json b429478bdd Update documentation 4 лет назад
package.json 002ce5c79f Tests: Add npm run test-unit-examples command 4 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases