misc_lights_test.html 13 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lights - point + directional</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  31. <p>Canvas renderer is very slow on anything other than Chrome.
  32. </div>
  33. <pre id="log"></pre>
  34. <script type="text/javascript" src="../src/Three.js"></script>
  35. <script type="text/javascript" src="../src/core/Color.js"></script>
  36. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  37. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  38. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  39. <script type="text/javascript" src="../src/core/Ray.js"></script>
  40. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  41. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  42. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  43. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  44. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  45. <script type="text/javascript" src="../src/core/Face3.js"></script>
  46. <script type="text/javascript" src="../src/core/Face4.js"></script>
  47. <script type="text/javascript" src="../src/core/UV.js"></script>
  48. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  49. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  50. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  51. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  52. <script type="text/javascript" src="../src/objects/Line.js"></script>
  53. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  54. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  55. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  56. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  57. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  58. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  59. <script type="text/javascript" src="../src/lights/Light.js"></script>
  60. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  61. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  62. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  63. <script type="text/javascript" src="../src/materials/Material.js"></script>
  64. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  76. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  77. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  78. <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
  79. <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
  80. <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
  81. <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
  82. <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
  83. <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
  84. <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
  85. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  86. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  87. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  88. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  89. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  90. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  91. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  92. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  93. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  94. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  95. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  96. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  97. <script type="text/javascript" src="../src/extras/Detector.js"></script>
  98. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  99. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  100. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  101. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  102. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  103. <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
  104. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  105. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  106. <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
  107. <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
  108. <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
  109. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  110. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  111. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  112. <script type="text/javascript" src="js/Stats.js"></script>
  113. <script type="text/javascript">
  114. var SCREEN_WIDTH = window.innerWidth / 2;
  115. var SCREEN_HEIGHT = window.innerHeight;
  116. var FLOOR = -250;
  117. var container, stats;
  118. var camera, scene, canvasRenderer, webglRenderer;
  119. var mesh, zmesh, lightMesh, geometry;
  120. var directionalLight, pointLight;
  121. var mouseX = 0, mouseY = 0;
  122. var windowHalfX = window.innerWidth / 2;
  123. var windowHalfY = window.innerHeight / 2;
  124. var render_canvas = 1, render_gl = 1;
  125. var has_gl = 0;
  126. var bcanvas = document.getElementById( 'rcanvas' );
  127. var bwebgl = document.getElementById( 'rwebgl' );
  128. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  129. init();
  130. animate();
  131. //render_canvas = !has_gl;
  132. bwebgl.style.display = has_gl ? 'inline' : 'none';
  133. bcanvas.className = render_canvas ? 'button' : 'button inactive';
  134. function init() {
  135. container = document.createElement('div');
  136. document.body.appendChild(container);
  137. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  138. camera.position.z = 500;
  139. camera.updateMatrix();
  140. scene = new THREE.Scene();
  141. // Spheres
  142. var geometry = new Sphere( 100, 16, 8 );
  143. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  144. for ( var i = 0; i < 30; i ++ ) {
  145. mesh = new THREE.Mesh( geometry, material );
  146. mesh.position.x = 500 * ( Math.random() - 0.5 );
  147. mesh.position.y = 500 * ( Math.random() - 0.5 );
  148. mesh.position.z = 500 * ( Math.random() - 0.5 );
  149. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  150. mesh.overdraw = true;
  151. scene.addObject( mesh );
  152. }
  153. // Lights
  154. var ambient = new THREE.AmbientLight( 0x101010 );
  155. scene.addLight( ambient );
  156. directionalLight = new THREE.DirectionalLight( 0xffffff );
  157. directionalLight.position.y = -70;
  158. directionalLight.position.z = 100;
  159. directionalLight.position.normalize();
  160. scene.addLight( directionalLight );
  161. pointLight = new THREE.PointLight( 0xffaa00 );
  162. pointLight.position.x = 0;
  163. pointLight.position.y = 0;
  164. pointLight.position.z = 0;
  165. scene.addLight( pointLight );
  166. lightMesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  167. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  168. lightMesh.position = pointLight.position;
  169. lightMesh.overdraw = true;
  170. scene.addObject(lightMesh);
  171. if ( render_canvas ) {
  172. canvasRenderer = new THREE.CanvasRenderer();
  173. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  174. container.appendChild( canvasRenderer.domElement );
  175. }
  176. if ( render_gl ) {
  177. try {
  178. webglRenderer = new THREE.WebGLRenderer();
  179. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  180. webglRenderer.domElement.style.position = "relative";
  181. container.appendChild( webglRenderer.domElement );
  182. has_gl = 1;
  183. } catch (e) {
  184. }
  185. }
  186. stats = new Stats();
  187. stats.domElement.style.position = 'absolute';
  188. stats.domElement.style.top = '0px';
  189. stats.domElement.style.zIndex = 100;
  190. container.appendChild( stats.domElement );
  191. bcanvas.addEventListener("click", toggleCanvas, false);
  192. bwebgl.addEventListener("click", toggleWebGL, false);
  193. var loader = new THREE.Loader();
  194. //loader.loadAscii( { model: "obj/torus/Torus_slim.js", callback: function( geometry ) { createMesh( geometry ) } } );
  195. loader.loadBinary( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createMesh( geometry ) } } );
  196. }
  197. function createMesh( geometry ) {
  198. zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  199. zmesh.position.x = zmesh.position.y = zmesh.position.z = 0;
  200. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  201. zmesh.overdraw = true;
  202. zmesh.updateMatrix();
  203. scene.addObject( zmesh );
  204. }
  205. function onDocumentMouseMove( event ) {
  206. mouseX = ( event.clientX - windowHalfX );
  207. mouseY = ( event.clientY - windowHalfY );
  208. }
  209. //
  210. function animate() {
  211. requestAnimationFrame( animate );
  212. render();
  213. stats.update();
  214. }
  215. var r = 0, counter = 0;
  216. function render() {
  217. counter == 30 ? scene.removeLight( directionalLight ) : counter ++;
  218. camera.position.x += ( mouseX - camera.position.x ) * .05;
  219. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  220. for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
  221. if ( i%3 == 1 )
  222. scene.objects[i].rotation.x += 0.05;
  223. else if ( i%3 == 2 )
  224. scene.objects[i].rotation.y += 0.05;
  225. else if ( i%3 == 0 )
  226. scene.objects[i].rotation.z += 0.05;
  227. }
  228. lightMesh.position.x = 200 * Math.cos( r );
  229. lightMesh.position.z = 200 * Math.sin( r );
  230. r += 0.1;
  231. if ( render_canvas ) canvasRenderer.render( scene, camera );
  232. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  233. }
  234. function log(text) {
  235. var e = document.getElementById("log");
  236. e.innerHTML = text + "<br/>" + e.innerHTML;
  237. }
  238. function toggleCanvas() {
  239. render_canvas = !render_canvas;
  240. bcanvas.className = render_canvas ? "button" : "button inactive";
  241. render_gl = !render_canvas;
  242. bwebgl.className = render_gl ? "button" : "button inactive";
  243. if( has_gl )
  244. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  245. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  246. }
  247. function toggleWebGL() {
  248. render_gl = !render_gl;
  249. bwebgl.className = render_gl ? "button" : "button inactive";
  250. render_canvas = !render_gl;
  251. bcanvas.className = render_canvas ? "button" : "button inactive";
  252. if( has_gl )
  253. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  254. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  255. }
  256. </script>
  257. </body>
  258. </html>