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ObjectLoader.tests.js 1.4 KB

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  1. /* global QUnit */
  2. // import { ObjectLoader } from '../../../../src/loaders/ObjectLoader.js';
  3. export default QUnit.module( 'Loaders', () => {
  4. QUnit.module( 'ObjectLoader', () => {
  5. // INSTANCING
  6. QUnit.todo( 'Instancing', ( assert ) => {
  7. assert.ok( false, 'everything\'s gonna be alright' );
  8. } );
  9. // PUBLIC STUFF
  10. QUnit.todo( 'load', ( assert ) => {
  11. assert.ok( false, 'everything\'s gonna be alright' );
  12. } );
  13. QUnit.todo( 'setTexturePath', ( assert ) => {
  14. assert.ok( false, 'everything\'s gonna be alright' );
  15. } );
  16. QUnit.todo( 'setCrossOrigin', ( assert ) => {
  17. assert.ok( false, 'everything\'s gonna be alright' );
  18. } );
  19. QUnit.todo( 'parse', ( assert ) => {
  20. assert.ok( false, 'everything\'s gonna be alright' );
  21. } );
  22. QUnit.todo( 'parseGeometries', ( assert ) => {
  23. assert.ok( false, 'everything\'s gonna be alright' );
  24. } );
  25. QUnit.todo( 'parseMaterials', ( assert ) => {
  26. assert.ok( false, 'everything\'s gonna be alright' );
  27. } );
  28. QUnit.todo( 'parseAnimations', ( assert ) => {
  29. assert.ok( false, 'everything\'s gonna be alright' );
  30. } );
  31. QUnit.todo( 'parseImages', ( assert ) => {
  32. assert.ok( false, 'everything\'s gonna be alright' );
  33. } );
  34. QUnit.todo( 'parseTextures', ( assert ) => {
  35. assert.ok( false, 'everything\'s gonna be alright' );
  36. } );
  37. QUnit.todo( 'parseObject', ( assert ) => {
  38. assert.ok( false, 'everything\'s gonna be alright' );
  39. } );
  40. } );
  41. } );