2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 923073075e Merge pull request #15126 from zprodev/feature/improve-loadingmanager-error 6 жил өмнө
.github 2410ad1a8f r97 7 жил өмнө
build ee6ac8505e Updated builds. 6 жил өмнө
docs 54ad0eb066 Update SVGLoader.html 6 жил өмнө
editor e16b960f7b fixed toolbar button layout error 6 жил өмнө
examples 923073075e Merge pull request #15126 from zprodev/feature/improve-loadingmanager-error 6 жил өмнө
src 923073075e Merge pull request #15126 from zprodev/feature/improve-loadingmanager-error 6 жил өмнө
test 2aaea0e8ad cleanup test 6 жил өмнө
utils f9c5ee5999 Utils: externs clean up. 7 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 жил өмнө
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 жил өмнө
.travis.yml 294d4b291a Tests against latest node 7 жил өмнө
LICENSE 5498e9ec31 Update LICENSE 7 жил өмнө
README.md 70ff172db2 Update README.md 7 жил өмнө
package-lock.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 6 жил өмнө
package.json 7ebe6f94d6 Merge pull request #14985 from looeee/add_esling_plugin_html 6 жил өмнө
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 6 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases