webgl_geometry_text_stroke.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - Simple text from json fonts.
  25. </div>
  26. <script src="../build/three.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script src="js/loaders/SVGLoader.js"></script>
  29. <script>
  30. var camera, scene, renderer;
  31. init();
  32. animate();
  33. function init( ) {
  34. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  35. camera.position.set( 0, - 400, 600 );
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0xf0f0f0 );
  38. var loader = new THREE.FontLoader();
  39. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  40. var xMid, text;
  41. var color = new THREE.Color( 0x006699 );
  42. var matDark = new THREE.MeshBasicMaterial( {
  43. color: color,
  44. side: THREE.DoubleSide
  45. } );
  46. var matLite = new THREE.MeshBasicMaterial( {
  47. color: color,
  48. transparent: true,
  49. opacity: 0.4,
  50. side: THREE.DoubleSide
  51. } );
  52. var message = " Three.js\nStroke text.";
  53. var shapes = font.generateShapes( message, 100 );
  54. var geometry = new THREE.ShapeBufferGeometry( shapes );
  55. geometry.computeBoundingBox();
  56. xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  57. geometry.translate( xMid, 0, 0 );
  58. // make shape ( N.B. edge view not visible )
  59. text = new THREE.Mesh( geometry, matLite );
  60. text.position.z = - 150;
  61. scene.add( text );
  62. // make line shape ( N.B. edge view remains visible )
  63. var holeShapes = [];
  64. for ( var i = 0; i < shapes.length; i ++ ) {
  65. var shape = shapes[ i ];
  66. if ( shape.holes && shape.holes.length > 0 ) {
  67. for ( var j = 0; j < shape.holes.length; j ++ ) {
  68. var hole = shape.holes[ j ];
  69. holeShapes.push( hole );
  70. }
  71. }
  72. }
  73. shapes.push.apply( shapes, holeShapes );
  74. var style = THREE.SVGLoader.getStrokeStyle( 5, color.getStyle() );
  75. var strokeText = new THREE.Group();
  76. for ( var i = 0; i < shapes.length; i ++ ) {
  77. var shape = shapes[ i ];
  78. var points = shape.getPoints();
  79. var geometry = THREE.SVGLoader.pointsToStroke( points, style );
  80. geometry.translate( xMid, 0, 0 );
  81. var strokeMesh = new THREE.Mesh( geometry, matDark );
  82. strokeText.add( strokeMesh );
  83. }
  84. scene.add( strokeText );
  85. } ); //end load function
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. document.body.appendChild( renderer.domElement );
  90. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  91. controls.target.set( 0, 0, 0 );
  92. controls.update();
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. } // end init
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>