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- import {
- Color,
- Group,
- LoadingManager,
- Material,
- Mesh,
- Texture
- } from '../../../src/Three';
- export class TDSLoader {
- constructor(manager?: LoadingManager);
- crossOrigin: string;
- debug: boolean;
- group: Group;
- manager: LoadingManager;
- materials: Material[];
- meshes: Mesh[];
- path: string;
- position: number;
- resourcePath: string;
- load(url: string, onLoad: (object: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
- setPath(path: string): this;
- setResourcePath(path: string): this;
- setCrossOrigin(path: string): this;
- parse(arraybuffer: ArrayBuffer, path: string): Group;
- debugMessage(message: object): void;
- endChunk(chunk: object): void;
- nextChunk(data: DataView, chunk: object): void;
- readByte(data: DataView): number;
- readChunk(data: DataView): object;
- readColor(data: DataView): Color;
- readDWord(data: DataView): number;
- readFaceArray(data: DataView, mesh: Mesh): void;
- readFile(arraybuffer: ArrayBuffer, path: string): void;
- readFloat(data: DataView): number;
- readInt(data: DataView): number;
- readMap(data: DataView, path: string): Texture;
- readMesh(data: DataView): Mesh;
- readMeshData(data: DataView, path: string): void;
- readMaterialEntry(data: DataView, path: string): void;
- readMaterialGroup(data: DataView): object;
- readNamedObject(data: DataView): void;
- readShort(data: DataView): number;
- readString(data: DataView, maxLength: number): string;
- readWord(data: DataView): number;
- resetPosition(): void;
- }
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