constants.py 6.6 KB

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  1. '''
  2. All constant data used in the package should be defined here.
  3. '''
  4. from collections import OrderedDict as BASE_DICT
  5. BLENDING_TYPES = type('Blending', (), {
  6. 'NONE': 'NoBlending',
  7. 'NORMAL': 'NormalBlending',
  8. 'ADDITIVE': 'AdditiveBlending',
  9. 'SUBTRACTIVE': 'SubtractiveBlending',
  10. 'MULTIPLY': 'MultiplyBlending',
  11. 'CUSTOM': 'CustomBlending'
  12. })
  13. NEAREST_FILTERS = type('NearestFilters', (), {
  14. 'NEAREST': 'NearestFilter',
  15. 'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
  16. 'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
  17. })
  18. LINEAR_FILTERS = type('LinearFilters', (), {
  19. 'LINEAR': 'LinearFilter',
  20. 'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
  21. 'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
  22. })
  23. MAPPING_TYPES = type('Mapping', (), {
  24. 'UV': 'UVMapping',
  25. 'CUBE_REFLECTION': 'CubeReflectionMapping',
  26. 'CUBE_REFRACTION': 'CubeRefractionMapping',
  27. 'SPHERICAL_REFLECTION': 'SphericalReflectionMapping'
  28. })
  29. JSON = 'json'
  30. EXTENSION = '.%s' % JSON
  31. INDENT = 'indent'
  32. MATERIALS = 'materials'
  33. SCENE = 'scene'
  34. VERTICES = 'vertices'
  35. FACES = 'faces'
  36. NORMALS = 'normals'
  37. BONES = 'bones'
  38. UVS = 'uvs'
  39. COLORS = 'colors'
  40. MIX_COLORS = 'mixColors'
  41. SCALE = 'scale'
  42. COMPRESSION = 'compression'
  43. MAPS = 'maps'
  44. FRAME_STEP = 'frameStep'
  45. FRAME_INDEX_AS_TIME = 'frameIndexAsTime'
  46. ANIMATION = 'animations'
  47. MORPH_TARGETS = 'morphTargets'
  48. POSE = 'pose'
  49. REST = 'rest'
  50. SKIN_INDICES = 'skinIndices'
  51. SKIN_WEIGHTS = 'skinWeights'
  52. LOGGING = 'logging'
  53. CAMERAS = 'cameras'
  54. LIGHTS = 'lights'
  55. FACE_MATERIALS = 'faceMaterials'
  56. SKINNING = 'skinning'
  57. COPY_TEXTURES = 'copyTextures'
  58. TEXTURE_FOLDER = "texture_folder"
  59. ENABLE_PRECISION = 'enablePrecision'
  60. PRECISION = 'precision'
  61. DEFAULT_PRECISION = 6
  62. EMBED_GEOMETRY = 'embedGeometry'
  63. EMBED_ANIMATION = 'embedAnimation'
  64. OFF = 'off'
  65. GLOBAL = 'global'
  66. BUFFER_GEOMETRY = 'BufferGeometry'
  67. GEOMETRY = 'geometry'
  68. GEOMETRY_TYPE = 'geometryType'
  69. CRITICAL = 'critical'
  70. ERROR = 'error'
  71. WARNING = 'warning'
  72. INFO = 'info'
  73. DEBUG = 'debug'
  74. NONE = 'None'
  75. MSGPACK = 'msgpack'
  76. PACK = 'pack'
  77. INFLUENCES_PER_VERTEX = 'influencesPerVertex'
  78. EXPORT_OPTIONS = {
  79. FACES: True,
  80. VERTICES: True,
  81. NORMALS: True,
  82. UVS: True,
  83. COLORS: False,
  84. MATERIALS: True,
  85. FACE_MATERIALS: False,
  86. SCALE: 1,
  87. FRAME_STEP: 1,
  88. FRAME_INDEX_AS_TIME: False,
  89. SCENE: True,
  90. MIX_COLORS: False,
  91. COMPRESSION: None,
  92. MAPS: True,
  93. ANIMATION: OFF,
  94. BONES: False,
  95. SKINNING: False,
  96. MORPH_TARGETS: False,
  97. CAMERAS: False,
  98. LIGHTS: False,
  99. COPY_TEXTURES: True,
  100. TEXTURE_FOLDER: "",
  101. LOGGING: DEBUG,
  102. ENABLE_PRECISION: True,
  103. PRECISION: DEFAULT_PRECISION,
  104. EMBED_GEOMETRY: True,
  105. EMBED_ANIMATION: True,
  106. GEOMETRY_TYPE: GEOMETRY,
  107. INFLUENCES_PER_VERTEX: 2,
  108. INDENT: True
  109. }
  110. FORMAT_VERSION = 4.3
  111. VERSION = 'version'
  112. THREE = 'io_three'
  113. GENERATOR = 'generator'
  114. SOURCE_FILE = 'sourceFile'
  115. VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)
  116. JSON = 'json'
  117. GZIP = 'gzip'
  118. EXTENSIONS = {
  119. JSON: '.json',
  120. MSGPACK: '.pack',
  121. GZIP: '.gz'
  122. }
  123. METADATA = 'metadata'
  124. GEOMETRIES = 'geometries'
  125. IMAGES = 'images'
  126. TEXTURE = 'texture'
  127. TEXTURES = 'textures'
  128. USER_DATA = 'userData'
  129. DATA = 'data'
  130. TYPE = 'type'
  131. MATERIAL = 'material'
  132. OBJECT = 'object'
  133. PERSPECTIVE_CAMERA = 'PerspectiveCamera'
  134. ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
  135. AMBIENT_LIGHT = 'AmbientLight'
  136. DIRECTIONAL_LIGHT = 'DirectionalLight'
  137. AREA_LIGHT = 'AreaLight'
  138. POINT_LIGHT = 'PointLight'
  139. SPOT_LIGHT = 'SpotLight'
  140. HEMISPHERE_LIGHT = 'HemisphereLight'
  141. MESH = 'Mesh'
  142. SPRITE = 'Sprite'
  143. DEFAULT_METADATA = {
  144. VERSION: FORMAT_VERSION,
  145. TYPE: OBJECT.title(),
  146. GENERATOR: THREE
  147. }
  148. UUID = 'uuid'
  149. MATRIX = 'matrix'
  150. POSITION = 'position'
  151. QUATERNION = 'quaternion'
  152. ROTATION ='rotation'
  153. SCALE = 'scale'
  154. UV = 'uv'
  155. ATTRIBUTES = 'attributes'
  156. NORMAL = 'normal'
  157. ITEM_SIZE = 'itemSize'
  158. ARRAY = 'array'
  159. FLOAT_32 = 'Float32Array'
  160. VISIBLE = 'visible'
  161. CAST_SHADOW = 'castShadow'
  162. RECEIVE_SHADOW = 'receiveShadow'
  163. QUAD = 'quad'
  164. USER_DATA = 'userData'
  165. MASK = {
  166. QUAD: 0,
  167. MATERIALS: 1,
  168. UVS: 3,
  169. NORMALS: 5,
  170. COLORS: 7
  171. }
  172. CHILDREN = 'children'
  173. URL = 'url'
  174. WRAP = 'wrap'
  175. REPEAT = 'repeat'
  176. WRAPPING = type('Wrapping', (), {
  177. 'REPEAT': 'RepeatWrapping',
  178. 'CLAMP': 'ClampToEdgeWrapping',
  179. 'MIRROR': 'MirroredRepeatWrapping'
  180. })
  181. ANISOTROPY = 'anisotropy'
  182. MAG_FILTER = 'magFilter'
  183. MIN_FILTER = 'minFilter'
  184. MAPPING = 'mapping'
  185. IMAGE = 'image'
  186. NAME = 'name'
  187. PARENT = 'parent'
  188. LENGTH = 'length'
  189. FPS = 'fps'
  190. HIERARCHY = 'hierarchy'
  191. POS = 'pos'
  192. ROTQ = 'rotq'
