webgl_geometry_text_shapes.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - Simple text from json fonts.
  25. </div>
  26. <script src="../build/three.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script>
  29. var camera, scene, renderer;
  30. init();
  31. animate();
  32. function init( ) {
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  34. camera.position.set( 0, - 400, 600 );
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0xf0f0f0 );
  37. var loader = new THREE.FontLoader();
  38. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  39. var xMid, text;
  40. var color = 0x006699;
  41. var matDark = new THREE.LineBasicMaterial( {
  42. color: color,
  43. side: THREE.DoubleSide
  44. } );
  45. var matLite = new THREE.MeshBasicMaterial( {
  46. color: color,
  47. transparent: true,
  48. opacity: 0.4,
  49. side: THREE.DoubleSide
  50. } );
  51. var message = " Three.js\nSimple text.";
  52. var shapes = font.generateShapes( message, 100 );
  53. var geometry = new THREE.ShapeBufferGeometry( shapes );
  54. geometry.computeBoundingBox();
  55. xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  56. geometry.translate( xMid, 0, 0 );
  57. // make shape ( N.B. edge view not visible )
  58. text = new THREE.Mesh( geometry, matLite );
  59. text.position.z = - 150;
  60. scene.add( text );
  61. // make line shape ( N.B. edge view remains visible )
  62. var holeShapes = [];
  63. for ( var i = 0; i < shapes.length; i ++ ) {
  64. var shape = shapes[ i ];
  65. if ( shape.holes && shape.holes.length > 0 ) {
  66. for ( var j = 0; j < shape.holes.length; j ++ ) {
  67. var hole = shape.holes[ j ];
  68. holeShapes.push( hole );
  69. }
  70. }
  71. }
  72. shapes.push.apply( shapes, holeShapes );
  73. var lineText = new THREE.Object3D();
  74. for ( var i = 0; i < shapes.length; i ++ ) {
  75. var shape = shapes[ i ];
  76. var points = shape.getPoints();
  77. var geometry = new THREE.BufferGeometry().setFromPoints( points );
  78. geometry.translate( xMid, 0, 0 );
  79. var lineMesh = new THREE.Line( geometry, matDark );
  80. lineText.add( lineMesh );
  81. }
  82. scene.add( lineText );
  83. } ); //end load function
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. document.body.appendChild( renderer.domElement );
  88. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  89. controls.target.set( 0, 0, 0 );
  90. controls.update();
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. } // end init
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. }
  102. function render() {
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>