  193. ROT = 'rot'
  194. SCL = 'scl'
  195. TIME = 'time'
  196. KEYS = 'keys'
  197. AMBIENT = 'ambient'
  198. COLOR = 'color'
  199. EMISSIVE = 'emissive'
  200. SPECULAR = 'specular'
  201. SPECULAR_COEF = 'specularCoef'
  202. SHININESS = 'shininess'
  203. SIDE = 'side'
  204. OPACITY = 'opacity'
  205. TRANSPARENT = 'transparent'
  206. WIREFRAME = 'wireframe'
  207. BLENDING = 'blending'
  208. VERTEX_COLORS = 'vertexColors'
  209. DEPTH_WRITE = 'depthWrite'
  210. DEPTH_TEST = 'depthTest'
  211. MAP = 'map'
  212. SPECULAR_MAP = 'specularMap'
  213. LIGHT_MAP = 'lightMap'
  214. BUMP_MAP = 'bumpMap'
  215. BUMP_SCALE = 'bumpScale'
  216. NORMAL_MAP = 'normalMap'
  217. NORMAL_SCALE = 'normalScale'
  218. #@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE
  219. MAP_DIFFUSE = 'mapDiffuse'
  220. MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
  221. MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
  222. MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'
  223. MAP_SPECULAR = 'mapSpecular'
  224. MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
  225. MAP_SPECULAR_WRAP = 'mapSpecularWrap'
  226. MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'
  227. MAP_LIGHT = 'mapLight'
  228. MAP_LIGHT_REPEAT = 'mapLightRepeat'
  229. MAP_LIGHT_WRAP = 'mapLightWrap'
  230. MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'
  231. MAP_NORMAL = 'mapNormal'
  232. MAP_NORMAL_FACTOR = 'mapNormalFactor'
  233. MAP_NORMAL_REPEAT = 'mapNormalRepeat'
  234. MAP_NORMAL_WRAP = 'mapNormalWrap'
  235. MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'
  236. MAP_BUMP = 'mapBump'
  237. MAP_BUMP_REPEAT = 'mapBumpRepeat'
  238. MAP_BUMP_WRAP = 'mapBumpWrap'
  239. MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
  240. MAP_BUMP_SCALE = 'mapBumpScale'
  241. NORMAL_BLENDING = 0
  242. VERTEX_COLORS_ON = 2
  243. VERTEX_COLORS_OFF = 0
  244. THREE_BASIC = 'MeshBasicMaterial'
  245. THREE_LAMBERT = 'MeshLambertMaterial'
  246. THREE_PHONG = 'MeshPhongMaterial'
  247. INTENSITY = 'intensity'
  248. DISTANCE = 'distance'
  249. ASPECT = 'aspect'
  250. ANGLE = 'angle'
  251. FOV = 'fov'
  252. ASPECT = 'aspect'
  253. NEAR = 'near'
  254. FAR = 'far'
  255. LEFT = 'left'
  256. RIGHT = 'right'
  257. TOP = 'top'
  258. BOTTOM = 'bottom'
  259. SHADING = 'shading'
  260. COLOR_DIFFUSE = 'colorDiffuse'
  261. COLOR_AMBIENT = 'colorAmbient'
  262. COLOR_EMISSIVE = 'colorEmissive'
  263. COLOR_SPECULAR = 'colorSpecular'
  264. DBG_NAME = 'DbgName'
  265. DBG_COLOR = 'DbgColor'
  266. DBG_INDEX = 'DbgIndex'
  267. EMIT = 'emit'
  268. PHONG = 'phong'
  269. LAMBERT = 'lambert'
  270. BASIC = 'basic'
  271. NORMAL_BLENDING = 'NormalBlending'
  272. DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee)
  273. DOUBLE_SIDED = 'doubleSided'